alternate pixel center

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Warsport99

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#1 Warsport99
Member since 2004 • 1156 Posts

I am currently playing through MoH: PA with the 1.2 patch to take advantage of the anti-aliasing. So now I got aa enabled but there's dancing white pixels all around objects which are more annoying and distracting than the jaggies.  I searched  google a bit to see if there was a solution but couldn't turn anything up, so I began trying things out for myself.  I found that if you enable the "Alternate pixel centers" option through the advanced tab of the direct3d section of ATi Tray Tools it will fix the white pixel issue around objects. It doesn't completely remove them, but it makes them much less noticeable.  Obviously you will need ATi Tray Tools installed to do this. 

In doing this it also changes the graphical LOD.  It makes things seem blurry, and you lose some texture detail but its not bad.  It kinda gives it a cinematic type effect.  At times it can look a bit cartoony.

A couple example screenshots:
Normal

Alternate Pixel Center:

Both screenshots were taken with the same in-game settings, and neither were photoshopped other than changing the image size. Also the image quality was degraded from 5mb tga. files to ~400kb jpgs. The shots look faded and washed out, it looks much more vibrant ingame. btw it is supposed to be night time.

After discovering this it made me wonder if this could possibly help out with the graphical conditions in Resident Evil 4 for the Pc.  I'm tempted to get a hold of re4 and try it myself. 

Would anyone be interested in trying this with RE and see if makes the game more atmospheric?  Even if it doesn't have any effect on re4 it is still a solution to the pacific assault AA issues.