Company of Heroes... easy or hard?

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blinn79

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#1 blinn79
Member since 2008 • 55 Posts
It is just me or is this game pretty difficult. I have beat EVERY Command and Conquer that has came out on all the diffrent levels of difficulty, but this game is HARD even on "easy". I just tried about 10 skirmishes with the CPU on easy, and everytime I get my butt kicked... so I was just curious if this came seemed hard to anyone else... it seems time is a bigger factor too, in this game, where as you could kind of take your time in the different command and conquers.
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biggest_loser

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#2 biggest_loser
Member since 2007 • 24508 Posts

Yes madame, the skirmish is very difficult even on easy ....at first!

Now this is coming from a marksman of Gaming...ahem. You really have to find an answer to every one of the enemies attacks. If they send tanks have two anti tank guns, if they send infantry have a MG42 nest ready or a heavy machine gun team. Use snipers to find their base then call in an airstrike. At the beginning of the match move quickly on the resource points. Build defences up around them.

Just remember if you want to know how to get the axis:

They pull a knife, you pull a gun. He sends one of yours to the hospital, you send one of his to the morgue. That's the Loser way! And that's how you get the Nazis. Now do you want to do that? Are you ready to do that?

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anshul89

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#3 anshul89
Member since 2006 • 5705 Posts
To be honest I was overwhelmed while trying to learn the game. But once you start winning its very rewarding :)
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linkthewindow

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#4 linkthewindow
Member since 2005 • 5654 Posts
Yeah, I was playing skirmish, and it took its time until I learnt how to play. Once I learnt how to play, it was like being in a WW2 movie. Its really that realistic.
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tcarruth

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#5 tcarruth
Member since 2005 • 926 Posts

Man I so know what you mean. I wasn't even that into RTS games and bought COH because of the universally glowing reviews. I got really frustrated and then wrote a long GS thread all about how annoying and difficult the game is. A few guys on here persuaded me to keep going, and when I did I got hooked after about 10 hours. Which is quite a learning curve.

The unspoken secret to being good a COH is actually knowing what is going to happen before it happens (ie knowing the maps and the scenarios). I promise you, lots of people got owned by the CPU or another player the first time they played a map. In this regard the game is not really realistic and sometimes there really is a 'best' approach to winning a skirmish map, that you converge on over time. Of course you have to be flexible, but generally your responses (as said above) are generic (tanks? us AT guns. snipers? make a jeep etc..).

Great game though. Never thought the graphics were that great though..and I have them on max!

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tcarruth

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#6 tcarruth
Member since 2005 • 926 Posts
Oh and another thing, the CPU is actually quite stupid when it comes to impass problems. You can always simplify the fight to your favour by setting tank traps and barbed wire (traps in front of wire!) over all the bridges (or terrain) but one and then using a few AT guns to destroy multiple CPU tanks. In this way you sap the available resources of the CPU whilst amassing a force sufficient to take ground and keep it. Your first priorities are usually sufficient engineers to quickly take points and lay defenses. Followed very shortly by a sniper and machine gunners (that is like the first 4 minutes of my skirmish games anyway) unless i'm going for the rush.
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johan1986

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#7 johan1986
Member since 2003 • 4764 Posts
I didnt find it very difficult just different then most rts games
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dayaccus007

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#8 dayaccus007
Member since 2007 • 4349 Posts
The campaign is pretty easy but the skirmish is very hard, C&C series skirmish was alot more easy, I could beat two brutal army in Zero Hour easy
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davidtheripper

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#9 davidtheripper
Member since 2003 • 25 Posts

I havta admit, its a vote for Hard.

NOW although, IM a avid RTS gamer, and take my time to know strengths and weaknesses, CoH was a challenge to get my strategy right. A wonderful challenge which I enjoyed to do over and over again.

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darkfox101

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#10 darkfox101
Member since 2004 • 7055 Posts
No not rly, then again if you look at my xfire hours you see I whore the game :P! And finally reached top 200 in british yayaya! yes im done being a jerk :(. Its micro micro, use cover heavily and secure the chock points. Do NOT and i mean NOT lose a squad. RETREAT is your friend, if you keep losing squads it will hurt your late game badly, and continue to cap cap cap, do not be idle.
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blinn79

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#11 blinn79
Member since 2008 • 55 Posts
Yeah I tried playing the skermish first to learn how to play thinking it would be easier then the game... HA! I finally said screw it and started playing the actual campaign. That is EASY compared to the skermish on the same difficulty setting! I am glad to hear it was difficult for most of you too. I was thinking I was "slipping" there. I think I am already in the 4th or 5th mission and have yet to lose a mission so far. Although suddenly artilery strikes have been introduced to the first part of this mission I am playing, and seems to kick my butt, as I have to leave my troops to build the base, but as soon as I do, they get knocked off by artilery strikes.
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Rattlesnake_8

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#12 Rattlesnake_8
Member since 2004 • 18452 Posts

Practise.. thats all you need to do. Play 2vs2, 3vs3 etc games so its not all focused on you. That way you can learn how to play and what units are best in different situation. Watch replays, learn where you went wrong. Its hard at first but when you know how to counter what the enemy does it becomes much easier.

You can also play online and do comp stomps to get more practice before you actually try playing against another human opponent.

Check out www.gamefire.com for replays with commontary. You'll learn a lot from watching them.

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mfsa

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#13 mfsa
Member since 2007 • 3328 Posts

Relic makes great AI. CoH is pretty hard - but like all other AIs, it works to a particular formula that can be countered. Once you counter it, you win. Always.

Just FYI, C&C has absolutely the worst AI in the history of recent RTS games. I used to play Red Alert 2 vs 7 hard AIs. It was not a challenge unless superweapons were on, and even then... not so hard.

If you wanna get good at CoH, keep practicing. Or watch expert replays to get that build queue and econ up and running. Either way, you will get better if you work at it.

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X360PS3AMD05

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#14 X360PS3AMD05
Member since 2005 • 36320 Posts
I just thought it was because i used infantry and air as my "special" i was thinking of switching to tanks.
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--Rampage--

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#15 --Rampage--
Member since 2008 • 212 Posts
Company of Heroes isnt a game where your going to walk in your first time and beat the **** out of things. This game takes time to become good. But at the same time it is probably one of the funnest and most rewarding RTS games that I have ever played.
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blinn79

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#16 blinn79
Member since 2008 • 55 Posts
I think I am starting to pin-point what I don't particularly like about CoH. I don't like how it limits you to the number of troops, and vehicles you can make. That is not very realistic as far as war goes. If you can set up a good defense and mass produce tanks, and troops, nobody is going to come in and say, wow, that is enough, we have to give the opposing force a good chance to beat us. I can't remember which map it was, but it is where you have to clear the road from one end of the map (where HQ is) to the other end and keep it clear in order to let the "Red Ball Express" (I think thats what it was called) through. Well with the limit in troops and tanks you can make, it is hard as hell to keep your ammunition and gas check points guarded, keep the road check points guarded, guard your base at the same time, and push through the forces towards the other end of the map. It seems the amount of force needed to make that push, you almost have to remove forces guarding resource points, and as soon as you do (even if you put a defense "outlook" around it) they take it over. That is why the limit of the forces is very annoying. Anyone else feel this way or possibly have a solution to overcome this?
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harrisi17

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#17 harrisi17
Member since 2004 • 4010 Posts
Im stuck at the mortain counterattack on the campaign, I only tried once and will hopefully beat it next time, but it is pretty hard. I havn't done any skirmish yet, but I can't wait to play as the germans.
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Ps2stony

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#18 Ps2stony
Member since 2006 • 1888 Posts

Aw geez... The Nazis really have their share of Sherman tanks eh... It's so stupid 'cuz the game is unrealistic enough that when I had only one infantryman left, he wasn't able to one-shot the tank. But seriously,I mean, like, uh... Yeah!

Wait...What?

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Hot_Potato

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#19 Hot_Potato
Member since 2004 • 3422 Posts

I got to the point where I would constantly play Lyon to 1000 points, and I had a system down in the beginning of the match to maximize effectiveness. Immediately build engineer squad, then upgrade them to demolition. Send the first engineer squad (starting unit) and have them capture the middle point. Send the second one to capture the point on your side. Have squad one build up MASSIVE defenses around the middle point, I'm talking mines, TONS of tank traps, barb wire, sand bags, machine gun nest, EVERYTHING to make sure they don't take the middle point. Build another 2 squads of engineers, and send one to the bridge to the left of the middle point. Have them destroy it with TNT, and the same with the other squad. Have them build up a lot of defenses etc. Then have the other sqaud build barracks etc so you can spawn soldiers and stuff like that, build whatever you please, and guard the middle bridge. It's a good idea to have snipers protecting all 3 bridges, since Nazi engys will try to repair the bridge.

The fun starts once you get 5 bonus point things. Pick infantry, then do the right side branch which leads to the HOWITZER CANNON. Have your engineers build up like 5 of these, or however many you can afford. Then use the barrage. When you have 3 howitzers all barraging the same area, it's.... awe inspiring. The same goes for when you're looking on the other side of the map, you select the barrage, and you hear the distant thuds of the cannons firing, then seconds later the shells come crashing down.

I doubt anyone will read that but I did it because I enjoyed it. I'm going to reinstall eventually, after I beat the games I'm currently playing.

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blinn79

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#20 blinn79
Member since 2008 • 55 Posts

Aw geez... The Nazis really have their share of Sherman tanks eh... It's so stupid 'cuz the game is unrealistic enough that when I had only one infantryman left, he wasn't able to one-shot the tank. But seriously,I mean, like, uh... Yeah!

Wait...What?

Ps2stony

Not limiting your force you can make, and a infrantry man one shot killing a tank is not quite on the same page. I am not asking for the Germans to be limited and me not limited, I just want no limits on number of forces, PERIOD. For both me and the germans. My style of fighting is build up really good defenses around the base quickly, allow the other CPU (or person) to attack and waste resources while trying to get through my defenses, while I stock up a huge army, and then when ready march over the top of them. The limit does not allow that type of game strategy in CoH. It is just frustrating. Also it really seems like the germans have unlimited forces (or at least resources) because I control 80% of the maps resource points and keep destroying their tanks (while never losing any of mine) and they just keep pumping them out by the dozen!

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blinn79

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#21 blinn79
Member since 2008 • 55 Posts
That actually sounds like a very good plan Hot_Potato. I will have to try that. It still steams me that I got beat in that skermish 10 times in a row. No matter how I switched up my tactics, it had something to counter me. At one point I even controlled all 3 points and the two largest resource points, and it still miraculously made a comeback. Its a wierd game, its like it will switch up its tactics in the middle of the game to throw you off, or if something is not working for it, so it makes it unpredicatable.
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Grim_Wolf88

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#22 Grim_Wolf88
Member since 2006 • 901 Posts
[QUOTE="Ps2stony"]

Aw geez... The Nazis really have their share of Sherman tanks eh... It's so stupid 'cuz the game is unrealistic enough that when I had only one infantryman left, he wasn't able to one-shot the tank. But seriously,I mean, like, uh... Yeah!

Wait...What?

blinn79

Not limiting your force you can make, and a infrantry man one shot killing a tank is not quite on the same page. I am not asking for the Germans to be limited and me not limited, I just want no limits on number of forces, PERIOD. For both me and the germans. My style of fighting is build up really good defenses around the base quickly, allow the other CPU (or person) to attack and waste resources while trying to get through my defenses, while I stock up a huge army, and then when ready march over the top of them. The limit does not allow that type of game strategy in CoH. It is just frustrating. Also it really seems like the germans have unlimited forces (or at least resources) because I control 80% of the maps resource points and keep destroying their tanks (while never losing any of mine) and they just keep pumping them out by the dozen!

Your forces are not meant to remain stationary. When you push forward you must move defenses to the new front line whilst building traps, barriers, and mg nests to stop them should they manage to get through your line. You really do not need a bigger pop. cap.

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blinn79

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#23 blinn79
Member since 2008 • 55 Posts
[QUOTE="blinn79"][QUOTE="Ps2stony"]

Aw geez... The Nazis really have their share of Sherman tanks eh... It's so stupid 'cuz the game is unrealistic enough that when I had only one infantryman left, he wasn't able to one-shot the tank. But seriously,I mean, like, uh... Yeah!

Wait...What?

Grim_Wolf88

Not limiting your force you can make, and a infrantry man one shot killing a tank is not quite on the same page. I am not asking for the Germans to be limited and me not limited, I just want no limits on number of forces, PERIOD. For both me and the germans. My style of fighting is build up really good defenses around the base quickly, allow the other CPU (or person) to attack and waste resources while trying to get through my defenses, while I stock up a huge army, and then when ready march over the top of them. The limit does not allow that type of game strategy in CoH. It is just frustrating. Also it really seems like the germans have unlimited forces (or at least resources) because I control 80% of the maps resource points and keep destroying their tanks (while never losing any of mine) and they just keep pumping them out by the dozen!

Your forces are not meant to remain stationary. When you push forward you must move defenses to the new front line whilst building traps, barriers, and mg nests to stop them should they manage to get through your line. You really do not need a bigger pop. cap.

Maybe that is my problem. I have been use to using troops/tanks as defense in C&C and I am not use to tank traps, barb wire, and other barriers. I have not been using any of that in CoH. So maybe that is my problem. So do you just set up defenses around the resource points and base, or literally make a damn wall section by section through the map, because it seems like they would squeeze around the sides if you literally didn't set up traps, and barbwire across the entire map.

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Grim_Wolf88

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#24 Grim_Wolf88
Member since 2006 • 901 Posts
[QUOTE="Grim_Wolf88"][QUOTE="blinn79"][QUOTE="Ps2stony"]

Aw geez... The Nazis really have their share of Sherman tanks eh... It's so stupid 'cuz the game is unrealistic enough that when I had only one infantryman left, he wasn't able to one-shot the tank. But seriously,I mean, like, uh... Yeah!

Wait...What?

blinn79

Not limiting your force you can make, and a infrantry man one shot killing a tank is not quite on the same page. I am not asking for the Germans to be limited and me not limited, I just want no limits on number of forces, PERIOD. For both me and the germans. My style of fighting is build up really good defenses around the base quickly, allow the other CPU (or person) to attack and waste resources while trying to get through my defenses, while I stock up a huge army, and then when ready march over the top of them. The limit does not allow that type of game strategy in CoH. It is just frustrating. Also it really seems like the germans have unlimited forces (or at least resources) because I control 80% of the maps resource points and keep destroying their tanks (while never losing any of mine) and they just keep pumping them out by the dozen!

Your forces are not meant to remain stationary. When you push forward you must move defenses to the new front line whilst building traps, barriers, and mg nests to stop them should they manage to get through your line. You really do not need a bigger pop. cap.

Maybe that is my problem. I have been use to using troops/tanks as defense in C&C and I am not use to tank traps, barb wire, and other barriers. I have not been using any of that in CoH. So maybe that is my problem. So do you just set up defenses around the resource points and base, or literally make a damn wall section by section through the map, because it seems like they would squeeze around the sides if you literally didn't set up traps, and barbwire across the entire map.

Usually I block off the point with a wall of tank traps with barbed wire immediatly behind the traps to defend to front. And add an MG nest to kill engineers so they cant cut the wire. At the flanks I use barbed wire to divert the enemy to where I want them to go, whether that be into mines or another MG nest placed strategically to pin them.

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blinn79

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#25 blinn79
Member since 2008 • 55 Posts
Even if you have tank traps, what keeps the tanks from shooting up the MG nest on the other side of the tank traps and barb wire? Also how do you counter mortars?
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Grim_Wolf88

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#26 Grim_Wolf88
Member since 2006 • 901 Posts
I usually have one or two AT guns to handle tanks and move em to hot spots. Also it really helps to put sand bags in front of the nest as it will likely deflect blows from tanks and they'll last longer. Mortars you do kinda have to go after, I use my sniper for that.
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blinn79

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#27 blinn79
Member since 2008 • 55 Posts

I usually have one or two AT guns to handle tanks and move em to hot spots. Also it really helps to put sand bags in front of the nest as it will likely deflect blows from tanks and they'll last longer. Mortars you do kinda have to go after, I use my sniper for that.
Grim_Wolf88

So tank trap, then barbwire, with MG nest behind it, with at least one AT gun next to it, and a sniper on the other side of it... does that pretty much cover everything? haha

Also do you put the tank traps on the roads or do you put it to the side of the roads and funnel them down to a bottle neck and make a killing zone?

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Grim_Wolf88

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#28 Grim_Wolf88
Member since 2006 • 901 Posts
I usually just block it off. Though funneling them is a pretty good idea.
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blinn79

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#29 blinn79
Member since 2008 • 55 Posts

I got to the point where I would constantly play Lyon to 1000 points, and I had a system down in the beginning of the match to maximize effectiveness. Immediately build engineer squad, then upgrade them to demolition. Send the first engineer squad (starting unit) and have them capture the middle point. Send the second one to capture the point on your side. Have squad one build up MASSIVE defenses around the middle point, I'm talking mines, TONS of tank traps, barb wire, sand bags, machine gun nest, EVERYTHING to make sure they don't take the middle point. Build another 2 squads of engineers, and send one to the bridge to the left of the middle point. Have them destroy it with TNT, and the same with the other squad. Have them build up a lot of defenses etc. Then have the other sqaud build barracks etc so you can spawn soldiers and stuff like that, build whatever you please, and guard the middle bridge. It's a good idea to have snipers protecting all 3 bridges, since Nazi engys will try to repair the bridge.

The fun starts once you get 5 bonus point things. Pick infantry, then do the right side branch which leads to the HOWITZER CANNON. Have your engineers build up like 5 of these, or however many you can afford. Then use the barrage. When you have 3 howitzers all barraging the same area, it's.... awe inspiring. The same goes for when you're looking on the other side of the map, you select the barrage, and you hear the distant thuds of the cannons firing, then seconds later the shells come crashing down.

I doubt anyone will read that but I did it because I enjoyed it. I'm going to reinstall eventually, after I beat the games I'm currently playing.

Hot_Potato

Well this sounded like a good idea. I just tried it three times in a row, and by the time I get 50 resources of gas to upgrade to demolition, they already have a butt load of troops in my area and have a few motorcycles guarding the main bridge. They just pump out forces way too quick. Plus all the damn guys that are already in my area, play havoc with my resources long enough to keep me from getting a good enough defense set up at the bridges to keep them from rebuilding them. Plus their stupid engineers always seem to be able to whip my engineers in a fight. Its almost like the damn PCU is on hard. But it is set to EASY! I can't even imagine playing a skermish on HARD with the PCU. Even if you won, it would probably laugh at you and tell you that you lost!

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neilbrady1989

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#30 neilbrady1989
Member since 2007 • 37 Posts
The game is a hard one and requires memory and skill. This game is sometimes an effort to play cause its very stressful for me. It takes on average 40 minutes to win or lose a short battle and it requires 100% concentration but all these stressful features make it a brilliant game. . . . . I think :D
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jasopan

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#31 jasopan
Member since 2006 • 2360 Posts
its hard, got stuck on lvl 4.........
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fivex84

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#32 fivex84
Member since 2006 • 1216 Posts
I still find it kind of hard but I haven't really played a RTS in years. So it's to be expected I guess.
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blinn79

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#33 blinn79
Member since 2008 • 55 Posts
Alright, well here is the update. I CANNOT believe that anyone has beat a skirmish on CoH. I say this because I just got done playing a 13 hour sesion on EASY! That is ONE skermish that lasted 13 hours of non-stop playing. This game "cheats" in skirmish mode. When I say cheat, I mean it forces my guys to automatically retreat when I am about to capture the last point, it requires me to shoot the CPU's guys at least 10 times more to make them die. My guys die with like one shot from the CPU. Yes, I checked the settings, it is on easy! I even recoreded it with my 3 mega pixel phone because I could not believe it! I thought at first I accidently hit the retreat button, but nope, went back, and it did it again. It WILL NOT let you win. It just goes on and on, so I finally turned it off at 13 hours, with 95% of the map taken over by me, unable to take over the last 5% or so. The CPU pumps out soldiers too like crazy!!! And I control all the resources... like I said, it "cheats". Also I copied on video my "quad cannon" 50 cal. shooting soldier for 10 seconds straight and them not dying. Then the same soldiers with single fire rifles shoot my engineers one or two time and they die QUICK! It only gets this way the closer you get to winning. Maybe I got some wierd copy of the game and some programmer though it would be funny, but I would bet ANYTHING that you can't beat the skirmish on MY GAME! Like I said, I have over 10 minutes of video from different battles to prove all this. Has anyone else seen this happen?
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anshul89

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#34 anshul89
Member since 2006 • 5705 Posts
Alright, well here is the update. I CANNOT believe that anyone has beat a skirmish on CoH. I say this because I just got done playing a 13 hour sesion on EASY! That is ONE skermish that lasted 13 hours of non-stop playing. This game "cheats" in skirmish mode. When I say cheat, I mean it forces my guys to automatically retreat when I am about to capture the last point, it requires me to shoot the CPU's guys at least 10 times more to make them die. My guys die with like one shot from the CPU. Yes, I checked the settings, it is on easy! I even recoreded it with my 3 mega pixel phone because I could not believe it! I thought at first I accidently hit the retreat button, but nope, went back, and it did it again. It WILL NOT let you win. It just goes on and on, so I finally turned it off at 13 hours, with 95% of the map taken over by me, unable to take over the last 5% or so. The CPU pumps out soldiers too like crazy!!! And I control all the resources... like I said, it "cheats". Also I copied on video my "quad cannon" 50 cal. shooting soldier for 10 seconds straight and them not dying. Then the same soldiers with single fire rifles shoot my engineers one or two time and they die QUICK! It only gets this way the closer you get to winning. Maybe I got some wierd copy of the game and some programmer though it would be funny, but I would bet ANYTHING that you can't beat the skirmish on MY GAME! Like I said, I have over 10 minutes of video from different battles to prove all this. Has anyone else seen this happen?blinn79
:)
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blinn79

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#35 blinn79
Member since 2008 • 55 Posts
On expert!?!? Are you kidding me?!?! How in the hell did you do that? Or a better question, how much have you played CoH?
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Hot_Potato

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#36 Hot_Potato
Member since 2004 • 3422 Posts

Well this sounded like a good idea. I just tried it three times in a row, and by the time I get 50 resources of gas to upgrade to demolition, they already have a butt load of troops in my area and have a few motorcycles guarding the main bridge. They just pump out forces way too quick. Plus all the damn guys that are already in my area, play havoc with my resources long enough to keep me from getting a good enough defense set up at the bridges to keep them from rebuilding them. Plus their stupid engineers always seem to be able to whip my engineers in a fight. Its almost like the damn PCU is on hard. But it is set to EASY! I can't even imagine playing a skermish on HARD with the PCU. Even if you won, it would probably laugh at you and tell you that you lost!

blinn79

I forgot to mention I play 1000 points with high starting resources. I just completely skip taking resource points, I leave that up to my AI teammate.

Edit: I r noob :D

Once I clean up some of my backlog I'm gonna play CoH again though.

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blinn79

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#37 blinn79
Member since 2008 • 55 Posts
[QUOTE="blinn79"]

Well this sounded like a good idea. I just tried it three times in a row, and by the time I get 50 resources of gas to upgrade to demolition, they already have a butt load of troops in my area and have a few motorcycles guarding the main bridge. They just pump out forces way too quick. Plus all the damn guys that are already in my area, play havoc with my resources long enough to keep me from getting a good enough defense set up at the bridges to keep them from rebuilding them. Plus their stupid engineers always seem to be able to whip my engineers in a fight. Its almost like the damn PCU is on hard. But it is set to EASY! I can't even imagine playing a skermish on HARD with the PCU. Even if you won, it would probably laugh at you and tell you that you lost!

Hot_Potato

I forgot to mention I play 1000 points with high starting resources. I just completely skip taking resource points, I leave that up to my AI teammate.

Edit: I r noob :D

Once I clean up some of my backlog I'm gonna play CoH again though.

I still don't see how you do it. Even with high resources, it only starts you out with 50 ammunition, and it costs 50 just to blow ONE bridge. Each charge costs 50 ammuntion. If you also stop to get any points, the CPU will beat you there EVERYTIME! So if I do save the 50 for even one bridge, that means my engineers have only rifles, and get smacked down in about 15 seconds on the bridge. There is also not enough resources to build the Heavy Weapons to get snipers up there that quick. By the time I even have my engineers on the bridges and are starting to set up to blow them, the CPU already has snipers and motorcycles coming to the bridge. I am not slow sending these units there either. I seriously want to know what I am doing wrong. Because I don't see when I am having to wait on the speed of the HQ to pump out my engineers and the engineers to build the heavy weapons, the CPU already has obviously built barracks, heavy weapons, and at least a motorpool, pumped all those different units out, and got them to the bridge only seconds after my first 3 groups of engineers arrive at the bridge, not stoping at all along the way. It doesn't make any sense. Engineers CAN'T stand up to motorcycles and snipers, especially when you didn't even have time to get any resources to be able to give them flame throwers. I don't see how this is possible. I have tried every technique anyone has mentioned and none of them work. The CPU just literally sweeps across the map in a matter of two minutes. I have played a lot of games, since back when there was Atari and computers had 486 processors. I am usually very good at games. But this is not even close. It is a massacre everytime! Its like it is on expert or something, and everytime before I start, I check to make sure it is on "easy". And I would chalk it up to the game being new, but I have played OVER 30 skirmishes now, with over 25 hours of game play time easy. I should have picked something up by now in order to at least slow them down, something to show improvement, but nothing. No matter what I do, the CPU counters it, and pumps units out faster, like there is no delay for it to produce units, and almost like it has unlimited resources.

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blinn79

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#38 blinn79
Member since 2008 • 55 Posts
Also it is driving me crazy, because I am not one to give up. Hence why I like strategy games. I will play them non-stop (in my free time) until I beat them. Only thing is, every strategy game I have ever played, I have got better at with time. Rarely have I found a level of a game I can't beat with a 15 hour session of gaming non-stop on the weekend. I did that with this game, and nothing. No matter what I throw at it, nothing works. Nothing gets better. I have tried rushing them, I have tried taking over all the resources first and guarding them, I have tried setting up major defenses around my base to hold them off until I build a good massive army, but the game is setup to keep you from doing these things. The resources for each diffrent catagory keep you from blowing the bridges and cutting them off. The "cap off" of units depending on territory keeps you from setting up a good defense and then building up a army behind the defense, because you have to have lots of territory to raise the "cap off" of units. So it forces you to spread yourself out thin. Then as soon as I get a tank depot, it starts bombing the hell out of it and my heavy weapons with artilery. It only take the CPU about 2 minutes to blow up my tank depot and heavy weapons and any units around with artilery, so if I sit there and have to keep making the engineers fix this stuff constantly, I can't pay attention to the battlefield where my troops are being massacred. If someone knows a new plank, or maybe a link to solid walkthrough on CPU skirmishes I would greatly appriciate it before I go insane, because I am going to beat this damn CPU in a skirmish!!!
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blinn79

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#39 blinn79
Member since 2008 • 55 Posts

This is seriously getting ridiculous. I thought about it, and realized that the jeeps are fast, only cost man power, and come from barraks which don't hardly cost anything either. So I am thinking, if I use the first engineer group that is already there, build barraks, then pump out 3 jeeps, as soon as they come out send them to the bridges, there is no way troops can move faster then a jeep right? WRONG! Not according to the CPU. My jeeps get there, and then like magic, they start taking over my side of the map and somehow got across the bridges before my jeeps could even make it there. And before someone mentions the rail road track bridge that is off on the side of the map, I know about that too. Found out the hardway. I cover all four points, and somehow the CPU's troops can run fast then my jeeps move. I think I am going to throw in the towel on this one. This will be officialy the first game out of all the PC games, Sega, NES, Super NES, Dreamcast, N64, and Xbox, games that I have liked and never beat. At least as far as the CPU skirmishes go.

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blinn79

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#40 blinn79
Member since 2008 • 55 Posts
Ok, so I didn't give up that easy, I wanted to "confirm" the CPU is cheating, and I did just that. I made the barracks first thing, then pumped out 7 Jeeps, drove them in a huge group all the way to the otherside where the CPU's headquarters are. I rushed in, blew up some barracks (so that just confirmed the Jeeps .50 cal can blow up buildings) and started shooting the HQ with 7 Jeeps at once. I also again video taped this, as I wanted proof the CPU is cheating. While the 7 Jeeps focused shooting all at the HQ, its "health" didn't drop at all. Not even a little. This went on for 10 minutes straight!!! Nothing. So obviously the CPU has a bulletproof HQ. So do bulletproof HQ's come standard with the Nazi's or is that something special you have to get (note the sarcasim). Someone tell me where I can upload a video to and post it, and I will drop the link here to confirm this with any of you, and then maybe someone can explain to me why I am the only person that seems to have a cheating ass CPU in skermish mode.
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Miniu30

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#41 Miniu30
Member since 2008 • 25 Posts

Bulidings like Hq generaly dont go down to small arms fire.

Huh the Ai in Coh isnt that hard actually if you knew what to do its quite easy . Just in CC it was always abnormal stupid . You should watch some replays http://www.gamereplays.org/coh/portal.htm to see how tu use units and get basic strategy . Or her you can download video reaplys with commentary http://www.gamefire.com/content/blogsection/6/65/ . You should really watch this episode with cover basics http://www.gamefire.com/content/view/240/65/

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blinn79

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#42 blinn79
Member since 2008 • 55 Posts

Well at this doesn't explain the "cheating" CPU, but at least I don't feel crazy anymore. This is what I came up with, with a little research on google:

"If you want to be impressed straightaway, load up a skirmish game against the CPU, but wear extra padding, because you're gonna get spanked...hard (and we mean hard on "normal"). Aggressive and sharp as a tack, Relic's skirmish A.I. isn't immune to exploitation, but if you engage it head-on in a war of attrition, good luck winning two out of three or even five out of 10 times." - Game Reviewer for 1UP.com

Here is another...

"This is not a game for casual gamers. For example, I've played a number of the scenarios in the Skirmish mode at the easiest setting and perhaps won only two skirmishes after months of constant play. In both "victories," I'm not at all sure why or how I did it. Without an explanation to the "why and how" of game rules and their meanings, victory becomes almost impossible except, as I have done, by accident. Believe me, my many defeats weren't due to a lack of trying. Whether you play a defensive strategy with tank traps, barbed wire, land mines, sandbags, and concealed ambushes or aggressively or anywhere in between, in my opinion this mode of Company of Heroes is unfairly biased or not designed for the casual players or so-so tacticians. Winning easily and all the time is no fun but neither is always losing." - Game Reviewer for 2404.org

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Miniu30

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#43 Miniu30
Member since 2008 • 25 Posts

How is it cheating on easy? On expert maybe but on easy?

Show me replay of you game and i will tel you what you are doing wrong .

But pleas first you should really watch some replays or those video ones .

And Im sorry if you are casual player you shouldnt expect to win straight away. But there is something wrong with the one reviewer who couldnt win after a month of playing . This game is not that hard even if you play from time to time.

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blinn79

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#44 blinn79
Member since 2008 • 55 Posts

Bulidings like Hq generaly dont go down to small arms fire.

Huh the Ai in Coh isnt that hard actually if you knew what to do its quite easy . Just in CC it was always abnormal stupid . You should watch some replays http://www.gamereplays.org/coh/portal.htm to see how tu use units and get basic strategy . Or her you can download video reaplys with commentary http://www.gamefire.com/content/blogsection/6/65/ . You should really watch this episode with cover basics http://www.gamefire.com/content/view/240/65/

Miniu30

I watched all 45 minutes of the cover basics, and they did not tell me anything I didn't already figure out from 30 skirmishes and playing for over 30 hours... the only thing I didn't know was the use of the space key to go to events and the tab key to select different units and a larger unit. That might speed my play up a little bit, but I doubt it will be enough to change the massacre that the CPU puts on me everytime. I would really love to see a copy of the battle of the person that posted the victory on expert. That would be a masterpiece right there!

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blinn79

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#45 blinn79
Member since 2008 • 55 Posts

How is it cheating on easy? On expert maybe but on easy?

Show me replay of you game and i will tel you what you are doing wrong .

But pleas first you should really watch some replays or those video ones .

And Im sorry if you are casual player you shouldnt expect to win straight away. But there is something wrong with the one reviewer who couldnt win after a month of playing . This game is not that hard even if you play from time to time.

Miniu30

No, I totally agree with you. The game is easy on the campaign mode. I am having no problems blasting through those levels, in fact, I am about half way through the game with playing it for only one day (almost all day, but who's counting). I lost no battles yet in the campaign mode. But something about the skirmishes bothered me. So I went back thinking maybe I had more experience from playing the campaign mode. Nope, it still slaughters me.

I have wrote numerous reasons it seems like it is cheating on here... here are just a few:

1. When I did actually ONCE get almost my entire side of the map on Lyon, the last checkpoint I tried to take over, I would get halfway through processing the checkpoint, and my guys would "auto-retreat" with nothing around and me not touching the keyboard or mouse. They were not attacked or anything. I thought maybe this way my fault and I accidently did something. So I sent them back and did it again, same results. The CPU makes MY unit retreat before they can finish processing the point. I tried switching to a new unit, same results.

2. When the skirmish started on Lyon, I used the engineers that already are there to make baracks. Then immediatly clicked the Jeeps three times. As soon as the first came out, I sent it directly to the bridge. Followed by the 2nd and 3rd Jeep. I used Jeeps, because the CPU always beats my troops there. Well guess what, somehow, amazingly, the CPU had already built the equivilant of my heavy weapons, and had snipers and other troops on my side of the map. How do troops, especially from multiple different buildings, get built, and pumped out and on foot move a longer distance then my first 3 jeeps with nothing else being built?

3. When I tried blowing the bridges in Lyon, and sent 3 different units of Engineers to each bridge. By the time they got there, the CPU has already taken over it's entire side of the map, made a heavy weapons equivelant, a motor pool equivilant and pumped out units from each building and got them to the bridge in the time it took me to make 3 Engineer units and send them to the bridge. How is that possible? How did it have the resources already to build those things in the first 90 to 100 seconds of the game? Why is it that my troops can't make it to the bridges before his motorcycle (Jeep equivilant), but when you look back at what I just wrote on reason #2, the CPU can?

4. When I did take over almost my entire side of the map, I produced a large number of tanks, and different various other vehicles. My vehicles were being trashed by souly infantry from the CPU. Now generally when standard troops go up against even a motorcycle with a single .50 cal., they get killed fairly quick, assuming a standard 3 man unit. As I was starting to beat the CPU, I actually made two half tracks with the quad .50 cal., upgrade and went around my side of the map to clean up the last few CPU troops. Well a standard (not heavy machine gun, or gernaide launchers) infantry of 6 men, took out my two half tracks. Now I am not a math major in college, but with a total of eight .50 caliber machine guns firing at six soldiers on foot, armed only with standard rifles, with no cover, they should have been shredded! Instead they took out two armor vehicles. It was literally just like the HQ health meter situation. I watched the half tracks shoot them for about 60 seconds while only maybe two died and my half tracks health dropping VERY quickly. Maybe they were related to "Clark Kent" or something... who knows.

5. Lastly, of course there is the fact that I have seen a unit of troops from the CPU shoot up my HQ with standard rifles, but I sat there with 7 Jeeps shooting the HQ for a good ten minutes straight, while the health moved NONE at all. The Jeeps blew up the barracks with no effort, so they obviously can blow up buildings. Maybe I am just crazy to think a single .50cal on a Jeep is going to take down the CPU's HQ when a quad cannon half track can't even take down its foot soldiers. What was I thinking?

Anyways, I didn't know you could record actually through the game the skirmishes, but I know that now. I will go back and re-create all these scnenarios again and record it throught he game so their is no chance of someone saying it is too blury or don't know all the facts. I have played so many of these skirmishes now, to make sure I was not going insane seeing this stuff, that I know how to recreate it no problem. I have never seen a game so blantly "cheat".

Now maybe it technically is not "cheating" but it almost like when they made the game, they force you to win a certain way, or by their rules. Its like you find a sneaky way or trick to do something that would put you at a great advantage, it just disregards what you want to do. That is the same thing as cheating! All I have read about this game in reviews is how "realistic" it is, and how the creators went through so much trouble to make it seem "real". Well six soldiers on foot, going against two armoured vehicles with quad cannon .50 caliber machine guns is simply going to be a VERY short battle.

Also the creators should know, that in "real" life, 7 Jeeps with .50 cal. machine guns, would shoot a building to sh!t in a matter of 10 minutes of non-stop firing... they should factor those things in before/if they make a part two.

Again, though, I will record multiple skirmishes over the next 24 hours and send them to you. I don't mind you giving me pointers on what I am doing wrong, and I appriciate that, but I still want a explanation for the bullet proof HQ, auto-retreating soldiers, soldiers on foot that take out quad cannon half tracks.

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Jd1680a

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#46 Jd1680a
Member since 2005 • 5960 Posts

It is just me or is this game pretty difficult. I have beat EVERY Command and Conquer that has came out on all the diffrent levels of difficulty, but this game is HARD even on "easy". I just tried about 10 skirmishes with the CPU on easy, and everytime I get my butt kicked... so I was just curious if this came seemed hard to anyone else... it seems time is a bigger factor too, in this game, where as you could kind of take your time in the different command and conquers.blinn79

Consider balancing your defense with your offense. Your defense is very important and will help obsorb enemy attacks at resource points and at key locations. Defense includes ATs and machine gun nests are very helpful.

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Miniu30

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#47 Miniu30
Member since 2008 • 25 Posts

I just waisted 20 minutes playing Ai on expert . Usa vs Werh . Ai is just as stupid as I remember

http://ftp.mci.tychy.pl/~miniu/2p_angoville.rec

I didnt even need to chose doctrine and played halfass making lots of mistakes . I got so much control that I went straight to tankdepot.

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Miniu30

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#48 Miniu30
Member since 2008 • 25 Posts

Ok you should play at least once as axis

1 Its was propaganda or force retreat and its Cp ability (Terror) or Oficers

2-3 Axis got MG , sniper and volks in one building (tier1)

4 If they had shrecks (inf based At weapon) they would kill unsuported quad if they stay in heavy cover (replay would be nice). But you are talking about axis 6 man unit. Axis units got 5 ppl max .

5 Jeeps machine gun is weakest machine gun in this game . Even that on bike is better.

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blinn79

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#49 blinn79
Member since 2008 • 55 Posts

[QUOTE="blinn79"]It is just me or is this game pretty difficult. I have beat EVERY Command and Conquer that has came out on all the diffrent levels of difficulty, but this game is HARD even on "easy". I just tried about 10 skirmishes with the CPU on easy, and everytime I get my butt kicked... so I was just curious if this came seemed hard to anyone else... it seems time is a bigger factor too, in this game, where as you could kind of take your time in the different command and conquers.Jd1680a

Consider balancing your defense with your offense. Your defense is very important and will help obsorb enemy attacks at resource points and at key locations. Defense includes ATs and machine gun nests are very helpful.

You don't understand. I have tried everything. From nothing but defense, to nothing but offense and everything in between. I figured I had to just figure out the weakness of the CPU, but it counters everything, sometimes with situations that make it appear to be "cheating". By the time I can even get enough resources to build a MG nest, the CPU already has tanks on my side of the map! It is like it starts out with its base already built or something and a crap load of resources.

Anyways, here are more reviews from professional game reviewers:

"In skirmish mode, the CPU AI is agreeably vicious and will give even the most hardened of RTS junkies a run for their money on the smaller maps. Less experienced players will want to stick to the larger skirmish maps, where the bigger area gives you more tactical flexibility and time to plan, but don't expect an easy ride." - Game Review on VideoGamer.com

Actually, the more and more I read reviews of the way they talk about how the AI controls the CPU, and what it does and does not do on "easy", it is making me think that maybe it is not switching to "easy" even though I put it on easy. It is doing things that people describe on expert and even hard sometimes. I have read multiple threads about people saying the CPU "cheats" when on expert. I am trying to look for a logical explination here, but I just can't find one.

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blinn79

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#50 blinn79
Member since 2008 • 55 Posts

Ok you should play at least once as axis

1 Its was propaganda or force retreat and its Cp ability (Terror) or Oficers

2-3 Axis got MG , sniper and volks in one building (tier1)

4 If they had shrecks (inf based At weapon) they would kill unsuported quad if they stay in heavy cover (replay would be nice). But you are talking about axis 6 man unit. Axis units got 5 ppl max .

5 Jeeps machine gun is weakest machine gun in this game . Even that on bike is better.

Miniu30

Ok, now some of this is starting to make sense then, but why is it using all these tactics against me on easy? Everyone that plays it on "easy" says that the AI doesn't use big tactics against you. People have said it doesn't go after the resource points either on easy. That is BS! It goes after my resource points HARD! Even if I put barbwire, mines, and a jeep and maybe a few soldiers or a sniper next to the points, with the out post on it too, they still take it out! Also it seems like once I get to where I only have about 3 points left to take to have my whole side of the map, as soon as I take one more then it allows, it QUICKLY takes another one of my points, despite how well it is guarded.

So explain the propaganda/force retreat thing. Is there something that is around there causing that, that I can blow up/take out? How do I counter that?

What is Tier1?

I think your right about the 5 ppl in that unit. They just seemed unrelentingly hard to kill. The quad cannon is suppose to totally destroy infantry. Now these guys. They were not in cover either, because they were running around shooting my out look posts randomly and I was just following them and blasting away on them. I think I killed two of the five for every quad cannon half track I lost.

How is the Jeeps machine gun the weakest in the game, when the machine gun crew from heavy weapons only has a .30 cal. Its simple math, a .50 cal, has bigger and more powerful bullets then a smaller .30 cal. machine gun. Besides, regardless if they are "weak", I am sure 7 of them, firing for 10 minutes straight, would produce at least the SMALLEST effect.

At least we found one of the answers to the auto-retreat thing. Hopefully there is more explanantions for the other stuff.