Champions online worth getting???

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Gladestone1

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#1 Gladestone1
Member since 2004 • 5695 Posts

Im interested in this game..Maybe to hold me over till star trek online, or kotor online..Has any one tried it..Is it any good, would it be worth playing for a year?

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wigan_gamer

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#2 wigan_gamer
Member since 2008 • 3293 Posts
It is a fun game for a while, the character creation was actually the best experience in the game for me lol it shouldn't be that way! but it was. If you like super heroes so much and dont want to play a standard MMO like Wow or any other number of similar games, sure give it a go. However between the 2 main MMO's releasing this month(Aion and champions online) champions feels the freshest but it is not the most fun.
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KHAndAnime

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#3 KHAndAnime
Member since 2009 • 17565 Posts
It's up to you. Personally I'm sick of rehashes but if you haven't played many MMOs, you might like it.
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zomglolcats

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#4 zomglolcats
Member since 2008 • 4335 Posts
Did you even read the GS review? It sounds like it could be fun, but right now, not really much content to speak of.
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sub-raid

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#5 sub-raid
Member since 2006 • 1613 Posts
this game failed.I knew it from the beginning.
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zomglolcats

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#6 zomglolcats
Member since 2008 • 4335 Posts
this game failed.I knew it from the beginning.sub-raid
Yeah sucks. Looks like it had a lot of potential, but launching unfinished MMO's nowadays is just a recipe for disaster. Even if they fix it later, most people won't even bother to check back.
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DVeight8

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#7 DVeight8
Member since 2008 • 47 Posts
When CO was first announced as a working title, I saw who the devs were (Cryptic Studios) and I recall saying on several forums it was going to be terrible. I played Cryptic's last superhero MMO for over 48 months total, simply because back then the MMO market was horribly stagnant. My only alternatives were WoW (disney animated movies for 5 yr olds? No please) or GW which didnt turn my crank. then once some new ones hit the market they all flopped. DDO. LotRO, WAR, AoC etc. I tried 'em all, still kinda like WAR the most though. I can tell you from having played City of Heroes for over 48 months that the game actually didn't become decent until... get this... NCSoft took it from Cryptic. Cryptic Studios methodology is to basically take a 20 lb. sledgehammer to fine tune balance issues. They make a great visually appealing game, I like their game engines, their design etc. But I find their game balancing methods so bad it actually outweighs all the good points. I find it funny that the only good thing people are saying about CO is the character creation model is great... exactly what people say about CoH! Little game content is another hallmark of Cryptic's team. Bascially they make a very pretty game and then proceed to muck up all the working guts of it.
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Ein-7919

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#8 Ein-7919
Member since 2003 • 3490 Posts

Personally, I really like the game. Out of the three MMOs that I've most recently tried out (Aion beta and DDO: Unlimited are the other two games), I find myself playing Champions the most. While content is a little on the light side currently, there is still plenty to do until you hit the level cap (granted, all that content is spread withint five zones)...and even after the level cap, there's still pvp arenas to engage in.

Honestly, though...I probably wouldn't have picked up the game if it weren't for a pricing error at the store I got it from. $50 is a bit much...$30 turned out to be just the right price.

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Kh1ndjal

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#9 Kh1ndjal
Member since 2003 • 2788 Posts
i was thinking of seriously getting champions online this weekend. since i have a full 10 days and a bit more later to enjoy it. i cant get aion because it wont be released by then. unlike aion, noone on this forum has said something like "it's awesome" "it blew me away" or even "its great". too bad there is no free trial in the foreseeable future. and threads like these are putting me off...
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Ein-7919

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#10 Ein-7919
Member since 2003 • 3490 Posts

i was thinking of seriously getting champions online this weekend. since i have a full 10 days and a bit more later to enjoy it. i cant get aion because it wont be released by then. unlike aion, noone on this forum has said something like "it's awesome" "it blew me away" or even "its great". too bad there is no free trial in the foreseeable future. and threads like these are putting me off...Kh1ndjal

After the open beta became actually 'open', threads discussing how Aion isn't all that it was made out to be started popping up.

As I said, the game is definitely worth about $30...maybe even as much as $40. So, if you can find the game for that much, I'd say go for it.

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Kh1ndjal

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#11 Kh1ndjal
Member since 2003 • 2788 Posts

[QUOTE="Kh1ndjal"]i was thinking of seriously getting champions online this weekend. since i have a full 10 days and a bit more later to enjoy it. i cant get aion because it wont be released by then. unlike aion, noone on this forum has said something like "it's awesome" "it blew me away" or even "its great". too bad there is no free trial in the foreseeable future. and threads like these are putting me off...Ein-7919

After the open beta became actually 'open', threads discussing how Aion isn't all that it was made out to be started popping up.

As I said, the game is definitely worth about $30...maybe even as much as $40. So, if you can find the game for that much, I'd say go for it.

yes but regarding aion it seems that many people are really enjoying the beta, you know, pvpve, wings, combat, content. whereas for champions all i'm hearing is "character creation is awesome". there's only so much time i can spend in character creation. theres no way i can find the game for less than $50. where i live, the game wont be available at retail for a very long time, if i buy i'll have to import it or buy it through steam. well i do have until thursday to decide, maybe cryptic can bring out some mega patches to fix everything (yeah right).
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Ein-7919

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#12 Ein-7919
Member since 2003 • 3490 Posts

yes but regarding aion it seems that many people are really enjoying the beta, you know, pvpve, wings, combat, content. whereas for champions all i'm hearing is "character creation is awesome". there's only so much time i can spend in character creation.Kh1ndjal

I wish I could say that there are numerous varied quest types in Champions...but I don't want to mislead you. So far, there have been tiered quests...but they all revolve around the 'Go over there, kill X (a number) of enemy Y, and if they drop anything useful, bring it back to me'. Sure, sometimes they'll mix things up by including hostages or you having to kill a boss-y type npc, take his/her key card that opens the building he/she was standing in front of...but even then, it all comes down to go into the building and either kill everybody inside, steal whatever is inside after you've killed everything that moves, or activate X number of items inside the building.

That being said, crafting is also kind of fun (the experiment/development dichotomy is rather nice).

As for the gripes with Aion, the "Aion: Quite a surprise!" thread has a good split of people who enjoyed the beta, and those (like me) who didn't really care for it. Basic run-down goes like this:

  • It's too much like WoW ("If I wanted to play WoW again, I'd just reactivate my subscription")
  • Too grindy (If you think my above description for Champs sounds bleak, Aion's feels quite a bit worse...the only time I encountered a quest that didn't tell me to go kill X number of baddie Y was at level 4: "go gather 10 Aruns (or something...it's a beginner-level crafting material you gather from the ground) for me"
  • Objective locations are too far apart and take too long to get there (I have an issue that compounds this annoyance, but you'll have to keep reading to get to it)
  • Down-time between fights feels artificially long (even when resting)
  • Character voices and sound clips repeat FAR too often and are FAR too annoying (my priest/chanter says a grand total of two words [not counting grunts]...and she will say these two sounds bites every single time I cast those two spells)

Okay, on to two new things that make me even less likely to enjoy the game (Aion):

  • Let's suppose you are on a 'kill X number of monster Y' quest. The two mobs can have the exact same name, be the same level, and look absolutely identical, but if they are separated by so much as a road or some other fabricated border, one of the mobs will count towards your quest total, but the other will not. This happened recently to me (namely, yesterday), and it was where I had to kill 10 vicious worgs or something. The quest level was set to 13 or so, and so I wandered around looking for anything that was named vicious worg' and was level 12-13. After spending about 30 minutes killing every single viciousworg in sight (about six), I noticed that my quest progress was still sitting at 0/10. Turned out, I needed to be on the OTHER side of the road (a distance of maybe 20 meters) for my kills to actually count. Well...how was I supposed to know that?!? I mean, it asks me for a vicious worg...so I killed a vicious worg. Grr...
  • For a game that advertisesthe fact that your character has wings as much as it does, I was kind of puzzled why they lock you out of using them as much as they do. Immediately after I had gotten my wings (with much heralding by the king/queen/regent/somebody officious), I tried using them...but lo and behold! "You are not allowed to fly in this area." This happens far more frequently than I would have expected (seeing as how flight and wings are plastered every where you look in this game [including splash screens]), and just feels far more artificially forced than it should. If it's to make it 'challenging' to get around, I would have expected the 1-minute flight duration to take care of that one (especially since you can't fly too high, lest you pull an Icarus and plummet to your death [or at least severe injury...followed by your death at the hands of the half-dozen pre-emptive attacking mobs you just aggro'd]). And if there's one thing that Champions handles well, is the use of your travel powers (namely, flight) to get to places where you shouldn't be: AA turrets that can smack you around so hard, your body will literally fly half-way across the map before you come to a stop. Here's a solution for Aion if they don't want people flying around to avoid obstacles: have crazy-hard npcs flying around performing combat air patrols or something, make them have a HUUUUUGE aggro radius that only triggers if your wings are active, and give them a lasso ability that either pulls you towards them or teleports them to you.

Sorry for the lengthy post. It's late, I'm tired, and I'm avoiding work that I REALLY need to finish up. All these things contribute to me making insanely long posts. Hmm...now that I think about it, maybe I should blog this...

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zomglolcats

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#13 zomglolcats
Member since 2008 • 4335 Posts
I have a question regarding Champions Online. I read that the game has 5 zones. Just how big are these zones as that seems terribly small and limited.
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Ein-7919

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#14 Ein-7919
Member since 2003 • 3490 Posts

I have a question regarding Champions Online. I read that the game has 5 zones. Just how big are these zones as that seems terribly small and limited.zomglolcats

I have yet to actually fly across a zone end to end. So far, I've encountered NPCs in any given zone with levels ranging from level 5 henchmen up to level 27 crime boss (to put in WoW terms, an elite elite monster [and no, that's not a typo...it is indeed a doubly elite mob]). However, from the distances I have been able to travel, I would guess that each zone is roughly as big as (if not a little bit larger) your average zone in City of Heroes/Villains.

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Bulkycheese

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#15 Bulkycheese
Member since 2009 • 137 Posts
Personally, im going to just play Aion, dont like the look of champions online
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Kh1ndjal

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#16 Kh1ndjal
Member since 2003 • 2788 Posts
hmmm...what a dilemma. this is what happens when there are no free trials. one last question Ein, if you dont mind: which has the smoother learning curve?
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#17 Zemus
Member since 2003 • 9304 Posts

Not really IMO. Played the Beta for a week or so and found myself Creating Character after Character, I love the customization but Champions other than that is Dull. The Quests are boring, There arn't many zones to explore, and it just doesn't give you that epic feeling that your somethign special because everyone else is just as unique as you are. that was also my problem with CoH though too.

But Champions take it to the next level by giving you too much too early in the game. You get so many powers early on and a fast travel method right out of the gate that after that I felt like I was never accomplishing anything with my character, just making the same abilities I had more powerful as I leveled there was nothing really new added that made the game get more and more epic, it was Dull as hell.

There are other MMO's so much better. Im not a fan of Aion, but its beta was much better than Champions I can tell you that.

Im just going to sit back, relax, and wait for The Old Republic for a year or 2. There are so many great games this Fall/Winter/Spring that the wait will be the Easiest ever for once. Waiting for Warhammer sucked, and then it flopped. it was killer.

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Ein-7919

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#18 Ein-7919
Member since 2003 • 3490 Posts

hmmm...what a dilemma. this is what happens when there are no free trials. one last question Ein, if you dont mind: which has the smoother learning curve?Kh1ndjal

That's a tough one, to be perfectly honest. For me, Aion had the steeper learning curve due to the fragility of your character (if I had more than one mob on my caster character [wizard], I was hosed...raise that value by one for my priest [who, by all accounts, is more akin to the D&D cleric than a WoW priest]). In Champions, your second power will typically be an attack that will affect multiple (usually 5) targets. Additionally, you can definitely tell that Champs was influenced (at least a little) by action games: when you kill a mob in Champions, their bodies will usually create little orbs that will buff/heal/energize your character.

However, all that being said, the learning curve on Aion is conditional upon one thing: familiarity with other fantasy MMOs of the EQ-type (EQ, EQ2, WoW, Warhammer, etc...). If you have played ANY of those games, Aion will feel VERY familiar, and most of the learning curve will have been straightened. The only twist is the combo, or 'chain', attacks. This is basically the combo system from Guild Wars...so if you are at least familiar with that game, you will be able to function just fine in Aion.

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Kh1ndjal

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#19 Kh1ndjal
Member since 2003 • 2788 Posts
i've played both guildwars and wow extensively, and it doesn't look like i'll be getting either champions online or aion, thanks for your help, though. i think i'll just wait for League of Legends
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DVeight8

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#20 DVeight8
Member since 2008 • 47 Posts
No offense but it should occur to you guys that you are comparing 2 very lightweight games in terms of quality to make your judgement of CO. First I'll address Aion - lots of talk has been going around about this game, but most of the positive feedback was coming from people who hadn't yet seen what it really is, which is another one of those cheap lousy korean MMO's with a little bit more dressing on it. And the other compariaon was DDO, which suffice to say failed horribly and is grasping at straws now with this new 'unlimited' edition. So, if you want to call CO 'good' using those references, then ok, as long as you acknowledge the perspective you're coming from.
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#21 dmcguk
Member since 2006 • 134 Posts

No offense but it should occur to you guys that you are comparing 2 very lightweight games in terms of quality to make your judgement of CO. First I'll address Aion - lots of talk has been going around about this game, but most of the positive feedback was coming from people who hadn't yet seen what it really is, which is another one of those cheap lousy korean MMO's with a little bit more dressing on it. And the other compariaon was DDO, which suffice to say failed horribly and is grasping at straws now with this new 'unlimited' edition. So, if you want to call CO 'good' using those references, then ok, as long as you acknowledge the perspective you're coming from.DVeight8

So you have played Aion past 50 then? If you did you would know its more "than a cheap louse korean MMO"

And CO is only worth playing for its free game time atm but I dont see myself coming back to it

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Ein-7919

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#22 Ein-7919
Member since 2003 • 3490 Posts

[QUOTE="DVeight8"]No offense but it should occur to you guys that you are comparing 2 very lightweight games in terms of quality to make your judgement of CO. First I'll address Aion - lots of talk has been going around about this game, but most of the positive feedback was coming from people who hadn't yet seen what it really is, which is another one of those cheap lousy korean MMO's with a little bit more dressing on it. And the other compariaon was DDO, which suffice to say failed horribly and is grasping at straws now with this new 'unlimited' edition. So, if you want to call CO 'good' using those references, then ok, as long as you acknowledge the perspective you're coming from.dmcguk

So you have played Aion past 50 then? If you did you would know its more "than a cheap louse korean MMO"

And CO is only worth playing for its free game time atm but I dont see myself coming back to it

Pretty much the only way I would go back to CO (past the free month) would be if Cryptic added content patches. The atmosphere in the game a refreshing change to all the EQ-model MMOs that are out these days.

Also, as for DV's claims of DDO failing "horribly"...that's odd, then. If it failed so badly, how has it stayed up and running for the past three years? I mean, MMOs that fail miserably generally shut down within a year of going live (Auto Assault and Tabula Rasa come to mind).

EDIT - my mistake...took both AA and TR a year and three months to shut down. And what an odd coincidence...both were published by NCSoft...