How does it look?
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The body looks all weird to me, anyone else feel the same?
RobEsp
I agree. Her chest (not breasts, the chest area) sticks out too far and makes the whole body look a little malformed. Other than that it's great.
[QUOTE="RobEsp"]The body looks all weird to me, anyone else feel the same?
MajorSport
I agree. Her chest (not breasts, the chest area) sticks out too far and makes the whole body look a little malformed. Other than that it's great.
You do have a point on that, though I'm suprised no one's mentioned the crappy job I did on the legs.
The superficial male in me says she should be hotter.kerrmich
Hot is subjective. Different people find different things hot.
The body is off in my opinion unless it's a combination of bug like and human like body then it's fine.lzorro
It's actually supposed to be futuristic battle armor.
[QUOTE="lzorro"]The body is off in my opinion unless it's a combination of bug like and human like body then it's fine.ninjacat11
It's actually supposed to be futuristic battle armor.
Well then I guess it's skin tight? If so then her features aren't really proportional with her body.[QUOTE="Jaysonguy"]So we're only supposed to critique?ninjacat11
You can if you want.
I'd rather just lend a hand
Remember that faces aren't flat so what you need to do is draw a line across the head from right to left with a bit of a curve and line the eyes up that way.
When it comes to the nose the solid line farthest away from the viewer is ok but you can't have the solid line for the one closest to the viewer, that needs to be shaded. Sometimes best in females is to just draw the bottom of the nose and then omit any part of the line going up at all (that's closest). The ear should also line up on the head, not be that far up the side of the head.
You need to work on the torso more, you don't have the anatomy down and you're making people that don't have their ribcage in the right spot, also you have the chest going straight down instead of angled slightly down and that's making the breasts look very oddly placed. Also remember that the back goes from the lats being the farthest point outwards and then works back in, you have the back going out too low (because of the chest) and then you're carrying it too far down as well.
You're trying to stretch out the character too much and you're losing the basic biology, tighten everything up
[QUOTE="ninjacat11"][QUOTE="Jaysonguy"]So we're only supposed to critique?Jaysonguy
You can if you want.
I'd rather just lend a hand
Remember that faces aren't flat so what you need to do is draw a line across the head from right to left with a bit of a curve and line the eyes up that way.
When it comes to the nose the solid line farthest away from the viewer is ok but you can't have the solid line for the one closest to the viewer, that needs to be shaded. Sometimes best in females is to just draw the bottom of the nose and then omit any part of the line going up at all (that's closest). The ear should also line up on the head, not be that far up the side of the head.
You need to work on the torso more, you don't have the anatomy down and you're making people that don't have their ribcage in the right spot, also you have the chest going straight down instead of angled slightly down and that's making the breasts look very oddly placed. Also remember that the back goes from the lats being the farthest point outwards and then works back in, you have the back going out too low (because of the chest) and then you're carrying it too far down as well.
You're trying to stretch out the character too much and you're losing the basic biology, tighten everything up
I see what you mean. I'm not quite the best at anatomy. Then again, I don't use any reference images.
I like the picture but the hair is abit ugly, the chest area is ugly and she looks abit too old ... other then that its ok jackpotco
Don't really know where you're getting the "too old" part from.
[QUOTE="Jaysonguy"][QUOTE="ninjacat11"][QUOTE="Jaysonguy"]So we're only supposed to critique?ninjacat11
You can if you want.
I'd rather just lend a hand
Remember that faces aren't flat so what you need to do is draw a line across the head from right to left with a bit of a curve and line the eyes up that way.
When it comes to the nose the solid line farthest away from the viewer is ok but you can't have the solid line for the one closest to the viewer, that needs to be shaded. Sometimes best in females is to just draw the bottom of the nose and then omit any part of the line going up at all (that's closest). The ear should also line up on the head, not be that far up the side of the head.
You need to work on the torso more, you don't have the anatomy down and you're making people that don't have their ribcage in the right spot, also you have the chest going straight down instead of angled slightly down and that's making the breasts look very oddly placed. Also remember that the back goes from the lats being the farthest point outwards and then works back in, you have the back going out too low (because of the chest) and then you're carrying it too far down as well.
You're trying to stretch out the character too much and you're losing the basic biology, tighten everything up
I see what you mean. I'm not quite the best at anatomy. Then again, I don't use any reference images.
You shouldn't be using reference images.
What you need to do is learn the basics, learn how many heads make up a woman on average and how many make up a man (8 and 3/4th's for each, thanks to the legend John Buscema)
Once you have the basics down put those basics in every single possible direction and action possible and work on the perspective so you have it down pat.
Once you get the basic human body down (male and female) then you can start to expand and exaggerate whatever you want.
It's alright, but lift the pencil up, don't be so harsh. If it's a sketch, make sure you're using a sharp pencil and make, long, relaxed strokes, and at some points, the tip should be barely on top of the paper. The face is kinda messed up, and the nose feels like it was pinned on. Shading is crucial to making facial structures look good. The eyes are basically to holes in the head, (medium progressing to light shadings below on the actual eye, mostly medium shading above) the nose's shadows should lead into the eye cavities. Start with two dots as nostrils then shade in the snout (Or what ever you call it.), with light shadings going into the cavities. As a previous posters mentioned, the abdomen is a bit inflated, form is a bit messy, and the normal arm is kind of long. Not bad though. :)HessenKnight
[QUOTE="RobEsp"]The body looks all weird to me, anyone else feel the same?
ninjacat11
Might just be you.
Yeah, that's why he asked.
I think the TC/OP has played too much Bioshock...HostileEffect
Actually, I haven't even touched BioShock. I want to play it, but I'm too lazy to buy a 360 (PS3 FTW)/upgrade my graphix card.
It's alright, but lift the pencil up, don't be so harsh. If it's a sketch, make sure you're using a sharp pencil and make, long, relaxed strokes, and at some points, the tip should be barely on top of the paper. The face is kinda messed up, and the nose feels like it was pinned on. Shading is crucial to making facial structures look good. The eyes are basically to holes in the head, (medium progressing to light shadings below on the actual eye, mostly medium shading above) the nose's shadows should lead into the eye cavities. Start with two dots as nostrils then shade in the snout (Or what ever you call it.), with light shadings going into the cavities. As a previous posters mentioned, the abdomen is a bit inflated, form is a bit messy, and the normal arm is kind of long. Not bad though. :)HessenKnight
Duly noted.
man people are so damn picky in here.Your_Gonna_Die
We're not picky we're honest.
I'm guessing he wants to get better and if he wants to get better then he has to know some things about the basics.
Not about line structure or what kind of pencil hardness to use or how much shading to use but about the basics. Master the basics and every style can be used from that point on.
He doesn't have to change a single thing about his style, he needs to learn the basics.
Ive been looking at your work for a while now and every one of your drawings looks the same. You are marginally decent at drawing one type of thing. Work harder.
And this isnt flaming. Its just my honest opinion. Since you asked for it.
Honestly? As in what you need to do to get better?
Or do you mean like are we glad you like to draw as a hobby so it's good you do that?
I don't want to make this thread go a way you didn't mean.
Jaysonguy
Funniest comment ever.
Here's an updated version I think fixes some of the problems.
ninjacat11
No
OK let's get to the good things first
You're working at it which is good to see that you're willing to put forth an effort.
Now onto the bad
You didn't fit the problems with anything except shortened up the upper arm.
Plus you compounded the problem by adding that rocket pack on the back, now he body is off even more. If that rocket is puitting out that much then it's moving her forwards which means that she's not hanging straight down but instead she's going to have her body going backwards. Her body should be pointed to the bottom left of the screen, not straight down.
You need to learn the basics before you try to do anything else or you're just going to keep on repeating the same mistakes.
Ive been looking at your work for a while now and every one of your drawings looks the same. You are marginally decent at drawing one type of thing. Work harder.
And this isnt flaming. Its just my honest opinion. Since you asked for it.
Alter_Echo
Yay! I'm the artistic version of Nickelback!
Seriously though, I think I see what you're talking about. I'll try and mix it up a little bit more.
Yeah. It's the same thing. Maybe draw a tiger next time or something.Ilived
Maybe a tiger with a laser gun or something like that. Or a vicious man-eating unicorn.
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