What if you are not good in math but love games and want to be in game developme

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delete-SimplyFatal

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#1 delete-SimplyFatal
Member since 2008 • 1122 Posts

game development. Any suggestions? Should i even bother? im planning to go to full sail university in florida. as of right now i live in ny and i was wondering is it even worth the time. effort, and most importantly the money? im not that good in math but i love LOVE video games..

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Oleg_Huzwog

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#2 Oleg_Huzwog
Member since 2007 • 21885 Posts

Do you have any artistic talent?

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teh_shogun

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#3 teh_shogun
Member since 2009 • 714 Posts
you can get away with it if you have extreme artistic talent and are super creative. math is integral part of game design unfortunately.
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Treflis

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#4 Treflis
Member since 2004 • 13757 Posts

Then you're out of luck just like me.

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rnd10

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#5 rnd10
Member since 2006 • 246 Posts
you can get away with it if you have extreme artistic talent and are super creative. math is integral part of game design unfortunately.teh_shogun
This.
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LZ71

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#6 LZ71
Member since 2008 • 10524 Posts
Maybe you should just study math more.
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hiphopballer

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#7 hiphopballer
Member since 2009 • 4059 Posts

yeah are you good in art?

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jessica_bie

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#8 jessica_bie
Member since 2007 • 30 Posts

IMO - you can become good at math even if you don't take to it naturally; you just have to work very hard and study more than your peers. if you can turn your weaknesses into strengths, you'll only be that much more marketable!

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Yandere

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#9 Yandere
Member since 2009 • 9878 Posts

Character design? Location design? Writer? Voice actor? Etc?

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mattbbpl

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#10 mattbbpl
Member since 2006 • 23358 Posts
If you don't have the drive to get good at math, then the ultra-competitive gaming indsutry will chew you up and spit you out.
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Oleg_Huzwog

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#11 Oleg_Huzwog
Member since 2007 • 21885 Posts

you can get away with it if you have extreme artistic talent and are super creative. math is integral part of game design unfortunately.teh_shogun

ba-dum-CHING!

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Goomba_Lord37

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#12 Goomba_Lord37
Member since 2008 • 5381 Posts

You can always get better at something. Just try studying math some more.

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cavsfan2320

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#13 cavsfan2320
Member since 2005 • 63 Posts

[QUOTE="teh_shogun"]you can get away with it if you have extreme artistic talent and are super creative. math is integral part of game design unfortunately.Oleg_Huzwog

ba-dum-CHING!

That was a really derivative joke

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mfp16

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#14 mfp16
Member since 2006 • 4551 Posts

[QUOTE="Oleg_Huzwog"]

[QUOTE="teh_shogun"]you can get away with it if you have extreme artistic talent and are super creative. math is integral part of game design unfortunately.cavsfan2320

ba-dum-CHING!

That was a really derivative joke

wah... wah... wah...
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Oleg_Huzwog

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#15 Oleg_Huzwog
Member since 2007 • 21885 Posts

[QUOTE="Oleg_Huzwog"]

[QUOTE="teh_shogun"]you can get away with it if you have extreme artistic talent and are super creative. math is integral part of game design unfortunately.cavsfan2320

ba-dum-CHING!

That was a really derivative joke

Eh, what can I say? Sine of the times.

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ice144

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#16 ice144
Member since 2005 • 3350 Posts
If you are not good at math, chances are you don't like math. And if you don't like math, chances are VERY high that you will not like game development.
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hyrueprince11

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#17 hyrueprince11
Member since 2005 • 5722 Posts

IMO - you can become good at math even if you don't take to it naturally; you just have to work very hard and study more than your peers. if you can turn your weaknesses into strengths, you'll only be that much more marketable!

jessica_bie

couldn't agree more, training makes the master, no matter how bad you're aat something if you train/study enough you can get to be the best

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rmerri52

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#18 rmerri52
Member since 2007 • 1824 Posts
Hah, I'm in the same boat as you. I was also looking into going to Full Sail for game design...then i figured out you had to have an A in algebra 2. Well I certainly didn't get an A i can tell you that. I also have no artistic talent.
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Snipes_2

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#19 Snipes_2
Member since 2009 • 17126 Posts

I'm thinking of going into Graphics Design/ Character Creation. It doesn't seem like a very open field though.

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DarkSmokeNinja

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#20 DarkSmokeNinja
Member since 2008 • 3485 Posts

yo TC I'm kinda in the same boat as you but Geometry is what eats me. Math, and Algebra is a piece of cake, I passed with a very high A. but in Geometry I suck... :( and I also want to be a game designer.

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GAMESHARQ

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#21 GAMESHARQ
Member since 2008 • 5988 Posts
I hate to sound ignorant, but how does math relate to game design?
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xxmatt125xx

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#22 xxmatt125xx
Member since 2005 • 1899 Posts

People saying you need math and without it your out of luck are wrong, for programming yes math is required but you dont need to be anywhere near an expert to succeed. Ive finished Uni in a game design/art focused course and i made a couple of games and the only math i did was some balancing and some graphs.

In industry the heavy maths are on the programming side, the design side it isnt needed as much.

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Pyro767

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#23 Pyro767
Member since 2009 • 2305 Posts
Get you're geometry down, that's probably the most important part. I'm guessing you're not going to use ALL the mathematics you learn in school, but if you wish to program you need to know quite a bit.
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Ronstera

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#24 Ronstera
Member since 2007 • 6112 Posts
I'm terrible at math yet I can be in game industry, I'm studying 3D animation..
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Notsogr8one

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#25 Notsogr8one
Member since 2004 • 3739 Posts
I hate to sound ignorant, but how does math relate to game design?GAMESHARQ
Every single thing drawn on screen (even text) is based on some math. Whether it be coordinates, physics systems, or anything. It's all math
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Notsogr8one

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#26 Notsogr8one
Member since 2004 • 3739 Posts
I'm terrible at math yet I can be in game industry, I'm studying 3D animation..Ronstera
Ah see, that's a way to avoid it. You might still have to learn a some though as 3D animation itself is based on a lot of math and you'll need to know how different textures, lights, and such affect real time performance.
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tocool340

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#27 tocool340
Member since 2004 • 21698 Posts
Sadly, it's the reason I decided to take up computer technician. Math is a essential part of being a game designer....
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hammerofcrom

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#28 hammerofcrom
Member since 2009 • 1323 Posts

If you want to do game coding, game engine creation. basically any of the tech side of GD, you're screwed.

If you want to be in asset creation (character models, weapon models, animations, level design/creation) you don't have to be good at math, you have to be an amazing artist though.

Personally, I'd recomend against Full Sail. I went there, information is thrown at you so fast that no one (even the highly gifted) gets everything they could out of every class. which is a shame. because trust me, what you will inevitably miss, will bite you in the *** really hard about 2-6 months later. that, and alot of 3d artwork is a "practice, practice, practice. and then, when you think you're done, practice some more", which a 24/7 schedule like they run, doesn't leave you much time to do (typical schedule for me was, class from 5am-9am, 1pm-5pm, 9pm-1am. then yep, back up for a 5am lab next day).