(Spoilers!!)
The problem with Ganondorf in TP was that he lacked depth, I think. They seemed to have rushed him in...it's like they were trying to pull the same idea as A Link to the Past, in which Agahnim was possessed by Ganon, but they used Zant instead. Although in ALTTP, it worked much better because you found out it was Ganon earlier and he kind of loomed in the shadows. In TP, it was just like "OMG HERE'S GANON, NOW KILL HIM TO DEATH!" (I feel, anyway). It's like they just had him in there because they had to. Also, he was horribly easy to defeat.
Now, Ganon in Wind Waker is an entirely different story. He was a very well established character with some really understandable motives. If there's one thing that makes a good villain, it's when you can see and understand their purpose for what they're doing. They accomplished that really well with Ganondorf in Wind Waker. I figured they'd convey him the same way in TP, give more of his backstory, give him some real motivation for doing what he's doing, but they didn't. I remember an old article said that Ganon in TPwould take a much more active role...but he was completely dormant until the end of the game! I figured by active, they meant like, he would be searching for Link in an effort to "Kill all of (OoT)Link's descendants", as he promised at the end of Ocarina, or that he'd be a very prominent character in the story. However, this never really happened and it kind of made Ganon fall short as a good villain in TP.
I think that Ganondorf can absolutely be a great villain, as was shown in Wind Waker. If they can flesh him out as a strong character while still having him be the main villain, as well as a decent challenge, I think he's a perfect enemy for Link. And Nintendo definitely needs to ramp up the difficulty in Zelda games now. If there's one thing that amazed me in TP with respect to its difficulty and damage, it's that the rolling traps and swinging blades in the Temple of Time only did a quarter heart worth of damage! Or it could've been half a heart...but c'mon! Those traps are huge...they should be doing about 3 hearts worth of damage. There were lots of enemies and obstacles in TP that were just way too weak or easy to dispose of.
Log in to comment