Are BGII, Fallout 2, and Planescape Torment really that good? I don't think so.

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vash47

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#101 vash47
Member since 2007 • 2171 Posts
[QUOTE="mfsa"]

Fair enough. I hereby proclaim Diablo 2 a terrible roleplaying game.

But it's not a roleplaying game - which is really the point. It's a hack 'n' slash roleplaying game. Comparing Diablo 2 with Fallout is like comparing Half Life 2 with Battlefield 2. They may fall into the same genre, but they are at opposite ends of the spectrum.

The problem with Oblivion is it's neither here nor there. It's bad as a roleplaying game and it's bad as a hack 'n' slash roleplaying game, too (without a ****ton of mods, anyway). I honestly haven't played the game with a single mod, but I'll happily acknowledge it as somewhere between good and great with the right mods - but only as a hack 'n' slasher.

Timberwolf5578

Some people on here say that the mods make Oblivion so much better, but from the videos I have seen of the mods, it still looks like it has way more action than a boring "traditional" D&D RPG. So isn't that kind of hypocritical to say Oblivion sucks, but then to say it's good with mods, when it's still a more action-oriented game even with the mods?

Why don't you go play shooter if you want action?

And lol at calling a traditional RPG boring.

Posts like yours make me lose faith on mankind.

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Herrick

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#102 Herrick
Member since 2004 • 4553 Posts

Some people on here say that the mods make Oblivion so much better, but from the videos I have seen of the mods, it still looks like it has way more action than a boring "traditional" D&D RPG. So isn't that kind of hypocritical to say Oblivion sucks, but then to say it's good with mods, when it's still a more action-oriented game even with the mods?

Timberwolf5578

Nah, I don't think it's hypocritical because the combat wasn't the only problem people had with the game. The leveling was a huge complaint when it first came out. I really don't understand why people disliked Oblivion's combat as if Morrowind's was any better. They complain that Oblivion's combat was simple clicking...but what the hell did you do in Morrowind? At least we had the capability to block & do some simplistic combos in Oblivion. Morrowind's combat without mods was literally just click click click..hold click.

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Timberwolf5578

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#103 Timberwolf5578
Member since 2008 • 311 Posts
[QUOTE="Timberwolf5578"]

Some people on here say that the mods make Oblivion so much better, but from the videos I have seen of the mods, it still looks like it has way more action than a boring "traditional" D&D RPG. So isn't that kind of hypocritical to say Oblivion sucks, but then to say it's good with mods, when it's still a more action-oriented game even with the mods?

Herrick

Nah, I don't think it's hypocritical because the combat wasn't the only problem people had with the game. The leveling was a huge complaint when it first came out. I really don't understand why people disliked Oblivion's combat as if Morrowind's was any better. They complain that Oblivion's combat was simple clicking...but what the hell did you do in Morrowind? At least we had the capability to block & do some simplistic combos in Oblivion. Morrowind's combat without mods was literally just click click click..hold click.

Oblivion's combat is excellent on a console with a controller. I don't see how it could be any worse with a mouse and keyboard. I would say Oblivion's combat is 100 times better than the pause.......click.......pause..........click combat of traditional D&D RPGs.

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DennisKumfi

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#104 DennisKumfi
Member since 2004 • 201 Posts
[QUOTE="Herrick"][QUOTE="Timberwolf5578"]

Some people on here say that the mods make Oblivion so much better, but from the videos I have seen of the mods, it still looks like it has way more action than a boring "traditional" D&D RPG. So isn't that kind of hypocritical to say Oblivion sucks, but then to say it's good with mods, when it's still a more action-oriented game even with the mods?

Timberwolf5578

Nah, I don't think it's hypocritical because the combat wasn't the only problem people had with the game. The leveling was a huge complaint when it first came out. I really don't understand why people disliked Oblivion's combat as if Morrowind's was any better. They complain that Oblivion's combat was simple clicking...but what the hell did you do in Morrowind? At least we had the capability to block & do some simplistic combos in Oblivion. Morrowind's combat without mods was literally just click click click..hold click.

Oblivion's combat is really good on a console with a controller. I don't see how it could be any worse with a mouse and keyboard. I would say Oblivion's combat is 100 times better than the pause.......click.......pause..........click combat of traditional D&D RPGs.

Better in terms of action? Certainly.

Better in terms of tactics and complexity? Not really.

To each his own, I guess.

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mfsa

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#105 mfsa
Member since 2007 • 3328 Posts
[QUOTE="Herrick"][QUOTE="Timberwolf5578"]

Some people on here say that the mods make Oblivion so much better, but from the videos I have seen of the mods, it still looks like it has way more action than a boring "traditional" D&D RPG. So isn't that kind of hypocritical to say Oblivion sucks, but then to say it's good with mods, when it's still a more action-oriented game even with the mods?

Timberwolf5578

Nah, I don't think it's hypocritical because the combat wasn't the only problem people had with the game. The leveling was a huge complaint when it first came out. I really don't understand why people disliked Oblivion's combat as if Morrowind's was any better. They complain that Oblivion's combat was simple clicking...but what the hell did you do in Morrowind? At least we had the capability to block & do some simplistic combos in Oblivion. Morrowind's combat without mods was literally just click click click..hold click.

Oblivion's combat is really good on a console with a controller. I don't see how it could be any worse with a mouse and keyboard. I would say Oblivion's combat is 100 times better than the pause.......click.......pause..........click combat of traditional D&D RPGs.

The difference is that in traditional roleplaying games you have to employ strategy to win. You may have several characters under your control, all of whom have specialised skills which must be used in tandem to defeat your enemies.

Even if you only have one character under your control you will have to choose your actions with care, and use the right tools at the right time.

While in Oblivion you just repeatedly hit the attack key until your enemy dies. There's no thought involved - hell, there's no effort involved. And if there's no effort, what's the reward?

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artur79

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#106 artur79
Member since 2005 • 4679 Posts
[QUOTE="Timberwolf5578"][QUOTE="Herrick"][QUOTE="Timberwolf5578"]

Some people on here say that the mods make Oblivion so much better, but from the videos I have seen of the mods, it still looks like it has way more action than a boring "traditional" D&D RPG. So isn't that kind of hypocritical to say Oblivion sucks, but then to say it's good with mods, when it's still a more action-oriented game even with the mods?

mfsa

Nah, I don't think it's hypocritical because the combat wasn't the only problem people had with the game. The leveling was a huge complaint when it first came out. I really don't understand why people disliked Oblivion's combat as if Morrowind's was any better. They complain that Oblivion's combat was simple clicking...but what the hell did you do in Morrowind? At least we had the capability to block & do some simplistic combos in Oblivion. Morrowind's combat without mods was literally just click click click..hold click.

Oblivion's combat is really good on a console with a controller. I don't see how it could be any worse with a mouse and keyboard. I would say Oblivion's combat is 100 times better than the pause.......click.......pause..........click combat of traditional D&D RPGs.

The difference is that in traditional roleplaying games you have to employ strategy to win. You may have several characters under your control, all of whom have specialised skills which must be used in tandem to defeat your enemies.

Even if you only have one character under your control you will have to choose your actions with care, and use the right tools at the right time.

While in Oblivion you just repeatedly hit the attack key until your enemy dies. There's no thought involved - hell, there's no effort involved. And if there's no effort, what's the reward?

Exactly. I know a lot of games have "click, click" - combat, but there is a difference between Oblivion's "click to swing your sword, that's it" and the first 3 games mentioned in the first post. There's no strategy involved, no thought behind your actions in Oblivion. Other than: "Die, ************!" Which is fun, but not '300 hrs of gameplay'-fun.

In Baldur's gate you click not only to use your weapon, but you have to use the right person at the right time with the right weapon/enchanted weapon/spell. Or you're toast.

How about RTSs, they're pretty much a click-fest like Diablo-games, but I think most people will agree that the gameplay is definitely more complex and requires a whole lot more strategy and thought than a simple action-RPG.

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Skie7

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#107 Skie7
Member since 2005 • 1031 Posts

Oblivion's combat is excellent on a console with a controller. I don't see how it could be any worse with a mouse and keyboard. I would say Oblivion's combat is 100 times better than the pause.......click.......pause..........click combat of traditional D&D RPGs.Timberwolf5578

It doesn't matter too much which RPG you play, it's pretty much a given the combat system will suck. For single-player, FPS and action/adventure titles tend to have much better combat. For party-based, tactical games like Silent Storm are much better. It's the reason I have a hard time enjoying any combat heavy RPG.

AD&D 2E, in BG2 and Torment, is more complex than it needed to be. Torment alleviated some of this with point allocation for character creation. But, randomized HP and randomized stats are terrible ideas for computer games. People could easily "roll-up" a non-viable character in BG. And, THAC0 is overly complicated. If THAC0 was such a good idea, they wouldn't have fixed it with 3E.

Not that these games were bad, Torment is one of my favorite games of all time. The games - Fallout 2, BG2, and Torment - are much more about roleplaying and offer many opportunities to roleplay your character. As opposed to game the TC prefers that are much more about dungeon crawling.

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Wasdie

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#108 Wasdie  Moderator
Member since 2003 • 53622 Posts

It seriously looks like you just don't understand that back in the day technologies weren't as good as they were now.

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Johnny_Rock

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#109 Johnny_Rock
Member since 2002 • 40314 Posts

This is my opinion of these three borefest games:

Baldurs Gate II - Way too much micromanagement. You have to keep pausing the game during combat to micromanage your team. Way too much dialogue/reading (I want to play a game, not read a novel). And far too many options and far too complex.

Fallout 2 - Again, too many options and too complex, and too much dialogue/reading. Very boring turn-based gameplay. Dull outdated graphics.

Planescape Torment - Cool setting but way way too much dialogue/reading (story seems decent though, but again I want to play a game, not read a novel). Combat is dull. Too many options and too complex.

Now compare those games to really good RPGs like the following:

Oblivion - Great gameplay, combat is very fun. Still a decent amount of dialogue but not too much and you can actually HEAR it (voice-acting) which makes it a LOT better. Very cool missions. Fantastic graphics. Very good story. And not overly complex.

Diablo 2 - Great hack and slash RPG with excellent online multiplayer on BNET. Excellent combat and very cool skills to pick from. Just a whole lot of fun to play. Again you can HEAR the dialogue (voice-acting).

Baldurs Gate Dark Alliance - Another very well made hack and slash RPG for consoles. Excellent combat, good story, and just all around fun to play. And very good graphics for it's time. And again you can HEAR the dialogue (voice-acting).

Opinions?

Timberwolf5578

You're going to compare three masterpieces to a beautiful but boring as hell first person adventure game (Oblivion), and hack n slash game (Diablo 2) and a piss poor console Diablo ripoff (Dark Alliance)? Wow... just, wow. Remind me never to ask your opinion on games.

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Gammit10

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#110 Gammit10
Member since 2004 • 2397 Posts

My opinion? You don't like role-playing games.-wildflower-

Ditto. Sounds like you're more into action RPGs, at best.

I'm in the middle of playing Diablo 2 - it's pretty good. I LOVED Baldur's Gate 2. Yet to play Planescape Torment, but I've been itching to try it soon (already own it).

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stephant_6

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#111 stephant_6
Member since 2005 • 1758 Posts

Frankly,I think you're lazy.

One thing I do agree with in your post is Dark Alliance,I thought that game was really great.

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lettuceman44

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#112 lettuceman44
Member since 2005 • 7971 Posts
My opinion? You don't like role-playing games.-wildflower-
I agree. Not a bad thing though, you just don't like actual rpgs.
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Nikalai_88

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#113 Nikalai_88
Member since 2006 • 1755 Posts

[QUOTE="Timberwolf5578"]Oblivion's combat is excellent on a console with a controller. I don't see how it could be any worse with a mouse and keyboard. I would say Oblivion's combat is 100 times better than the pause.......click.......pause..........click combat of traditional D&D RPGs.Skie7

It doesn't matter too much which RPG you play, it's pretty much a given the combat system will suck. For single-player, FPS and action/adventure titles tend to have much better combat. For party-based, tactical games like Silent Storm are much better. It's the reason I have a hard time enjoying any combat heavy RPG.

AD&D 2E, in BG2 and Torment, is more complex than it needed to be. Torment alleviated some of this with point allocation for character creation. But, randomized HP and randomized stats are terrible ideas for computer games. People could easily "roll-up" a non-viable character in BG. And, THAC0 is overly complicated. If THAC0 was such a good idea, they wouldn't have fixed it with 3E.

Not that these games were bad, Torment is one of my favorite games of all time. The games - Fallout 2, BG2, and Torment - are much more about roleplaying and offer many opportunities to roleplay your character. As opposed to game the TC prefers that are much more about dungeon crawling.

What about ToEE and Wizardry and M&M? Anyways I liked AD&D 2E simply because the enemies felt a lot tougher, figting dragons in BG2 is not the same as in 3E.

Anyways RPG's were called RPG's well before you could actually roleplay in them, get over yourselves. Diablo 2 is more complex than many cRPG's like KOTOR and Jade Empire, probably VtM:B too and with a better levelling system than all the Infinity Engine games. Don't get me wrong I like the combat in the Infinity Engine but levelling most of the classes was a brain dead experience.

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theragu40

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#114 theragu40
Member since 2005 • 3332 Posts
My opinion? You don't like role-playing games.-wildflower-
Quoted for truth!! Diablo 2 and Dark Alliance simply are not true RPGs...they're dungeon crawlers. Oblivion is more of an RPG than they are, but still. Too complex? Please. If it's too complex, then like wildflower said - you don't like RPGs. You know what I hate about Oblivion? The way it holds your hand through everything. Not complex enough for me. These are just opinions - but the games aren't bad simply because you don't like the genre. Don't get me wrong - I really enjoyed Oblivion, and I LOVE Dark Alliance. But they are not the same genre as the earlier RPGs you mentioned.
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foxhound_fox

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#115 foxhound_fox
Member since 2005 • 98532 Posts
And if there's no effort, what's the reward?mfsa

Fancy sets of armor and weapons.
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Herrick

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#116 Herrick
Member since 2004 • 4553 Posts

Oblivion's combat is excellent on a console with a controller. I don't see how it could be any worse with a mouse and keyboard. I would say Oblivion's combat is 100 times better than the pause.......click.......pause..........click combat of traditional D&D RPGs.

Timberwolf5578

Ok. I wasn't trying to compare Oblivion's combat with the combat of AD&D RPGs, but now that we're on that subject, I'm not sure which type of combat I enjoy the most. I always love to control my own character & being able to block & choosing how I want to attack (overhead chop, right side swing, stab etc). On the other hand, I really love pausing the combat in AD&D type games and choosing who will attack who & what weapons they'll use, but I can see how that bore someone else because it breaks up the action a lot.

Anyways, since you're more into action oriented combat, have you ever checked out Dark Messiah of Might & Magic? It's not an RPG, but it does have some RPG elements and the combat is pretty cool.

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HummaKavula

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#117 HummaKavula
Member since 2007 • 850 Posts
Sounds to me you like killing things more than roleplaying.
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Kez1984

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#118 Kez1984
Member since 2007 • 4548 Posts


Short answer: Yes.

Better gaming experence than metal gear solid, Halo, and other big brand names, alot of these games are 8+ years old and still hold up.