[QUOTE="Kenshi_is_god"][QUOTE="LiLsLashy"]The heroes were boring and uninspired, turning the game into an RPS instead of an RTS. I would not play SCII if they included heroes.ForlornHope
how were they boring and uninspired? They weren't uninspired at all. You make one, and you select a skill, that's all. Instead of just mass armies and micro that won't help at all, you had a little less of an army and a hero, which added skill and made it much less of a resource race.
The hero's weren't the main part of the game, it's just like any other unit, except it's a little stronger and has some abilities. It's like Command and Conquers special attacks just put into a walking unit. Makes the game interesting.
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uh learn to play. Micro wins games in most rts.
that does not mean at all i don't know how to play. Stop throwing out insults like someone offended you. This isn't system wars. Im saying that hero's added a new level, and if you kept reading I understood other points. Micro isn't that big of a factor when you have nothing to differentiate to squads, sure you can have all your guys attack one of their guys, but they'll just do the same to you. Sure move the guy with low health away, but they'll just concentrate on another guy and you'll have less guns, and like I said, they'll just do the same to you. That's what I was trying to say with abilities and and stuff like that with heros. Like the arch mage could summon a water elemental, some of the heros could heal. They could use that in starcraft, not such extents, but on a smaller degree. Maybe you can get Jim Raynor, who has more armor, looks different, gives a little bonus to surrounding team marines, ONLY marines, and a little more attack. That wouldn't offset anything to badly. But if Blizzard wants to do it without heros, then thats fine, i'll see how it turns out.Â
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