Zelda: Skyward Sword is bad as a Zelda game

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Vickman178

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#51 Vickman178
Member since 2011 • 866 Posts

[QUOTE="Sgt_Crow"]I honestly don't find myself in this opinion. Skyward Sword is awesome imo, and in general better than Twilight Princess. The world didn't feel dead to me at all, and there is enough to do in the overworld. The story is great, the characters are memorable and Skyloft is a great place to wander around for hours. Furthermore, the controls are fantastic. Every time I see someone say how they are awful I conclude that they must either be stupid or are simply hating motion control. My biggest gripe is with Fi. She looks amazing from an artwork point of view, but her personality just doesn't match. I hate her personality so much. She is bland and boring.GunSmith1_basic
honestly, I think I've been corrupted by Bethesda. After playing in those fully realized worlds, worlds so big and real that you have to turn your brain on or else you'll get lost, I just can't go back. It makes me look sideways when I have to go to a castle and there's only one convenient puzzley route to get there. Tom McShea was completely right when he said the series was begging to be opened up. I loved the motion controls because they are fun to play around with and give more power to me, the player, in stark contrast to everything else in the game. In the rest of the game, I'm dragged around like a dog on a leash by one NPC after another.

I kind of agree with this but I think bethesda games like Skyrim have worlds that are too big with little charm, its hard to explain but basicly I don't like the Elder Scrolls games lol...

Anyways like I was saying a lot of people seem to be confused by my post.I was saying that I liked the game if not I loved it but as a Zelda game and a Zelda fan myself, it was a let down in terms of exploration, how the world was structured and how you were given all the answers by Fi.

Artstyle was great and controls were awesome though I had no problems with them. But again the hand holding mixed with the other things really brough it down a lot as a Zelda game.

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Sgt_Crow

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#52 Sgt_Crow
Member since 2004 • 6099 Posts
^ Just a quick note. I wasn't talking about you personally when writing my post. :) It was in general, since I see lots of people complaining about the controls. Also, I think the series could be opened up a little. But indeed, comparing it to Skyrim? Please no... I hate the Elder Scrolls games as well and wouldn't want Zelda to be turned into something like that. It could be a little less linear though, even if I'm not that bothered by it. The game doesn't feel that linear to me anyway.
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wiifan001

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#53 wiifan001
Member since 2007 • 18660 Posts
The crap do the Elder Scrolls series and Zelda have in common? I remember Twilight Princess being often compared to Oblivion in for exploration and world design. Why? I don't know much about the ES series but what I've read / watched I don't see a whole lot that resembles the Zelda series. I don't see "Zelda" in the Elder Scrolls series.
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GunSmith1_basic

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#54 GunSmith1_basic
Member since 2002 • 10548 Posts
[QUOTE="wiifan001"]The crap do the Elder Scrolls series and Zelda have in common? I remember Twilight Princess being often compared to Oblivion in for exploration and world design. Why? I don't know much about the ES series but what I've read / watched I don't see a whole lot that resembles the Zelda series. I don't see "Zelda" in the Elder Scrolls series.

I don't want Zelda to be like Elder Scrolls. I want Zelda's game worlds to be opened up like a Bethesda game world. The game structure would be very different and the world wouldn't even have to be as big a Bethesda world. Really, it's all about design philosophy. If you want to know what the game would be like: it would be like Zelda 1 on the NES, only ramped up to today's standards. Dare I say an opened up Zelda would be the ultimate game? I love the feeling of Bethesda games but a lot of the combat and progression are shallow so they lack a certain longevity. If Zelda could marry its tight gameplay with an open world like that, it would be a beautiful thing.
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NaveedLife

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#55 NaveedLife
Member since 2010 • 17179 Posts

The crap do the Elder Scrolls series and Zelda have in common? I remember Twilight Princess being often compared to Oblivion in for exploration and world design. Why? I don't know much about the ES series but what I've read / watched I don't see a whole lot that resembles the Zelda series. I don't see "Zelda" in the Elder Scrolls series.wiifan001

TES is very different from Zelda. Zelda focuses on a more small scale, hand crafted, and story driven world. I really wish more developers would make similar worlds. This gen it seems like very few devs craft worlds like this, and instead focus on super linear or extremely big and open ended worlds.

With that said, This gen's Zelda and metroid games (SS, MP3, and Other M) have unfortunately lessened the focus on exploration. I definitely do not want Zelda to become TES though.

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Rod90

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#56 Rod90
Member since 2008 • 7269 Posts
I agree that Fi tells you everything. I rather have the King of Red Lions. :D
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tocool340

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#57 tocool340
Member since 2004 • 21695 Posts

Ah, finally bought the game. Played it til I got a little distance in what I'm guessing is the first dungeon. The game seems awesome. But my biggest and I mean BIGGEST gripe I'm having with the game thus far is the damn camera. I'm so used to being able to control the camera at will without needing to go into first person view. Its really starting to annoy me when I'm running then I press the button I'm assuming was the camera button only to go into that first person view. It also annoys me when I need to constantly use the auto-lock button just to get the camera to face the direction I'm running toward. I usually shift the camera manually and don't rely on auto-lock unless I'm fighting a monster...

Also, I know its only early in the game, but I'm not seeing why all the hate Fi is getting. Sure, she treats Link as if he's an idiot, but I thought nearly all support characters that travels with Link acted the same way.....

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superbuuman

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#58 superbuuman
Member since 2010 • 6400 Posts

Love the combat system, all they need to do is add some special moves. Sadly probably won't see motion combat on WiiU Zelda.

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SteveTabernacle

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#59 SteveTabernacle
Member since 2010 • 2584 Posts

Love the combat system, all they need to do is add some special moves. Sadly probably won't see motion combat on WiiU Zelda.

superbuuman
Nintendo was pretty clear that Skyward sword represents the way Zelda games play going forward. It's why the wiimote works with Wii U, and the system comes with a sensor bar. They'll likely have a wiimote/nunchuck Zelda U bundle when it arrives in 2014.
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tocool340

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#60 tocool340
Member since 2004 • 21695 Posts

Love the combat system, all they need to do is add some special moves. Sadly probably won't see motion combat on WiiU Zelda.

superbuuman

I'm also loving the combat system. But once again, the camera stiff movement makes it hard to battle like I want to. If they can bring back the combat system in SS while providing an option to manually shift the camera around, I'd definitely appreciate it....