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The heroes pretty much ruined WC3 for me. =/ They were neat at first but they are just too powerful...flclempire
I completely agree. I am happy they aren't doing the whole hero thing in SC2, because SC and WC are two totally different types of RTS's and they are working to keep it that way. Not including hero's like WC3 is probably the only thing they are doing right with the game in my mind, though what was shown was pre-alpha so it's in no way indicative of what the final product will be like.Â
I don't see why we can't have the best of both worlds. Although someone mentioned more of a "commander" thing. Remember how Red Alert 2 had the option to turn off qwerky options like superweapons and the powerup boxes? SC2 could do the same thing with heroes/commanders. However, I think what WOULD be cool to see, expanding on the idea of "commanders" would be if for every group of 10 of a particular number (just throwing this number out there), say marines, you had the option to bind those marines to a group permanently and turn one of them into a commander unit with -slightly- better upgrades. Like, if your tech was marine attack 2 and armor 1 he would be 3/2 with increased range attack and a slight health boost.
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IMO I don't think I would use this on an MP game to much, but it would be cool as hell for a change of pace once in awhile. I HATED Superweapons in RA2 but I used them once in a while to have fun rolling noobs that didn't tech up fast enough ^_^; I havn't touched Starcraft in year, but I started playing off of the Terran only MP demo, picked up SC and then SC:BW and love the tryed and tested gameplay. All that I'm saying is that adding in a few new options that can be turned on and off (A "Classic" or "Newschool" battle button?) couldn't hurt ANYONE. If anything it would only be catering to both groups of people, thus expanding on the playerbase and make SC2 even more superior.
heros would be ok...
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if not heroes, give zerg and terran a mothership counterpart.
why should the protoss be the only one getting a mega unit?
oback
Ehem please, let them finish at least the other races, then we should really talk about Race Balancement.Â
heros would be ok...
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if not heroes, give zerg and terran a mothership counterpart.
why should the protoss be the only one getting a mega unit?Â
oback
..........They havn't even released the entirty of the unit lists......
I hated the Warcraft3 melee games because of the heroes. They could make such a huge difference. If you attacked with a huge non-hero army but the enemy had a hero, your huge army would get slaughtered. I hated that. However, heroes were awesome for the custom games. It allowed people to create some really fun and unique maps. I think the decision not to include heroes might hurt the custom games but it's better for the normal melee games.
It might hurt SC2 because heroes is what made Warcraft3 unique so it might've made SC2 more fun. Or maybe it would've made it worse. Who knows? Anyway, I'm glad they are taking the risk and are trying something NEW! They might lose some fans because of that, going in a totally different direction with this game. But that's what improves games, trying something new and experimental. People that do that deserve your respect! I'm really happy that they are not trying to create a clone of their last game.
Still, I believe that putting heroes in Starcraft 2, in single player, would have been more interesting. At least, it would have been very clever for their part to have an option in multiplayer to enable or disable heroes, unlike Warcraft 3.Mithrandir0x
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Suspect that this will be exactly how they do it, it matches what occured with SC1 anyway. Multiplayer wise, it wasn't that much of a hit. If, you look at how WC3 is evualated over in S.Korea vs SC, seems like a decent yardstick to me anyway. They want to bottle lightning once more, well best to pay attention then to what made it possible first time round.Â
"There will also be no hero characters, unlike in Blizzard's last RTS, 2002's Warcraft III. Instead, the sequel will be very much about what Pardo calls "mass armies"--large groups of units doing battle at once."
(source is from the "What We Know - Starcraft II" article here on gamespot.)
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Anyone else think that's dumb? The Hero part of WCIII is what made it exciting and intense, and actually added skill. Now we have another, get as much units as you can race, yes, just what I love! The Starcraft universe has more possibilities for Hero's than Warcraft did, there's just so many, and the great thing is, they all aren't land units(ex: Arcturus Mengsk - Battlecruiser).
I really thought they would've added this to give it a little twist, but it's really dissapointing that this game is turning into a resource race...
Kenshi_is_god
I agree with this mostly. I would prefer hero characters in SC2, maybe even the unit cap, but the decision to keep the game different conceptually is not really dumb, it's simply going to be a matter of getting used to. We'll just have to wait for WC4 for the heroes to return.
No heroes in the multiplayer element because, otherwise, we are looking at a futuristic total conversion for Warcraft III. On the other hand, hero units will be present in the single-player campaign, just like in Starcraft and Brood War.
I like the idea of experience points and unit promotion. It adds an easily manageable element to the game that makes the player care a little more about his or her units.
I have some other concerns about the gameplay and look of the game. Things like combat animations and movements. Why do all the units have to stop moving before firing still? Why do the air units just hover and shoot at each other one at a time? The alternative to this, of course, would be to have them fly around each other and dog fight; C&C does this rather well with the GDI's air units. Also, why does the battlecruiser have just one gun? Granted, I can understand it using one main cannon for air-to-air attacks, but when it is hovering over the battelfield and providing air support for ground troops, it should have some serious bombardment abilities, e.g. several guns blasting the ground around the enemy ground forces.
I've also posted several posts on my blog discussing some various topics surrounding Starcraft II. They are too long for me to repost in this discussion.
I really think it would have been cool if they added heros like the generic ones in Warhammer 40k on the imperial side.. They were more or less leader boosters that were some what overpowering but their main bonus was the morale, damage, health bonuses they added.
This could send another deminsion but then again it would be hard to balance.
sSubZerOo
 I agree. Like you could create heroes (not revive though) who aer basically a stronger version of a certain unit.
Heros (i.e. Warcraft III) would have ruined SC II. Good decision on Blizzards part not to include them.
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*Also...I agree with whoever made the point about units not firing until they stop moving. I'm sure Blizzard realizes RTS's have progressed and will make changes like this accordingly.
Maybe I'm alone here but I'm not excited at all about Starcraft 2. Maybe it will turn out to be great but right now from what I've seen and read it just looks like Starcraft with a fresh coat of paint on it. fenriz275
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In all honesty...if that was the case it would still be reason enough to be excited about.Â
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