[QUOTE="fireandcloud"][QUOTE="artur79"] Okey, I don't get it. All the people who say No 1 is the definition of an RPG... Let's say that Dreamfall has a wider variety of dialog options. It's suddenly an RPG then?
I don't see how you can separate the two options. Role-playing means you can look, act, talk the way you'd like and have stats that let you play that role. All this in an interactive world. The story has nothing to do with anything here, it's just a bonus. A crappy FPS is not less FPS'ish just because the story sucks. Same with multiplayer, it's not part of "definition of an RPG".
Neither Oblivion or the Witcher are true RPGs imo.I don't see how meaningful char interaction + a deep world and so on can be the definition of an RPG. IMO it's just an essential part of a great RPG-experience which has to include parts from 1 and 2.
artur79
i agree that it ventures too closely to incorporating adventure games (and there HAS to be a separation between the 2), but i think the elements of option 1 are more important than those in option 2. i interpret rpg to mean that you're a VERY SPECIFIC person in a VERY SPECIFIC world, and you exist within it and impact it by your choices (action and dialogue alike) in accordance to what type of person you are and what type of world you exist in. adventure games don't quite do that - the options are mainly puzzle-solving, and you don't impact anyone except in the means that the devs want you to. i do think stats and appearace in option 2 are important to rpg, and they should not be left out, but they're not as important as those in option 1.
I'm not saying that a good story, great chars, dialog and a believable world are not important, I'm just saying that 1 can't live without 2 and other way around. If you define an RPG by the characteristics of the first option, then it's just an adventure game with RPG-elements from option 1 (just like SS2 or DE are shooters with RPG elements from option 2). One could argue and say that most RPG's do not meet the requirements of my definition, but damn it, they should. The only reason I call Witcher or Mass Effect RPG's is because I don't want to have this discussion with every RPG-fan out there and it's easier to just call them that. There's RPGs and there's true RPG's (or at least games that come close).
Just wanted to mention.. Witcher and ME are great games, I'm not critisizing them.
i agree that a GOOD story isn't essential to the game being an rpg. an rpg with a bad story is still an rpg. but i do think that story is MORE important in an rpg than in any other genre (except maybe adventure games), so it does merit consideration. however, i didn't vote for option 1 cuz of the story requirement; i voted for it because of the character development aspect (the non-stats character aspect, that is). that, i think, is the most essential for an rpg to be an rpg. adventure games do often feature fully-developed characters, but they're stagnant, as in there's no way to take the character to another level - you can't change the character by the choices you make unless the devs force you to change the character. but yeah, essentially, i totally agree - they're both important; i just think no. 1 is more important.
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