It's not about being coded, even the most powerful processor is insignificant compared to an average GPU. Turning the GPU into a CPU is more of solution to the frustration of the IT world, but an extremely complex with lots of problems solution, sad the CPU can't evolve like the GPUs, they reached their limit quite a while ago now they're just adding more cores and enhancing the materials used, only the next step will make GPUs a joke in terms of processing power, but it'll be quite a while till nanotechnology will be a common thing.
[QUOTE="topgunmv"]
That's because physx is coded terribly for processors. It's x87 based, and until just a few months ago wasn't even multithreaded.
DanielDust
Here's what a mod who works in the games industry had to say about it:
The problem is that PhysX's CPU implementation is categorically worse than Havok's. So that option of running some extra eye candy physics on the GPU costs you overall performance.
There's too much latency involved, making it useless for any physics that affects gameplay (which is why PhysX generally only runs non-interactive things like particle systems on the GPU)
Teufelhuhn
In other words you'll never see a game like red faction using physx.
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