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I will agree with you. It does seem that this game has been catered to more "intense" fighting then thinking.meh try to beat the AI on medium in a skirmish match... trust me it takes some thinking. the first single player missions in all RTSs are a piece of cake. i dont think you should judge it by that
Here is an example, when I started the Egypt mission. I immediatly spammed out gunners. In about 5 minutes I had cleared the whole map with just gunners. I see a problem with that, the AI didn't even attack once.ChocoKat
No offense to C&C series, as it is my favorite series of any RTS, but it wasnt exactly brilliant or innovative to begin with. Sure, it made the RTS genre popular and, along with Dune 2, started the genre but since the first Westwood Studios and later EA never really did anything innovative with it. In other words, there wasnt really anything to dumb down.
And thats why its so good! Its just basic, hardcore base building and unit creation, with good plots and cutscenes! The tactical, squad-based combat of CoH may have been innovative and the massive armies of SupCom may be cool and impressive, but at the end of the day I will put my money and good ol' C&C any day of the week.
The only thing I didnt enjoy about the demo were the lack of walls (what can I say, I am a turtle) and the fact that you can build 5 war factories/barracks/const. yards and spam everything. I like having one central base that must be proteted at all cost, and I like having to play conservatively with my units since they took money and time to build.
You do know. This was what the developers were aimming for. They wanted C&C. They made it. What is the problem here?Well, that's the problem. This is not how C&C was played. Go play the original and see how totally different the games are. I had two Orca's that's right TWO take out the whole nod base in the prologue mission. If anyone can remember the original S.A.M sites were deadly.
Acenso
What made the original Commander and Conquer was a great story told by FMV and excellent CGI. In each mission you felt like there was a sense of urgency. While playing the demo, I felt none of this. It seems that EA tried to go back to the original games roots but missed every mark.No offense to C&C series, as it is my favorite series of any RTS, but it wasnt exactly brilliant or innovative to begin with. Sure, it made the RTS genre popular and, along with Dune 2, started the genre but since the first Westwood Studios and later EA never really did anything innovative with it. In other words, there wasnt really anything to dumb down.
And thats why its so good! Its just basic, hardcore base building and unit creation, with good plots and cutscenes! The tactical, squad-based combat of CoH may have been innovative and the massive armies of SupCom may be cool and impressive, but at the end of the day I will put my money and good ol' C&C any day of the week.
The only thing I didnt enjoy about the demo were the lack of walls (what can I say, I am a turtle) and the fact that you can build 5 war factories/barracks/const. yards and spam everything. I like having one central base that must be proteted at all cost, and I like having to play conservatively with my units since they took money and time to build.
mrbojangles25
[QUOTE="Acenso"]You do know. This was what the developers were aimming for. They wanted C&C. They made it. What is the problem here?Well, that's the problem. This is not how C&C was played. Go play the original and see how totally different the game are. I had two Orca's that's right TWO take out the whole nod base in the prologue mission. If anyone can remember the original S.A.M sites were deadly.
ChocoKat
The first few misions are always stupid easy,just like the first C&C the first few missions were a cake walk.
[QUOTE="ChocoKat"]I will agree with you. It does seem that this game has been catered to more "intense" fighting then thinking.meh try to beat the AI on medium in a skirmish match... trust me it takes some thinking. the first single player missions in all RTSs are a piece of cake. i dont think you should judge it by that
Here is an example, when I started the Egypt mission. I immediatly spammed out gunners. In about 5 minutes I had cleared the whole map with just gunners. I see a problem with that, the AI didn't even attack once.zero9167
Some or most of you may have hated Generals due to the lack of single player and the fact that it just doesn't fit in the series, but the great thing about that game is IT HAD depth unlike this game.
You'd be hard pressed to make a RTS game more shallow and more casual then this game
There's nothing like tunnel popping, vee micro, buggy micro, scattering units when migs approach, ECM dancing/disabling, tech/rpg usage, laser lock etc.
There's a certain finesse to CCG that C&C 3 just doesn't have. It's really just about making as many tanks as you can, and then reversing them when you get into trouble or need to retreat to repair. It's pretty simple micro tbh.
You will see what I mean when the novelty wears off.
picture a nuke mirror with no helixes, no outposts and no ECMs. All you do is the same kind of basic micro for all three factions. Unlike in CCG where controlling a technical is different from controlling a humvee, which is different from controlling a battlebus which is different from using units in conjunction with tunnels, which is different from microing an OL/ECM combo.
The specific things you do in ZH are all quite different when compared to the repetitive forbidden>And I also think it has something to do with the Xbox 360 version. Special abilities like laser lock and others are more difficult to do on the 360. Imagine trying to micro a tech/rpg to hunt dozers and supply trucks with a 360 controller? Yeah, impossible. So you'll find nothing like tech/rpg micro in C&C 3.ARGSmith
I gotta question have to tried the Nod trick,because as i played as Nod and they have quite abit more depth the any side in general.EA said that GDI was ment for new player and a straight forward side.Take Scrin for example your going to have to use tiberian as a soruce of strategy to charge weapons up for units,to comebed units together for stronger units and so forth.Nod alone has a tank with EMP abilty,and a commando that can go stealth.Nod has alot more abilities to play with then GDI.
[QUOTE="Acenso"]You do know. This was what the developers were aimming for. They wanted C&C. They made it. What is the problem here?Well, that's the problem. This is not how C&C was played. Go play the original and see how totally different the games are. I had two Orca's that's right TWO take out the whole nod base in the prologue mission. If anyone can remember the original S.A.M sites were deadly.
ChocoKat
i thought the demo was good cant wait to rent it for my xbox 360 LOL :Pzero9167ugh why would you play it on a console...?
Your right nod do have a tad more depth to them, but not much, they aren't dramatically different and this is still a very shallow game even with them in the picture. First off the game isn't even balanced right now. Between GDI and NOD anyway Honestly how the hell can you balance a game were one faction is for noob and the other is for a bit more strategy, in a GDI vs Nod game like that you will either have nod being overpowered for good player and under powered for bad players or nod very underpowered for bad players and nod underpowered for good players, it just doesn't work. The game isn't even balanced right now, Mammoths are way over powered and the game is really just a spam fest. With the ability to hit the final tech in just a couple minutes you completely void the point of the early game units for everything aside perhaps your first attack. I think this game would still be pretty shallow if all of the units had a real purpose right now, but as of this moment the game is really just about the spam of a couple units at the top of the tech tree. When you setup a games tech tree so you have everything in a couple minutes you basically just shut out half of the games units from use.ARGSmith
Your right that Nod is a bad choice for bad players because Nod has alot of depth,and you don't know anything about balance because you havn't played online against anyone or know how Scrin fairs out.
Nods pretty cool. Have you seen there Avatar Warmechs? You can actually "consume" other units to gain their abilities (Flamethrower, another laser, and stealth). I definately think someone who uses stratigy will own anyone who is just spamming. It may be easy to kill a comp by spamming gunners, but against a person they are probably just going to use flamethrowers._HunterX_
Exacly you can't really talk about balance since AI doesn't fair well to begin with.
When you setup a games tech tree so you have everything in a couple minutes you basically just shut out half of the games units from use.ARGSmithI'll partially agree to that, but think about it. Those higher teck units take longer to build. So if someone where tring to do that you could probably outmanuver their slower units and take out some key buildings like the construction yard.
Idk anything? :lol: I know exactly how well the balance is in a NOD VS GDI game and way to just ignore the rest of my post, this is just a spam game right now man, you hit final tech in a few minutes. Leaving many of the units in the game pointless. And NOD don't have alot of depth, nothing about this game has alot of depth. The game is about spamming a couple of the later game units nothing more.ARGSmith
Now your acting like a troll,your not exacly explaining why Nod has no depth,because with Nod you can't spam units.Plus you know nothing about the balance as you never got to play against a real person yet,online is where the real balacnce issues are found not against a AI.
And Gun if you want to basically respond to all my posts just go ahead I'm kind of getting sick of it though, I've posted these long arguments and you basically go meh your wrong this game has mad depth! How am I suppose to discuss something with someone with that mind set? If you want to pick my whole post apart and explain to me how this game is not a severely dumbed down Generals and that it wasn't dumbed down in ways for the 360 remote then go ahead, but if not blah I'm going weary of these one liners your giving me Theirs my post up again^ARGSmith
I already read your post its like you only played GDI,you can't say the same for Nod because if you spam a unit your going to die as they don't match up to GDI you have to use your abilities and tactics giving to Nod inorder to take on GDI.
Your right nod do have a tad more depth to them, but not much, they aren't dramatically different and this is still a very shallow game even with them in the picture. First off the game isn't even balanced right now. Between GDI and NOD anyway Honestly how the hell can you balance a game were one faction is for noob and the other is for a bit more strategy, in a GDI vs Nod game like that you will either have nod being overpowered for good player and under powered for bad players or nod very underpowered for bad players and nod underpowered for good players, it just doesn't work. The game isn't even balanced right now, Mammoths are way over powered and the game is really just a spam fest. With the ability to hit the final tech in just a couple minutes you completely void the point of the early game units for everything aside perhaps your first attack. I think this game would still be pretty shallow if all of the units had a real purpose right now, but as of this moment the game is really just about the spam of a couple units at the top of the tech tree. When you setup a games tech tree so you have everything in a couple minutes you basically just shut out half of the games units from use.ARGSmith
Zerg, Terran, and Protoss come to mind...
Some are better for noobs (zerg), some are better for pros (protoss), but any faction can win in the hands of a skilled player.
Idk anything? :lol: I know exactly how well the balance is in a NOD VS GDI game and way to just ignore the rest of my post, this is just a spam game right now man, you hit final tech in a few minutes. Leaving many of the units in the game pointless. And NOD don't have alot of depth, nothing about this game has alot of depth. The game is about spamming a couple of the later game units nothing more.ARGSmith
first Oblivion, now this. Sorry, but I disagree. Phabiuo3
[QUOTE="Phabiuo3"]first Oblivion, now this. Sorry, but I disagree. Platearmor_6
Im a huge C N C fan and i liked generals, but not aswell as the other games in the series because it lacked the C N C mojo.
Have played the C N C 3 demo now alot and like it very much, diffently a 9 out of 10 game if the full game builds on the demo.
A game dosnt have to be innovative to be good. Personally many of the new innvovative games that have come out in the last years didnt suit me, because it wasnt a game you just could jump in and have fun in, it was more games that suited the hardcore RTS gamers. Just look at a game like Gear of war, absolutely nothing new in that game, but it was putt togehter very well to make it a great game, and today we have come to a place where we cant make that many new great things.
What came to my mind when play the C N C 3 demo was that this **** is actually an intence game, and its a freaking RTS, that i liked.
[QUOTE="Platearmor_6"][QUOTE="Phabiuo3"]first Oblivion, now this. Sorry, but I disagree. ARGSmith
the title of this topic makes me long for the good old days...
back when if you played ANY video game you were a nerd/geek/loser.
did we really need to sub-catagorize our hobby so we can start excluding our own? do we really need to critiize each other for our preference for PC/console? keyboard mouse/controller? ATI/Nvidia?
maybe they don't "dumb down" games for consoles, maybe some PC users are just arogant? isn't that just as likely? sorry about that remark if anyone took offence to it. i'll leave the insults to the meat heads from now on.
...
Your going to get modded for that cap, well you should lets find out..BeyondItAll
How is responding to the topic disruptive posting? I refuse to read any post that needlessly long and I disagree with the topic creator. Anyway C&C 3 is at least as complex as any other recent RTS (if not more so) and I will be interested to see how they are able to squeeze all the controls onto a game-pad.
I agree with everything but that last paragraph. That's what I like about this game.No offense to C&C series, as it is my favorite series of any RTS, but it wasnt exactly brilliant or innovative to begin with. Sure, it made the RTS genre popular and, along with Dune 2, started the genre but since the first Westwood Studios and later EA never really did anything innovative with it. In other words, there wasnt really anything to dumb down.
And thats why its so good! Its just basic, hardcore base building and unit creation, with good plots and cutscenes! The tactical, squad-based combat of CoH may have been innovative and the massive armies of SupCom may be cool and impressive, but at the end of the day I will put my money and good ol' C&C any day of the week.
The only thing I didnt enjoy about the demo were the lack of walls (what can I say, I am a turtle) and the fact that you can build 5 war factories/barracks/const. yards and spam everything. I like having one central base that must be proteted at all cost, and I like having to play conservatively with my units since they took money and time to build.
mrbojangles25
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