"That alone makes the combat in OOT better than in a Link To The Past. Enemies actually bothered defending and wouldn't just bum rush you yet you find a source of complaint in that?" Oh yeah because it's so strategic to sit around waiting with your shield up and then mashing A and putting your shield up again and then mashing a till it's dead.
"Iron Knuckes didn't behave like that"
The one enemy in the game that's actually well designed. All of the enemies in OoT should have been like that.
"Re-Dead didn't behave like that" You're right. There's even less strategy to killing Re-dead's - mash A before they grope you, they're almost no threat to you at all - that's why 90% of the time you come across them, you just run past them because there's no point in fighting them.
"Deku Scrubs" Shield up wait for it to shoot then attack and it's out of it's flower.
"Dead Hand" Dead hand's aren't an OoT exclusive enemy ese. ALTTP has them too.
"Moblins" You don't so much fight the moblins as you do sneak up behind them and shoot them with an arrow, or get behind them and mash A. No real strategy, similarly to the Re-Dead.
The only reason I put emphasis on the Wolfos, Stalfos and Lizalfos is because they make up the majority of the game's enemies. Skulltula's, Deku Baba's [although you don't HAVE to put your shield up, but you should], Tike-Tike's, etc are also like that. Wait with your shield up and attack - that's how 90% of the game's enemies go.
And then there's the bosses, which are even more of a joke. Use item at right moment > attack > repeat twice more. ALTPP on the otherhand.. you could kill them any number of ways, and they were way more of a threat to you.
"Z-targeting was optional." Yeah sure, try playing the game without using it.
"There was literally a single strategy in ALTTP, hit and run. Sword strike, step back, sword strike, set back." Except no. How far into ALTTP did you actually get? That's only the case for like, the first 3 dungeons when enemies are in small groups. In the dark world things become a lot more tricky, they aggro around you and you have to create distance between like 5 enemies at the same time, encouraging you to utilize other items like bombs and the fire rod just to clear the space. In OoT, what happens when you get aggro'd? Z target one of them and hop to the side with your shield up, fight them like normal > ???? ? PROFIT!! When did OoT ever require you to utilize your entire arsenal to survive? When did it ever make you feel like you needed to survive? The game is easy as hell.
ALTTP is such a better, more polished game in comparison it's amazing that we're even having this discussion. It perfected the formula in the same way Mario 3 perfected the 2D platforming formula. The transition into 3D was an awkward one, as was the case with many different franchises, not just Zelda - and it needed serious fine-tuning, but OoT still set awful trends for the series that didn't disappear till 2013 with ALBW.
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