Bioware is removing the companion loyalty system...

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deactivated-5e376fa88bd45

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#51 deactivated-5e376fa88bd45
Member since 2004 • 4403 Posts

Like I said before in that thread that posted that bioware was pulling out the tactical view:

doanm dissaproves (-6)

Seriously i'm like at -32 dissaproval with this game : S

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svenus97

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#52 svenus97
Member since 2009 • 2318 Posts

Don't you guys remember how hard it was to get Oghren's side quest in Awakenings because there were not many gifts to go around? I say good riddance. It's not like they are abandoning the whole system. It's just not done with numbers and gifts anymore...just a bar saying how much of a friend/rival/neutral that your companions are. And I guess it would be based off your quest choices, dialogue options etc. Also followers can leave permanently if you piss them off. Btw I'm getting all this from Mary Kirby's dev posts:

[QUOTE="Mary Kirby"]It's a bit hard to answer just now, since the balancing hasn't been done yet on approval. Also, I have the plague, and fever makes writing anything coherent really tricky. So I'll do this in parts.

Part one:the general idea is that party member approval is tied more to the big things and less to the small things. You should get major amounts of approval from doing follower quests and handling big plot decisions, and small amounts from the sort of things you decide to say in casual conversations or decisions in sidequests. So in theory, you should be able to gain approval with a character for how you do their plot, and lose approval for being mean to kittens or for taking goody-two-shoes quests all the time, and still come out with max friendship (or max rivalry).What you do with the followermatters more than what you say to other people or what you do with random questgiver #25; and hopefully, that reduces the feeling that you have to constantly pick dialogue responses a character likes (or hates) in order to get all their content.

Part two:You'll get to know followers just as well whether you get positive approval or negative approval. You get offered quests and you can start a romance (if a romance is an option) no matter which side of the scale you are on. You just get a different sort offlavorto the interactions depending on which side you're on.

Part three:Yeah, there's still no benefit to being neutral with a follower. You shouldn't lose out on as much dialogue and content, though. If you do their quests, you'll more than likely get to know them, even if you somehow don't hit maximum approval.

You can still be a nug-licker to your party members, and this will sometimes cause them to leave your party forever and ever. However, this is actually different from rivalry. Rivalry means "we disagree on something fundamental." You can still be close, but that disagreement is always there, and you will have arguments about it from time to time. Possibly, you will even change their mind. Or maybe they'll change yours? It's hard to guess. But it's not hatred. It's just conflict. And conflict, or possibly paprika, is the spice of life, as we all know.ralph2190

EDIT: Here's the link to the original post. You need to be logged in through BioWare social to filter the dev post though.

Think of rivalry like what the Warden and Sten had, and friendship with the Warden and Alistair had.

Just to make sure people read this.

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Conscrumptured

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#53 Conscrumptured
Member since 2010 • 797 Posts
Yeah, I enjoyed the loyalty and approval systems. I suppose I could live without them, but I don't really want to. Bummer.
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Gooeykat

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#54 Gooeykat
Member since 2006 • 3412 Posts
Bioware seems to be treating DAO as an experiment that failed rather than their best selling game ever. Oh well, let's be honest, they are going to sell millions of copies anyway. I guess the way they see it is that they have their fanboys (anything they do won't matter to them, they'll still buy) and the more hardcare RPG gamers aren't significant to care about, so they lose them but gain more than enough new buyers by making the game more casual.
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GeneralShowzer

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#56 GeneralShowzer
Member since 2010 • 11598 Posts

[QUOTE="dakan45"]More like, in a veryyyy long time. You could say that by bringing 3d to the table, they lost the ability to make complex games. chandu83

What? Man, you have no idea how wrong that statement is.

So they "bought 3d to the table" and they can't make complex games? Yes, because making 2d games is a lot more complex than making 3 games, right? lol.

He means to say that their old games are better. It has nothing to do with 3D or 2D.

Way to take everything literal.

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Elann2008

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#57 Elann2008
Member since 2007 • 33028 Posts
People seem to forget that RPG elements like loyalty/approval system makes an RPG game what it is. You start taking out all the RPG "stuff" and then you're getting less of an RPG game and more of an action game with cinematics. Just like the over-simplified armory in Mass Effect 2, I prefer turning my useless gear to omni-gel. That's why it's an RPG and not your simple action game or shooter. It's the little things that count. Like Testfactor said earlier, the more I read about Dragon Age 2 "news," I'm starting to get irritated more and more. And I can't help but to point the finger and blame casual gamers, because that market sells. No offense to anyone..
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Renevent42

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#58 Renevent42
Member since 2010 • 6654 Posts

[QUOTE="chandu83"]

[QUOTE="dakan45"]More like, in a veryyyy long time. You could say that by bringing 3d to the table, they lost the ability to make complex games. GeneralShowzer

What? Man, you have no idea how wrong that statement is.

So they "bought 3d to the table" and they can't make complex games? Yes, because making 2d games is a lot more complex than making 3 games, right? lol.

He means to say that their old games are better. It has nothing to do with 3D or 2D.

Way to take everything literal.

"You could say that bybringing 3d to the table, they lost the ability to make complex games."

Actually, it has everything to do with 3D...way to misinterpret something lol. There's really no other way to read that...

Not that I don't completely disagree with him...I still think there's plenty of 3D games with depth out there, but there is something to be said about the amount of work it takes to create the same amount of depth in 2d and in 3d.

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Brendissimo35

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#59 Brendissimo35
Member since 2005 • 1934 Posts

Never played the first one, so I can't say for sure, but this looks to be one of many signs of the consolization of DAII.

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xxxDirtyJoexxx

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#60 xxxDirtyJoexxx
Member since 2009 • 559 Posts

Maybe there not removing it, but just hiding it... Like in Civ 5

Like instead of having a bar and numbers tell you how much a character likes/hates you, you have to conclude that yourself by looking at there facial expressionsand attitude.

Have faith in Bioware, im sure they know what there doing.

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lawlessx

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#61 lawlessx
Member since 2004 • 48753 Posts
why is it every time bioware releases info about DA2 it's about them removing or simplifying a feature that made the first game great?
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TimmyTortillla

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#62 TimmyTortillla
Member since 2010 • 617 Posts
Bioware is ruining all their games.
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rcignoni

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#63 rcignoni
Member since 2004 • 8863 Posts
All I hear about this game is terrible news.
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sp1r1t

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#64 sp1r1t
Member since 2004 • 153 Posts

Not suprising really. Bioware has been dumbing down and making their games more casual friendly for quite some time now. They're just following todays gaming trend. Make games easier and casual friendly. Have less skills and stuff, because that's too complicated. Simplify everything as much as possible. No innovation, or if there is any innovation it's probably to use the same button to crouch and jump, or something like that (basically simplifying). And don't forget lot's of DLC.

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topsemag55

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#65 topsemag55
Member since 2007 • 19063 Posts

I loved Dragon Age but so far the more I read the more it seems like Dragon Age 2 is going to really suck. Losing interest in ittestfactor888

It's still a BioWare RPG, so I'm inclined to give them a chance.:)

Imo BioWare is king of WRPGs, I don't see any other dev giving them any serious competition for my gaming dollars.:P

Outside of North America, CD Projekt Red is king with The Witcher.

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KalDurenik

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#66 KalDurenik
Member since 2004 • 3736 Posts

I give them one more preview to convince me that the game is not just a mindless action RPG with no tactics and lots of removed / dumbed down features. If they cant convince me i wont buy the game atleast untill its super cheap O.o

Like i wrote on the Bioware forum... its like they are trying everything in their power to make suer i dont buy the game.

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PER5ONA

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#67 PER5ONA
Member since 2010 • 25 Posts

It's like Industrialisation, a neccesary change that not everyone will like. We true RPG gamers might not like the change but it's neccesary to get sales which pains me since it's a sequel to a great game that had lot's of depth without being complicated.

And it's even more alarming that Dragon Age was made through years of delays and various changes in design and now we are getting a sequel that's as long as Mass Effect 2 (which was far too short to qualify for a RPG).

Let's see how Two Worlds 2 works out before we claim Dragon Age 2 to be the most dissapointing rpg sequel hmm?

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i_saw_a_mudcrab

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#68 i_saw_a_mudcrab
Member since 2007 • 1015 Posts

[QUOTE="i_saw_a_mudcrab"]

post bg2 bioware games are crap, loyalty system or not

rage inbound...

SkyWard20

Much like your opinion... I have literally played all noteworthy RPG's, but most don't match up to the level up BioWare. And BG2 is overrated by children who like to be retro that didn't even know how to play BG when it was first released. So, you're wrong.

but never mind, i'm talking to someone who believes he has the right to diss other people work when:

1.they have garnered significant praise from the gaming press.

2.poured millions of dollars into games most here will probably never even get to play a small part into their development in their entire lifetime.

heck, people here feel they have the right to criticize everything about a game and say it sucks like they're some kind of master game designers. hell, most here couldn't even create a tic tac toe flash game. But this is the internet...

Oh, the old "you don't have the right to criticize X because you don't have the expertise to produce Y" defense.

Well no, I disagree. If I buy a loaf of bread that tastes like ass and/or is stale I don't need to have a baker's degree to say "this loaf of bread sucks".

And the fact that they poured millions into the game (most of it probably went to marketing, tho) and this game was praised like the Second Coming by the bribed gaming media does not make it immune to criticism.

And I have played many RPGs, noteworthy or not, some of which you probably don't even know about, and none of Bioware's rancid abominations except BG2 can compare to to them.

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Filthybastrd

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#69 Filthybastrd
Member since 2009 • 7124 Posts

It certainly seems like Bioware's way of fixing gameplay elements is to scratch them.

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dakan45

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#70 dakan45
Member since 2009 • 18819 Posts
On the 3d games with depth? Lat one i played from that list was risen and i honestly did not see much of "deepness" in terms of choices and npc interactions. As for what i meant? I meant it as a joke like" 3d made them lose the ability to make complex games, or thats what i am starting to believe :P" But if you come to think of it, games nowadays are really complex in graphics. Like bethesda said that they cant make ladders because something bugs up with the AI. It is possible that script complexity along with graphics complexity in a wide range of npcs and variables in a big map with lots of enviroments and nonlinear outcome scrips, can mess up the game badly and propably increasing the amount of problems. So perhaps gamedevelopers choose to avoid it alltogether just to keep it stable.
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Memoryitis

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#71 Memoryitis
Member since 2006 • 2221 Posts

http://social.bioware.com/forum/1/topic/141/index/5353934/2

I found this link with the Lead Writer of DAO 2 explaining the loyalty system

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mrbojangles25

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#72 mrbojangles25
Member since 2005 • 60909 Posts

good. the loyalty system in Dragon Age was a nuisance. I would much rather have one or two significant quests to gain loyalty (a la ME2) than collecting a bunch of presents and gifting them to party members.

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warmaster670

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#73 warmaster670
Member since 2004 • 4699 Posts

This is going to be the let down of the year, mark my words!

And the forums shall flooooooowwwww... with hate...

Bros89

So buisness as usual for any game thats actually good/popular then.

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mirgamer

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#74 mirgamer
Member since 2003 • 2489 Posts

From what I am getting it they are making it like Jade Empire. More story focused, so they want to keep everything tight as possible, they are trying something different.

Memoryitis
No, they are trying to make it more like Mass Effect 2 :D
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GeneralShowzer

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#75 GeneralShowzer
Member since 2010 • 11598 Posts

good. the loyalty system in Dragon Age was a nuisance. I would much rather have one or two significant quests to gain loyalty (a la ME2) than collecting a bunch of presents and gifting them to party members.

mrbojangles25

I liked that. That was the only thing in the game i hadn't seen in other RPG's. And it added another layer to it. But i guess it's too complicated for the crowd they're going for. I mean they are adding a heart next to the romantic response and a :) next to the positive response in the conversation wheel. You know how low they are reaching here.

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-wildflower-

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#76 -wildflower-
Member since 2003 • 2997 Posts

Bioware: Innovation through subtraction. :D

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Maroxad

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#77 Maroxad
Member since 2007 • 25444 Posts

I cant really say I am a fan of Bioware anymore. The name Bioware means just as much as Stephanie Meyer to me at this point or maybe that was a bit too harsh.

I'm still waiting for Bioware to announce a single positive thing about the game. As it is, it's just felt like a six-months long April Fool's joke.

Planeforger

By the looks of it you are gonna have to wait a long while then. But I am starting to suspect they keep on announcing negative stuff simply because it gives them publicity and in that regard, they seem to have been somewhat successful.

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Dantus12

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#78 Dantus12
Member since 2010 • 231 Posts

I cant really say I am a fan of Bioware anymore. The name Bioware means just as much as Stephanie Meyer to me at this point or maybe that was a bit too harsh.

[QUOTE="Planeforger"]

I'm still waiting for Bioware to announce a single positive thing about the game. As it is, it's just felt like a six-months long April Fool's joke.

Maroxad

By the looks of it you are gonna have to wait a long while then. But I am starting to suspect they keep on announcing negative stuff simply because it gives them publicity and in that regard, they seem to have been somewhat successful.

Agreed. There is 97 days till release however, games are mostly finished 30-45 days till release, the concerning thing is that there is not a single PC gameplay video, and the game is showcased behind closed doors. There`s a lot of negativity from the foreign press and even the English speaking previewers are not thrilled by the game. The marketing strategy is confusing, and they expect pre-orders from people that never have seen anything official.

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SkyWard20

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#79 SkyWard20
Member since 2009 • 4509 Posts

[QUOTE="SkyWard20"]

[QUOTE="i_saw_a_mudcrab"]

post bg2 bioware games are crap, loyalty system or not

rage inbound...

i_saw_a_mudcrab

Much like your opinion... I have literally played all noteworthy RPG's, but most don't match up to the level up BioWare. And BG2 is overrated by children who like to be retro that didn't even know how to play BG when it was first released. So, you're wrong.

but never mind, i'm talking to someone who believes he has the right to diss other people work when:

1.they have garnered significant praise from the gaming press.

2.poured millions of dollars into games most here will probably never even get to play a small part into their development in their entire lifetime.

heck, people here feel they have the right to criticize everything about a game and say it sucks like they're some kind of master game designers. hell, most here couldn't even create a tic tac toe flash game. But this is the internet...

Oh, the old "you don't have the right to criticize X because you don't have the expertise to produce Y" defense.

Well no, I disagree. If I buy a loaf of bread that tastes like ass and/or is stale I don't need to have a baker's degree to say "this loaf of bread sucks".

Sure I would agree with you in that case. But frankly, your criticism is vapid. You have the innate ability to taste; you do not have the innate ability to make something as complex as a video game. You can criticize it all you want if you'd bring up better reasons instead of trying to produce flame wars, or do you just waggle your tongue over the BioWare game boxes and your taste buds feel disgust, which can only lead to you voicing your displeasure because of said distate. No, you come in here, just like thousands of brainless teenage drones and think your opinion is worth **** even if you don't make any effort to describe the reasons for your displeasure.

And the fact that they poured millions into the game (most of it probably went to marketing, tho) and this game was praised like the Second Coming by the bribed gaming media does not make it immune to criticism.

No, what I'm saying is that your criticism in the previous post isn't worth ****. Go ahead and make accusations without proof.

And I have played many RPGs, noteworthy or not, some of which you probably don't even know about, and none of Bioware's rancid abominations except BG2 can compare to to them.

The truth is that all kinds of games, if good, even without receiving publicity, eventually get noticed. I've at least heard of any RPG you played if it's worth a dime. I can't say I've noticed that there's a single developer that is truly above BioWare.

Your criticism doesn't measure up to the game itself.

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edinsftw

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#80 edinsftw
Member since 2009 • 4243 Posts

They only used the loyalty system for the end mission anyway.

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rolo107

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#81 rolo107
Member since 2007 • 5469 Posts
Okay, I was reluctant to hate on this until now. But damn it BioWare, you actually got me to say something negative, this sounds terrible. Why are they doing this? I can see a lot of people loving this game and a lot more hating it here at GS. I'll still give it a shot unless it gets a lot worse, but still... : (
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Darth_Kane

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#82 Darth_Kane
Member since 2006 • 2966 Posts

BS, they've just replaced it with a friendship/rivarly system. For example, in DAO if you got -30 disapproves with some character you wouldn't be able to advance any dialogue. This way instead of the Disapporoves crap you get Rivarly. You can advance the dialogue this, it's MUCH better this way.

For example, you can get both a Friendship romance and a rivarly romance which are different which was impossible in DAO with, for example, Morrigan. If you didn't see things her way in DAO, she just stay away in the party and you'd never talk to her 'cos there'll be no new dialogue. This way the story advances in the Rivarly dialogue.

More info here:

http://social.bioware.com/forum/1/topic/141/index/5353934&lf=8

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scotty992

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#83 scotty992
Member since 2005 • 2388 Posts
Why are there playing with a formula that has made two successful games? I mean I know they want to be infinitive but save it for a new titles.
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ralph2190

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#84 ralph2190
Member since 2007 • 705 Posts

BS, they've just replaced it with a friendship/rivarly system. For example, in DAO if you got -30 disapproves with some character you wouldn't be able to advance any dialogue. This way instead of the Disapporoves crap you get Rivarly. You can advance the dialogue this, it's MUCH better this way.

For example, you can get both a Friendship romance and a rivarly romance which are different which was impossible in DAO with, for example, Morrigan. If you didn't see things her way in DAO, she just stay away in the party and you'd never talk to her 'cos there'll be no new dialogue. This way the story advances in the Rivarly dialogue.

More info here:

http://social.bioware.com/forum/1/topic/141/index/5353934&lf=8

Darth_Kane

QFT. People, read the damn dev posts before jumping to conclusions over a single sentence on some preview. We're getting a whole new approval system that is a heck of a lot more dynamic than what we had in Origins. Apparently, gifts and approval meters are still there, albeit no negative approval (replaced by rivalry). Also we get rewards on either extreme.

If logged in to social, check the link above which filters developer posts.

If not, go here for the complete thread and watch for posts by David Gaider and Mary Kirby.

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GeneralShowzer

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#85 GeneralShowzer
Member since 2010 • 11598 Posts

[QUOTE="Darth_Kane"]

BS, they've just replaced it with a friendship/rivarly system. For example, in DAO if you got -30 disapproves with some character you wouldn't be able to advance any dialogue. This way instead of the Disapporoves crap you get Rivarly. You can advance the dialogue this, it's MUCH better this way.

For example, you can get both a Friendship romance and a rivarly romance which are different which was impossible in DAO with, for example, Morrigan. If you didn't see things her way in DAO, she just stay away in the party and you'd never talk to her 'cos there'll be no new dialogue. This way the story advances in the Rivarly dialogue.

More info here:

http://social.bioware.com/forum/1/topic/141/index/5353934&lf=8

ralph2190

QFT. People, read the damn dev posts before jumping to conclusions over a single sentence on some preview. We're getting a whole new approval system that is a heck of a lot more dynamic than what we had in Origins. Apparently, gifts and approval meters are still there, albeit no negative approval (replaced by rivalry). Also we get rewards on either extreme.

If logged in to social, check the link above which filters developer posts.

If not, go here for the complete thread and watch for posts by David Gaider and Mary Kirby.

Are those the same developers on the same forums that had you convinced that there will be an Iso cam, and that the PC version will be vastly different from the console version? I'm just saying.
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Baranga

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#86 Baranga
Member since 2005 • 14217 Posts

[QUOTE="ralph2190"]

[QUOTE="Darth_Kane"]

BS, they've just replaced it with a friendship/rivarly system. For example, in DAO if you got -30 disapproves with some character you wouldn't be able to advance any dialogue. This way instead of the Disapporoves crap you get Rivarly. You can advance the dialogue this, it's MUCH better this way.

For example, you can get both a Friendship romance and a rivarly romance which are different which was impossible in DAO with, for example, Morrigan. If you didn't see things her way in DAO, she just stay away in the party and you'd never talk to her 'cos there'll be no new dialogue. This way the story advances in the Rivarly dialogue.

More info here:

http://social.bioware.com/forum/1/topic/141/index/5353934&lf=8

GeneralShowzer

QFT. People, read the damn dev posts before jumping to conclusions over a single sentence on some preview. We're getting a whole new approval system that is a heck of a lot more dynamic than what we had in Origins. Apparently, gifts and approval meters are still there, albeit no negative approval (replaced by rivalry). Also we get rewards on either extreme.

If logged in to social, check the link above which filters developer posts.

If not, go here for the complete thread and watch for posts by David Gaider and Mary Kirby.

Are those the same developers on the same forums that had you convinced that there will be an Iso cam, and that the PC version will be vastly different from the console version? I'm just saying.

As someone put it on Neogaf a couple of minutes ago, "Either the developers are lying on their forums (less likely) or EA's marketing department is trying to pull a fast one on dudebros (more likely)."

BTW, the new PC camera was some of the first info revealed.

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GeneralShowzer

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#87 GeneralShowzer
Member since 2010 • 11598 Posts

[QUOTE="GeneralShowzer"][QUOTE="ralph2190"]

QFT. People, read the damn dev posts before jumping to conclusions over a single sentence on some preview. We're getting a whole new approval system that is a heck of a lot more dynamic than what we had in Origins. Apparently, gifts and approval meters are still there, albeit no negative approval (replaced by rivalry). Also we get rewards on either extreme.

If logged in to social, check the link above which filters developer posts.

If not, go here for the complete thread and watch for posts by David Gaider and Mary Kirby.

Baranga

Are those the same developers on the same forums that had you convinced that there will be an Iso cam, and that the PC version will be vastly different from the console version? I'm just saying.

As someone put it on Neogaf a couple of minutes ago, "Either the developers are lying on their forums (less likely) or EA's marketing department is trying to pull a fast one on dudebros (more likely)."

I'm not the one who kept insisting that the PC version will have an Isometric cam, and that it will be vastly more complex and more superior than the console versions because developers said so on the forums. As it turns out all versions will be the same.

I have a much newer article from Kotaku saying that no version will have an isometric camera, and this has been confirmed by the developers as well.

http://kotaku.com/5692653/dont-worry-dragon-age-ii-is-for-you-too

Guess you missed it?


Does this mean they lie in interviews too?

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GeneralShowzer

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#88 GeneralShowzer
Member since 2010 • 11598 Posts

With all this talk of Bioware respecting and listening to their fans, heres what i run by

http://social.bioware.com/forum/1/topic/141/index/5359728/1#5359966

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ralph2190

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#89 ralph2190
Member since 2007 • 705 Posts

With all this talk of Bioware respecting and listening to their fans, heres what i run by

http://social.bioware.com/forum/1/topic/141/index/5359728/1#5359966

GeneralShowzer

Um Chris Priestly is the site moderator so he has the right to close down useless threads.

I don't get what you're trying to do GeneralShowzer. Every bit of information we get, be it preview, interview etc. you highlight a word or sentence and just blow it out of context and create a thread on Gamespot. This is the umpteenth DA2 hate thread created by you over the past month. We get it, you hate the game. There's no need to make new threads just to broadcast your opinion to the whole world.

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Dantus12

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#90 Dantus12
Member since 2010 • 231 Posts

[QUOTE="GeneralShowzer"]

With all this talk of Bioware respecting and listening to their fans, heres what i run by

http://social.bioware.com/forum/1/topic/141/index/5359728/1#5359966

ralph2190

Um Chris Priestly is the site moderator so he has the right to close down useless threads.

I don't get what you're trying to do GeneralShowzer. Every bit of information we get, be it preview, interview etc. you highlight a word or sentence and just blow it out of context and create a thread on Gamespot. This is the umpteenth DA2 hate thread created by you over the past month. We get it, you hate the game. There's no need to make new threads just to broadcast your opinion to the whole world.

"This is the umpteenth DA2 hate thread"

Who is hating on the game? Did you play the first one and liked it?

If so, everything that was said here is valid. This is concerning if you like RPG`s.

The EA marketing babble and Bioware failing to prove those concerned with the changes wrong, without dragging everything in to a meme are nothing to be impressed with.

The official forum is full of people that have more potential as janitor at Bioware, than RPG fan, some of them apparently believe that this is the way to a community manager career.

After ME2, when even Bioiware admits that the game needs more RPG, there is not much left to deffend their view of RPG`s. It worked for ME2, it doesn`t mean that DA2 should become the same type of "RPG".

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KalDurenik

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#91 KalDurenik
Member since 2004 • 3736 Posts

I like the "dont worry" thing... It only say that everything most people fear will happen. But oh well... And yes there is something very very very very very wrong with Bioware's marketing team the last 2 years alone they have made 100's of mistakes... given missinformation, lied and so on.

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i_saw_a_mudcrab

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#92 i_saw_a_mudcrab
Member since 2007 • 1015 Posts

[QUOTE="i_saw_a_mudcrab"]

[QUOTE="SkyWard20"] Much like your opinion... I have literally played all noteworthy RPG's, but most don't match up to the level up BioWare. And BG2 is overrated by children who like to be retro that didn't even know how to play BG when it was first released. So, you're wrong.

but never mind, i'm talking to someone who believes he has the right to diss other people work when:

1.they have garnered significant praise from the gaming press.

2.poured millions of dollars into games most here will probably never even get to play a small part into their development in their entire lifetime.

heck, people here feel they have the right to criticize everything about a game and say it sucks like they're some kind of master game designers. hell, most here couldn't even create a tic tac toe flash game. But this is the internet...

SkyWard20

Oh, the old "you don't have the right to criticize X because you don't have the expertise to produce Y" defense.

Well no, I disagree. If I buy a loaf of bread that tastes like ass and/or is stale I don't need to have a baker's degree to say "this loaf of bread sucks".

Sure I would agree with you in that case. But frankly, your criticism is vapid. You have the innate ability to taste; you do not have the innate ability to make something as complex as a video game. You can criticize it all you want if you'd bring up better reasons instead of trying to produce flame wars, or do you just waggle your tongue over the BioWare game boxes and your taste buds feel disgust, which can only lead to you voicing your displeasure because of said distate. No, you come in here, just like thousands of brainless teenage drones and think your opinion is worth **** even if you don't make any effort to describe the reasons for your displeasure.

And the fact that they poured millions into the game (most of it probably went to marketing, tho) and this game was praised like the Second Coming by the bribed gaming media does not make it immune to criticism.

No, what I'm saying is that your criticism in the previous post isn't worth ****. Go ahead and make accusations without proof.

And I have played many RPGs, noteworthy or not, some of which you probably don't even know about, and none of Bioware's rancid abominations except BG2 can compare to to them.

The truth is that all kinds of games, if good, even without receiving publicity, eventually get noticed. I've at least heard of any RPG you played if it's worth a dime. I can't say I've noticed that there's a single developer that is truly above BioWare.

Your criticism doesn't measure up to the game itself.

I wrote a wall of text in another post where I mentioned reasons why I disliked DA but these reasons apply to pretty much every Bioware RPG released after BG2 TOB.

Here's why I dislike DA:

Way too easy (i'm playing on nightmare and I find myself using the same 2 strategies against every encounter and winning)

Way too repetitive (I enter a dungeon, fight 3 enemies, walk a bit fight the same 3 enemies, walk a bit, fight the same 3 enemies, walk a bit, fight the same 3 enemies, walk a bit, fight the same 3 enemies, walk a bit, fight a slightly harder boss encounter, walk a bit, fight the same 3 enemies, etc...)

Dungeons are way too boring (just linear caves full of the same 3-enemy group everywhere)

Companions are recycled from previous Bioware games. Bioware really loves doing that and I remember some site made fun of them for that by making an NPC comparison chart or something.

Setting is very bland and boring. Nothing new, nothing unique, nothing special. It's like I'm playing the same fantasy game with elves and dragons, only a bit more GRIMDARK.

I haven't beat the game yet because I'm really struggling to finish it, but the story seems like your typical Bioware game crappy plot - something tragic happens, go to 4-5 places to find some artifacts/allies, kill final boss.

The writing makes me cringe sometimes, especially the HERPDERP level dialogue between my companions.

Game takes itself way too seriously despite being a fantasy fairy tale about elves, dwarves, dragons, chosen one heroes, etc. Combine that with cringeworthy writing and it turns into a really sucky experience.

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SkyWard20

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#93 SkyWard20
Member since 2009 • 4509 Posts

[QUOTE="SkyWard20"]

[QUOTE="i_saw_a_mudcrab"]

Oh, the old "you don't have the right to criticize X because you don't have the expertise to produce Y" defense.

Well no, I disagree. If I buy a loaf of bread that tastes like ass and/or is stale I don't need to have a baker's degree to say "this loaf of bread sucks".

Sure I would agree with you in that case. But frankly, your criticism is vapid. You have the innate ability to taste; you do not have the innate ability to make something as complex as a video game. You can criticize it all you want if you'd bring up better reasons instead of trying to produce flame wars, or do you just waggle your tongue over the BioWare game boxes and your taste buds feel disgust, which can only lead to you voicing your displeasure because of said distate. No, you come in here, just like thousands of brainless teenage drones and think your opinion is worth **** even if you don't make any effort to describe the reasons for your displeasure.

And the fact that they poured millions into the game (most of it probably went to marketing, tho) and this game was praised like the Second Coming by the bribed gaming media does not make it immune to criticism.

No, what I'm saying is that your criticism in the previous post isn't worth ****. Go ahead and make accusations without proof.

And I have played many RPGs, noteworthy or not, some of which you probably don't even know about, and none of Bioware's rancid abominations except BG2 can compare to to them.

The truth is that all kinds of games, if good, even without receiving publicity, eventually get noticed. I've at least heard of any RPG you played if it's worth a dime. I can't say I've noticed that there's a single developer that is truly above BioWare.

i_saw_a_mudcrab

Your criticism doesn't measure up to the game itself.

I wrote a wall of text in another post where I mentioned reasons why I disliked DA but these reasons apply to pretty much every Bioware RPG released after BG2 TOB.

Here's why I dislike DA:

Way too easy (i'm playing on nightmare and I find myself using the same 2 strategies against every encounter and winning)

Way too repetitive (I enter a dungeon, fight 3 enemies, walk a bit fight the same 3 enemies, walk a bit, fight the same 3 enemies, walk a bit, fight the same 3 enemies, walk a bit, fight the same 3 enemies, walk a bit, fight a slightly harder boss encounter, walk a bit, fight the same 3 enemies, etc...)

Dungeons are way too boring (just linear caves full of the same 3-enemy group everywhere)

Companions are recycled from previous Bioware games. Bioware really loves doing that and I remember some site made fun of them for that by making an NPC comparison chart or something.

Setting is very bland and boring. Nothing new, nothing unique, nothing special. It's like I'm playing the same fantasy game with elves and dragons, only a bit more GRIMDARK.

I haven't beat the game yet because I'm really struggling to finish it, but the story seems like your typical Bioware game crappy plot - something tragic happens, go to 4-5 places to find some artifacts/allies, kill final boss.

The writing makes me cringe sometimes, especially the HERPDERP level dialogue between my companions.

Game takes itself way too seriously despite being a fantasy fairy tale about elves, dwarves, dragons, chosen one heroes, etc. Combine that with cringeworthy writing and it turns into a really sucky experience.

The only similarities I've noticed are between Shale and HK-47. A story can be serious even if it's about elves, dwarves and dragons? Or are you telling me that Tolkien takes himself too serious also?

Comic relief was always a part of BioWare games. It didn't change before Baldur's Gate 2 and it didn't change after that.

On one hand you tell me the game takes itself too serious and on the other you say there are way too many corny jokes.

Everyone knows that the setting is not original. It's the story and the attention to the detail of the lore that matters. You're saying that Baldur's Gate 2 didn't have a lot of fighting in it? Some parts like the Deep Roads and the Fade are tedious but everything else seems pretty balanced for a RPG.

The only RPG's I know that don't have a lot of fighting in them and where you can avoid enemies are Fallout 1 & 2 and Bloodlines ( for the most part until the end of the game ).

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#94 Legolas_Katarn
Member since 2003 • 15556 Posts
Good, that was a horrible system. "Yeah I'll do all these things you don't like that removes 2 points but.....here this cool item that adds 10." Also the companions would piss me off saying stupid things. Morrigan we are going to gather allies. Ok. :next area: How dare you gather allies! -approval