I'm on chapter two and loving every minute of it!
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[QUOTE="Braomius"]
[QUOTE="biggest_loser"]
its horribly overwritten.
biggest_loser
lmao...I don't even..
Anyways yes its worth the buy if you're looking for a great story with great voice acting. It has that thriller feel without all the over the top "boo scares" horror games love to do these days. I personally don't buy games without multiplayer unless their is plenty of story and content. This one will keep you busy for 14 hours or so, whatever your price is on 14 hours of great content.
Side note: If you have a 360 you can pick it up for 60-70% cheaper.
Because we all love voiceovers explaining every second detail of the action and plot right?
lol, seriously there's a bit where there's a locked garage door and he says 'i had to do something to the lock...'
"Alan Wake: Intended for people who have never played a game before or come down in the last shower"
You TOTALLY missed the point of the game, like in TOTALLY in 100 light years.
The game is about a writer, and the game is about a book....so the writer is READING the book as the STORY UNFOLDS.
Don't know how you didn't realize that...
You TOTALLY missed the point of the game, like in TOTALLY in 100 light years.
The game is about a writer, and the game is about a book....so the writer is READING the book as the STORY UNFOLDS.
Don't know how you didn't realize that...
FelipeInside
Oh I understand the technique, even though I'm not convinced that the game world you're in is fictional.
I just find it completely irritating that he still has to explain everything to you.
I feel as though its far less about the writer and what you said and more about the developers handholding the xbox generation through this game. The lock example is perfect because it doesnt come up straight away, its only if you wait. I hate it when games don't let you think for yourself. There was a little bit of in Arkham City too but far more here.
It doesn't work for this medium. Alan Wake: the game is not a book it is a video game and we see the images on the screen and don't need them explained every 2 seconds.
[QUOTE="FelipeInside"]
You TOTALLY missed the point of the game, like in TOTALLY in 100 light years.
The game is about a writer, and the game is about a book....so the writer is READING the book as the STORY UNFOLDS.
Don't know how you didn't realize that...
biggest_loser
Oh I understand the technique, even though I'm not convinced that the game world you're in is fictional.
I just find it completely irritating that he still has to explain everything to you.
I feel as though its far less about the writer and what you said and more about the developers handholding the xbox generation through this game. The lock example is perfect because it doesnt come up straight away, its only if you wait. I hate it when games don't let you think for yourself. There was a little bit of in Arkham City too but far more here.
It doesn't work for this medium. Alan Wake: the game is not a book it is a video game and we see the images on the screen and don't need them explained every 2 seconds.
Yeah I get what you mean.
I think it happens if you wait, so it's like a help buddy to get you through. Alan Wake is never about the puzzles, so when it sees you are struggling with one, it helps you along to keep the story pacing.
Like I said, if you read a normal book this happens quite often. The writer explains what the character is doing/thinking at every moment.
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