Cities the size of planets in a game

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urbangamez

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#1 urbangamez
Member since 2010 • 3511 Posts

yep, that could only mean one thing citizen con 2947. star citizen is now teasing rather than trying to summerize let me just quote from eurogamer

"The cityscape stretches as far as the eye can see, above and below, with towers spewing flame, and orange canyons steaming and glowing. People mill around, giving the city a sense of life and activity, and advertising boards and projections blink and beam. It is, as Chris Roberts honestly remarked, "very Blade Runner esque." More importantly, he added: "There isn't really a skybox - everything is real."He means is everything you see, you can get to - it's not painted on. "

its great and all but this game development will prolly never end

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ShepardCommandr

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#2 ShepardCommandr
Member since 2013 • 4939 Posts

when it comes to the size of a game world less is more

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mrbojangles25

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#3  Edited By mrbojangles25
Member since 2005 • 60826 Posts

Did you see the part where they demonstrated the tools they used to make the settlements, cities, and so forth? Really cool! They compared it to SimCity (only it looked like a programming interface, I guess?) where they zoned things then a computer randomized stuff and made these awesome cities.

They can take their time, I hope they plan to [eventually] share this tech with the rest of the game industry.

As Roberts said, it's "basically Coruscant" lol. Really cool, loved the distant rendering as well, really showed a lot of detail but looked realistic too.

@ShepardCommandr said:

when it comes to the size of a game world less is more

I agree with this sentiment. Ubisoft is a good example of this; their game worlds keep getting bigger and bigger, and more boring and boring. Wildlands and AC Origin are two good examples.

But with Star Citizen, they said that the cities/planets will generally be limited to a few landing sites, so you won't be exploring these worlds. They are more or less eye candy; mostly you will land on an orbiting platform, or fly down to the planet where there is a port or two to explore, buy and trade, and so forth.

I imagine eventually they might place mission objectives there, like procedural/randomized landing platforms that are small, mission-based areas to explore and fight in, but not huge game worlds. I think that is the right approach.

@urbangamez said:

yep, that could only mean one thing citizen con 2947. star citizen is now teasing rather than trying to summerize let me just quote from eurogamer

"The cityscape stretches as far as the eye can see, above and below, with towers spewing flame, and orange canyons steaming and glowing. People mill around, giving the city a sense of life and activity, and advertising boards and projections blink and beam. It is, as Chris Roberts honestly remarked, "very Blade Runner esque." More importantly, he added: "There isn't really a skybox - everything is real."He means is everything you see, you can get to - it's not painted on. "

its great and all but this game development will prolly never end

lol did you see the new ship, the construction yard? I saw that and I was "Jeeeeeeez how many dozens of hours (hundreds?) did that take to conceptualize, draw, render, bug-check, and implement". I mean I really look forward to this game, and we have a lot of good games to play for now so I am in no rush, but sometimes I just think they could be putting their efforts into better areas. Prioritize more.

Idunno, they probably have teams that don't do crossover, i.e. the ship building team just does ships, and can't work on other things. Who knows.

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FelipeInside

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#4 FelipeInside
Member since 2003 • 28548 Posts

@urbangamez said:

"He means is everything you see, you can get to - it's not painted on. "

Guild Wars 2 already does that, and their maps are gigantic with multiple layers and levels per map. You actually get lost in them.

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osan0

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#5 osan0
Member since 2004 • 18265 Posts

very cool tech. seems to really push on from the likes of no mans sky. the big challenge though is interesting content for the vast areas (which, in fairness to them they seem to be aware that vast tracts of nothing is going to be a problem).

with the tech they are building up they can do a fair bit: from races (ground, air and mixed) to FPS on foot exploration to exploring the depths of the planet with your ship (i wonder if they can go under water?). stop ecological disasters. find pirate bases. infiltrate certain areas and so on.

its just a question of actually doing it and the time it takes to make fun and interesting stuff to do in these places.

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urbangamez

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#6 urbangamez
Member since 2010 • 3511 Posts

@osan0: i hope they find a way to make them interesting or else its gonna run into the same problem that a lot of these rpg's with massive worlds run into; tons fetch quets and aimless wandering.

@FelipeInside: that i did not know. is there a lot of diffrent stuff to do on the maps or is it just repetitive.

@mrbojangles25: they prolly do, but at some point just release the game and if players want more content do all this fancy stuff as an expansion or dlc.

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FelipeInside

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#7 FelipeInside
Member since 2003 • 28548 Posts

@urbangamez said:

@FelipeInside: that i did not know. is there a lot of diffrent stuff to do on the maps or is it just repetitive.

Heaps of things to do on the Guild Wars 2 maps, and with the Heart of Thorns expansion they made the maps even bigger (haven't yet played the latest expansion so can't comment on that).

For each map you have objectives based on different things (fighting, exploring etc). Geez, the Vista Quests (where you need to get to certain lookout) can take hours on itself if you want to complete it 100%.

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rmpumper

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#8 rmpumper
Member since 2016 • 2328 Posts

Looks like crap, to be honest. They have something like 12 building models what are copy>pasted a thousand times with 100% of the surface covered in concrete and metal, as a result making the cities look unrealistic and boring as ****. Not to mention the burning fossil fuels on every corner - you'd think that an interstellar civilization would have better resources of power.

The tech in itself is great, but the result is pure shit.

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Rivalerk

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#9  Edited By Rivalerk
Member since 2017 • 6 Posts

Woa, I was thinking miracles about this game until I saw the comment from rmpumper xDD

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Gladestone1

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#10  Edited By Gladestone1
Member since 2004 • 5695 Posts

The game isnt suppose to end.Even after they finish building the initial game.There going to keep adding areas planets suns so on..Games suppose to go on for years to come..@rmpumper Cant please every one..Dont think hes actually seen 3.0 video..If you take a loot at it, its the most realistic game to date planet side wise..There building planets from scratch an its amazing tech..@Rivalerk dont go bye his word of mouth..Maybe one person will hate it, judge a game for yourself not his opinion. THis game will blow your mind when its actually finished..

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DimitrisHD

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#11  Edited By DimitrisHD
Member since 2017 • 5 Posts

Lol, this is weird