Did you see the part where they demonstrated the tools they used to make the settlements, cities, and so forth? Really cool! They compared it to SimCity (only it looked like a programming interface, I guess?) where they zoned things then a computer randomized stuff and made these awesome cities.
They can take their time, I hope they plan to [eventually] share this tech with the rest of the game industry.
As Roberts said, it's "basically Coruscant" lol. Really cool, loved the distant rendering as well, really showed a lot of detail but looked realistic too.
@ShepardCommandr said:
when it comes to the size of a game world less is more
I agree with this sentiment. Ubisoft is a good example of this; their game worlds keep getting bigger and bigger, and more boring and boring. Wildlands and AC Origin are two good examples.
But with Star Citizen, they said that the cities/planets will generally be limited to a few landing sites, so you won't be exploring these worlds. They are more or less eye candy; mostly you will land on an orbiting platform, or fly down to the planet where there is a port or two to explore, buy and trade, and so forth.
I imagine eventually they might place mission objectives there, like procedural/randomized landing platforms that are small, mission-based areas to explore and fight in, but not huge game worlds. I think that is the right approach.
@urbangamez said:
yep, that could only mean one thing citizen con 2947. star citizen is now teasing rather than trying to summerize let me just quote from eurogamer
"The cityscape stretches as far as the eye can see, above and below, with towers spewing flame, and orange canyons steaming and glowing. People mill around, giving the city a sense of life and activity, and advertising boards and projections blink and beam. It is, as Chris Roberts honestly remarked, "very Blade Runner esque." More importantly, he added: "There isn't really a skybox - everything is real."He means is everything you see, you can get to - it's not painted on. "
its great and all but this game development will prolly never end
lol did you see the new ship, the construction yard? I saw that and I was "Jeeeeeeez how many dozens of hours (hundreds?) did that take to conceptualize, draw, render, bug-check, and implement". I mean I really look forward to this game, and we have a lot of good games to play for now so I am in no rush, but sometimes I just think they could be putting their efforts into better areas. Prioritize more.
Idunno, they probably have teams that don't do crossover, i.e. the ship building team just does ships, and can't work on other things. Who knows.
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