you need to check out Red Orchestra 2: Heroes of Stalingrad
Its slated to be out in Q2 ...Its germans vs russians and there will be full fledged mods including the japanese and americans
schu
I am looking into this game myself. I just found out that Tripwire's offices are only about 15 miles from where I live. :o After reading the PC Gamer interview with Tripwire's John Gibson and Alan Wilson,I find that they are doing some of the very stuff gamers have been talking about at Blackfoot Studios for the last few years for a game that they are working on. If you don't know about BFS, it was formed by a former Red Storm Entertainment lead level designer, who decided that the direction games were going was wack. This is the guy who created the awesome levels for Rainbow Six, Rogue Spear, Ghost Recon and The Sum of All Fears (along with levels for GR2 as a contractor for Ubi).
While I have CoD, it was a play through only once type of game and I found it repetitive. That is the worst part of most FPS games out now. Once one game became a big hit, everyone copied it and now there is no innovation. Publishers do not want to take a chance and want to have a developer make a safe bet. When someone does try to develop a new game and approaches a publisher about backing and financing, they want to know if they intend to take on and beat or be as popular as a CoD game is. Publishers want a sure thing.
It really isn't about modern era or WWII based games, it is about the features and mechanics of games that everyone is bored with from where I sit. Reading the complaints of gamers makes it obvious. The sad part, the games that were innovative and brought something different to the plate are the very games that while not failures, weren't the big sellers and so, the publisher and developer decided to turn them into the clones of other games that are big sellers now.
Gamers have the ability to do something about it instead of just complaining. Vote with your wallet. If you are tired of CoD clones, stop buying them and buy games that offer something different instead. Once a publisher starts getting hit in the bottom line, they will listen to you and make changes and try something different once they see that their game is no longer selling.
I have said it before and I will say it again, gamers are their own worst enemy when it comes to games.
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