[QUOTE="Timberwolf5578"][QUOTE="Herrick"][QUOTE="Timberwolf5578"] Some people on here say that the mods make Oblivion so much better, but from the videos I have seen of the mods, it still looks like it has way more action than a boring "traditional" D&D RPG. So isn't that kind of hypocritical to say Oblivion sucks, but then to say it's good with mods, when it's still a more action-oriented game even with the mods?
mfsa
Nah, I don't think it's hypocritical because the combat wasn't the only problem people had with the game. The leveling was a huge complaint when it first came out. I really don't understand why people disliked Oblivion's combat as if Morrowind's was any better. They complain that Oblivion's combat was simple clicking...but what the hell did you do in Morrowind? At least we had the capability to block & do some simplistic combos in Oblivion. Morrowind's combat without mods was literally just click click click..hold click.
Oblivion's combat is really good on a console with a controller. I don't see how it could be any worse with a mouse and keyboard. I would say Oblivion's combat is 100 times better than the pause.......click.......pause..........click combat of traditional D&D RPGs.
The difference is that in traditional roleplaying games you have to employ strategy to win. You may have several characters under your control, all of whom have specialised skills which must be used in tandem to defeat your enemies.
Even if you only have one character under your control you will have to choose your actions with care, and use the right tools at the right time.
While in Oblivion you just repeatedly hit the attack key until your enemy dies. There's no thought involved - hell, there's no effort involved. And if there's no effort, what's the reward?
Exactly. I know a lot of games have "click, click" - combat, but there is a difference between Oblivion's "click to swing your sword, that's it" and the first 3 games mentioned in the first post. There's no strategy involved, no thought behind your actions in Oblivion. Other than: "Die, ************!" Which is fun, but not '300 hrs of gameplay'-fun.
In Baldur's gate you click not only to use your weapon, but you have to use the right person at the right time with the right weapon/enchanted weapon/spell. Or you're toast.
How about RTSs, they're pretty much a click-fest like Diablo-games, but I think most people will agree that the gameplay is definitely more complex and requires a whole lot more strategy and thought than a simple action-RPG.
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