itll go on sale on black friday...and probly after christmashow long do you guys think it will take for bf3 to go on sale?
metal_zombie
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itll go on sale on black friday...and probly after christmashow long do you guys think it will take for bf3 to go on sale?
metal_zombie
[QUOTE="metal_zombie"]itll go on sale on black friday...and probly after christmas cool thanks hope there's more people playing it than crysis 2...because crysis 2 was doahow long do you guys think it will take for bf3 to go on sale?
laliberte11
[QUOTE="Am_Confucius"] TL: DR. In BF3 you can blow **** up, in MW3 you can't.MyopicCanadianI had a moment yesterday where I was really reminded at how limited BF3's destruction engine was. I was trying to sneak around a chokepoint and encountered some concrete wallage on Tehran, looks just like all the other concrete slats you can blow up, but apparently these ones were indestructible to C4. I love BF3's destruction, but it gets annoying how you have to experiment to find out what you can and can't destroy. You mean FB 2.0's still as scripted as previous iterations of the engine destruction? I don't appreciate the pre-baked outcomes/animations that result every time regardless of what I do, FB 2.0 seems to just handle extensive amounts of static destruction but it's not an accurate simulation(or even a simulation for that matter since it doesn't handle any significant amounts of mathematical calculations for the event alone) of what should happen as it seems even if it's a pin drop or a nuke from orbit on an object or structure, we'd still get the same resulting animation, but of course this is merely being nitpicky for the sake of not doing a terrible disservice to game engines that actually do have proper physics simulation such as Cryengine and Geomod. That being said, I do appreciate bullets being able to chip away bits of enemy cover even if the way the cover is chipped away is not dependent on the size of the bullet, angle of impact, or impact velocity, or the cover material itself.
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