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maybe Blizzard set up a certain system in each class that each skill can only max out at a certain number in each level up and each skill must hit a certain number at each few level ups...
I will give you a few examples in that atributes distribution will have a impact:
Classical Whirlwind Barb vs Titan Whirlwind barb. The first one usually puts enought strength and dex to wear the gear ant the rest goes to vit. Can fight with two one handed weapons, two great swords or one two handed weapon. The Titan uses the same Whirlwind skill, but is limited to use only one two handed weapon (usually a War Pike/ Giant Threser/Cruel Thunder Maul) because his target is to reach the maximun possible damage. Why? Because He will up vit only to 100 or less, and will put the rest on strength, searching for 350-400+. The Titan works based on life leech: he is fragile, but with his huge 2 handed War Pike damage amplified X3-X5 due to his inmense strength Whirlwind lets him replenish his life faster than He lost it.
Both WW Barbs are using the same skills and the same or similar weapons, but due to his stats distributions classic WW is safer (much more vit) but kills slower (much less strength). Both are effective in PvM.
Now, we will take a look over the Assassins: aside from the Trapsassins, and the Venomsins for duels, most of the Assassins can fight using his charged combos, to unleash a lot of elemental damage and extra effects -like freezing targets-. Well, the thing is that mele Assassins can be similar in his charged skills, but can change a lot in his atributes because the his weapon selection and the unleashing hit. The Assassins can fight usually via a 1 handed weapon + shield or double claw. Both can have a lot of skillpoints in commons, but the weapon + shield variant needs to invest more points in dex in order to maintan his block chances. So, even fighting with the similar skills you can choice between to have more chances to block or more vit and select your weapons acording. You will not have the option if the stats are unamovable.
Worst case: Kicksins. Kicksins are Assassins with the same skills of mele charged combos, but instead of doing his final attack thought a katar slash or a sword hit they kick. Kick in D II is a very special atack, because the damage comes not from your weapons but because the combination and division of your strebgth and dex. Because this, Kicksins always will have less vitality. So, if it will be Assassins in D III, which AUTOMATIC STATS DISTRIBUTION will be ok? A lot in dex and str will be a waste of vit to Weapon/Shield and Double Claw sins, and a lot of vit will give us a very weak Kicksin in terms of damage.
In short terms: automatic stat points distribution will damage the variety of the build avaliable to any character, reducing the options to none. All Barbs will have the same 1.500 health before gear, all Soc Doc 800 and all Wizzards 500.
is the Katar 'sin, which can block using his two katar type weapons trhough a specific skill, which prevent to spent points into dex. So a mele Assassin with Kattars would max vit and reduce str and dex to wera his gear, well?
It could be right if his "final hit" to unleash his charged combos would be a katar slash, but some of them
Regarding the microtranactions:
http://diablo3x.com/battlenet-is-not-going-to-be-subscription-based
Wow, that's an evil way of putting it. Julian's turning into a business guy on me. Here's the way I would put it. We're definitely not looking at turningDiablo into a subscription based game. It's clearly not an MMO, so it's not appropriate to do a business model like that. The way we approach all of our games now, is we come up with what we think is a great game, and then we wrap the appropriate business model around it. If that's just a box price, then that's that.With Battle.Net we're definitely looking at possible different features that we might be able to do for additional money. We're not talking about Hellgate or anything like that. We're not going to tack things on. I think World of Warcraftis a great example to look at. We charge people if they want to switch servers or if they want name changes, things that aren't core to the game experience, they're really just optional things that some people want. It takes us some development work to do it, so it makes sense to charge for it. We would never do something like say to get the full game experience, you'll have to pay extra.Article
And personally the attribute thing doesn't bother me at all either. In fact, I think Blizzard has come up with something 10X better then attributes...which is the skill runes. For those who do not know about the skill runes:
http://www.shackvideo.com/?id=13096
i think there plan is to make you pay for "runes" in d2 terms....they plan to boot the "merchants" that ruined D2 and now they have become the "merchant"
unless im wrong....heck im not, this game will be ruined by the "rich"....its not a game its a ooo look how rich i am! drama queen shindig
Well, I'll be happy myself with Diablo III if Blizzard respect a single rule: Diablo III should NOT resemble WoW in any aspect.
No need of healer character. No need of more than 1 player to finish the game in Hell. No only 1 viable build per character. These type of things...
I worry for Diablo 3. I don't want an isometric WoW.GodLovesDead
it has already happen....the colorful graphics, the no changeable attributes, the ability to be either a man or a woman, microtransactions...aka subscription fees.....It sucks.
and worst of all the only class they kept from diablo 2 is the barbarian! psshhh....
[QUOTE="AFBrat77"][QUOTE="chrisrooR"]I highly doubt that charachter stats will be automatically assigned in a Blizzard RPG... :|3abden
agreed
signed..
I think it's pretty set in stone...
Flux here:
Just got out of an interview with Jay Wilson, and he surprised us with one thing. Attribute points are not player-assignable in D3. They're not in the blizzcon build, but we thought that was just to simplify things for new players at the show. Jay says no, that's how it is in the game now. His explanation was that it makes items even more important, and that it lets the designers plan a bit better (they can assume players will have at least X in each stat by a given level). You still get attributes, and they will still be required for equipment use, but they are automatically assigned each level up. Thus every Wizard will have the same base str/vit/dex/etc as every other Wizard of the same level. Same for the Barb and WD.Flux
I don't really see what the big deal is. Yes I know, "Omgz, it's too much like WoW!" But really, you pretty much only want to build up your stats a certain way for your character class anyway. The only thing this does is prevent you from totally gimping the stats of your character for their class.
Of course, maybe a better alternative would have just been a "stat reset" option that cost something so you could reset your stats, like talents in WoW. Actually, I really hope they have a talent reset for D3. One thing I'd like to see changed over diablo 2 is being able to change mistakes in your build, or being able to try out a different build without having to level up an entirely new character of the exact same class.
You lose customization with the stat system and gain customization with the new rune system.. Whats the big deal? It just makes it easier for the developers if they are making items for certain classes at certain levels. Also, people would just follow the guidelines they found online in diablo 2 anyway so it really doesn't matter.
Btw, I made a post about it but there are no microtransactions in Diablo 3.
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