BF3's 'Generic corridor DLC' gameplay from PAX

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Phoenix534

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#101 Phoenix534
Member since 2008 • 17774 Posts

[QUOTE="airshocker"]

Jesus, the amount of whining in this thread is spectacular.

Holy sh*t, they're making DLC that appeals to people who enjoy maps like Metro. Since when does that make BF3 like CoD?

Ondoval

No one likes Metro. Metro is played only for unlocking purpouses, as Nuke Town in Black Ops. Is a clusterf*** meatgrinder that provides easy kills and exp. points. Let mah show u mah pokemans:

A ton of people like Metro(myself included). If you get into a small game(if you go into a 64 player Metro match that's your fault) it's one of the funnest maps available. Same with Nuke Town.

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Endgame_basic

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#102 Endgame_basic
Member since 2002 • 950 Posts

Yep, I'm done with this game now.

Johacamigames

11 of your last 16 games were on Metro..........

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Gooeykat

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#103 Gooeykat
Member since 2006 • 3412 Posts

[QUOTE="SF_KiLLaMaN"]

[QUOTE="seanmcloughlin"]

stopped reading there

seanmcloughlin

lmao, you think killstreaks is a big gameplay design? Really? Big gameplay designs are shooting, running, guns, armor, level design, and stuff like that. Not killstreaks that can be turned off (at least on CoD 4 they could, never checked in MW2) CoD is ultimatyely the same expoerience with killstreaks on or off. Yeah, they add something to the game, but it's not a major factor in the game.

You're a moron.

Having a killstreak that can end an entire round is a HUGE gameplay factor. You think they're not but "running" is? :roll:

Killstreaks determine if you win or lose a round in CoD. Some of the best players dominate with killstreaks. You can't be that stupid to think they're not a big factore. It is nowhere near the same with killstreaks on or off.

This seems to be kind of strange thing, isn't the whole point of COD to kill people (i.e. usually the one with the most kills finishes near the top). It seems to me that rewarding people for killstreaks is basically rewarding players for playing the game the way it should be played. Are you saying that if killstreaks were not a part of the gameplay, that COD players would kill less of the opponent. I'm just trying to understand how killstreaks alter the way COD is played and how that differs from other corridor shooters?
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#104 deactivated-5e7f8a21de9dd
Member since 2008 • 4403 Posts

I don't see the problem. They have announced two DLC's: Close Quarters, and the other with huge maps. Battlefield plays inherently different than CoD, and the fact that the maps are smaller don't change that. If you play Metro Conquest with 16 players, it's a exactly like playing a larger map if the player density is the same. The only difference is the lack of vehicles. However, you do still have to work together by laying down covering fire, popping smoke, etc etc.

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#105 deactivated-5e7f8a21de9dd
Member since 2008 • 4403 Posts
[QUOTE="seanmcloughlin"]

[QUOTE="SF_KiLLaMaN"] lmao, you think killstreaks is a big gameplay design? Really? Big gameplay designs are shooting, running, guns, armor, level design, and stuff like that. Not killstreaks that can be turned off (at least on CoD 4 they could, never checked in MW2) CoD is ultimatyely the same expoerience with killstreaks on or off. Yeah, they add something to the game, but it's not a major factor in the game.

Gooeykat

You're a moron.

Having a killstreak that can end an entire round is a HUGE gameplay factor. You think they're not but "running" is? :roll:

Killstreaks determine if you win or lose a round in CoD. Some of the best players dominate with killstreaks. You can't be that stupid to think they're not a big factore. It is nowhere near the same with killstreaks on or off.

This seems to be kind of strange thing, isn't the whole point of COD to kill people (i.e. usually the one with the most kills finishes near the top). It seems to me that rewarding people for killstreaks is basically rewarding players for playing the game the way it should be played. Are you saying that if killstreaks were not a part of the gameplay, that COD players would kill less of the opponent. I'm just trying to understand how killstreaks alter the way COD is played and how that differs from other corridor shooters?

Ok. So on the map there can only be 1 or 2 types of air support up (not counting UAVs/Counter-UAVs). In a game like Domination, its a race to get air support up. The team that gets the Chopper Gunner/whatever is the team that wins. You can't contest it very easily. The team that gets the most air support up wins, and so all people try to do is get their killstreaks.
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Gooeykat

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#106 Gooeykat
Member since 2006 • 3412 Posts

[QUOTE="Gooeykat"][QUOTE="seanmcloughlin"]

You're a moron.

Having a killstreak that can end an entire round is a HUGE gameplay factor. You think they're not but "running" is? :roll:

Killstreaks determine if you win or lose a round in CoD. Some of the best players dominate with killstreaks. You can't be that stupid to think they're not a big factore. It is nowhere near the same with killstreaks on or off.

realguitarhero5

This seems to be kind of strange thing, isn't the whole point of COD to kill people (i.e. usually the one with the most kills finishes near the top). It seems to me that rewarding people for killstreaks is basically rewarding players for playing the game the way it should be played. Are you saying that if killstreaks were not a part of the gameplay, that COD players would kill less of the opponent. I'm just trying to understand how killstreaks alter the way COD is played and how that differs from other corridor shooters?

Ok. So on the map there can only be 1 or 2 types of air support up (not counting UAVs/Counter-UAVs). In a game like Domination, its a race to get air support up. The team that gets the Chopper Gunner/whatever is the team that wins. You can't contest it very easily. The team that gets the most air support up wins, and so all people try to do is get their killstreaks.

Right, okay...so you go into the map and try to kill people...as many as you can in a row before you die...right? So this is different from other corridor shooters how? I'm really not trying to be a smart ass, I'm just trying to understand how not having killstreaks would alter the gameplay. How would COD players play the game differently.

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Travis_Odell

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#107 Travis_Odell
Member since 2008 • 1775 Posts

Give it a chance but i have to warn you if this is a success for EA the next battlefield game will be a COD Clone.

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#108 deactivated-5e7f8a21de9dd
Member since 2008 • 4403 Posts

[QUOTE="realguitarhero5"][QUOTE="Gooeykat"] This seems to be kind of strange thing, isn't the whole point of COD to kill people (i.e. usually the one with the most kills finishes near the top). It seems to me that rewarding people for killstreaks is basically rewarding players for playing the game the way it should be played. Are you saying that if killstreaks were not a part of the gameplay, that COD players would kill less of the opponent. I'm just trying to understand how killstreaks alter the way COD is played and how that differs from other corridor shooters?Gooeykat

Ok. So on the map there can only be 1 or 2 types of air support up (not counting UAVs/Counter-UAVs). In a game like Domination, its a race to get air support up. The team that gets the Chopper Gunner/whatever is the team that wins. You can't contest it very easily. The team that gets the most air support up wins, and so all people try to do is get their killstreaks.

Right, okay...so you go into the map and try to kill people...as many as you can in a row before you die...right? So this is different from other corridor shooters how? I'm really not trying to be a smart ass, I'm just trying to understand how not having killstreaks would alter the gameplay. How would COD players play the game differently.

Because Battlefield is about capping flags and bringing down tickets by your gun, Call of Duty is about getting a ridiculously positive K/D and then spawntrapping the crap out of the other team. Battlefield just has different dynamics and priorities. Call of Duty is much more of an in-your-face try-to-make-the-other-team's-gaming-session-suck kind of thing. Oh yeah, and quickscoping.
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deactivated-59b71619573a1

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#109 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="seanmcloughlin"]

[QUOTE="SF_KiLLaMaN"] lmao, you think killstreaks is a big gameplay design? Really? Big gameplay designs are shooting, running, guns, armor, level design, and stuff like that. Not killstreaks that can be turned off (at least on CoD 4 they could, never checked in MW2) CoD is ultimatyely the same expoerience with killstreaks on or off. Yeah, they add something to the game, but it's not a major factor in the game.

Gooeykat

You're a moron.

Having a killstreak that can end an entire round is a HUGE gameplay factor. You think they're not but "running" is? :roll:

Killstreaks determine if you win or lose a round in CoD. Some of the best players dominate with killstreaks. You can't be that stupid to think they're not a big factore. It is nowhere near the same with killstreaks on or off.

This seems to be kind of strange thing, isn't the whole point of COD to kill people (i.e. usually the one with the most kills finishes near the top). It seems to me that rewarding people for killstreaks is basically rewarding players for playing the game the way it should be played. Are you saying that if killstreaks were not a part of the gameplay, that COD players would kill less of the opponent. I'm just trying to understand how killstreaks alter the way COD is played and how that differs from other corridor shooters?

If you have to ask then you just don't get the point of it

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deactivated-59b71619573a1

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#110 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="airshocker"]

Jesus, the amount of whining in this thread is spectacular.

Holy sh*t, they're making DLC that appeals to people who enjoy maps like Metro. Since when does that make BF3 like CoD?

Ondoval

No one likes Metro. Metro is played only for unlocking purpouses, as Nuke Town in Black Ops. Is a clusterf*** meatgrinder that provides easy kills and exp. points. Let mah show u mah pokemans:

http://www.youtube.com/watch?v=OxsbTjPe2fs

If "that's" Battlefield is not a secret why some people think that the spirit of the series was trampled by COD -and still, despite all the sacrifices, BF3 sold less than 1/2 of MW3-.

Metro's a great map. You just have to find a server than stops all the spammable weapons like rockets, grenades etc. then it's great even on CQ.

It's an excellent rush map

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Gooeykat

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#111 Gooeykat
Member since 2006 • 3412 Posts

[QUOTE="Gooeykat"][QUOTE="seanmcloughlin"]

You're a moron.

Having a killstreak that can end an entire round is a HUGE gameplay factor. You think they're not but "running" is? :roll:

Killstreaks determine if you win or lose a round in CoD. Some of the best players dominate with killstreaks. You can't be that stupid to think they're not a big factore. It is nowhere near the same with killstreaks on or off.

seanmcloughlin

This seems to be kind of strange thing, isn't the whole point of COD to kill people (i.e. usually the one with the most kills finishes near the top). It seems to me that rewarding people for killstreaks is basically rewarding players for playing the game the way it should be played. Are you saying that if killstreaks were not a part of the gameplay, that COD players would kill less of the opponent. I'm just trying to understand how killstreaks alter the way COD is played and how that differs from other corridor shooters?

If you have to ask then you just don't get the point of it

Which is why I asked chief ;)
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Gooeykat

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#112 Gooeykat
Member since 2006 • 3412 Posts
[QUOTE="Gooeykat"]

[QUOTE="realguitarhero5"]Ok. So on the map there can only be 1 or 2 types of air support up (not counting UAVs/Counter-UAVs). In a game like Domination, its a race to get air support up. The team that gets the Chopper Gunner/whatever is the team that wins. You can't contest it very easily. The team that gets the most air support up wins, and so all people try to do is get their killstreaks.realguitarhero5

Right, okay...so you go into the map and try to kill people...as many as you can in a row before you die...right? So this is different from other corridor shooters how? I'm really not trying to be a smart ass, I'm just trying to understand how not having killstreaks would alter the gameplay. How would COD players play the game differently.

Because Battlefield is about capping flags and bringing down tickets by your gun, Call of Duty is about getting a ridiculously positive K/D and then spawntrapping the crap out of the other team. Battlefield just has different dynamics and priorities. Call of Duty is much more of an in-your-face try-to-make-the-other-team's-gaming-session-suck kind of thing. Oh yeah, and quickscoping.

No, I totally get how B3 and COD are different, it's like night and day. My question was related to killstreaks and how it affects gameplay and if it alters it significantly. Anyway, you didn't really answer my question but I appreciate the attempt.
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Travis_Odell

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#113 Travis_Odell
Member since 2008 • 1775 Posts

[QUOTE="Ondoval"]

[QUOTE="airshocker"]

Jesus, the amount of whining in this thread is spectacular.

Holy sh*t, they're making DLC that appeals to people who enjoy maps like Metro. Since when does that make BF3 like CoD?

seanmcloughlin

No one likes Metro. Metro is played only for unlocking purpouses, as Nuke Town in Black Ops. Is a clusterf*** meatgrinder that provides easy kills and exp. points. Let mah show u mah pokemans:

http://www.youtube.com/watch?v=OxsbTjPe2fs

If "that's" Battlefield is not a secret why some people think that the spirit of the series was trampled by COD -and still, despite all the sacrifices, BF3 sold less than 1/2 of MW3-.

Metro's a great map. You just have to find a server than stops all the spammable weapons like rockets, grenades etc. then it's great even on CQ.

It's an excellent rush map

Metro is a good map but these kids are to lazy to go through the settings and apply there preference, so they come on forums to hate hate and goddamn hate.
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deactivated-59b71619573a1

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#114 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="seanmcloughlin"]

[QUOTE="Ondoval"]

No one likes Metro. Metro is played only for unlocking purpouses, as Nuke Town in Black Ops. Is a clusterf*** meatgrinder that provides easy kills and exp. points. Let mah show u mah pokemans:

http://www.youtube.com/watch?v=OxsbTjPe2fs

If "that's" Battlefield is not a secret why some people think that the spirit of the series was trampled by COD -and still, despite all the sacrifices, BF3 sold less than 1/2 of MW3-.

Travis_Odell

Metro's a great map. You just have to find a server than stops all the spammable weapons like rockets, grenades etc. then it's great even on CQ.

It's an excellent rush map

Metro is a good map but these kids are to lazy to go through the settings and apply there preference, so they come on forums to hate hate and goddamn hate.

100% agree. I was chatting Zubinen about this before saying people must not know how to find the servers to suit them. Instead of just clicking random ones.

People saying they hate lasers, tac lights, grenade spam, RPG spam. They can all be removed on certain servers people. Learn how to do it rather than blaming the game. People just want to hate this game sometimes

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wis3boi

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#115 wis3boi
Member since 2005 • 32507 Posts

[QUOTE="realguitarhero5"][QUOTE="Gooeykat"]

Right, okay...so you go into the map and try to kill people...as many as you can in a row before you die...right? So this is different from other corridor shooters how? I'm really not trying to be a smart ass, I'm just trying to understand how not having killstreaks would alter the gameplay. How would COD players play the game differently.

Gooeykat

Because Battlefield is about capping flags and bringing down tickets by your gun, Call of Duty is about getting a ridiculously positive K/D and then spawntrapping the crap out of the other team. Battlefield just has different dynamics and priorities. Call of Duty is much more of an in-your-face try-to-make-the-other-team's-gaming-session-suck kind of thing. Oh yeah, and quickscoping.

No, I totally get how B3 and COD are different, it's like night and day. My question was related to killstreaks and how it affects gameplay and if it alters it significantly. Anyway, you didn't really answer my question but I appreciate the attempt.

Playing CoD without killstreaks is like playing a semi-skilled arena shooter. Add in the killstreaks, and that's all anyone strives for, even in team modes....avoid all objectives or strategy or teamwork, just camp in a corner and use dirty tricks and exploits to get your air support and get a truckload more kills by an AI controlled aircraft with aimbot

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SF_KiLLaMaN

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#116 SF_KiLLaMaN
Member since 2007 • 6446 Posts

[QUOTE="Gooeykat"][QUOTE="realguitarhero5"]Because Battlefield is about capping flags and bringing down tickets by your gun, Call of Duty is about getting a ridiculously positive K/D and then spawntrapping the crap out of the other team. Battlefield just has different dynamics and priorities. Call of Duty is much more of an in-your-face try-to-make-the-other-team's-gaming-session-suck kind of thing. Oh yeah, and quickscoping.wis3boi

No, I totally get how B3 and COD are different, it's like night and day. My question was related to killstreaks and how it affects gameplay and if it alters it significantly. Anyway, you didn't really answer my question but I appreciate the attempt.

Playing CoD without killstreaks is like playing a semi-skilled arena shooter. Add in the killstreaks, and that's all anyone strives for, even in team modes....avoid all objectives or strategy or teamwork, just camp in a corner and use dirty tricks and exploits to get your air support and get a truckload more kills by an AI controlled aircraft with aimbot

lol, yeah. The helicopter in CoD 4 definitely had an aimbot. You'd get shot through walls and sh*t, it was ridiculous.
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Wasdie

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#117 Wasdie  Moderator
Member since 2003 • 53622 Posts

[QUOTE="Ondoval"]

[QUOTE="airshocker"]

Jesus, the amount of whining in this thread is spectacular.

Holy sh*t, they're making DLC that appeals to people who enjoy maps like Metro. Since when does that make BF3 like CoD?

seanmcloughlin

No one likes Metro. Metro is played only for unlocking purpouses, as Nuke Town in Black Ops. Is a clusterf*** meatgrinder that provides easy kills and exp. points. Let mah show u mah pokemans:

http://www.youtube.com/watch?v=OxsbTjPe2fs

If "that's" Battlefield is not a secret why some people think that the spirit of the series was trampled by COD -and still, despite all the sacrifices, BF3 sold less than 1/2 of MW3-.

Metro's a great map. You just have to find a server than stops all the spammable weapons like rockets, grenades etc. then it's great even on CQ.

It's an excellent rush map

Metro is a terrible map by all design philosophies. People just love it because it's constant action with no thinking.

These CQB maps will at least have more directions than forward to move in.

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#118 Travis_Odell
Member since 2008 • 1775 Posts
[QUOTE="wis3boi"]

[QUOTE="Gooeykat"] No, I totally get how B3 and COD are different, it's like night and day. My question was related to killstreaks and how it affects gameplay and if it alters it significantly. Anyway, you didn't really answer my question but I appreciate the attempt.SF_KiLLaMaN

Playing CoD without killstreaks is like playing a semi-skilled arena shooter. Add in the killstreaks, and that's all anyone strives for, even in team modes....avoid all objectives or strategy or teamwork, just camp in a corner and use dirty tricks and exploits to get your air support and get a truckload more kills by an AI controlled aircraft with aimbot

lol, yeah. The helicopter in CoD 4 definitely had an aimbot. You'd get shot through walls and sh*t, it was ridiculous.

Moders used that same chopper code to make the aim bot in CODs is the irony of it all LOL
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deactivated-59b71619573a1

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#119 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="seanmcloughlin"]

[QUOTE="Ondoval"]

No one likes Metro. Metro is played only for unlocking purpouses, as Nuke Town in Black Ops. Is a clusterf*** meatgrinder that provides easy kills and exp. points. Let mah show u mah pokemans:

http://www.youtube.com/watch?v=OxsbTjPe2fs

If "that's" Battlefield is not a secret why some people think that the spirit of the series was trampled by COD -and still, despite all the sacrifices, BF3 sold less than 1/2 of MW3-.

Wasdie

Metro's a great map. You just have to find a server than stops all the spammable weapons like rockets, grenades etc. then it's great even on CQ.

It's an excellent rush map

Metro is a terrible map by all design philosophies. People just love it because it's constant action with no thinking.

These CQB maps will at least have more directions than forward to move in.

That's why I said it was an excellent rush map. Rushing forward.

Tehran is a terrible map in all design philosophies. At least Metro has one mode as a saving grace for it and the others aren't that bad when you find the right filter settings. Tehran is just dull and boring no matter what way you play it

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AAllxxjjnn

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#120 AAllxxjjnn
Member since 2008 • 19992 Posts
I don't see the problem with having a variety of map sizes, or are they suppose to cater to your exact wants and likes?
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alishathomaz

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#121 alishathomaz
Member since 2012 • 127 Posts

Its good .. i am happy to see some new maps.

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#122 Am_Confucius
Member since 2011 • 3229 Posts
[QUOTE="ferret-gamer"]Yeah, yeah, boo hoo, they made some DLC that appeals to people who like smaller maps. Big deal, Battlefield 3 has maps that are big and small, and offers experiences for both types of players. Currently the biggest problem i have with is the stupid floor reflections that make no sense. Same problem in the single player, when they had floor reflections they were always reflecting stuff incorrectly. If you can get at least a semi-accurate reflection, just leave it with a specular map.

Eggsactly. I don't see the problem. The gun-mechanics are pretty good.
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Gooeykat

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#123 Gooeykat
Member since 2006 • 3412 Posts

[QUOTE="Gooeykat"][QUOTE="realguitarhero5"]Because Battlefield is about capping flags and bringing down tickets by your gun, Call of Duty is about getting a ridiculously positive K/D and then spawntrapping the crap out of the other team. Battlefield just has different dynamics and priorities. Call of Duty is much more of an in-your-face try-to-make-the-other-team's-gaming-session-suck kind of thing. Oh yeah, and quickscoping.wis3boi

No, I totally get how B3 and COD are different, it's like night and day. My question was related to killstreaks and how it affects gameplay and if it alters it significantly. Anyway, you didn't really answer my question but I appreciate the attempt.

Playing CoD without killstreaks is like playing a semi-skilled arena shooter. Add in the killstreaks, and that's all anyone strives for, even in team modes....avoid all objectives or strategy or teamwork, just camp in a corner and use dirty tricks and exploits to get your air support and get a truckload more kills by an AI controlled aircraft with aimbot

Okay, thank you for that reply. So what you are saying it turns it into free for all mess, with players racking up kills they didn't actually earn.

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#124 jwsoul
Member since 2005 • 5472 Posts
[QUOTE="Phoenix534"]

Oh no, how dare they add map variety.

SF_KiLLaMaN
They already have a lot of map variety, this is just trying to get some of the corridor shoot crowd to play BF3.

I dont think so do you really think a few Maps dedicated to CQC is going to attract the COD crowd? Naaa its a bit of variety i like it will be getting it as well.
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#125 Wasdie  Moderator
Member since 2003 • 53622 Posts

[QUOTE="wis3boi"]

[QUOTE="Gooeykat"] No, I totally get how B3 and COD are different, it's like night and day. My question was related to killstreaks and how it affects gameplay and if it alters it significantly. Anyway, you didn't really answer my question but I appreciate the attempt.Gooeykat

Playing CoD without killstreaks is like playing a semi-skilled arena shooter. Add in the killstreaks, and that's all anyone strives for, even in team modes....avoid all objectives or strategy or teamwork, just camp in a corner and use dirty tricks and exploits to get your air support and get a truckload more kills by an AI controlled aircraft with aimbot

Okay, thank you for that reply. So what you are saying it turns it into free for all mess, with players racking up kills they didn't actually earn.

That's exactly what ruins CoD.

The gunplay is actually kind of fun, even if all of the guns have almost identical properties, and the perk system is unique as it really allows for distinct playstyles. Killstreaks break the game by giving out free kills just because you've gotten a handful of kills yourself.

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Brendissimo35

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#126 Brendissimo35
Member since 2005 • 1934 Posts

Yeah, this seems like an obivous attempt to appease the 24/7 metro (AKA CoD) crowd. Not buying it.

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deactivated-59b71619573a1

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#127 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="wis3boi"]

[QUOTE="Gooeykat"] No, I totally get how B3 and COD are different, it's like night and day. My question was related to killstreaks and how it affects gameplay and if it alters it significantly. Anyway, you didn't really answer my question but I appreciate the attempt.Gooeykat

Playing CoD without killstreaks is like playing a semi-skilled arena shooter. Add in the killstreaks, and that's all anyone strives for, even in team modes....avoid all objectives or strategy or teamwork, just camp in a corner and use dirty tricks and exploits to get your air support and get a truckload more kills by an AI controlled aircraft with aimbot

Okay, thank you for that reply. So what you are saying it turns it into free for all mess, with players racking up kills they didn't actually earn.

Yes exactly. They are cheap ways of getting kills. And it forces some people to camp a lot just to get a few kills to get their killstreaks going, which in turn changes a lot about the round.

Not only that but CoD is the only game where you get bonus points for playing badly. You get a "Deathstreak" bonus. I mean come one wtf is that? :?

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deactivated-5e7f8a21de9dd

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#128 deactivated-5e7f8a21de9dd
Member since 2008 • 4403 Posts

[QUOTE="Gooeykat"]

[QUOTE="wis3boi"] Playing CoD without killstreaks is like playing a semi-skilled arena shooter. Add in the killstreaks, and that's all anyone strives for, even in team modes....avoid all objectives or strategy or teamwork, just camp in a corner and use dirty tricks and exploits to get your air support and get a truckload more kills by an AI controlled aircraft with aimbot

seanmcloughlin

Okay, thank you for that reply. So what you are saying it turns it into free for all mess, with players racking up kills they didn't actually earn.

Yes exactly. They are cheap ways of getting kills. And it forces some people to camp a lot just to get a few kills to get their killstreaks going, which in turn changes a lot about the round.

Not only that but CoD is the only game where you get bonus points for playing badly. You get a "Deathstreak" bonus. I mean come one wtf is that? :?

The problem with killstreaks is that they are either computer controlled (BS everywhere) or they are player controlled and extremely OP. The only acceptable killstreak is the UAV and Counter UAV.
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trastamad03

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#129 trastamad03
Member since 2006 • 4859 Posts
Looks fine to me. I'll see you guys in-game :) As for the whiners, just don't buy it. Geez. Wait for Armored Kill for your vehicular / horribly optimized maps (you know they will be, look at Gulf of Oman)
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SF_KiLLaMaN

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#130 SF_KiLLaMaN
Member since 2007 • 6446 Posts

Looks fine to me. I'll see you guys in-game :) As for the whiners, just don't buy it. Geez. Wait for Armored Kill for your vehicular / horribly optimized maps (you know they will be, look at Gulf of Oman)trastamad03
I've never had a problem on Gulf of Oman. Sorry your PC isn't good enough to handle large maps. That's not the game's fault.

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trastamad03

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#131 trastamad03
Member since 2006 • 4859 Posts

[QUOTE="trastamad03"]Looks fine to me. I'll see you guys in-game :) As for the whiners, just don't buy it. Geez. Wait for Armored Kill for your vehicular / horribly optimized maps (you know they will be, look at Gulf of Oman)SF_KiLLaMaN

I've never had a problem on Gulf of Oman. Sorry your PC isn't good enough to handle large maps. That's not the game's fault.

Yup, my PC sucks D:

i5 2500k @ 4.0Ghz

8GB DDR1333 RipjawsX

2x GTX560Ti 384Core 1GB

And I don't believe you. Stare at the Carrier, then turn around and stare at the city, I'm sure your fps is going to go from 60fps to 40fps. The sudden drop is very annoying and occurs no matter what settings/resolution is being used. Oh and it's a well known issue.

PS: CAN WE GET A BETTER FORUM, hate editing.

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Gooeykat

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#132 Gooeykat
Member since 2006 • 3412 Posts
I get stuttering too and it doesn't seem to be related to map size, more to do with lag I think because it's not reproducible. I've noticed it more with this new patch, not complaining because I know they will get it all sorted out.
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fenriz275

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#133 fenriz275
Member since 2003 • 2393 Posts

I haven't had much fun in the BF series since the original. BF42 the **** ,everything else has been trying to recapture that.

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wis3boi

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#134 wis3boi
Member since 2005 • 32507 Posts

[QUOTE="SF_KiLLaMaN"]

[QUOTE="trastamad03"]Looks fine to me. I'll see you guys in-game :) As for the whiners, just don't buy it. Geez. Wait for Armored Kill for your vehicular / horribly optimized maps (you know they will be, look at Gulf of Oman)trastamad03

I've never had a problem on Gulf of Oman. Sorry your PC isn't good enough to handle large maps. That's not the game's fault.

Stare at the Carrier, then turn around and stare at the city, I'm sure your fps is going to go from 60fps to 40fps.

My fps drops when I stare at a part of the map that has 10x the polygons as an ocean and a boat?

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trastamad03

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#135 trastamad03
Member since 2006 • 4859 Posts

[QUOTE="trastamad03"]

[QUOTE="SF_KiLLaMaN"] I've never had a problem on Gulf of Oman. Sorry your PC isn't good enough to handle large maps. That's not the game's fault.

wis3boi

Stare at the Carrier, then turn around and stare at the city, I'm sure your fps is going to go from 60fps to 40fps.

My fps drops when I stare at a part of the map that has 10x the polygons as an ocean and a boat?

Ok smartass, explain to me why Strike at Karkand doesn't make my fps dip to 40s and stays at constant 60fps when I'm in the city. Not to mention that Karkand is bigger than Oman's city.

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wis3boi

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#136 wis3boi
Member since 2005 • 32507 Posts

[QUOTE="wis3boi"]

[QUOTE="trastamad03"] Stare at the Carrier, then turn around and stare at the city, I'm sure your fps is going to go from 60fps to 40fps.

trastamad03

My fps drops when I stare at a part of the map that has 10x the polygons as an ocean and a boat?

Ok smartass, explain to me why Strike at Karkand doesn't make my fps dip to 40s and stays at constant 60fps when I'm in the city. Not to mention that Karkand is bigger than Oman's city.

I don't have that issue, I stay at about 60fps the entire time, I'm not about to go and try to replicate your problem. Also, Oman is a lot larger than karkand and contains a lot of air combat, just throwing that out there

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trastamad03

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#137 trastamad03
Member since 2006 • 4859 Posts

[QUOTE="trastamad03"]

[QUOTE="wis3boi"]

My fps drops when I stare at a part of the map that has 10x the polygons as an ocean and a boat?

wis3boi

Ok smartass, explain to me why Strike at Karkand doesn't make my fps dip to 40s and stays at constant 60fps when I'm in the city. Not to mention that Karkand is bigger than Oman's city.

I don't have that issue, I stay at about 60fps the entire time, I'm not about to go and try to replicate your problem. Also, Oman is a lot larger than karkand and contains a lot of air combat, just throwing that out there

... go on, but has a lot more empty spaces... OMG no way :O

Also, are you on dual GPU or single, cause I'm starting to see a pattern here.

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wis3boi

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#138 wis3boi
Member since 2005 • 32507 Posts

[QUOTE="wis3boi"]

[QUOTE="trastamad03"] Ok smartass, explain to me why Strike at Karkand doesn't make my fps dip to 40s and stays at constant 60fps when I'm in the city. Not to mention that Karkand is bigger than Oman's city.

trastamad03

I don't have that issue, I stay at about 60fps the entire time, I'm not about to go and try to replicate your problem. Also, Oman is a lot larger than karkand and contains a lot of air combat, just throwing that out there

... go on, but has a lot more empty spaces... OMG no way :O

Also, are you on dual GPU or single, cause I'm starting to see a pattern here.

One 570 overclocked to 580 specs, and an AMD hexcore overclocked to 4ghz
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trastamad03

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#139 trastamad03
Member since 2006 • 4859 Posts
[QUOTE="trastamad03"]

[QUOTE="wis3boi"] I don't have that issue, I stay at about 60fps the entire time, I'm not about to go and try to replicate your problem. Also, Oman is a lot larger than karkand and contains a lot of air combat, just throwing that out there

wis3boi

... go on, but has a lot more empty spaces... OMG no way :O

Also, are you on dual GPU or single, cause I'm starting to see a pattern here.

One 570 overclocked to 580 specs, and an AMD hexcore overclocked to 4ghz

Ya... figured it's a single GPU. Yup, that's it. No more SLI/Crossfire for me.