Well this isn't really like that. A computer running Chrome OS will still do the processing of a Flash game (e.g.) on the client-side.That's why I said that, because Gaikai and OnLive don't require any major processing on the client side. Chrome OS suffices in that regard, for it is a web browser. o.O[QUOTE="GabuEx"][QUOTE="Hexagon_777"]Gaikai and OnLive had the right idea, it seems.Hexagon_777
When you load a Flash game in a web browser, your computer is the one doing all the processing. It's all local computation: the plugin loads on your local computer; the keyboard inputs are handled on your computer to generate a new state in the video game; and this is then used to generate a new frame to display to the screen. In Gaikai and OnLive, on the other hand, your keyboard inputs are all just fed to a server which does that computation and then sends back the new frame over the network connection. Playing a game in Gaikai and OnLive is basically computationally equivalent to watching an streaming video as far as your local computer is concerned. That's not the case with Flash games in Chrome OS or any web browser.
Log in to comment