If you want to do game coding, game engine creation. basically any of the tech side of GD, you're screwed.
If you want to be in asset creation (character models, weapon models, animations, level design/creation) you don't have to be good at math, you have to be an amazing artist though.
Personally, I'd recomend against Full Sail. I went there, information is thrown at you so fast that no one (even the highly gifted) gets everything they could out of every class. which is a shame. because trust me, what you will inevitably miss, will bite you in the *** really hard about 2-6 months later. that, and alot of 3d artwork is a "practice, practice, practice. and then, when you think you're done, practice some more", which a 24/7 schedule like they run, doesn't leave you much time to do (typical schedule for me was, class from 5am-9am, 1pm-5pm, 9pm-1am. then yep, back up for a 5am lab next day).
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