Fruity Loops Studio Tutorial (**New** John Legend remake!)

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IsThisIt_basic

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#551 IsThisIt_basic
Member since 2002 • 27130 Posts

Reverb would definetely be the effect to start with.  Reverb basically simulates what type of enviroment a sound was recorded in, and there are alot of nice presets in Fruity Reeverb 1.  If you can at least make the drum sound like it was recorded in a live studio, you're a little bit closer to sounding like you're actually using a live drum.

For real, though, I wouldn't be the best person to ask about this, since that's never really the type of drum I'm trying to get on my songs; I'm always about the 808's and club banger type of drums :P.  If I want a live sounding drum I'll just chop up a sample from phatdrumloops.com or something.

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C-GHOST

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#552 C-GHOST
Member since 2004 • 9789 Posts

That's the way to go for real-sounding drums, samples.

Because when you think about it, it IS a real drum sound, just put it together right with other real drum sounds and you have a real-sounding drum pattern.

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IsThisIt_basic

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#553 IsThisIt_basic
Member since 2002 • 27130 Posts

OMG, I finally got the sound I've been working on programming for weeks ... I don't know why I've put so much time into getting this sound, but it just pissed me off being so close to getting the sound, but not being able to get it perfect.

I'm not sure entirely how to describe it, but there's a synth sound that plays occassionally in Ciara's "1,2 Step" with a really sharp sound to it (I believe it plays when Ciara sings "everybody 1,2 step/I love it when you 1,2 step/we about to get it on"). 

This synth isn't too far off of a certain synth sound that's all over southern rap records, too.  Combine that with the fact that I also know how to program a perfect replica of the Lil Jon whistle synth (I'll be showing y'all how to program both of these sounds in the future), and I bet I could actually start selling beats pretty soon.

I'm just especially psyched because I read beat making sites and forums all over the internet and it would seem that nobody understands how to make this sound ... I almost feel a little bit like being greedy and keeping the knowledge for myself :P.

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IsThisIt_basic

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#554 IsThisIt_basic
Member since 2002 • 27130 Posts

That's the way to go for real-sounding drums, samples.

Because when you think about it, it IS a real drum sound, just put it together right with other real drum sounds and you have a real-sounding drum pattern.

C-GHOST

I wonder how many of those stock drums actually are real recorded drums, though ... because quite a few of them sound like they actually were generated with a synth, actually.  I think that's why so many of them don't sound very real.

And, of course, another imporatant thing to make your drums sound real is the way they're played - make sure to set the snap grid to none and don't quantisize everything perfect; no real drummer is perfect, otherwise they'd be a robot :P.

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C-GHOST

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#555 C-GHOST
Member since 2004 • 9789 Posts
[QUOTE="C-GHOST"]

That's the way to go for real-sounding drums, samples.

Because when you think about it, it IS a real drum sound, just put it together right with other real drum sounds and you have a real-sounding drum pattern.

IsThisIt_basic

I wonder how many of those stock drums actually are real recorded drums, though ... because quite a few of them sound like they actually were generated with a synth, actually.  I think that's why so many of them don't sound very real.

And, of course, another imporatant thing to make your drums sound real is the way they're played - make sure to set the snap grid to none and don't quantisize everything perfect; no real drummer is perfect, otherwise they'd be a robot :P.

Also, change the velocity for the notes, so you get the boom BOOM difference in the sounds.  The first snare is usually a little louder than the second on the 1-2-3-4 count, and this helps you make hard and soft kicks, and different enunciation on different hi-hats.

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C-GHOST

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#556 C-GHOST
Member since 2004 • 9789 Posts

OMG, I finally got the sound I've been working on programming for weeks ... I don't know why I've put so much time into getting this sound, but it just pissed me off being so close to getting the sound, but not being able to get it perfect.

I'm not sure entirely how to describe it, but there's a synth sound that plays occassionally in Ciara's "1,2 Step" with a really sharp sound to it (I believe it plays when Ciara sings "everybody 1,2 step/I love it when you 1,2 step/we about to get it on"). 

This synth isn't too far off of a certain synth sound that's all over southern rap records, too.  Combine that with the fact that I also know how to program a perfect replica of the Lil Jon whistle synth (I'll be showing y'all how to program both of these sounds in the future), and I bet I could actually start selling beats pretty soon.

I'm just especially psyched because I read beat making sites and forums all over the internet and it would seem that nobody understands how to make this sound ... I almost feel a little bit like being greedy and keeping the knowledge for myself :P.

IsThisIt_basic

Well, I won't jack your style, I don't even like those kind of synths (sorry, but it's true).

It's cool that you can make them from scratch though.

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IsThisIt_basic

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#557 IsThisIt_basic
Member since 2002 • 27130 Posts
[QUOTE="IsThisIt_basic"][QUOTE="C-GHOST"]

That's the way to go for real-sounding drums, samples.

Because when you think about it, it IS a real drum sound, just put it together right with other real drum sounds and you have a real-sounding drum pattern.

C-GHOST

I wonder how many of those stock drums actually are real recorded drums, though ... because quite a few of them sound like they actually were generated with a synth, actually.  I think that's why so many of them don't sound very real.

And, of course, another imporatant thing to make your drums sound real is the way they're played - make sure to set the snap grid to none and don't quantisize everything perfect; no real drummer is perfect, otherwise they'd be a robot :P.

Also, change the velocity for the notes, so you get the boom BOOM difference in the sounds.  The first snare is usually a little louder than the second on the 1-2-3-4 count, and this helps you make hard and soft kicks, and different enunciation on different hi-hats.

I'd have to disagree about the snares ... I usually find the second snare (or, more often, the fourth snare in a two-measure loop) is the louder one.  Like, with the Neptunes, on songs like Mariah Carey's "Say Something" or Jay-Z's "Change Clothes", they'll usually throw in another an extra clap or snare on the fourth snare.  But, then again, they don't really go for that real snare sound, so I guess it's a moot point.

As for the synths; I feel ya, man.  I'm not exactly that crazy on the synth sound, myself, but I just work with what I got.  I don't have the kind of dough for real high-end, believable sounds of real instruments, so I'll make do with synths for now.  I'm just kinda psyched that there's these sounds that have been behind multi-platinum songs, and now I know how to recreate them.

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#558 edmcmanwich
Member since 2006 • 25 Posts

What's up y'all? I got a couple of questions. Just wondering if anybody could help me out. First, I use reverb on my beats to get a more natural sound but when I import my vocal .wav I also get the reverb on that. Is there anyway to stop this from happening in FL or should I just export the song and mix the vocals in another program? Secondly, can anybody recomend a good program for recording .wav files? The .wav editor in FL just doesn't have enough features and the one I have now is just mediocre. Thanks.

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TheTruth2500XL

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#559 TheTruth2500XL
Member since 2006 • 2428 Posts
Best site
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Escobar

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#560 Escobar
Member since 2003 • 4225 Posts
ITI (or whoever), I've heard you & others say FL isn't a good a music production program as programs like Reason. I'm gonna try to learn Reason, I wanna get a Mac next year (FL isn't on Mac, I know you can dual boot now, but FL would basically be the only reason to do so and if Reason does turn out to be better than why bother). What does Reason do better than FL? And if FL has any pros over reason, what would they be? Don't need a whole tutorial (unless u gonna do it...ugh, Nelly line) but I want some advice from someone that has used more than one program.
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#561 Fkid
Member since 2003 • 1028 Posts
Ok I need help with hypersonic 2. I don't really know how to use it with FL Studio. When I insert it in the Step sequencer, and I go to the piano roll, I don't hear any sounds. How do I fix this problem?
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IsThisIt_basic

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#562 IsThisIt_basic
Member since 2002 • 27130 Posts

Sorry everyone, I've been busy the past couple weeks ...

Ed - that's really odd that your program would add reverb to your vocals when you save it.  Removing it manually would be pretty much impossible, since thfe frequencies reverb adds to a sound overlap with the original frequencies ... in other words, you couldn't just EQ out the reverb without losing part of your sound.  I really wouldn't be the one to ask about programs for recording vocals (even though I do know a decent amount about recording vocals) since I don't record vocals myself ... that'll come down the road for me.  But I assume you've used either CoolEditPro or Wavelab (I think those are the two big ones, off the top of my head).  9th Wonder uses CoolEdit, if I'm not mistaken.  I think it goes for a couple hundred bucks, but I don't think I know anyone that's paid for their copy, haha ...

Esco - the main difference, imo, is that FL is best if you're a sample based producer, and Reason is better if you want to write your own songs.  Granted, FL can be good for songwriting, but it REALLY helps if the songs you want to write are techno songs.  Reason also has a bit of a techno slant, but it's much better for writing original rap songs since it comes with much better sounds (which are copywrited, though, so Reason gets a bit of your money with each song you sell) and FAR superior synths (Subtractor, Reaktor ... mmm ... this is the main reason I've been thinking of making the switch myself.  These synths are incredible.).  Plus Reason also has a very dedicated user base, which creates and shares great presets they create for their synths.  However, Reason doesn't seem to be very good for sampling, since it lacks any kind of a good .wav editor, so you'd need a seperate one to run in conjunction with the program if you wanted to do any advanced sample editing.

Don't be surprised if this thread turns into "Reason Studio Tutorials" in a year or two ... I definetely think I'll be making the jump myself ...

F-Kid - that's the program from Steinberg, right?  If so, man, that's the synth I want more than any other synth.  I'd probably be able to help you better if I had it myself, but unfortunately, I can't find a demo for the life of me.  However, I really should ask this first - are you using a demo of the Hypersonic?  Because most companies purposely make it so the audio randomly drops out at some point when you're using the demo of their synths ... I understand they do this to try to get you to buy the synth, but personally, it just pisses me off and makes me hate the synth, haha.  Otherwise, if it isn't that, it could be any number of things.  The very first thing that pops into my head, though, is that it might be your port mapping, and if it is that, I'm not even going to touch that one; I could screw things up to the point where FL would be unusable for you (and if you don't know what port mapping is, you might not want to try it yourself).  If you do own the synth, I'd recommend e-mailing Steinberg about this, or at least see if their site has an FAQ.

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#563 Escobar
Member since 2003 • 4225 Posts

Sorry everyone, I've been busy the past couple weeks ...

Ed - that's really odd that your program would add reverb to your vocals when you save it. Removing it manually would be pretty much impossible, since thfe frequencies reverb adds to a sound overlap with the original frequencies ... in other words, you couldn't just EQ out the reverb without losing part of your sound. I really wouldn't be the one to ask about programs for recording vocals (even though I do know a decent amount about recording vocals) since I don't record vocals myself ... that'll come down the road for me. But I assume you've used either CoolEditPro or Wavelab (I think those are the two big ones, off the top of my head). 9th Wonder uses CoolEdit, if I'm not mistaken. I think it goes for a couple hundred bucks, but I don't think I know anyone that's paid for their copy, haha ...

Esco - the main difference, imo, is that FL is best if you're a sample based producer, and Reason is better if you want to write your own songs. Granted, FL can be good for songwriting, but it REALLY helps if the songs you want to write are techno songs. Reason also has a bit of a techno slant, but it's much better for writing original rap songs since it comes with much better sounds (which are copywrited, though, so Reason gets a bit of your money with each song you sell) and FAR superior synths (Subtractor, Reaktor ... mmm ... this is the main reason I've been thinking of making the switch myself. These synths are incredible.). Plus Reason also has a very dedicated user base, which creates and shares great presets they create for their synths. However, Reason doesn't seem to be very good for sampling, since it lacks any kind of a good .wav editor, so you'd need a seperate one to run in conjunction with the program if you wanted to do any advanced sample editing.

Don't be surprised if this thread turns into "Reason Studio Tutorials" in a year or two ... I definetely think I'll be making the jump myself ...

F-Kid - that's the program from Steinberg, right? If so, man, that's the synth I want more than any other synth. I'd probably be able to help you better if I had it myself, but unfortunately, I can't find a demo for the life of me. However, I really should ask this first - are you using a demo of the Hypersonic? Because most companies purposely make it so the audio randomly drops out at some point when you're using the demo of their synths ... I understand they do this to try to get you to buy the synth, but personally, it just pisses me off and makes me hate the synth, haha. Otherwise, if it isn't that, it could be any number of things. The very first thing that pops into my head, though, is that it might be your port mapping, and if it is that, I'm not even going to touch that one; I could screw things up to the point where FL would be unusable for you (and if you don't know what port mapping is, you might not want to try it yourself). If you do own the synth, I'd recommend e-mailing Steinberg about this, or at least see if their site has an FAQ.

IsThisIt_basic
No prob, thanks for getting back to me, I think I'll stick with using FL primarily (not to say that I'll never use Reason again, I definatly don't want to be close minded & be stuck to using one program) after messing around with the Reason demo for a minute. I basically noticed myself what you mention in your reply, there's no internal wave editor (I'm guessing you have to get recycle or audition to even sample at all). Plus correct me if I'm wrong; don't you NEED to have a midi keyboard to use the synths? That the impression I got from reading the tutorial and trying to figure out how to do it. Plus FL seems more straightforward to me, part of that is my relative ignorance of all things Reason, but I remember D/Ling the FL demo in 2004 and I was making mediocre beats within the hour. It suck though, I getting a Mac, I'd hate to have to install Windows and have to setup a different partition for one program.
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IsThisIt_basic

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#564 IsThisIt_basic
Member since 2002 • 27130 Posts

Yeah, FL is much more straight-forward and user friendly ... I suppose that's why it gets the reputation of "just being a toy", but as far as I'm concerned, FL can do pretty much anything Reason can do, even if you have to work a bit harder for it.  It might not come with as good of stock sounds, but you can just go and find other good sounds and import them.  It might not come with as great of synths, but there are lots of equally impressive VST's out there you can download.  Etc.  Plus the Combinator kinda makes learning Reason more difficult; it's a real time saver in the end, but it makes for a big learning curve.

I'm pretty sure you can play without a midi controller, though ... I only had the demo, and this was years ago ... but I don't think I even had a midi controller then.  But most of these more "serious" hosts  out there like Reason and especially Ableton Live pretty much assume you want to make music via a midi controller, so they build everything around it.

Oh, and one last thing - to anyone waiting on new tutorials, I'm trying man.  I'm pretty much giving up on Imageshack; it's just not working for me anymore.  I need to find an alternative for image hosting, but none of them are cutting it ...

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IsThisIt_basic

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#565 IsThisIt_basic
Member since 2002 • 27130 Posts

Hey guys, I'm gonna lock this thread for a minute; I'm gonna try to get a tutorial up here, but I'm gonna need to edit and re-submit it a ton.  Feel free to go ahead and read it while I post it, but just keep in mind that until I lock this thread, it isn't finished yet.

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IsThisIt_basic

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#566 IsThisIt_basic
Member since 2002 • 27130 Posts

*Music Theory*

In all my years of experience, I can easily say the question I most often get asked, and most often see asked, by all new rap producers is (besides "how do I get pha.t drumz?!"), "how do I make good melodies?".  Simply put, messing around and hoping to accidentally make a good melody will only get you so far.  A little knowledge can go a long way, so if you're truly interested in coming up with great melodies, the only answer is to put in the work.  The real problem, though, is that while there are TONS of resources on music theory, barely any of them will help you with writing rap music!  The next post or two here will run you through the basics of music theory - the same info you can get anywhere else.  Now, you have to learn this stuff - there's no way around it.  But after that, I'll show you what nobody else is teaching - how to apply music theory to rap music.  Enjoy.

* NOTE LENGTH *

First things first - we need to get on a common ground here.  I need to introduce you to a couple music terms that will make explaining all of this to you a whole lot easier. 

We should start with measures - this diagram shows how long one measure lasts:

As you can see, one measure lasts 16 counts long.  Now, let's look at what we call notes depending on how long they last:

That would be a "whole note", because it lasts a whole measure.

That's a "half note" which, as you can guess, is called so because it lasts half of a measure.

A quarter note lasts 1/4 of a measure.

An eighth note lasts 1/8 of a measure.

And, finally, a sixteenth note lasts 1/16 of a measure.

* THE NOTES *

Okay, I'm going to start this off with the very basics; I'm going to assume you know nothing at all about music theory.  So the first thing we need to cover are the notes:

C C# D D# E F F# G G# A A# B

That's right, those seven white keys and five black keys make up the twelve notes used in music.  Starting at the bottom and moving up (or to the right, if you're looking at an actual keyboard), the pitch continues to go higher with each successive key - a "D" has a higher pitch than "C" does. 

Now you may notice that the black keys don't get a unique name; their names are variations of the white keys.  Despite this, jumping from "C" to "C#" is just as much of a leap in pitch as "E" to "F" would be.  They just get named this way because of their appearance and placement on the keyboard.  The "#" (as in, "F#") would be read "sharp" (as in "F Sharp") ... which makes sense when you think about it, since "F#" is higher in pitch than "F"; it's a step above it.  But here comes the part that may confuse you; depending on the way you look at it, a black key could be either "sharp" or "flat":

The "b" (it actually looks a little different if you look at an actual composition of music, but "b" is the closest thing you can find on a computer keyboard) means "flat".  So the black key between "C" and "D" could be thought of as either "C#" (higher than "C") or "Db" (lower than "D"). 

Now, you're probably thinking, there are more than twelve keys on a keyboard, right?  What comes after "B"?  The answer is - "C":

A set of 12 consecutive keys on a keyboard is known as an "octave", since after the 12th key, the first key will occur again.  "C" to "B" would be an octave.  "D" to "C#" would be an octave.  And so on.  Now, this concept may or may not be difficult for you to grasp, but a note can actually exist a number of times on a keyboard, in different octaves.  Try it out yourself - grab a keyboard if you have one, or open up Piano Roll and play "C", and then play the "C" the next octave up:

If you listen closely, you can tell that both notes have a similar tone; they're both definetely "C", but one is clearly higher pitched than the other.  Just to put some perspective on things, most instruments in real life are pretty limited to how many octaves they can play - for example, a guitar can play about four octaves worth of notes.  The concept of octaves will become very important later on in the tutorial.

Finally, FL makes it easy for you to tell what note you're playing, even if you haven't memorized the layout of a keyboard yet (trust me, it doesn't come overnight, but it'll be natural if you use a keyboard enough) - just hover your mouse pointer around someplace in the piano roll and watch this window:

That's right - the note I'm on is "G#4", that is, "G#" in the fourth octave.

* SCALES *

Alright, now it's time for our first bit of theory.  Just knowing your notes doesn't mean jack if you don't know what to do with them.  And scales are pretty much the heart of music theory.  Basically what a scale is is a collection of notes you can choose from to write your song - in general you don't use all twelve notes to write a song; you choose a scale which lets you know which notes you can use.  So, how do you determine what notes are in a scale?  Intervals.  An interval is basically the number of keys you have to travel to get from one key to another.  Let's look at some examples:

Let's jump from "E" to "F".  This interval is known as a "half-step" - you aren't really jumping over any keys to get to the next key, you're just jumping from one key to the next - that's a "half-step".  This also counts for the black keys:

Jumping from "D#" to "E" would be a half-step.

So, as you might have already guessed, two half-steps equal a whole-step:

"E" to "F#" would be a whole-step ... you have to jump all the way over "F" to get to it. 

Now, let's use this knowledge of steps to build our first scale - the "major" scale.  Here's the formula for the "major" scale:

0, 1, 1, 1/2, 1, 1, 1, 1/2

Confused?  Well, let's say we want to make our scale "C Major".  So we'll start out with the note "C":

Now, that "C" represents the "0" in our formula - we aren't jumping anywhere yet.  The "C" is the start of our equation; it's the "root" note of the scale.  But after the "0", you see there's a "1" - so we have to jump a whole-step interval:

So now we have the notes "C" and "D".  Next, another whole-step:

Which adds "E" to the scale.  Now, we need to make a half-step:

And that gives us "F".  Continue on from there ... and when you're finally done with the scale, you get:

Notice how the scale takes us full circle; the scale starts on "C", and ends on "C", only an octave higher.  You'll also notice that it only uses the white keys, making the "C Major" scale an easy scale to practice for beginners.  Now compare that to "A Major":

Complicates things a bit, eh? 

To help you out a bit with the scales, here is a VERY handy chart of all the major scales:

Along the bottom of the chart you can see the intervals (1 = a whole step, 1/2 = a half-step), along the left you can quickly see how many sharps or flats are in the scale, and along the top you see Roman Numerals that let us know what position the note is in in the scale - for example, if a "C#" is in the "V" column, we'd say it's in "5th" position.  We'll see later on why the hell this even matters.

But, of course, that's not all.  There is another scale known as the "minor scale" that uses this formula:

0, 1, 1/2, 1, 1, 1/2, 1, 1

Here's the chart of the minor scales:

However, I should clarify that that minor scale above is technically known as the "natural minor" scale, since there are two variations of the minor scale; melodic minor and harmonic minor.  I won't bother getting into these because, frankly, they're barely ever used in any of the music we'll be talking about (the only exception I can think of off the top of my head is Eminem's "Cleanin' Out My Closet").And other scales DO exist; Arabian scales in particular have been popular lately with producers like Scott Stortch and Timbaland.  But quite frankly, all you really need to concern yourself with are the major and natural minor scales; like 95% of the popular music of the last 50 years is based on these scales.

Now, you may be wondering why you should use the major scale rather than the minor scale, or vice-versa.  Well, in general, major = happy and minor = sad.  However, music theory was created like a billion years ago for the construction of classical music, and it even still appears in alot of recent pop music.  But black rock has broken alot of music theory rules, and one of them is that, even if you're playing a minor scale, if the way you play it is funky enough, it can sound like happy, dance music.  And with that said, from my experience, the VAST majority of rap songs use the natural minor scale.

And you may be wondering which natural minor scale is the best - should I use "A" or "F#"?!  Truthfully, there is no one best - since they're all based on the same formula of intervals, you could take a song written with the E Natural Minor scale and move those notes to the notes of the B Natural Minor scale - it'd be a bit lower in pitch, but you could still tell it's the same song.  However, I notice a lot of rap songs using a scale somewhere between Eb and G.  The reason?  Alot of rap either samples, uses, or mimmicks guitar-based music (funk, jazz, etc.).  And since the first note on the guitar is an "E", and it can easily be tuned up or down a few notes, alot of guitar music is based off these scales.  However, I repeat, there is no one "best".

Finally, I just wanted to point out some really useful features FL offers us for working with scales.  First off is the scale helper - simply turn this on, and then whenever you're in piano roll, it'll make a guess at what scale you're in.  Now, there are a LOT of things that could make this thing guess the wrong scale, and, for the most part, it is off alot, but still, if you're having alot of trouble figuring out a song's key, this might get you on the right track.

Second, and this might come in handy if you don't like to look at the charts I provided above, FL can show you what notes are in just about any scale.  Simply click the drop-down menu in Piano Roll and choose Chords -> and along the right hand side you'll see a list of a bunch of scales - we'll go with "major":

Now, if you wanted to know what notes are in, say, D Major, just post a note in Piano Roll on "D", and you'll see it:

*Chords*

Now, time to put those scales to use.  You've probably seen me say it before, but I can't stress enough how important chords are.  When most of us start out beat making, we make songs with drums, bass, and a melody.  The simple truth is, so few beats are actually made that way.  Chords are very much the heart of a song.  As I've said before in previous lessons, a chord is a collection of 3 different notes played at the same time.  The first two types of chords everyone learns are "major" and "minor" chords - remember thoese two terms?

The two things that give a chord it's "feeling" (it's mood, whether it's happy, sad, etc.) is A) what notes are being played and B) the amount of space between the notes (ie, their intervals).  So let's start by looking at the "happy" chord, the major chord.

Let's look at the chord "C Major":

The notes in the chord are "C", "E", and "G".  Let's analyze that for a second:  from "C", you go up 2 whole-steps to reach "E", then 1 whole-step + a half-step to reach "G".  If that seems a bit confusing, just think of it this way - to make a major chord, just take any random note, then jump up four notes, then jump up three more notes.  There you go.  And this can be a bit easier to remember when you know how a minor chord is constructed - let's take a look at the chord "C Minor":

Yep, nearly the same thing - but just listen to them back to back - the minor chord is rather sad in comparison, right?  In making this minor chord, we started with "C", then went up a whole step + a half-step to reach "Eb", then we jumped two whole-steps to "G" (in other words, start with a note, then jump up three notes, then jump up four more notes.  presto).  It's moving that middle note of the chord down just a half-step that makes all the difference.

Now, the scale you're making your song in is pretty much what determines what chords you can use (see, all of this is starting to come together!).  Let's look at, say, the E Minor scale and figure out what chords we can use:

- E Minor (E,G,B)
- G Major (G,B,D)
- A Minor (A,C,E)
- B Minor (B,D,F#)
- C Major (C,E,G)
- D Major (D,F#,A)

You may be surprised to see that there are major chords in a minor scale - the flip of this is also true for major scales.  The point is, the overall tone of the minor scale is still minor, or "sad".  The way you look at a scale can help you discover it's chords, too.  For example, even though the scale of A Minor looks like this:

We can shift everything over so that "E" becomes the "root" note:

There you go, still the same A Minor scale, only "E" is now in "root position".  You may have already picked up on this, but when you use every other note on a scale, you usually get a chord.  In fact, if you combine a I, III, and a V, you'll almost ALWAYS wind up with a major or minor chord, so looking at things this way makes it easier to figure out.

But now we need to bring up some other chords - in rap, it's VERY rare that a song will just be all 3-note chords, most of the time you'll get four (or even five)-note chords, for the simple fact that they have more flavor, and that rap is based off of two of the most complex genres, jazz and funk.  So first we'll look at the 7th chord - start out with a I, III, and V - in the case of "E", that gives us "E Minor" (E, G, B).  Now, add the VII (that being the Roman Numeral for "7", thus making this a "7th Chord) - in this case that would be a "D".  So, that's a combination of a minor chord and a 7th - together we get a "E Minor 7th" (aka, "Em7") chord (E, G, B, D). 

Here's another example - D Major 7th (D, F#, A, C).

Adding to that idea, there are also "9th" chords.  If you look at a scale, you'll notice it's only 8 notes long, but you can see that the 1st and 8th notes are the same, so you can probably guess that the 2nd and 9th notes are also the same.  So a 9th Chord is simply a 7th chord plus a 9th ... so our "E Minor 7th" chord would become a "E Minor 9th" chord if we used E, G, B, D, F.

Finally, I'll cover one more type of chord - the power chord.  Power chords dominate nearly every form of rock music; lots of generic punk songs are really just made of three power chords.  So how does this apply to rap?  Well, for one thing, rock does make it's way into rap quite often; if I remember right, the guitar on Eminem's "Loose Yourself" is just playing power chords, and I can guarantee you the guitar stab playing throughout Jay-Z's "99 Problems" is a power chord.  We'll see them a couple times in the case studies, so let me just explain them now.  To form a power chord, simply take a note, then find the note four notes up from it on the scale.  So, if we were using the E Minor scale, and we wanted to make an "E" power chord, we'd play "E" and "B".  It's like playing a minor or major chord, without plaing the middle of the three notes.  Lots of times, the guitars will also beef up the sound by playing the root note again an octave higher - so an example power chord might be E4,B4,E5.  Power chords are popular because they're easy to play, and, like it's name suggests, they producer a very powerful sound.

There are a ton of other varities of chords, but I'll explain them as we come across them.

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#567 IsThisIt_basic
Member since 2002 • 27130 Posts

* INTERVALS & MELODY *

Intervals are a really simple concept; one that sounds like common sense, so I didn't think about it too much, but over time I've come to realize just how important it is.

Now, any time you're playing a melody, bassline, whatever - anytime you play one note, and then follow it with a different note, you're making a jump.  You might play F# and jump down two notes to E, or you might jump from F# all the way up to the next F#.  In any case, you're jumping from one note to the other, and the amount of notes you have to jump from one key to the next is known as an interval.

So, that sounds like common sense, right?  But it's so much more crucial than it seems ... let me put it this way - there are basically three elements that make a melody sound like a certain style of melody:

1.  The instrument being played
2.  The way it's being played (ie, the speed it's being played, the way the player hits the notes, etc.)
3.  The intervals being used

With a little bit of adjusting the intervals used in one of Eminem's dark songs like "Mosh", you could probably make it sound pretty happy.  Or, here's a great example - the Italian sounding guitar ocassionaly played in the Big Tymer's hit "#1 Stunna".  Granted, the guitar they choose, and the rapid, double time way they choose to play the guitar go a long ways to making it sound Italian.  But it's really the notes, and the intervals between these notes that define the sound.

Every genre, and every style has certain intervals that seem to be so common.  I constantly see new producers on forums asking how they can get a real dark sound to their beats, and they always think they need to get some dark sounding instruments.  Granted, this helps, but knowing the right intervals to create a dark sounding melody is much more useful.  All I can say is that learning intervals just takes a lot of studying other songs, and a bit of expirementing on your own part.  Hopefully from some of the songs we cover throughout this tutorial you can start to understand what kind of intervals do what.

If you play multiple notes at the same time, it's also helpful to think about intervals.  If you play three notes at once, and all three of the notes are right next to each other, it probably won't sound to good.  But, conversely, if you play three notes from all over the keyboard, you might get crappy results, too.  Knowing what intervals create what sound is a very important part of playing chords, which brings us to ...

* CHORD VOICING *

By now, you should know that rap music, and, in particular, the music it samples, doesn't use very simple, basic chords.  So it shouldn't surprise you that most of the time, these chords aren't played very simply, either.  For every chord out there, there are tons of different ways you can play it.  It makes sense when you think about it - any word you can say, there are tons of different ways you could go about saying it.  The same is true of music ... and since you really want your music to speak to the listener, choosing the right voice is crucial.

A very basic example of this would be, say, playing C Major (C,E,G).  You play the C,E,G, but there's no saying you can't play another C:

This helps to enrich the sound.

Let's look at another example - let's use Eb9 (Eb, G, Bb, Db, F).  Normally you'd play the "F" at the top of the chord:

But who says you can't move it down towards the bottom of the chord?

Some variations of this voicing are really popular.

Chord voicings are a really important concept to think about; after all, it's part of the reason we're able to have so many styles of music - for every chord, there's so many different ways to play it.

*  LAYERING *

Just like with chord voicing, we found that there are many ways to arrange the notes of a chord, there are also alot of ways for instruments to play the notes of that chord.

Sometimes, you can have a piano play a note, and that will be enough.  But sometimes you need to beef up that note; have the bass play that same note as well, maybe in a lower octave.  And maybe throw some strings playing the same note, too.  We'll come to see in the case studies to come, that producers like Eminem and Scott Storch use this technique a ton.

This approach also can apply to chords, though.  You need to keep in mind that rap music often samples or emulates music played by very large bands or orchestras.  Lots of times you'll have horns, woodwind, strings, guitar and more all playing in one song.  Let's say they're working with a three-note chord, like C Major (C,E,G).  Obviously, not every single instrument will play all three notes at once - that might sound a little harsh.  Perhaps the horns will play E, the guitarist might strum C and G, and maybe the strings will play C and another C an octave above it.

*  RHYTHM SECTIONS *

Note:  This part right here is probably intermediate difficulty music theory, but I decided to include it anyways because we will get around to talking about it more as this series goes on.  If you don't understand it yet, don't worry.

The rhythm section of a song is just as important, if not more important than the melody.  The rhythm section in most songs will contain a drum pattern, and a bassline.  But sometimes, a melody instrument also contributes to the rhythm section.  For instance, in rock music, there's often a rhythm guitarist in addition to someone playing the song's melody on guitar.  Now, guitars are probably most often thought of as a melody instrument, but it can be used in the rhythm section, too.  Rhythm guitarists usually play rhythm by strumming a chord.  And, no matter what instrument you're playing, if you play a chord in a rhythmic pattern, it's adding to the song's rhythm.

However, there are other ways to use a melody instrument to add to the song's rhythm without using chords - perhaps the most popular technique is called an "arpeggio".  Basically, what an arpeggio is is playing the notes of a chord one at a time, instead of all at once - this creates what is known as "implied harmony".  If you play a chord, that is, if you play a bunch of notes all at once, what you're creating is harmony.  But if you play the notes of a chord one after another, you're kinda "suggesting" the harmony.

Let's look at some examples of arpeggios - first, we'll look at a basic arpeggio of the chord C7 (C,E,G,A#)

This is about as basic of an arpeggio as you can get, just walking up and down the notes of the chord, all playing even 8th notes.  Let's try to spice things up a little bit:

Still nothing particularily amazing, but at least it's a little more listenable, and less robotic.

Now, you may be wondering, how are arpeggios any different from melodies?  The difference is that melodies shouldn't be restricted to just using a couple notes because a chord - they should be free to use all of the notes on the scale.  Whereas rhythm, whether you're playing it with chords or arpeggios, should stick to the three or four notes that make up the chord, otherwise, you're leaving rhythm territory and moving into melody. 

The main reason I bring up arpeggios, though, is because of their recent popularity.  Producers like Eminem and Mike Shinoda (I think he produces his own stuff ...) often times seem to start out with arpeggios and then add a couple notes here and there that aren't from the chord to make it more of a melody, and use that as their melody, as we'll see when we study some of their songs.

*  COMBINING CHORDS AND MELODY *

Now is where the fun begins - you know how chords are made (groups of three or more notes played at once), you know how melodies are made (a succession of notes in different intervals), and the fun comes in putting them together.  Now, I'm not going to get into too much detail here about how to do this; the case studies to come in the following weeks will do that, but let me just share the golden rule I've learned over the years:

The busier the song is chord-wise, the more simple it should be melody-wise (and vice-versa).  Time and time again I see this rule enforced.  If you change chords alot in your song, or play the chords very fast and repeatedly, then you might want to make the melody a little more simple.  Conversely, if you just play one chord throughout the whole song, you'll probably want to make the melody a little more interesting/complex.

Of course, though, like any rule, there are exceptions - hell there's a good amount of songs that are only chords or only melody.  But the case studies to come will prove that this rule is a good one to remember ...

*  BASSLINES *

Bass players rarely get much attention, but they certainly deserve more - the bassline is perhaps the most important part of the song.  The reason for this is because the bass serves as the "glue" between the melody and the rhythm of the song.  Think about it - like a kick drum, the bass provides a low boom, but unlike drums, bass can play all different kinds of notes.  You could play the bass only on the same times the kick drum plays.  But you could add some other extra notes and, in the process, you're changing and adding to the rhythm.  At the same time, if you play the bass when a chord plays, you have to think about what note you're playing, because the bass is still part of that harmony.  And how melodic do you want to make the bass line; if you make it too melodic, you could steal the attention away from the actual melody.

In it's simplest form, the bass is really just there to emphasize whatever chord is being played.  The bass does this by playing the lowest note (the "root" note) of the chord - for example, if there's a piano playing the chord C Major (C,E,G), then the bass would also play the note "C".

Now, hopefully, from the section a little earlier, you have a little grasp on the concept of the rhythm section.  Most of the time, the bass is playing as part of the rhythm section - often times, it will just play the root note of whatever chord is playing.  If you want to use any other notes besides the root, you usually will still want to stick to some note from the chord that's playing (so, if the chord was C Major, you could use "C", "E", or "G").  When you start to use notes outside of the chord, you're starting to enter melody territory.

Basically, it's all up to your judgement - but study your favorite rap songs to get an idea of how this works.  If you listen to a song like NWA's "Express Yourself"; there really is no melody line; there's just a guitar playing chords, so it's okay to make the bass really melodic.  On the other hand, if you listen to some of 9th Wonder's beats, he often uses songs rich in melody, and often has alot of singing going on (singing almost always fits into the melody side of things), so the bass has to be much more rhythmic, so he often just plays the root of the chord (Little Brother's "All For You" is a good example).

Since The Clipse's hit "Grindin'", it's become really popular to just use really heavy kick drums and wipe out basslines altogether, and if they are used, it's almost always roots.  Melodic basslines are kinda dead these days. 

The whole art of constructing basslines is a very interesting one, and one of the aspects of music theory I feel I have the best grasp on, so look forward, in the future, to an entire case study on basslines and how they're made.

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#568 IsThisIt_basic
Member since 2002 • 27130 Posts

Case Study #1:  D4L, "Laffy Taffy"

haha, what a song to kick this off with, right?  Well, I want to start this off with the absolute most basic of stuff, and I don't even know if this song even qualifies as basic.

Now, when I can, I'm gonna try to help you get your sounds as close to the original as possible.  Obviously, there's some sounds that I just don't know how to make, or can't afford, or whatever.  This song, however, sounds like it was probably made entirely in FL, so that ain't gonna be a problem.  First off, let's start on getting that synth sound that they use for the melody.  Now, as WGE alluded to many pages ago in this thread, if you use the default preset for the Wasp plugin, it sounds pretty much the same as the real song.  However, I find that you get even better results if you copy those settings and use them in Wasp XT (which doesn't have a default preset, so you have to do it yourself).  You have to improvise a few settings, too, since XT has a couple extra settings the regular Wasp doesn't have.  To save you the guesswork, here's a picture of how your settings should look:

This Wasp XT just adds more bottom end to the synth sound than the default preset for the original Wasp.

Now, here's the melody to play - I'll have to split this one up into two picture since it's a four-measure melody, and I can't fit that all into one pic:

Now, let's look into the "theory" of this melody (calling this theory is kinda a disgrace to music theory).  The very first thing to note is the intervals here - C to G, and Bb to F - those are both power chord intervals.  Now, granted, the notes aren't being played at the same time, they aren't being played as chords (I guess you could say they're playing a power chord arpeggio), but still, those are the same intervals you use to form a power chord.  The simplest interval in rock music finds it's way into the simplest melody in rap.

The next thing we need to cover is a VERY important term - transpose.  Transposed melodies dominate the melodies of southern beats.  Basically, what transposing means is that you take a melody, and then move all the notes over (to the left or to the right) a set amount of steps on the scale.  Huh?  Let me explain.

In this song, the producer created a melody, and then transposed it one step over to the left on the scale:

See?  C becomes Bb when you move one to the left, and G becomes F when you move one to the left.  I think producers use this technique when they come up with a melody they like, but they realize it would get boring if it played throughout the song that way.  You can simply transpose the melody down or up a little bit, and viola! it seems like your melody is a little more complex.

And that's really about all the theory there is to this song, but let's just quick look at how to make the rest of the song.

First off, we need a kick drum.  However, like a lot of southern beats, this song doesn't use a kick drum, instead it uses a bass drum (I think at the start of this tutorial I accidentally said they were the same thing).  A bass drum is like a kick drum, except it basically has bass built into it.  Only use a bass drum if you know your song won't have a bassline, becuase that would sound really bad.  Also, keep in mind that, like any other drum, the bass drum technically should only play one pitch, so don't try creating a bassline with a bassdrum.  So, we'll use Packs -> Vintage -> VT_BD_2; probably the closest thing we can get to what they used (actually, it probably is what they used; I believe it's an emulation of an 808 bass drum, which they probably used, but they also seem to have added a little extra sub bass to it).  Then play this pattern:

And make sure to make the notes that long - unlike a kick, a bass drum does just quick play and die off; a bass drum has a long decay, so make the note last as long as you can.

Then for the finger snaps - Packs -> HipHop - HipSnaph and just play the two's and four's like you normally would with a snare:

If you listen to D4L's version, you'll notice that the snaps kind of fade out, rather than dying off quickly - assign a mixer channel to the snaps, and give it Fruity Reeverb, and just use the first preset.

Then there are the hi-hats - Packs -> Vintage -> ChHiHat.  Listen to D4L song to figure out where to play this; it only plays at certain parts of the song:

And then finally, here's my favorite part - doing the snare rolls.  I showed you a while back how to do snare rolls on FL6; I've gotten remarkably better in the time since, and this one right here - NOBODY can tell it isn't the real thing.  First off, use Packs -> Vintage -> VT_SD, and play this pattern:

Again, listen to the song to figure out where to put this in your playlist.

Now, you may notice that we're playing the snare at a high pitch; kinda unusual for a drum.  Well, if you plan to do snare drum rolls like we're about to do; only certain snares will work.  I don't really know how to describe the sound, but you need a snare with an almost "melodic" sound.  Obviously, you'd never want to make a melody with snares, but I'm just saying, there are alot of harsh sounding snares that simply wouldn't work for this.

Now, what we need to do is pitch-shift the drum - right-click the area below the keyboard in the piano roll and choose "note fine pitch":

And adjust the note's pitches to look like this:

Finally, we'll take one more step that alot of producer's use on their snare rolls; panning the roll from speaker to speaker.  Right-click just like we did for "note fine pitch", but instead choose "note panning".  Pan your notes something like this:

Basically, we're panning it so that the snare roll starts out 50% in the right speaker and ends up 50% in the left speaker.  I'm not sure exactly how they pan it in the D4L song and frankly, I don't care - you get the idea how to do this, right?

There you go - you now have a pretty much perfect recreation of "Laffy Taffy".  Just for comparison, here's what your song should sound like if you followed my tutorial correctly (I haven't gotten to listen to this on a pair of good speakers yet, though; I think I might've went a bit overboard on the bass):

http://rapidshare.de/files/34221962/Taffy.mp3.html

"Go on trick, go on trick, watch it while she shakin' it ..."

Case Study #2:  Chris Brown, "Run It"

Like I said before, when I can help you get the real sound used in the original, I will; however, I can't quite get the lead sound Stortch used in this song.  However; that's okay - this case study isn't going to be an in-depth look at how to recreate "Run It" or the music theory behind it; it's more to help you get some insight on what kind of producer you want to be, and what you're going to need to accomplish it.

So, let's start by looking at the melody - like I said before, I don't have that sound, but if you mess around with the setting on some of the "brass" presets on the "Sim Synth" plug-in, you can get some decent results (BrassWall2Wall and BrassFifths especially).  But that's not really the concern here, so let's look at the melody:

Once again, this is a 4 measure melody, so I had to split it into two screen shots.

Now, there's not much music theory to explain here.  Stortch just basically made a melody out of running up and down the D Minor scale.  That's pretty much all there is to say there.  The real point here is that, if you made a song using this melody and you played it using one of the plug-ins found on FL6, it would never sell anything. 

Even though they sound really simple, the presets on the keyboards like the Motif ES that Stortch uses, and the Korg that Lil' Jon and pretty much everyone else uses are all sounds that are actually somewhat worth the rediculous price tag of the keyboard.  Some of them are actually pretty hard to program - if they weren't, I could just show you how to make them in Sim Synth or 3xOsc.

So, if you want to take the easy way out and just make a simple song with just a simple melody, then yeah, you're probably going to have to spend the big bucks to get good sounds, because otherwise, nobody will want to hear it.  Only the sounds on that Motif keyboard could make this melody fun to listen to.  But, if you want to get good at songwriting, then alot more doors open up for you - case in point - the dope chord progression from "Forgot About Dre" would sound dope even if you played it on a banjo.  Why?  Because of solid songwriting.  If you can get good at writing songs, then you might not necessarily have to buy the most expensive equipment, because your melodies might still sound great even on cheap plug-ins and keyboards.

So, that was basically the point I wanted to make in this case study.  However, I just want to point out one more thing - I mentioned layering sounds in my music theory tutorial, and this song makes use of that technique.  This song is basically a four measure-long loop, and every new loop starts with the melody playing C#5.  To beef up the sound, however, Stortch plays a bass at C#3, and a dark piano sound at C#4.

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#569 IsThisIt_basic
Member since 2002 • 27130 Posts

Phew.  I'm pretty sure that's all finished now.

Of course, there's always more I would've liked to have added, stuff I would've liked to explain a little more thoroughly, etc., but I'm surprised I even managed enough time to post what I did, and with the crazy work schedule I'll be having over the next couple months, this is like the only time I could've gotten it done.

Still, I'm hoping everything is easy to understand - you have to understand, I've been studying music theory for six years now; it's kinda hard for me to remember what it's like knowing nothing at all.  At the same time, though, keep in mind that this isn't really something you learn overnight, so if this doesn't make sense to you, don't worry about it.  Lots of this stuff will be explained more and more over the next few weeks in the case studies to come.  Still, though, if there is anything - and I mean absolutely anything - in that tutorial you have a question about, please go ahead and ask. 

Oh, and sorry about that weird larger font in the first half of the first post.  I don't know why it does that to some of my posts, or how to fix it ... it's really annoying ...

Man, I really can't wait to get through this simple D4L stuff and get to the fun stuff, though :P.  I'm going to try my hardest to add a new case study or two each week or so, and they'll increase in difficulty each week - so we'll probably end this series with some of the songs I consider to be the most advanced in terms of music theory - like Jay-Z's "My First Song" and 2Pac's "I Ain't Mad At 'Cha".  And along the way we'll have special case studies on things like the pioneers of the rap music sound - we'll study the secrets of funk masters like James Brown, the soul style of Stevie Wonder, and even have an entire study on basslines!  For real man, this is the stuff I've been waiting to talk about all along, I just needed to get this first tutorial out of the way first.  Big things are on the way, look out pimp!

Oh, and wow.  You seriously can't say "p.hat" on GS Forums? :\

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edmcmanwich

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#570 edmcmanwich
Member since 2006 • 25 Posts

Thank You.

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#571 Escobar
Member since 2003 • 4225 Posts
wow.....
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#572 Mugzie101
Member since 2004 • 1061 Posts
GREAT TUT MAN I MYSELF BEEN USING FL FOR ABOUT 8 MONTHS NOW check the music pn my myspace if u guys want i can make a basic video tutorial on the basics of sampling for all the fam 
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#573 Fkid
Member since 2003 • 1028 Posts
Yea I have the full version of Hypersonic 2. I just can't get it to play sounds in the piano roll...:(
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#574 IsThisIt_basic
Member since 2002 • 27130 Posts

Yeah, sorry man, I really wish I could help you out with the Hypersonic, but, not having it myself, it's kinda hard for me to figure out what the problem might be.  I definetely think it might be your port mapping, though ...

And yeah, Mugzie (haha, it'd be cool if you got your name from the rapper Mugzi from the group The Mossie), that'd be dope if you want to post a sampling tutorial.  I'd love to do one myself, but my resources are kinda limited right now, haha ...

Couple other things I was gonna post this weekend:

Just forgot, I was going to point out this fantastic website:

http://www.musictheory.net/

If, after reading my tutorial, you still have anything else you want to know about music theory, it's a fantastic resource.  Hell, in some ways it's probably even easier to understand than mine, thanks in part to it being organized so well - it's all Macromedia Flash based (if I had the knowledge, I'd love to have made my tutorial in that format too).  There are alot of other great music theory resources out there too ... I'll link to some more of them later.

Also, I know alot of y'all are into Lupe Fiasco right now, so I thought I'd point this out in case you haven't seen it yet:

http://somuchsilence.blogspot.com/2006/09/lupe-fiasco-pop-pop-2003-promo-single.html

That site features the full song, instrumental, and acapella of "Pop Pop".  Just in case you wanted to try your hand at remixing it ;).

Also, dammit, I see some of the pictures in my music theory tutorial are already coming up as Red X's ... they were all working this weekend.  ******* Imageshack.

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#575 Thug_Online
Member since 2003 • 7420 Posts
Hey guys could you help me? I'm thinking of buying MicroKorg Analog Modeled Synth/Vocoder as my MIDI controller. I know there are hundreds more out there that do better and easier jobs but this is the only thing I could find and the cheapest. Now that question is IS THIS COMPATIBLE WITH FL STUDIO 6?!"
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#576 TheTruth2500XL
Member since 2006 • 2428 Posts
Hey guys could you help me? I'm thinking of buying MicroKorg Analog Modeled Synth/Vocoder as my MIDI controller. I know there are hundreds more out there that do better and easier jobs but this is the only thing I could find and the cheapest. Now that question is IS THIS COMPATIBLE WITH FL STUDIO 6?!"Thug_Online
Yah it does. Go to Options > MIDI Settings >Controller type( generic controller) and it's part of the list.

I'm just wondering where you're buying this, cause it's like $250 at a music store near me. I wouldn't buy it online if that's what you were planning on doing.
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#577 Fkid
Member since 2003 • 1028 Posts
If you have time, I would really appreciate it if you explain the port mapping thing. PLLSSS.
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#578 IsThisIt_basic
Member since 2002 • 27130 Posts

Yeah man, I'd love to help you with it, but like I said, I'm afraid I'd probably only screw you up even more - I'm not exactly that knowledgable about port mapping myself; I only figured out how to get it to do what I needed by accident.

I think I talked very briefly about port mapping in the midi tutorial I did in this thread waaaaaaaaaaaaaaaaaaaaay long ago.  Basically, port mapping is route FL will send your sounds you're making in FL to your speakers (through sound cards, etc.).  I was thinking, it could be that your sound card maybe just isn't strong enough to support Hypersonic?  But then again, the Sytrus is a monster of a synth in it's own right, and even my sound card, probably the worst sound card ever, can run it, so that might not be the issue.

One more thing - I'm sure you've tried this already, but most synths have a bunch of presets sounds to choose from, and most start out on a preset called "default" - have you tried using other prests and see if they make any noise?  It could be that the default preset is just no noise ...

Also see if there is a knob named "Gain", "Output" or "Volume", as any one of these could control your volume.

Finally, I know the Hypersonic is a very professional synth, and a couple synth plug-ins I have actually go so far to be authentic as to actually have a "On"/"Off" power switch, just like a real hardware synth would have.  I don't know why they'd have this as "Off" by default, though ... but check if it has one.  I have one plug-in, "The Vanguard", and they put the power switch in an incredibly stupid and hard to find place ..

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#579 TheTruth2500XL
Member since 2006 • 2428 Posts
hey what kind of basses do you guys usually use? especially when your adding basslines to samples
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IsThisIt_basic

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#580 IsThisIt_basic
Member since 2002 • 27130 Posts

I just use Hip Bass 1 (I think that's it ...) for most sample based beats ... it's pretty much perfect for a lot of situations.  If you're just using a bass to reinforce a chord in the sample you're using, that's a great bass for it.  If you're looking for something more melodic, though, try finding a good Fender Jazz Bass sound.  Seriously, that's the bass that was used on about 85% of the records that you hear sampled in rap, and it works just as well today for your own beats.  I've been checking out a number of recreations of this bass sound, and I've finally found a few I'm pretty happy with ...

But for real, these days I'm mostly into just programming my own synth basses.  Especially sub basses ... I've got some that can absolutely destroy a good sound system.  They're simple to program, but a helluva lot of fun to play with ... if you guys have heard the bass on Ludacris's "Stick 'Em Up" off his first album, there's just one of the many basses I know how to program perfectly.

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#581 Escobar
Member since 2003 • 4225 Posts

I just use Hip Bass 1 (I think that's it ...) for most sample based beats ... it's pretty much perfect for a lot of situations. If you're just using a bass to reinforce a chord in the sample you're using, that's a great bass for it. If you're looking for something more melodic, though, try finding a good Fender Jazz Bass sound. Seriously, that's the bass that was used on about 85% of the records that you hear sampled in rap, and it works just as well today for your own beats. I've been checking out a number of recreations of this bass sound, and I've finally found a few I'm pretty happy with ...

But for real, these days I'm mostly into just programming my own synth basses. Especially sub basses ... I've got some that can absolutely destroy a good sound system. They're simple to program, but a helluva lot of fun to play with ... if you guys have heard the bass on Ludacris's "Stick 'Em Up" off his first album, there's just one of the many basses I know how to program perfectly.

IsThisIt_basic
My hip bass has been doing some strange **** for a while now, I can even remember when it happened, but when I click on it in the browser it sounds fine, but when I drag it into the sequencer & play a note, it sounds like DMX growling :| It seems like it got stretched, not sure how it happened... ...LOL, maybe I should actually try to figure it out & fix it *opens FL*
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189245455704665724390135605497

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#582 189245455704665724390135605497
Member since 2002 • 7742 Posts

I use the 3x Osc plugin bass for a fair bit of my stuff, but i've been just straight EQing the bass up on my samples these days, that or I'll even mess around with the TS404 plugin too.

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#583 IsThisIt_basic
Member since 2002 • 27130 Posts

Hmm ... I haven't had any problems with Hip Bass, but yeah, I have had some problems with FL automatically re-sizing some of my kicks (some of my favorite kicks at that ... ).  Pisses me off, but I'm too lazy to try to figure out why it's doing it, haha, so I just fix the timestretching.

And WGE, yeah, a while back I'd been meaning to get on MSN Messenger and ask you about that.  For a minute a was really into recreating James Brown songs and, as a result, had tons of great ideas for old school rap type basslines, but I needed some beats that didn't already have bass to add them to.  I was gonna ask you if you put bass on your songs or not, because the ones I was listening to (the first beats tape you posted), it was hard to tell.  I didn't end up messing with the songs, because there was definetely some kind of bass frequencies going on in there, but lots of times it wasn't clear if it was your own bass line, a low pitched lead guitar, or just an EQ'd bass from the sample you were using.

And you use the 404?  I can't say I've messed with it since I got FL, but I'm pretty sure that's an emulation of the Roland 404?  I know the 303 is the main source of bass sounds for techno songs, and I seem to remember the 404 as being pretty techno friendly, too.  Then again, techno sounds are making their way into rap these days, so ...

Anyways, yeah, the 3Osc is rediculously useful for making simple (but hugely effective) synth bass sounds.  When I get to the case study of Ciara's "1, 2 Step", I'll be showing y'all how to program a number of sounds on that synth.

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#584 Thug_Online
Member since 2003 • 7420 Posts
Which fruity effect should be mix with FL Keys? you know to make it more "realistic"
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#585 IsThisIt_basic
Member since 2002 • 27130 Posts
Depends on what type of piano you're trying to sound like (acoustic grand, electric grand, Fender Rhodes, etc).  I love the Rhodes sound on there, but sooner or later I'm gonna try tracking down a better acoustic grand sound.
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#586 Escobar
Member since 2003 • 4225 Posts
Depends on what type of piano you're trying to sound like (acoustic grand, electric grand, Fender Rhodes, etc). I love the Rhodes sound on there, but sooner or later I'm gonna try tracking down a better acoustic grand sound.IsThisIt_basic
I think he means what effect in the mixer.
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#587 C-GHOST
Member since 2004 • 9789 Posts

I just posted a beat in the "Rate my beat! thread".  I think criticism is better than rating, but oh well, if anyone's interested in hearing one of my productions then check that thread, the beat I posted is a personal favorite of mine, and is also the last beat I finished, I think.

I'm past the beatmaking stage in my crew's album, so I haven't been doing beats lately except for touching things up every once in a while, we're working on lyrics and recording as of now.  I have about half of my lyrics done, but I'm not sure about the status of one member as far as completion of lyrics goes... and there's a few people around my neighborhood who are contributing a small verse or part of a verse wherever I need space.

I can't wait to finish this album, it's been like 2 years in the making (though I don't think a single track from the first album ideas are on the album as it is right now).

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#588 IsThisIt_basic
Member since 2002 • 27130 Posts

[QUOTE="IsThisIt_basic"]Depends on what type of piano you're trying to sound like (acoustic grand, electric grand, Fender Rhodes, etc). I love the Rhodes sound on there, but sooner or later I'm gonna try tracking down a better acoustic grand sound.Escobar
I think he means what effect in the mixer.

Well, obviously, but depending on what type of piano sound you're working with, you'll have to adjust your effects accordingly.  If you applied the same reverb you might use on an acoustic grand to a Rhodes, it's gonna sound like crap.

And Ghost, I'll have to remember to check out your beat.  I've been wanting to hear some of your stuff for ages now; I just either missed downloading it, or the files have been a little too big for the old 56k.  It's nice to see someone out there with that kind of ambition to get out there and get something done, though; for me it's always more of a "I'll get there when I get there" kinda thing, haha.  But I've made so much progress this year, and I'm somehow more addicted to making beats than ever.

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#589 Escobar
Member since 2003 • 4225 Posts

[QUOTE="Escobar"][QUOTE="IsThisIt_basic"]Depends on what type of piano you're trying to sound like (acoustic grand, electric grand, Fender Rhodes, etc). I love the Rhodes sound on there, but sooner or later I'm gonna try tracking down a better acoustic grand sound.IsThisIt_basic

I think he means what effect in the mixer.

Well, obviously, but depending on what type of piano sound you're working with, you'll have to adjust your effects accordingly. If you applied the same reverb you might use on an acoustic grand to a Rhodes, it's gonna sound like crap.

And Ghost, I'll have to remember to check out your beat. I've been wanting to hear some of your stuff for ages now; I just either missed downloading it, or the files have been a little too big for the old 56k. It's nice to see someone out there with that kind of ambition to get out there and get something done, though; for me it's always more of a "I'll get there when I get there" kinda thing, haha. But I've made so much progress this year, and I'm somehow more addicted to making beats than ever.

My bad, I read you original reply to him incorrectly...
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#590 Thug_Online
Member since 2003 • 7420 Posts

Depends on what type of piano you're trying to sound like (acoustic grand, electric grand, Fender Rhodes, etc).  I love the Rhodes sound on there, but sooner or later I'm gonna try tracking down a better acoustic grand sound.IsThisIt_basic

what about the standard FL Keys?

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IsThisIt_basic

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#591 IsThisIt_basic
Member since 2002 • 27130 Posts

[QUOTE="IsThisIt_basic"]Depends on what type of piano you're trying to sound like (acoustic grand, electric grand, Fender Rhodes, etc).  I love the Rhodes sound on there, but sooner or later I'm gonna try tracking down a better acoustic grand sound.Thug_Online

what about the standard FL Keys?

Well, off the top of my head, I'm pretty sure the standard FL Keys patch is just an acoustic grand piano sound.  Like I said earlier, I don't really like the acoustic grand sound in FL Keys (but some of the other sounds are very useable).  Effects can only get you so far ... they can only make a good sound sound better.  So you'd probably be better off looking for a better acoustic grand sound.  I really should look for one myself, given how much I use acoustic grand in my songwriting, but for the time being, here's one I've heard nothing but good feedback about:

http://www.soundcreationsinc.com/tech/splendid/splendid.html

I haven't checked it out yet myself, though (it's a pretty huge file, but if it's relative to how good the sound is, then I guess it's worth it).  If you don't know how to use Soundfonts, I'll be covering it later on in my case studies when I come across a song we need to use a soundfont for.

Finally, just like most instruments, the biggest key to making a piano sound realistic is ... knowing how to play a piano.  Your piano will never sound like Stevie Wonder unless you know how to play like Stevie Wonder.  If you have the technique, you can make even a pretty crappy piano sound very listenable.

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#592 vpell
Member since 2006 • 62 Posts

Esco - the main difference, imo, is that FL is best if you're a sample based producer, and Reason is better if you want to write your own songs.  Granted, FL can be good for songwriting, but it REALLY helps if the songs you want to write are techno songs.  Reason also has a bit of a techno slant, but it's much better for writing original rap songs since it comes with much better sounds (which are copywrited, though, so Reason gets a bit of your money with each song you sell) and FAR superior synths (Subtractor, Reaktor ... mmm ... this is the main reason I've been thinking of making the switch myself.  These synths are incredible.).  Plus Reason also has a very dedicated user base, which creates and shares great presets they create for their synths.  However, Reason doesn't seem to be very good for sampling, since it lacks any kind of a good .wav editor, so you'd need a seperate one to run in conjunction with the program if you wanted to do any advanced sample editing.IsThisIt_basic

WTF, Reason doesn't get ANY money for the songs you sell. All the synths and sounds within Reason are not copyrighted and they are all totally modifiable. Also every copy of Reason comes with a copy of ReCycle, a sample modifying program that creates Rex2 files that are used with the NNXT in a similar fashion to an MPC. Reason is a TOTALLY better program than Fruity Loops, beyond it's functional superiority, is it's essentially pro level mixing capabilities as well as it's top notch rewire support to any major recording and sequencing software (Pro Tools, Cubase, etc...)

Fruity Loops is good because it's a cheap way to get into sequencing. But I wouldn't recommend it for anyone, not even n00bs.

I've actually been reading this thread a lot, honestly I think what would be better is if anyone interested in this software simply read the manual cold. There's honestly a lot more important things that need to be taught about Software Sequencing, namely MIXING.

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#593 vpell
Member since 2006 • 62 Posts

does anybody have the ?

Thug_Online
USB Condenser Mics all suck. Stay away.
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#594 vpell
Member since 2006 • 62 Posts

 vocals share the same frequency range as most melody instruments.

IsThisIt_basic
Uhh, no.
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IsThisIt_basic

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#595 IsThisIt_basic
Member since 2002 • 27130 Posts
[QUOTE="IsThisIt_basic"]

Esco - the main difference, imo, is that FL is best if you're a sample based producer, and Reason is better if you want to write your own songs.  Granted, FL can be good for songwriting, but it REALLY helps if the songs you want to write are techno songs.  Reason also has a bit of a techno slant, but it's much better for writing original rap songs since it comes with much better sounds (which are copywrited, though, so Reason gets a bit of your money with each song you sell) and FAR superior synths (Subtractor, Reaktor ... mmm ... this is the main reason I've been thinking of making the switch myself.  These synths are incredible.).  Plus Reason also has a very dedicated user base, which creates and shares great presets they create for their synths.  However, Reason doesn't seem to be very good for sampling, since it lacks any kind of a good .wav editor, so you'd need a seperate one to run in conjunction with the program if you wanted to do any advanced sample editing.vpell

WTF, Reason doesn't get ANY money for the songs you sell. All the synths and sounds within Reason are not copyrighted and they are all totally modifiable. Also every copy of Reason comes with a copy of ReCycle, a sample modifying program that creates Rex2 files that are used with the NNXT in a similar fashion to an MPC. Reason is a TOTALLY better program than Fruity Loops, beyond it's functional superiority, is it's essentially pro level mixing capabilities as well as it's top notch rewire support to any major recording and sequencing software (Pro Tools, Cubase, etc...)

Fruity Loops is good because it's a cheap way to get into sequencing. But I wouldn't recommend it for anyone, not even n00bs.

I've actually been reading this thread a lot, honestly I think what would be better is if anyone interested in this software simply read the manual cold. There's honestly a lot more important things that need to be taught about Software Sequencing, namely MIXING.

FL is easy to learn and you can still make great music with it ... that's really all I need.  Reason is a powerful program, but you really won't be able to make much of it if you don't know your way around a typical host.

This thread wasn't really meant to promote FL exclusively, either; it's just that it was the program most of the people here were using ...

FL's manual is pretty handy, but it's generally pretty dull and very lacking of any practical examples (especially in regards to rap music).  I know these aren't the greatest tutorials in the world, but, considering the limitation of GS forums (as opposed to creating .PDF tutorials), I think I'm doing alright.

And finally, I wouldn't recommend any of the mixing stuff I've covered in here.  My computer has terrible speakers that I've been too lazy to replace and, in retrospect, alot of the mixing guidelines I've given in this thread probably sounds terrible on any decent speakers ... someday I'd like to go back and re-write that stuff, though.

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#596 IsThisIt_basic
Member since 2002 • 27130 Posts
[QUOTE="IsThisIt_basic"]

 vocals share the same frequency range as most melody instruments.

vpell

Uhh, no.

Umm ... yeah they do.  It obviously depends on which melody instrument and the timbre of the voice, but still, I'd love for you to find a song for me with just melody instruments and vocals and show me how you cleanly EQ out the vocals with parametric EQ.

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#597 vpell
Member since 2006 • 62 Posts
[QUOTE="vpell"][QUOTE="IsThisIt_basic"]

 vocals share the same frequency range as most melody instruments.

IsThisIt_basic

Uhh, no.

Umm ... yeah they do.  It obviously depends on which melody instrument and the timbre of the voice, but still, I'd love for you to find a song for me with just melody instruments and vocals and show me how you cleanly EQ out the vocals with parametric EQ.

www.crazypellas.net

unless it says "Studio Acapella" then that is exactly what they've done.

At the major mixing level they have TONS of headroom on tracks, that headroom is NECESSARY because you need as much room for the vocals as possible, this involves EQing your sounds "out of the way" and panning similar sounds away from eachother.

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#598 vpell
Member since 2006 • 62 Posts
[QUOTE="vpell"][QUOTE="IsThisIt_basic"]

Esco - the main difference, imo, is that FL is best if you're a sample based producer, and Reason is better if you want to write your own songs.  Granted, FL can be good for songwriting, but it REALLY helps if the songs you want to write are techno songs.  Reason also has a bit of a techno slant, but it's much better for writing original rap songs since it comes with much better sounds (which are copywrited, though, so Reason gets a bit of your money with each song you sell) and FAR superior synths (Subtractor, Reaktor ... mmm ... this is the main reason I've been thinking of making the switch myself.  These synths are incredible.).  Plus Reason also has a very dedicated user base, which creates and shares great presets they create for their synths.  However, Reason doesn't seem to be very good for sampling, since it lacks any kind of a good .wav editor, so you'd need a seperate one to run in conjunction with the program if you wanted to do any advanced sample editing.IsThisIt_basic

WTF, Reason doesn't get ANY money for the songs you sell. All the synths and sounds within Reason are not copyrighted and they are all totally modifiable. Also every copy of Reason comes with a copy of ReCycle, a sample modifying program that creates Rex2 files that are used with the NNXT in a similar fashion to an MPC. Reason is a TOTALLY better program than Fruity Loops, beyond it's functional superiority, is it's essentially pro level mixing capabilities as well as it's top notch rewire support to any major recording and sequencing software (Pro Tools, Cubase, etc...)

Fruity Loops is good because it's a cheap way to get into sequencing. But I wouldn't recommend it for anyone, not even n00bs.

I've actually been reading this thread a lot, honestly I think what would be better is if anyone interested in this software simply read the manual cold. There's honestly a lot more important things that need to be taught about Software Sequencing, namely MIXING.

FL is easy to learn and you can still make great music with it ... that's really all I need.  Reason is a powerful program, but you really won't be able to make much of it if you don't know your way around a typical host.

This thread wasn't really meant to promote FL exclusively, either; it's just that it was the program most of the people here were using ...

FL's manual is pretty handy, but it's generally pretty dull and very lacking of any practical examples (especially in regards to rap music).  I know these aren't the greatest tutorials in the world, but, considering the limitation of GS forums (as opposed to creating .PDF tutorials), I think I'm doing alright.

And finally, I wouldn't recommend any of the mixing stuff I've covered in here.  My computer has terrible speakers that I've been too lazy to replace and, in retrospect, alot of the mixing guidelines I've given in this thread probably sounds terrible on any decent speakers ... someday I'd like to go back and re-write that stuff, though.

I don't know if I fully agree with Reason not being as easy to use as Fruity Loops. They're both great pieces of software for picking up. I just think that the ceiling is slightly lower with FL because when it gets to the nitty gritty mixing end and the sound construction end, it falls short slightly. However FL does allow for VSTs, that ALONE imo is worth the money for the program. Reason I believe though is the finest stand alone software mixer ever. The learning curver doesn't really pick up until you get to the heavy duty layering/compressing/cutting type parts of the program. Which is the beauty of Reason IMO. It grows as you grow. Plus stuff like the M-Class suite, Combinator packs, and Spider racks are on par with $3000 hardware and software that does the same thing.

All that Reason really needs to the total package is a Recording function.

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#599 IsThisIt_basic
Member since 2002 • 27130 Posts
[QUOTE="IsThisIt_basic"][QUOTE="vpell"][QUOTE="IsThisIt_basic"]

 vocals share the same frequency range as most melody instruments.

vpell

Uhh, no.

Umm ... yeah they do.  It obviously depends on which melody instrument and the timbre of the voice, but still, I'd love for you to find a song for me with just melody instruments and vocals and show me how you cleanly EQ out the vocals with parametric EQ.

www.crazypellas.net

unless it says "Studio Acapella" then that is exactly what they've done.

At the major mixing level they have TONS of headroom on tracks, that headroom is NECESSARY because you need as much room for the vocals as possible, this involves EQing your sounds "out of the way" and panning similar sounds away from eachother.

Most of that crazypellas stuff is just sample inversion; that's why I spefically said parametric EQ, because I thought you'd come with something like that ...

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IsThisIt_basic

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#600 IsThisIt_basic
Member since 2002 • 27130 Posts
[QUOTE="IsThisIt_basic"][QUOTE="vpell"][QUOTE="IsThisIt_basic"]

Esco - the main difference, imo, is that FL is best if you're a sample based producer, and Reason is better if you want to write your own songs.  Granted, FL can be good for songwriting, but it REALLY helps if the songs you want to write are techno songs.  Reason also has a bit of a techno slant, but it's much better for writing original rap songs since it comes with much better sounds (which are copywrited, though, so Reason gets a bit of your money with each song you sell) and FAR superior synths (Subtractor, Reaktor ... mmm ... this is the main reason I've been thinking of making the switch myself.  These synths are incredible.).  Plus Reason also has a very dedicated user base, which creates and shares great presets they create for their synths.  However, Reason doesn't seem to be very good for sampling, since it lacks any kind of a good .wav editor, so you'd need a seperate one to run in conjunction with the program if you wanted to do any advanced sample editing.vpell

WTF, Reason doesn't get ANY money for the songs you sell. All the synths and sounds within Reason are not copyrighted and they are all totally modifiable. Also every copy of Reason comes with a copy of ReCycle, a sample modifying program that creates Rex2 files that are used with the NNXT in a similar fashion to an MPC. Reason is a TOTALLY better program than Fruity Loops, beyond it's functional superiority, is it's essentially pro level mixing capabilities as well as it's top notch rewire support to any major recording and sequencing software (Pro Tools, Cubase, etc...)

Fruity Loops is good because it's a cheap way to get into sequencing. But I wouldn't recommend it for anyone, not even n00bs.

I've actually been reading this thread a lot, honestly I think what would be better is if anyone interested in this software simply read the manual cold. There's honestly a lot more important things that need to be taught about Software Sequencing, namely MIXING.

FL is easy to learn and you can still make great music with it ... that's really all I need.  Reason is a powerful program, but you really won't be able to make much of it if you don't know your way around a typical host.

This thread wasn't really meant to promote FL exclusively, either; it's just that it was the program most of the people here were using ...

FL's manual is pretty handy, but it's generally pretty dull and very lacking of any practical examples (especially in regards to rap music).  I know these aren't the greatest tutorials in the world, but, considering the limitation of GS forums (as opposed to creating .PDF tutorials), I think I'm doing alright.

And finally, I wouldn't recommend any of the mixing stuff I've covered in here.  My computer has terrible speakers that I've been too lazy to replace and, in retrospect, alot of the mixing guidelines I've given in this thread probably sounds terrible on any decent speakers ... someday I'd like to go back and re-write that stuff, though.

I don't know if I fully agree with Reason not being as easy to use as Fruity Loops. They're both great pieces of software for picking up. I just think that the ceiling is slightly lower with FL because when it gets to the nitty gritty mixing end and the sound construction end, it falls short slightly. However FL does allow for VSTs, that ALONE imo is worth the money for the program. Reason I believe though is the finest stand alone software mixer ever. The learning curver doesn't really pick up until you get to the heavy duty layering/compressing/cutting type parts of the program. Which is the beauty of Reason IMO. It grows as you grow. Plus stuff like the M-Class suite, Combinator packs, and Spider racks are on par with $3000 hardware and software that does the same thing.

All that Reason really needs to the total package is a Recording function.

I dunno ... I don't know if I ever would've come to grips with something like Subtractor or Maelstrom if I didn't learn, say, 3Osc or SimSynth first. 

But whatever, if you like Reason better, go ahead and do that.  I make music I like with FL, and that's all I care about.