Battlefield 3: Close Quarters

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BrunoBRS

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#51 BrunoBRS
Member since 2005 • 74156 Posts
Gun game was definitely fun on the new maps. Getting a grenade kill is hard!AdamPA1006
getting past the shotgun is hard D: by the time i get to the carbines (IF i get to them), the game's about to end >.> seriously, i spend so much time trying to get past the damn pistols. i just can't kill with those things. and then when i get to the shotguns, the hit detection is so flimsy it takes forever to actually kill someone.
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BrunoBRS

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#52 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="BrunoBRS"]

oh, and there's this. new update, new glitches.

topgunmv

I had that happen too.

Annoying as hell, isn't it?

it's even worse when you can't move because of it.
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topgunmv

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#53 topgunmv
Member since 2003 • 10880 Posts

[QUOTE="topgunmv"]

[QUOTE="BrunoBRS"]

oh, and there's this. new update, new glitches.

BrunoBRS

I had that happen too.

Annoying as hell, isn't it?

it's even worse when you can't move because of it.

I couldn't.

And I was hidden in an out of the way area, so I was stuck that way the rest of the match since nobody found me.

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mitu123

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#54 mitu123
Member since 2006 • 155290 Posts
[QUOTE="BrunoBRS"]i just unloaded a magazine on a dude lying down (on the head, to be sure). he looks at me as if nothing happened and one-shots me. DICE, you're making me regret buying this, and i paid half price. how the hell do you guys f*ck up something that everyone else doesn't? the game's netcode is in worse shape than it was during the beta, ffs.

Damn it's getting worse.

oh, and there's this. new update, new glitches.

BrunoBRS
Can't believe that BC2 glitch is back.D=
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BrunoBRS

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#55 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="BrunoBRS"][QUOTE="topgunmv"]

I had that happen too.

Annoying as hell, isn't it?

topgunmv

it's even worse when you can't move because of it.

I couldn't.

And I was hidden in an out of the way area, so I was stuck that way the rest of the match since nobody found me.

one of the times it happened i could move, but it's not like i can do anything with that thing in my face, so i just ran to the stupidest spot possible and waited to die.
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FelipeInside

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#56 FelipeInside
Member since 2003 • 28548 Posts
[QUOTE="topgunmv"]

[QUOTE="BrunoBRS"] it's even worse when you can't move because of it.BrunoBRS

I couldn't.

And I was hidden in an out of the way area, so I was stuck that way the rest of the match since nobody found me.

one of the times it happened i could move, but it's not like i can do anything with that thing in my face, so i just ran to the stupidest spot possible and waited to die.

Sorry to be a NOOB, but I don't understand that screenshot.
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mitu123

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#57 mitu123
Member since 2006 • 155290 Posts

[QUOTE="BrunoBRS"][QUOTE="topgunmv"]

I couldn't.

And I was hidden in an out of the way area, so I was stuck that way the rest of the match since nobody found me.

FelipeInside

one of the times it happened i could move, but it's not like i can do anything with that thing in my face, so i just ran to the stupidest spot possible and waited to die.

Sorry to be a NOOB, but I don't understand that screenshot.

Well, that menu pops up while he's trying to play even though it should never, ever show up due to distracting the player from playing the game.

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SPYDER0416

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#58 SPYDER0416
Member since 2008 • 16736 Posts

[QUOTE="FelipeInside"][QUOTE="BrunoBRS"] one of the times it happened i could move, but it's not like i can do anything with that thing in my face, so i just ran to the stupidest spot possible and waited to die.mitu123

Sorry to be a NOOB, but I don't understand that screenshot.

Well, that menu pops up while he's trying to play even though it should never, ever show up due to distracting the player from playing the game.

Actually, its when somebody gets revived while in the menu, but they cannot respawn (because they are alive) or quit out (because DICE is terrible at programming apparently).

I don't mean to be harsh, but this is an isue that has existed since Bad Company 2, not a new thing and yet somehow it not only hasn't been fixed, but even with new updates it happens and is ignored.

Though I have to say, I do think the new update caused some weird issues. Bullets that don't register is something more and more people are experiencing, the spawns are still terrible.

I'm also mad that the game stutters like hell for me, especially since I tried to enable triple buffering through console commands and now apparently that method just gives me a message saying "false" while keeping the stutter. There's probably another solution for that, and its not new or the biggest issue, but eh while I'm on a complaint roll I may as well add that.

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mr_chalupa

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#59 mr_chalupa
Member since 2005 • 176 Posts

Do any of you guys know when/if the availability on premium pack ends???

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mr_chalupa

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#60 mr_chalupa
Member since 2005 • 176 Posts

Do any of you guys know when/if the availability on premium pack ends???

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nutcrackr

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#61 nutcrackr
Member since 2004 • 13032 Posts

Do any of you guys know when/if the availability on premium pack ends???

mr_chalupa
Pretty sure premium will be available for months, maybe years. At least till the last DLC content drops which will be March next year
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#62 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="BrunoBRS"][QUOTE="topgunmv"]

I couldn't.

And I was hidden in an out of the way area, so I was stuck that way the rest of the match since nobody found me.

FelipeInside

one of the times it happened i could move, but it's not like i can do anything with that thing in my face, so i just ran to the stupidest spot possible and waited to die.

Sorry to be a NOOB, but I don't understand that screenshot.

You get revived while in the menu so your deploy screen stays up when you're alive running around. Sometimes you can move and sometimes you can't.

Also Gun master is fun except for the MK3A1 with stupid frag rounds. Every single time I fly through the weapons (Maybe mot the first pistol) and right up until I get to the MK3A1 I just stop and spend ages trying to pass it. Then when I pass it I fly through the weapons again. I have gotten to level 16 before and never any further. At this rate I'll never win a round of that damn mode

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AdamPA1006

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#63 AdamPA1006
Member since 2004 • 6422 Posts
I agree, the Jackhammer is HORRIBLE!
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AdamPA1006

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#64 AdamPA1006
Member since 2004 • 6422 Posts
I agree, the Jackhammer is HORRIBLE!
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deactivated-6127ced9bcba0

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#65 deactivated-6127ced9bcba0
Member since 2006 • 31700 Posts

Loving Close Quarters. It's exactly what BF3 needed. It brings the fantastic map sizes of CoD4(with infinitely more detail), and the shooting mechanics of BF3 and just fvcking scores a hail mary.

Of course you have the Seriously Poor At Shooting 12(SPAS-12) scrubs but hey, come at me with my P90 and I'll show you how I got Service Star 5 with it in a matter of two days. ;)

And if you don't like CQ you still have all the other maps to play. So if anybody is complaining in this thread they need to get a life.

I'm not having any connection/hit detection issues whatsoever. Thankfully.

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#66 deactivated-6127ced9bcba0
Member since 2006 • 31700 Posts

You get revived while in the menu so your deploy screen stays up when you're alive running around. Sometimes you can move and sometimes you can't.

Also Gun master is fun except for the MK3A1 with stupid frag rounds. Every single time I fly through the weapons (Maybe mot the first pistol) and right up until I get to the MK3A1 I just stop and spend ages trying to pass it. Then when I pass it I fly through the weapons again. I have gotten to level 16 before and never any further. At this rate I'll never win a round of that damn mode

seanmcloughlin

Right there with you. Couldn't kill a soul with the MK3A1, even if they were standing still and in perfect range of me.

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yellosnolvr

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#67 yellosnolvr
Member since 2005 • 19302 Posts
it gives me my run n gun fix without killstreaks and bland gunplay, so i approve of this dlc. they couldn't have made it better, given that every room has multiple entrances and its made to where camping is pretty hard to pull off for more than a kill or two. i had tons of doubts about this, but they actually surpassed my expectations and i actually have fun. maps were obviously made for 16-ish players max since i notice significant dips in framerate, terrible hit detection, and blatantly bad spawning on high population servers. it plays out better with 16-20 players than anything more than that and i dont really care for the 48 player slaughterhouses, so this isn't an issue to me.
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deactivated-6127ced9bcba0

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#68 deactivated-6127ced9bcba0
Member since 2006 • 31700 Posts

I have loads of fun on 24, 32 and 48 man servers. Have experienced SOME hit detection hiccups since my last post, like shotguns not doing ANY damage when the person is 5 to 10 feet away and my circle was ALL center mass + head.

Still the best BF3 DLC to date. Hopefully once they patch it a bit it'll be even better. All weapons are pretty balanced. Shotties either destroy at close range or fail miserably. PDWs tear sh*t UP(P90, MP7 and PP-19 in particular). Had great success with carbines, too. M4A1 with holo, foregrip and suppressor owned lots o' stuff.

Now that I know the maps better I'm doing REALLY good. Can't wait til all you non-premium scrubs get on. :twisted:

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Zubinen

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#69 Zubinen
Member since 2011 • 2555 Posts
Now that I know the maps better I'm doing REALLY good. Can't wait til all you non-premium scrubs get on. :twisted:airshocker
It's politically incorrect to address non-premium players like that... The nice way to address them is by "FILTHY PEASANTS" which is necessarily typed entirely with capital letters :lol:
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nunovlopes

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#70 nunovlopes
Member since 2009 • 2638 Posts

I bought Premium yesterday and I'm really enjoying CQ. Although I'm more into big maps (my favorite map is Gulf of Oman) this is a nice change of pace and the maps are really well made.

One annoying thing about Premium isserver queue priority. First, it's unfair. Second, if everyone gets Premium, no one will have priority, so it's actually false advertisment.

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SPYDER0416

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#71 SPYDER0416
Member since 2008 • 16736 Posts

Everyday I feel like I have a new thing I hate most about CQ.Today, its the complete and utter lack of Rush and normal Conquest.

Conquest should have been easy, if not that great. Just keep the flags from Conquest Domination and allow spawning there with slower captures, boom. The maps also seem perfect for Rush, or at the very least Squad Rush, yet none of those modes exist.

Its like DICE kind of added it to satisfy the demographic of gamers who love the close quarters stuff and only had it half finished in regards to modes, player count, spawning, weird gun master progression, flaws that shine brighter and some new and terrible glitches.

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BrunoBRS

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#72 BrunoBRS
Member since 2005 • 74156 Posts

Everyday I feel like I have a new thing I hate most about CQ.Today, its the complete and utter lack of Rush and normal Conquest.

Conquest should have been easy, if not that great. Just keep the flags from Conquest Domination and allow spawning there with slower captures, boom. The maps also seem perfect for Rush, or at the very least Squad Rush, yet none of those modes exist.

Its like DICE kind of added it to satisfy the demographic of gamers who love the close quarters stuff and only had it half finished in regards to modes, player count, spawning, weird gun master progression, flaws that shine brighter and some new and terrible glitches.

SPYDER0416
i was hyping CQ because i had gotten into squad rush, and then... :(
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#73 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

Having fun with Scrapmetal on conquest domination. Place a tugs on the roof over C and get almost non stop motion sensor assists, and no one ever notices or destroys the tugs. :D

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#74 deactivated-6127ced9bcba0
Member since 2006 • 31700 Posts

I bought Premium yesterday and I'm really enjoying CQ. Although I'm more into big maps (my favorite map is Gulf of Oman) this is a nice change of pace and the maps are really well made.

One annoying thing about Premium isserver queue priority. First, it's unfair. Second, if everyone gets Premium, no one will have priority, so it's actually false advertisment.

nunovlopes

Why is it unfair? Everyone has the chance to get premium. It's their choice whether they get it or not.

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deactivated-6127ced9bcba0

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#75 deactivated-6127ced9bcba0
Member since 2006 • 31700 Posts

It's politically incorrect to address non-premium players like that... The nice way to address them is by "FILTHY PEASANTS" which is necessarily typed entirely with capital letters :lol:Zubinen

I'm not a politically correct kind of guy. :)

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SPYDER0416

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#76 SPYDER0416
Member since 2008 • 16736 Posts

[QUOTE="SPYDER0416"]

Everyday I feel like I have a new thing I hate most about CQ.Today, its the complete and utter lack of Rush and normal Conquest.

Conquest should have been easy, if not that great. Just keep the flags from Conquest Domination and allow spawning there with slower captures, boom. The maps also seem perfect for Rush, or at the very least Squad Rush, yet none of those modes exist.

Its like DICE kind of added it to satisfy the demographic of gamers who love the close quarters stuff and only had it half finished in regards to modes, player count, spawning, weird gun master progression, flaws that shine brighter and some new and terrible glitches.

BrunoBRS

i was hyping CQ because i had gotten into squad rush, and then... :(

Yeah, I honestly don't know why DICE just completely ignored every old mode. Conquest would have fit fine, just allow spawning on the flags and slow down the capture time. Squad Rush also would have made sense since the maps seem perfect for storing two sets of M-COM's, maybe not a full set for a full on Rush game (Metro was small but crafted to work in a full on Rush game at least), but enough for simple Squad Rush.

I'm also sad they didn't add a no respawn mode, since smaller infantry focused and lethal game types and maps like this would be perfect for a SOCOM or Counter Strike style Search and Destroy mode with limited spawns.

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#77 deactivated-6127ced9bcba0
Member since 2006 • 31700 Posts

Yeah, I honestly don't know why DICE just completely ignored every old mode. Conquest would have fit fine, just allow spawning on the flags and slow down the capture time. Squad Rush also would have made sense since the maps seem perfect for storing two sets of M-COM's, maybe not a full set for a full on Rush game (Metro was small but crafted to work in a full on Rush game at least), but enough for simple Squad Rush.

I'm also sad they didn't add a no respawn mode, since smaller infantry focused and lethal game types and maps like this would be perfect for a SOCOM or Counter Strike style Search and Destroy mode with limited spawns.

SPYDER0416

What are you even talking about? Conquest is the main mode for the new CQ maps. Albeit a quicker variant, but it's still very much there.

My main issue is people think that running around trying to kill the enemy without protecting points is a good idea. Yet whenever my squad breaks into twos and defends two points with C4/Claymores, we tend to win. Hmm..........

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SPYDER0416

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#78 SPYDER0416
Member since 2008 • 16736 Posts

[QUOTE="SPYDER0416"]

Yeah, I honestly don't know why DICE just completely ignored every old mode. Conquest would have fit fine, just allow spawning on the flags and slow down the capture time. Squad Rush also would have made sense since the maps seem perfect for storing two sets of M-COM's, maybe not a full set for a full on Rush game (Metro was small but crafted to work in a full on Rush game at least), but enough for simple Squad Rush.

I'm also sad they didn't add a no respawn mode, since smaller infantry focused and lethal game types and maps like this would be perfect for a SOCOM or Counter Strike style Search and Destroy mode with limited spawns.

airshocker

What are you even talking about? Conquest is the main mode for the new CQ maps. Albeit a quicker variant, but it's still very much there.

My main issue is people think that running around trying to kill the enemy without protecting points is a good idea. Yet whenever my squad breaks into twos and defends two points with C4/Claymores, we tend to win. Hmm..........

No Conquest Domination is the main mode, not the same conquest I like. Its fun and all, but its too easy to capture them solo and you can't spawn on them, which almost completely negates any teamwork (especially since the area of effect for capturing a flag is the same AoE for a few C4 explosions to kill an entire team, letting one guy defend a flag if he wanted to).

I mean its a great change of pace from the normal Conquest, but I would still like to play normal Conquest in a map that could clearly support it.

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deactivated-6127ced9bcba0

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#79 deactivated-6127ced9bcba0
Member since 2006 • 31700 Posts

No Conquest Domination is the main mode, not the same conquest I like. Its fun and all, but its too easy to capture them solo and you can't spawn on them, which almost completely negates any teamwork (especially since the area of effect for capturing a flag is the same AoE for a few C4 explosions to kill an entire team, letting one guy defend a flag if he wanted to).

I mean its a great change of pace from the normal Conquest, but I would still like to play normal Conquest in a map that could clearly support it.

SPYDER0416

And as I already said the only difference is the speed.

Teamwork isn't negated, you just actually have to have a team in order to do it. Me and my squad do fine.

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SPYDER0416

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#80 SPYDER0416
Member since 2008 • 16736 Posts

[QUOTE="SPYDER0416"]

No Conquest Domination is the main mode, not the same conquest I like. Its fun and all, but its too easy to capture them solo and you can't spawn on them, which almost completely negates any teamwork (especially since the area of effect for capturing a flag is the same AoE for a few C4 explosions to kill an entire team, letting one guy defend a flag if he wanted to).

I mean its a great change of pace from the normal Conquest, but I would still like to play normal Conquest in a map that could clearly support it.

airshocker

And as I already said the only difference is the speed.

Teamwork isn't negated, you just actually have to have a team in order to do it. Me and my squad do fine.

Well not really. Sure its very Conquest like, but its not the same thing, even if it has a difference that's the thing, with such a small difference there's no reason DICE couldn't put normal Conquest in.

And Teamwork helps, but its far from required. In a few matches I've taken and defended more flags entirely by myself then I have in any match of Assault or vanilla Conquest.