COMPLAINTS about ToR....

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FelipeInside

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#1 FelipeInside
Member since 2003 • 28548 Posts

I'm a fan of ToR and will be looking forward to testing it out, but I'm trying to write this post as a neutral player.

I don't get why people are complaining about ToR's GRAPHICS and GAMEPLAY.

If you look at KOTOR1+2, the graphics and gameplay are similar (google screenshots)....and the devs have said that ToR is the continuation of the KOTOR Series (KOTOR 3+4+5+6+7+)

Yes, I would of loved KOTOR to look like Crysis, but you have to consider the mass appeal (with system requirements) too...

On top of that, BioWare have always made games with this similar art styyle /graphics/engine.

Am I seeing something wrong?

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wis3boi

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#2 wis3boi
Member since 2005 • 32507 Posts

they want it to look like Crysis and they want a complete rewrite of the MMO formula (both of which are too much to ask for at this point)

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NerubianWeaver

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#3 NerubianWeaver
Member since 2010 • 2046 Posts
Because ToR has outdated graphics (bland environment, dull textures, lame character models), the game is basically grindfest in Star Wars Universe. Judging from the screenshots and the previews, even Mass Effect 1 is a better looking game than ToR.
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trastamad03

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#4 trastamad03
Member since 2006 • 4859 Posts
Most of the complainers have NEVER even played an MMO or have played, but they don't understand HOW an MMO's engine works.
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DanielDust

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#5 DanielDust
Member since 2007 • 15402 Posts
Because ToR has outdated graphics (bland environment, dull textures, lame character models), the game is basically grindfest in Star Wars Universe. Judging from the screenshots and the previews, even Mass Effect 1 is a better looking game than ToR.NerubianWeaver
Clearly you played it, so I will trust your opinion on this game. If it were Asian, maybe, just maybe.
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deactivated-6127ced9bcba0

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#6 deactivated-6127ced9bcba0
Member since 2006 • 31700 Posts

Because ToR has outdated graphics (bland environment, dull textures, lame character models), the game is basically grindfest in Star Wars Universe. Judging from the screenshots and the previews, even Mass Effect 1 is a better looking game than ToR.NerubianWeaver

Grind fest? You clearly haven't tested the game. If you had, you would know TOR is anything but a grindfest.

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deactivated-6127ced9bcba0

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#7 deactivated-6127ced9bcba0
Member since 2006 • 31700 Posts

On topic, I'm not the biggest fan of TOR's graphics, There are also a few other things I'm not a fan of, but I can't mention them due to the NDA.

With that said, I will still be buying the game at launch.

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FelipeInside

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#8 FelipeInside
Member since 2003 • 28548 Posts
Because ToR has outdated graphics (bland environment, dull textures, lame character models), the game is basically grindfest in Star Wars Universe. Judging from the screenshots and the previews, even Mass Effect 1 is a better looking game than ToR.NerubianWeaver
Outdated graphics for WHAT though? Lots of MMOs these days use this style of art/graphics, and like I said... it's keeping the same style as KOTOR.
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deactivated-57e5de5e137a4

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#9 deactivated-57e5de5e137a4
Member since 2004 • 12929 Posts
It's a good MMO. For people who are looking for the crappy pvp that is usually offered in MMOs, this isn't the game for them. There is no grind because there's no reason to quickly reach the max level. It doesn't really change anything from the typical mmo format, it just does that really well.
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Maroxad

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#10 Maroxad
Member since 2007 • 25262 Posts

The complaints are the the following

Stagnatiation: SWTOR Doesnt feel very fresh in a genre already oversaturated by games trying to take WoW's success, in many of the videos I have seen, the gameplay looks to have the same gameplay a certain game did, in 2004.
Graphics: The graphics themselves arent what I am complaining about, what I am complaining about however is the visuals. But it could be worse.
Gameplay: Going by footage, WoW's gameplay is better. Once again the holy trinity is in... sigh.
Bioware: People like to complain about pretty much anything Bioware makes these days, me included. I guess some of us are just disappointed that this is what the once mighty giant fell into.
Setting: This is The Old Republic, yet it barely feels different from the star wars setting 3000 years in the future.
Guild Wars 2: Guild Wars 2 fanboys will attack the opposition. Doesnt help that Guild Wars 2 just looks so much better as well.
The Budget:This is what has a budget of over 100 million dollars? Colour us dissapointed.
Story and Voice Acting:Wrong Genre, a lot of people wont care much for thet story, this is simply due to the competitive nature of the genre.

I cant comment fully on the holy trinity. But From what I have seen the trinity is in full effect with dedicated healers, tanks and damage dealers. But on the other hand I see some people say the contrary, that there are no dedicated healers or tanks. But what they might mean is that no ***** is dedicated to one role like troopers and consulars can be dps/healer/tanks, jedi knights can be dps/tank and smugglers can be dps/healer. Which has nothing to do with the problem at hand.

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Raxzor

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#11 Raxzor
Member since 2003 • 5399 Posts

The only complaint that I will have is, if I am forced to buy/play this on Origin. Because if I am I WONT get it. Otherwise I will pick it up.

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Jebus213

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#12 Jebus213
Member since 2010 • 10056 Posts

The complaints are the the following

Stagnatiation: SWTOR Doesnt feel very fresh in a genre already oversaturated by games trying to take WoW's success, in many of the videos I have seen, the gameplay looks to have the same gameplay a certain game did, in 2004.
Gameplay: Going by footage, WoW's gameplay is better. Once again the holy trinity is in... sigh.Maroxad

Those are the main things for me^. 90% of MMORPG's play the same. It's time to rewrite the formula. I don't buy new games for the same experience. I want something new and fresh every time I buy a game.

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FelipeInside

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#13 FelipeInside
Member since 2003 • 28548 Posts

The only complaint that I will have is, if I am forced to buy/play this on Origin. Because if I am I WONT get it. Otherwise I will pick it up.

Raxzor
It's already being stated that ToR will NOT use Origin....
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FelipeInside

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#14 FelipeInside
Member since 2003 • 28548 Posts

The complaints are the the following

Let me see where I agree

Stagnatiation: SWTOR Doesnt feel very fresh in a genre already oversaturated by games trying to take WoW's success, in many of the videos I have seen, the gameplay looks to have the same gameplay a certain game did, in 2004. Yes, it looks that way but same could be said of so many other generes. SC2 plays almost the same as Starcraft 1?
Graphics: The graphics themselves arent what I am complaining about, what I am complaining about however is the visuals. But it could be worse. I don't understand what you mean by visuals?
Gameplay: Going by footage, WoW's gameplay is better. Once again the holy trinity is in... sigh. I can't comment on this until I play ToR.
Bioware: People like to complain about pretty much anything Bioware makes these days, me included. I guess some of us are just disappointed that this is what the once mighty giant fell into. Fell into what? Apart from DA2 which was clearly rushed...what other game has BioWare "failed" at? It was just natural to take KOTOR to the online world. I bet most of you thought when playing KOTOR, "wouldn't it be cool if the area to explore was bigger" or "it would be cool to play with my friends"
Setting: This is The Old Republic, yet it barely feels different from the star wars setting 3000 years in the future. in my eyes it looks CLEANER than the future, since the Empire hadn't taken over yet.
Guild Wars 2: Guild Wars 2 fanboys will attack the opposition. Doesnt help that Guild Wars 2 just looks so much better as well. well, yes, I tend to ignore this.
The Budget:This is what has a budget of over 100 million dollars? Colour us dissapointed. Have you played it yet? I can't comment since I haven't.
Story and Voice Acting:Wrong Genre, a lot of people wont care much for thet story, this is simply due to the competitive nature of the genre. Maybe not, lots of players are tired of MMOs having no story at all.

I cant comment fully on the holy trinity. But From what I have seen the trinity is in full effect with dedicated healers, tanks and damage dealers. But on the other hand I see some people say the contrary, that there are no dedicated healers or tanks. But what they might mean is that no ***** is dedicated to one role like troopers and consulars can be dps/healer/tanks, jedi knights can be dps/tank and smugglers can be dps/healer. Which has nothing to do with the problem at hand.

Maroxad

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MadCat46

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#15 MadCat46
Member since 2004 • 1494 Posts

My issue is the fact they're trying to separate themselves in areas which this mold of MMO's don't really mesh with for a plethora of reasons. Rather than trying to break the traditional gameplay mold, the social mold, the class and leveling system molds, anything that brings us something new and innovating to the genre, they instead opted for story and voice acting, neither of which really adds to a game centered around longevity and social gaming.

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Inconsistancy

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#16 Inconsistancy
Member since 2004 • 8094 Posts

they want it to look like Crysis and they want a complete rewrite of the MMO formula (both of which are too much to ask for at this point)

wis3boi
That's what's needed, imo. WoW 2.0 with an ugly art style isn't any special. Also, the whole 'can't have good graphics is a myth, graphics settings exist for a reason.
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MyopicCanadian

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#17 MyopicCanadian
Member since 2004 • 8345 Posts

I'm excusing the level of graphic detail, or lackthereof, being that the game is an MMO. First and foremost it should run well.

If you want to talk gameplay... it looks so much like WoW in the Star Wars universe it's ridiculous. I watched the latest PvP video. It was a battleground, where they completely ripped off Titan mode from BF2142 (which is fine, because BF2142 is amazing). The gameplay itself totally could've been out of WoW, were it not for the fact that they were swinging lightsabers. The archetypes are all standard MMO archetypes. There's nothing new, except perhaps the useless smuggler cover system.

I didn't see anyone getting blasted around by force maneuvers, I saw people taking tons of lightsaber hits.. this is just redonkulous. It's not Star Wars. They didn't even TRY to make the game unique aside from their scripted cinematic story events and Bioware's patented conversation system that they stuff in everything nowadays.

I'm sorry, this is coming off a rant. It's after having watched the PvP video yesterday and realizing exactly how much they just lifted from WoW and placed in their game, rather than trying to develop a unique MMO.

If someone were to ask me "Well what could they do differently?" Honestly I have no idea.. I'm not a game designer. But at least attempting to provide unique gameplay would be a start.

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FelipeInside

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#18 FelipeInside
Member since 2003 • 28548 Posts

My issue is the fact they're trying to separate themselves in areas which this mold of MMO's don't really mesh with for a plethora of reasons. Rather than trying to break the traditional gameplay mold, the social mold, the class and leveling system molds, anything that brings us something new and innovating to the genre, they instead opted for story and voice acting, neither of which really adds to a game centered around longevity and social gaming.

MadCat46
But didn't WoW do the SAME thing....just grab things that were in the MMO World and make them better?
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FelipeInside

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#19 FelipeInside
Member since 2003 • 28548 Posts

I'm excusing the level of graphic detail, or lackthereof, being that the game is an MMO. First and foremost it should run well.

If you want to talk gameplay... it looks so much like WoW in the Star Wars universe it's ridiculous. I watched the latest PvP video. It was a battleground, where they completely ripped off Titan mode from BF2142 (which is fine, because BF2142 is amazing). The gameplay itself totally could've been out of WoW, were it not for the fact that they were swinging lightsabers. The archetypes are all standard MMO archetypes. There's nothing new, except perhaps the useless smuggler cover system.

I didn't see anyone getting blasted around by force maneuvers, I saw people taking tons of lightsaber hits.. this is just redonkulous. It's not Star Wars. They didn't even TRY to make the game unique aside from their scripted cinematic story events and Bioware's patented conversation system that they stuff in everything nowadays.

I'm sorry, this is coming off a rant. It's after having watched the PvP video yesterday and realizing exactly how much they just lifted from WoW and placed in their game, rather than trying to develop a unique MMO.

If someone were to ask me "Well what could they do differently?" Honestly I have no idea.. I'm not a game designer. But at least attempting to provide unique gameplay would be a start.

MyopicCanadian
I understand these points... but I don't think ToR is the game for PvP players....
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James00715

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#20 James00715
Member since 2003 • 2484 Posts

I don't really have any complaints about it, except the gameplay is so similar to WoW. If I have the choice to just pay a subscription for WoW or pay for a new game + subscription, I'm going to just go with the subscription only option unless the other option has far better gameplay. No matter how good the story may be in TOR, I buy new games for the new gameplay not for the story, and I just haven't seen anything in the TOR gameplay that makes me want to play it over just resubbing to WoW again.

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FelipeInside

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#21 FelipeInside
Member since 2003 • 28548 Posts

I don't really have any complaints about it, except the gameplay is so similar to WoW. If I have the choice to just pay a subscription for WoW or pay for a new game + subscription, I'm going to just go with the subscription only option unless the other option has far better gameplay. No matter how good the story may be in TOR, I buy new games for the new gameplay not for the story, and I just haven't seen anything in the TOR gameplay that makes me want to play it over just resubbing to WoW again.

James00715
Except that it's a total different setting...?
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MadCat46

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#22 MadCat46
Member since 2004 • 1494 Posts


But didn't WoW do the SAME thing....just grab things that were in the MMO World and make them better?FelipeInside


Except WoW managed to tap a relatively untouched market (Asia and Western casuals) and for many WoW was their introduction to the MMO market. Prior to WoW MMO's were relatively fringe, you'd get some touching a couple hundred thousand but that was it. Even SWG which had the entire Star Wars fan base to prey off of only managed 300k at it's peak, the immensly popular Everquest capped at around 400k. WoW's ultimate success had little to do with actual gameplay design (Though ease of access helped it) and more to do with timing, marketing, word of mouth, and a good bit of luck. ToR is around 7 years too late to that party.

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wis3boi

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#23 wis3boi
Member since 2005 • 32507 Posts

If there truely was an epic new way to rewrite the way most MMO combat works, you'd see it by now...but there really isnt, unless you want a pure action game (not saying action is bad, just that it already exists and has been done too)

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skrat_01

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#24 skrat_01
Member since 2007 • 33767 Posts
You have to realise TOR has been in development for a massive amount of time - so it's no wonder the technical prowess of the visuals has declined - however it is well stylised. My beef is that it's very 'status quo MMO', the most interesting thing about it is its singleplayer tendencies, however that contradicts the social component of the game. I still have mixed feelings about it, can't say I'm very interested.
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Maroxad

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#25 Maroxad
Member since 2007 • 25262 Posts

[QUOTE="Maroxad"]

The complaints are the the following

Let me see where I agree

Stagnatiation: SWTOR Doesnt feel very fresh in a genre already oversaturated by games trying to take WoW's success, in many of the videos I have seen, the gameplay looks to have the same gameplay a certain game did, in 2004. Yes, it looks that way but same could be said of so many other generes. SC2 plays almost the same as Starcraft 1?
Graphics: The graphics themselves arent what I am complaining about, what I am complaining about however is the visuals. But it could be worse. I don't understand what you mean by visuals?
Gameplay: Going by footage, WoW's gameplay is better. Once again the holy trinity is in... sigh. I can't comment on this until I play ToR.
Bioware: People like to complain about pretty much anything Bioware makes these days, me included. I guess some of us are just disappointed that this is what the once mighty giant fell into. Fell into what? Apart from DA2 which was clearly rushed...what other game has BioWare "failed" at? It was just natural to take KOTOR to the online world. I bet most of you thought when playing KOTOR, "wouldn't it be cool if the area to explore was bigger" or "it would be cool to play with my friends"
Setting: This is The Old Republic, yet it barely feels different from the star wars setting 3000 years in the future. in my eyes it looks CLEANER than the future, since the Empire hadn't taken over yet.
Guild Wars 2: Guild Wars 2 fanboys will attack the opposition. Doesnt help that Guild Wars 2 just looks so much better as well. well, yes, I tend to ignore this.
The Budget:This is what has a budget of over 100 million dollars? Colour us dissapointed. Have you played it yet? I can't comment since I haven't.
Story and Voice Acting:Wrong Genre, a lot of people wont care much for thet story, this is simply due to the competitive nature of the genre. Maybe not, lots of players are tired of MMOs having no story at all.

I cant comment fully on the holy trinity. But From what I have seen the trinity is in full effect with dedicated healers, tanks and damage dealers. But on the other hand I see some people say the contrary, that there are no dedicated healers or tanks. But what they might mean is that no ***** is dedicated to one role like troopers and consulars can be dps/healer/tanks, jedi knights can be dps/tank and smugglers can be dps/healer. Which has nothing to do with the problem at hand.

FelipeInside

And I am critical of SC2 for not doing some changes from SC1. SC2 is a great game and all, but there were some changes I wish they could have made (mainly among the UI), but oh well.

What I meant with visuals are things like art *****, generally how good the game looks. Technical Graphics are fine considering the genre, but the visuals are terrible.

Mass Effect 1: Copy Paste, Copy Paste, Copy Paste. Did I mention the level design they copy pasted so many times is terrible as well, dont even get me started on the terrible shooting mechanics or roleplaying mechanics.
Dragon Age Origins: Great game, at the same time it is also an even worse game. The game's biggest shortcomings are the terrible encounter design, uninspred story (that is plot/universe/characters/themes), the terrible level design and the awful choices and consequences.
Mass Effect 2: Poor Man's Shooter, Peniless Man's RPG. This game does nothing right, it is also whac-a-mole.

I was not necessarily talking for myself, but I heard a lot of lines like this "where did those 300 million dollars go?".

At the same time, a lot of people will be ignoring the story as well. SWTOR might change this, but even then there will be people ignoring the story entirely.

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skrat_01

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#26 skrat_01
Member since 2007 • 33767 Posts

If there truely was an epic new way to rewrite the way most MMO combat works, you'd see it by now...but there really isnt, unless you want a pure action game (not saying action is bad, just that it already exists and has been done too)

wis3boi
It depends on the market - we've seen quite a few spins on it; look at Tera to APB Planetside, and then it comes down to connectivity issues. The biggest problem with Swotor in this regard is that its not daring whatsoever in creating an identity within that dice role mould; even Wildstar's own meta-game system as part of quests and world events are more interesting to what I know and have seen about Swotor.
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wis3boi

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#27 wis3boi
Member since 2005 • 32507 Posts
[QUOTE="wis3boi"]

If there truely was an epic new way to rewrite the way most MMO combat works, you'd see it by now...but there really isnt, unless you want a pure action game (not saying action is bad, just that it already exists and has been done too)

skrat_01
It depends on the market - we've seen quite a few spins on it; look at Tera to APB Planetside, and then it comes down to connectivity issues. The biggest problem with Swotor in this regard is that its not daring whatsoever in creating an identity within that dice role mould; even Wildstar's own meta-game system as part of quests and world events are more interesting to what I know and have seen about Swotor.

The thing with games like APB and such...they dont have the "RPG" things we come to see in MMOs, they are more of large scale shooters. I love APB, but SWToR is not trying to be an action game. For SWToR I look forward to shaping my character's story and world (the world can physically change due to your choices) with my friends and then partake in conversation options with them and the NPCs. It's like a massive online KotoR and that's exactly what it aims to be. I think the biggest issue with the game is people expect too much of it, or for it to fill their massive Star Wars fantasies. I enjoy a game for what it wants to be.
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Maroxad

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#28 Maroxad
Member since 2007 • 25262 Posts

If there truely was an epic new way to rewrite the way most MMO combat works, you'd see it by now...but there really isnt, unless you want a pure action game (not saying action is bad, just that it already exists and has been done too)

wis3boi

There is plenty of room for improvement in mmo combat.

For starters, here are some things I want to see changed

  • Environmental Spells and Effects
  • Possible friendly fire
  • Increased emphasis on positioning
  • Environment interactivity
  • Ally interactivity that goes beyond buffing them, curing them from debuffs and healing them.
  • Removal of dedicated healers and tanks
  • Better encounter design in dungeons
  • Combo Skills
  • Improved emphasis on buffing and debuffing, make the usage of them a lot more tactical
  • Downplay healing a bit, instead of having encounters balanced around damage taken should be healed shortly after, the encounters should be more balanced around avoiding that damage in the first place
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wis3boi

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#29 wis3boi
Member since 2005 • 32507 Posts

[QUOTE="wis3boi"]

If there truely was an epic new way to rewrite the way most MMO combat works, you'd see it by now...but there really isnt, unless you want a pure action game (not saying action is bad, just that it already exists and has been done too)

Maroxad

There is plenty of room for improvement in mmo combat.

For starters, here are some things I want to see changed

  • Environmental Effects
  • Possible friendly fire
  • Increased emphasis on positioning
  • Environment interactivity
  • Ally interactivity that goes beyond buffing them, curing them from debuffs and healing them.
  • Removal of dedicated healers and tanks
  • Better encounter design in dungeons
  • Combo Skills
  • Improved emphasis on buffing and debuffing, make the usage of them a lot more tactical
  • Downplay healing a bit, instead of having encounters balanced around damage taken should be healed shortly after, the encounters should be more balanced around avoiding that damage in the first place

most of that is in ToR. And funny you should mention friendly fire...one of the BioWare Devs posted on a topic thread about that in the ToR forums, and he said exactly "We wont have FF in SWToR because, well.....many players are idiots." I lol'd hard :D
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#30 Lonelynight
Member since 2006 • 30051 Posts
My only complaints about the graphics is that the lightsabers looks horrible.
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FelipeInside

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#31 FelipeInside
Member since 2003 • 28548 Posts

[QUOTE="skrat_01"][QUOTE="wis3boi"]

If there truely was an epic new way to rewrite the way most MMO combat works, you'd see it by now...but there really isnt, unless you want a pure action game (not saying action is bad, just that it already exists and has been done too)

wis3boi

It depends on the market - we've seen quite a few spins on it; look at Tera to APB Planetside, and then it comes down to connectivity issues. The biggest problem with Swotor in this regard is that its not daring whatsoever in creating an identity within that dice role mould; even Wildstar's own meta-game system as part of quests and world events are more interesting to what I know and have seen about Swotor.

The thing with games like APB and such...they dont have the "RPG" things we come to see in MMOs, they are more of large scale shooters. I love APB, but SWToR is not trying to be an action game. For SWToR I look forward to shaping my character's story and world (the world can physically change due to your choices) with my friends and then partake in conversation options with them and the NPCs. It's like a massive online KotoR and that's exactly what it aims to be. I think the biggest issue with the game is people expect too much of it, or for it to fill their massive Star Wars fantasies. I enjoy a game for what it wants to be.

I think this sums it up quite nicely.... and is what most people fail to realize.

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theafiguy

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#32 theafiguy
Member since 2006 • 962 Posts
It doesn't even look that bad graphically...
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FelipeInside

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#33 FelipeInside
Member since 2003 • 28548 Posts
Maroxad
I guess we have different views. I loved both ME1 + ME2...although I agree that some parts could have been better. (note: they aren't full blown RPGs) DA1 was great, but carried on a bit too much in parts. I still think BioWare makes great games and you get a good product for your money. DA2 was the only exception in my list but even they admitted it was rushed and mistakes were made.
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#34 deactivated-6243ee9902175
Member since 2007 • 5847 Posts

My issue with it? Its a basic hotkey MMO.WoW turned boring around level 40 in Wrath for me. I don't care about raids, I don't care about the item treadmill, I don't care about PVP ratings, I don't care about boring fetch quests, I don't care about dailies and I certainly don't care about the very flawed holy trinity.

Pretty much the only draw I see is the Mass Effect style dialogue system with an actual story. If I could play it through like a singleplayer RPG with any of the classes, minus the healer, then I would be excited to play it as an RPG. Until I hear it from players and not the PR department though I'm assuming it will need a team at some point for the story content so the interest is 0.

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#35 judahstarguy
Member since 2003 • 261 Posts

They started off on the wrong foot by buying the Hero engine which created blockbusters like Champions Online and Star Trek Online ugh. They did alter it into obliviion which is hopefully a good thing, but they could have done so much better by creating their own engine or investing in an engine that didn't produce crap games. That decision alone is beyond me.

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-wildflower-

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#36 -wildflower-
Member since 2003 • 2997 Posts

On topic, I'm not the biggest fan of TOR's graphics, There are also a few other things I'm not a fan of, but I can't mention them due to the NDA.

With that said, I will still be buying the game at launch.

airshocker

Launch day? You, sir, are a brave man. I think I'll wait about 6 months or so and let the population spread out a bit before I jump in. Hopefully the price will have dropped by then, too.

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wis3boi

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#37 wis3boi
Member since 2005 • 32507 Posts

[QUOTE="airshocker"]

On topic, I'm not the biggest fan of TOR's graphics, There are also a few other things I'm not a fan of, but I can't mention them due to the NDA.

With that said, I will still be buying the game at launch.

-wildflower-

Launch day? You, sir, are a brave man. I think I'll wait about 6 months or so and let the population spread out a bit before I jump in. Hopefully the price will have dropped by then, too.

population is gonna be rather tame at launch I think. They are limiting the number of copies sold so they can gauge server population better, instead of opening with 100 servers and having, say, 25 of them being used
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-wildflower-

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#38 -wildflower-
Member since 2003 • 2997 Posts

[QUOTE="-wildflower-"]

[QUOTE="airshocker"]

On topic, I'm not the biggest fan of TOR's graphics, There are also a few other things I'm not a fan of, but I can't mention them due to the NDA.

With that said, I will still be buying the game at launch.

wis3boi

Launch day? You, sir, are a brave man. I think I'll wait about 6 months or so and let the population spread out a bit before I jump in. Hopefully the price will have dropped by then, too.

population is gonna be rather tame at launch I think. They are limiting the number of copies sold so they can gauge server population better, instead of opening with 100 servers and having, say, 25 of them being used

I agree that limiting the copies for this particular game is a smart move but I still don't think it's going to matter in the slightest. The starter zones are going to be a nightmare. I'm waiting at least 6 months and for a price drop.

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FelipeInside

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#39 FelipeInside
Member since 2003 • 28548 Posts

My issue with it? Its a basic hotkey MMO.WoW turned boring around level 40 in Wrath for me. I don't care about raids, I don't care about the item treadmill, I don't care about PVP ratings, I don't care about boring fetch quests, I don't care about dailies and I certainly don't care about the very flawed holy trinity.

Pretty much the only draw I see is the Mass Effect ****dialogue system with an actual story. If I could play it through like a singleplayer RPG with any of the ****s, minus the healer, then I would be excited to play it as an RPG. Until I hear it from players and not the PR department though I'm assuming it will need a team at some point for the story content so the interest is 0.

Whiteblade999

Do you even like MMOs...? Are you saying u won't need a team in GW2?

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FelipeInside

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#40 FelipeInside
Member since 2003 • 28548 Posts

[QUOTE="wis3boi"][QUOTE="-wildflower-"]

Launch day? You, sir, are a brave man. I think I'll wait about 6 months or so and let the population spread out a bit before I jump in. Hopefully the price will have dropped by then, too.

-wildflower-

population is gonna be rather tame at launch I think. They are limiting the number of copies sold so they can gauge server population better, instead of opening with 100 servers and having, say, 25 of them being used

I agree that limiting the copies for this particular game is a smart move but I still don't think it's going to matter in the slightest. The starter zones are going to be a nightmare. I'm waiting at least 6 months and for a price drop.

Does each class/race have a different starting zone though? This is a great idea (from WoW) to limit the number of people starting in each zone.
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deactivated-6127ced9bcba0

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#41 deactivated-6127ced9bcba0
Member since 2006 • 31700 Posts

Launch day? You, sir, are a brave man. I think I'll wait about 6 months or so and let the population spread out a bit before I jump in. Hopefully the price will have dropped by then, too.

-wildflower-

Brave has nothing to do with it. I'm convinced the game will be good.

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FelipeInside

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#42 FelipeInside
Member since 2003 • 28548 Posts

[QUOTE="-wildflower-"]

Launch day? You, sir, are a brave man. I think I'll wait about 6 months or so and let the population spread out a bit before I jump in. Hopefully the price will have dropped by then, too.

airshocker

Brave has nothing to do with it. I'm convinced the game will be good.

Why Brave? I played LOTRO when it was first released. It was a very smooth launch.... some areas were a bit more crowded than others but that's about it. I also heard the Rift launch was really good.
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#43 wis3boi
Member since 2005 • 32507 Posts
[QUOTE="-wildflower-"]

[QUOTE="wis3boi"] population is gonna be rather tame at launch I think. They are limiting the number of copies sold so they can gauge server population better, instead of opening with 100 servers and having, say, 25 of them being used FelipeInside

I agree that limiting the copies for this particular game is a smart move but I still don't think it's going to matter in the slightest. The starter zones are going to be a nightmare. I'm waiting at least 6 months and for a price drop.

Does each class/race have a different starting zone though? This is a great idea (from WoW) to limit the number of people starting in each zone.

every class has its own zone/planet. And the trinity in SWToR is very light. Watch some gameplay vids of raids, they had the smuggler healing with a robot, but he spent most of his time potshotting from behind cover
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deactivated-6243ee9902175

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#44 deactivated-6243ee9902175
Member since 2007 • 5847 Posts

[QUOTE="Whiteblade999"]

My issue with it? Its a basic hotkey MMO.WoW turned boring around level 40 in Wrath for me. I don't care about raids, I don't care about the item treadmill, I don't care about PVP ratings, I don't care about boring fetch quests, I don't care about dailies and I certainly don't care about the very flawed holy trinity.

Pretty much the only draw I see is the Mass Effect ****dialogue system with an actual story. If I could play it through like a singleplayer RPG with any of the ****s, minus the healer, then I would be excited to play it as an RPG. Until I hear it from players and not the PR department though I'm assuming it will need a team at some point for the story content so the interest is 0.

FelipeInside

Do you even like MMOs...? Are you saying u won't need a team in GW2?

Arena net has stated multiple times the personal story in Guild Wars 2 is soloed by default from start to end. If you want to bring people along that is fine but you make decisions and the progress is counted only for you. I only trust them because to be frank I've been with them since the original and they have yet to lie to their consumer base. Bioware on the other hand...

The Old Republic is making its selling point the full voice acting and being story driven. Isn't it a bit silly if they require you to get a team of people for a game that is supposed to be story-driven when having to assemble a team would brings the story to a halt?

I do, the concept is one of the greatest in gaming. However I hate the execution. Why is it so hard to use the Massive Multiple Online portion for something else aside from WoW clones? A massive world if done right can be the most immersive and deep form of telling a story or connecting people in ways that other games could only dream to. That is the basis of my excitement for games like Guild Wars 2, Vampire: The Masquerade (Eve Online devs are trying to make an MMO where being social is actually *the* important part as per the universe) and The Secret World to a lesser extent.

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FelipeInside

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#45 FelipeInside
Member since 2003 • 28548 Posts

[QUOTE="FelipeInside"]

[QUOTE="Whiteblade999"]

My issue with it? Its a basic hotkey MMO.WoW turned boring around level 40 in Wrath for me. I don't care about raids, I don't care about the item treadmill, I don't care about PVP ratings, I don't care about boring fetch quests, I don't care about dailies and I certainly don't care about the very flawed holy trinity.

Pretty much the only draw I see is the Mass Effect ****dialogue system with an actual story. If I could play it through like a singleplayer RPG with any of the ****s, minus the healer, then I would be excited to play it as an RPG. Until I hear it from players and not the PR department though I'm assuming it will need a team at some point for the story content so the interest is 0.

Whiteblade999

Do you even like MMOs...? Are you saying u won't need a team in GW2?

Arena net has stated multiple times the personal story in Guild Wars 2 is soloed by default from start to end. If you want to bring people along that is fine but you make decisions and the progress is counted only for you. I only trust them because to be frank I've been with them since the original and they have yet to lie to their consumer base. Bioware on the other hand...

The Old Republic is making its selling point the full voice acting and being story driven. Isn't it a bit silly if they require you to get a team of people for a game that is supposed to be story-driven when having to assemble a team would brings the story to a halt?

I do, the concept is one of the greatest in gaming. However I hate the execution. Why is it so hard to use the Massive Multiple Online portion for something else aside from WoW clones? A massive world if done right can be the most immersive and deep form of telling a story or connecting people in ways that other games could only dream to. That is the basis of my excitement for games like Guild Wars 2, Vampire: The Masquerade (Eve Online devs are trying to make an MMO where being social is actually *the* important part as per the universe) and The Secret World to a lesser extent.

Why does a group bring the story to a halt? If you look at the gameplay videos each person in the team decides how the story unravels.

Has BioWare lied? I wasn't aware... when?

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#46 gameguy6700
Member since 2004 • 12197 Posts

TOR isn't anything special from what we've seen. In fact, I've been bored by everything I've seen from TOR thus far. It's just a WoW clone with a Star Wars branding. The graphics are extremely outdated and the art styIe is terrible (eg: the lightsabers look like toys). To MMO fans there's nothing to get excited about over this game when there are much fresher games coming out like Guild Wars 2 and Tera Online. If an MMO fan wants WoW, they'll go play WoW.

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FelipeInside

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#47 FelipeInside
Member since 2003 • 28548 Posts

TOR isn't anything special from what we've seen. In fact, I've been bored by everything I've seen from TOR thus far. It's just a WoW clone with a Star Wars branding. The graphics are extremely outdated and the art styIe is terrible (eg: the lightsabers look like toys). To MMO fans there's nothing to get excited about over this game when there are much fresher games coming out like Guild Wars 2 and Tera Online. If an MMO fan wants WoW, they'll go play WoW.

gameguy6700
And the third category... MMO fans who are also fans of Star Wars settings, or are just tired of fantasy setting....or are looking forward to an MMO with story...
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#48 deactivated-6243ee9902175
Member since 2007 • 5847 Posts

Why does a group bring the story to a halt? If you look at the gameplay videos each person in the team decides how the story unravels.

Has BioWare lied? I wasn't aware... when?

FelipeInside

You mistunderstand. When I want to do story content that requires a group (say after logging on) then I have to get a group before I can go. A game that is story driven shouldn't have those type of limitations. There is a reason Guild Wars had henchmen.

Let's see:

-The entire Dragon Age: Origins advertising campaign. Look up the violence trailer for example.

-That Origins was a spiritual successor to Baldur's Gate. I could write a long post on this alone but the long story short is they screwed up pretty much everything that made Baldur's Gate great minus the combat which they screwed up in the sequel.

-The promises that Dragon Age 2 would stay true to the tactical combat. On the normal difficulty you don't even have to control the party and the frantic pace almost discourages tactical plays.

-That Dragon Age 2 wouldn't be Dragon Effect when it was.

-That the memory leak in Origins would be fixed right away and it took like 6 months to get a patch out.

-That the Neverwinter Nights premium modules would eventually be back. Been a few years since they were pulled with no word.

I'm sure there are some I'm missing but you get the idea.

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FelipeInside

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#49 FelipeInside
Member since 2003 • 28548 Posts

[QUOTE="FelipeInside"]

Why does a group bring the story to a halt? If you look at the gameplay videos each person in the team decides how the story unravels.

Has BioWare lied? I wasn't aware... when?

Whiteblade999

You mistunderstand. When I want to do story content that requires a group (say after logging on) then I have to get a group before I can go. A game that is story driven shouldn't have those type of limitations. There is a reason Guild Wars had henchmen.

Let's see:

-The entire Dragon Age: Origins advertising campaign. Look up the violence trailer for example.

-That Origins was a spiritual successor to Baldur's Gate. I could write a long post on this alone but the long story short is they screwed up pretty much everything that made Baldur's Gate great minus the combat which they screwed up in the sequel.

-The promises that Dragon Age 2 would stay true to the tactical combat. On the normal difficulty you don't even have to control the party and the frantic pace almost discourages tactical plays.

-That Dragon Age 2 wouldn't be Dragon Effect when it was.

-That the memory leak in Origins would be fixed right away and it took like 6 months to get a patch out.

-That the Neverwinter Nights premium modules would eventually be back. Been a few years since they were pulled with no word.

I'm sure there are some I'm missing but you get the idea.

So basically instead of recruiting henchmen you have to wait for a group? I thought ToR had helpers/henchmen too? (the ones that gather material when u have logged off etc) Anyway, you are nitpicking here, you can always go do another STORY quest while you wait for a group? I really don't think that's a game-breaker...
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#50 QQabitmoar
Member since 2011 • 1892 Posts

LOL @ people saying that it looks fine for an MMO! Just LOL!

For 100+ million $ it looks downright awful.

And before you go all ballistic on me, imma point you to games with 1/4 the budget of SWTOR.

Tera Online (Unreal Engine 3)

Archeage (Cryengine 3)

Guild Wars 2 (don't know the engine but it looks great)

Not to mention the game looks like a WoW clone in space.