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I've lost all interest in Assassins Creed, I've even canceled my preorder. If they originally announced that it would come to PC but not right away, I'd have been fine. But to say it's coming out for PC at the same time for ages and then delay it, twice, is very bad form. A developer should know, months in advance whether a game would be ready for the announced launch so there's no excuse.
Maybe when I've run out of games to play I'll buy it but for now, I'm not interested.
Have fun
Idunno about this game. I mean it got a good review and all, but if you actually read the review it just seemed like they werent that hot for it. I think it got the high score simply because of the technology and innovation; the gameplay still seems questionable imo.
Still, it might be worth checking out. And the story seems pretty damn cool to boot.
Oh well, time to load up some Thief to hold me over for the next month or two.
I guess after all the backlash after the game was revealed to have higher system requirements than Crysis made them decide to spend some time actually optimising the game. Good.foxhound_fox
hmmmm, didnt think about that. You might be right.
I mean, it is rediculous to have requirements that high, especially since it can run on a 360. 360s arent weak or anything, but they definately arent the equivelent of what the initial PC requirements were.
I just hope Ubisoft learned their lesson with Vegas and Silent Hunter 4.
[QUOTE="foxhound_fox"]I guess after all the backlash after the game was revealed to have higher system requirements than Crysis made them decide to spend some time actually optimising the game. Good.mrbojangles25
hmmmm, didnt think about that. You might be right.
I mean, it is rediculous to have requirements that high, especially since it can run on a 360. 360s arent weak or anything, but they definately arent the equivelent of what the initial PC requirements were.
I just hope Ubisoft learned their lesson with Vegas and Silent Hunter 4.
you are mistaken, the requirements are far weaker than the 360's specs. No contest, except for brute memory size, a random 256mb gpu and x2 3800+ is nothing compared to the Xenos and 3 core power pc cpu.
AC aside, I hope to see the day soon where pc games actually require dual core cpus so that physics in the game get more intense and actually affect gameplay directly. It's cool and all to play any game by stripping it down but I think it's time to move on.
I think some publishers are coming to the conclusion that a simultaneous PC release actually costs them sales overall.
Call of duty 4 sold 350,000 units on PC, 10 times less than consoles sales. At the same time there were literally millions of pirate downloads of the PC version from bit-torrent sites. Were no PC version available only a small fraction of these pirates would need to buy the console version instead for a PC version to become uneconomic.
I think the long delay for the PC version of assassins creed may be ubisoft testing this. Is there a correlation between having a simultaneous PC release and a game selling less well than expected overall? How many extra console sales do they get whilst a PC version isn't available? If these extra console sales outweigh PC sales you can expect to see more and more long delays or outright cancellations for PC versions.
An 82% Metacritic average for 360 isn't a glowing results considering the amount of hype for the game, and technical requirements aside, a lot of the criticism was for gameplay issues, which aren't something Ubisoft are going to change for the PC release.
Ubisoft shot themselves in the foot on this for PC. 5 months extra waiting for a poorly optimised console port demanding a Crysis-beater PC to run it - no thanks.
Pre-order cancelled
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