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Wow, that's not good. When someone from Blizzard, who just so happens to be in charge of managing community expectation, is telling us to lower ours...somethings gone wrong in the developmental process. It's been eight years Blizzard, just push the release of the damn game already. I fear this will end up like duke nukem forever...chrisrooRGuys guys....we waited heaps between D1 and D2, and D2 turned out awesome.
[QUOTE="chrisrooR"]Wow, that's not good. When someone from Blizzard, who just so happens to be in charge of managing community expectation, is telling us to lower ours...somethings gone wrong in the developmental process. It's been eight years Blizzard, just push the release of the damn game already. I fear this will end up like duke nukem forever...FelipeInsideGuys guys....we waited heaps between D1 and D2, and D2 turned out awesome. I know, I know. I'm just being selfish because I want to play it nao :P
indeed.. this made worse by the fact that i will probably get it once the price drops a bit or w/e[QUOTE="ChubbyGuy40"]
Oh jesus. People blow this way out of proportion. He said stop treating it like it's the second comming. He never once said it was going to be a bad game or they screwed up.
ionusX
Pfft. WoW annual pass ftw! I'm still buying the CE though.
Only the true messiah denies his own divinity.
DraugenCP
Real talk.
Diablo 3 will be the start of the apocalypse for this 2012 nonsense. The world isn't ready yet.
I AM THOUGH. RELEASE THAT SH!T.
[QUOTE="the_bi99man"][QUOTE="HFkami"]Diablo 1 is the best diablo, the second one doesnt look so great never playedFelipeInside
=O Did you seriously just say that Diablo 1 is the best Diablo, and then say you never played Diablo 2?
Mind just exploded. He liked D1 but thinks D2 is bad.My issue is that he said he never even played D2. I mean, I'll admit, there are a handful of things D1 did better (creepy atmosphere for one, single player for two), but, whether you decide in the end that it was better or not, Diablo 2 is one of the greatest games in the history of gaming. Iconic and legendary, backed with a huge online community that is STILL KICKING. I was just on D2 bnet last week. Still hundreds of games up, thousands of people online, and that's just on one server (albeit US West is probably the most populated server). That's alright if someone still prefers D1 when all is said and done, but to not even play Diablo 2, is to deny yourself an incredible piece of PC gaming history.
On topic, however, I'm sure Diablo 3 is going to be awesome. The quote the TC linked to was taken entirely out of context, and Blizzard has issued a statement regarding it (which was also linked to in this thread), saying that he was joking around and being sarcastic, and that they are very confident and comfortable with where D3 is going. I've read everything there is to read about the game on Blizzard's official site, I've watched dozens of beta gameplay vids on youtube, and I've talked extensively with a couple friends I have who are in the beta, and I haven't heard or seen anything that had any effect but to make me even more excited.
I am worried about Diablo 3.. I am still boggled that they would completely scrap the talent system in which they have had years in developing it with Diablo 2 and World of Warcraft.. And it really is a defining attribute that basically all other rpgs have attempted to mimic its success.. Diablo 2 for sure had its problem talents, but it allowed numerous unique builds.. Many of those unique builds hinged on a very unique type of item (such as a IK barb).. THe problem I see now i sthe fact that hte loot system looks to be the exact same generic WoW system that really began in Burning Crusade.. In which there was a linear progression of items that were slightly better then the last.. And there were no serious stat choices.. They basically hinged off one stat, say strength, and then some stam.. With some random filler stat.. From what I have seen Diablo 3 is going direclty into this route where there are a select few stats that each character goes after.. This imo is ruining the rpg genre.. Where devs are starting to think giving three choices (saying specs) is enough choices and they can just do generic stat gear.. sSubZerOo
The developers have addressed these "issues" several times. Stats were removed because all it did was force people to be scared in making a wrong decision and constantly go to online forums to find the optimum stat balance, which eliminated "free choice" which was the main reason to implement the D1/2 stat system.
The skill tree was removed for pretty much the same reason. It was soon found out that while there were hundreds and thousands of different builds to choose from in D2, there were only a handful that were viable for NM/Hell and PVP. Once these builds were chosen, it may has well have removed all the other skills as they were only ever chosen for "lulz."
With these changes, Blizzard is able to better balance the skills and abilities as they progress with character level rather than by skill points so that every ability has a better chance of being viable in D3 rather than the few selected skills in D2.
Blizzard can do whatever it wants to frankly because no other developer is even in the same galaxy as they are with regards to influence and quality. That's not true at all. I be many other developers can have even better quality if their time spent making a game was as long as Blizzard's.[QUOTE="Bruin1986"][QUOTE="xLittlekillx"]
I don't like that Blizzard can get away with always-online DRM with barely a murmur from the internet gaming community simply because it's Diablo 3 we're talking about. That said, I'm still going to buy the sh*t out of this game because it's Diablo and I'm weak.
SF_KiLLaMaN
Pretty much. Most developers can't afford to keep games so long in production as Blizzard. They're not as much talented developers as opposed to guys who can just spend a lot of time and money on production values.
this. i hate how this forum has come to thisIf you like D3 = Blizzard Fan Boy
If you have any doubts at all = Antichrist
Thoughts, opinions and facts are completely irrelevant now.timma25
im not calling it a perfect game.. nor am i instatnly writing off a game for having flaws.. it is you that is blowing this BS out of proportion.. my OP was also only 1 sentence..No game is without flaws IonusX.
The same could be said about all the over-hyping of GW2. Though I still have faith that DIII is gonna be a fantastic game, as long as its viewed somewhat reasonable.
Messiah... lol.
Lach0121
so once again you fire your mouth off at me for no reason.. silence the guns GD it
im not calling it a perfect game.. nor am i instatnly writing off a game for having flaws.. it is you that is blowing this BS out of proportion.. my OP was also only 1 sentence..[QUOTE="Lach0121"]
No game is without flaws IonusX.
The same could be said about all the over-hyping of GW2. Though I still have faith that DIII is gonna be a fantastic game, as long as its viewed somewhat reasonable.
Messiah... lol.
ionusX
so once again you fire your mouth off at me for no reason.. silence the guns GD it
What? I was responding to your post, not firing off my mouth at you for no reason.
Im sorry but I don't think I am blowing out of proportion, I had one post, and the one you quoted was it.
Hell I was even agreeing with you in the post. You said that you said no game is without its flaws (in one of your posts on the first page). Then I pointed out a game that is over hyped at the moment, which brings me to the next part.
The over-hyping of GW2 comment was exactly geared towards you, it was more of a generalized statement, like Halo is over hyped, GTA is overhyped. So if you took it personal, I didn't exactly mean it that way. Although I have seen you praise the game quite often, which isn't a bad thing, I am glad you are excited about it.
And the Messiah thing was funny to me, because words like that always are when used in strange ways such as this.
Maybe I should, as you say, "silence my GD guns", but in turn you may want to "check you GD fire." (lol I actually kinda like that, "silence the GD guns," I am gonna have to use that in the future)
Lost alot of interest when they went to the darkside with the Always online DRM. Like diablo 3 wont be getting awards for fastest and highest selling game like diablo 2 and its expansion did. They did quite well without DRM.Mephers3Diablo 2 was another time.... Internet wasn't as common as now and DRM wasn't as needed as now. As for D3, the always online DRM is there for a reason, and not only piracy. They also wanted to control the Auction House so there were no hackers or third party sellers.
After playing the beta I can tell you all the nay sayers are full of crap.
This is why we can't have nice things.
Then there are these people who think that the primary reason for the always online DRM and removal of modding is to fight against evil third party sellers, rather than to protect the income from the in-game auction houses.
[QUOTE="sSubZerOo"]I am worried about Diablo 3.. I am still boggled that they would completely scrap the talent system in which they have had years in developing it with Diablo 2 and World of Warcraft.. And it really is a defining attribute that basically all other rpgs have attempted to mimic its success.. Diablo 2 for sure had its problem talents, but it allowed numerous unique builds.. Many of those unique builds hinged on a very unique type of item (such as a IK barb).. THe problem I see now i sthe fact that hte loot system looks to be the exact same generic WoW system that really began in Burning Crusade.. In which there was a linear progression of items that were slightly better then the last.. And there were no serious stat choices.. They basically hinged off one stat, say strength, and then some stam.. With some random filler stat.. From what I have seen Diablo 3 is going direclty into this route where there are a select few stats that each character goes after.. This imo is ruining the rpg genre.. Where devs are starting to think giving three choices (saying specs) is enough choices and they can just do generic stat gear.. Cwagmire21
The developers have addressed these "issues" several times. Stats were removed because all it did was force people to be scared in making a wrong decision and constantly go to online forums to find the optimum stat balance, which eliminated "free choice" which was the main reason to implement the D1/2 stat system.
The skill tree was removed for pretty much the same reason. It was soon found out that while there were hundreds and thousands of different builds to choose from in D2, there were only a handful that were viable for NM/Hell and PVP. Once these builds were chosen, it may has well have removed all the other skills as they were only ever chosen for "lulz."
With these changes, Blizzard is able to better balance the skills and abilities as they progress with character level rather than by skill points so that every ability has a better chance of being viable in D3 rather than the few selected skills in D2.
READING COMPREHENSION I talked about the stats on GEAR not the acual stat allocations which was definitely not needed to continue... Furthermore there is more then just a "handful" of builds that could complete hell difficulty.. well over 5 to 8 in each class, and those were just the mainstream builds..Then add in the factof the new rune change..My problem is the so called "viability" of trying to do numerous builds seem to be at the cost of any kind of depth in decision making or consquences.. Not every build or skillchoiceshoudl some how be viable, doing so will only make the choices you make feel generic and meaningless..
[QUOTE="Cwagmire21"]
[QUOTE="sSubZerOo"]I am worried about Diablo 3.. I am still boggled that they would completely scrap the talent system in which they have had years in developing it with Diablo 2 and World of Warcraft.. And it really is a defining attribute that basically all other rpgs have attempted to mimic its success.. Diablo 2 for sure had its problem talents, but it allowed numerous unique builds.. Many of those unique builds hinged on a very unique type of item (such as a IK barb).. THe problem I see now i sthe fact that hte loot system looks to be the exact same generic WoW system that really began in Burning Crusade.. In which there was a linear progression of items that were slightly better then the last.. And there were no serious stat choices.. They basically hinged off one stat, say strength, and then some stam.. With some random filler stat.. From what I have seen Diablo 3 is going direclty into this route where there are a select few stats that each character goes after.. This imo is ruining the rpg genre.. Where devs are starting to think giving three choices (saying specs) is enough choices and they can just do generic stat gear.. sSubZerOo
The developers have addressed these "issues" several times. Stats were removed because all it did was force people to be scared in making a wrong decision and constantly go to online forums to find the optimum stat balance, which eliminated "free choice" which was the main reason to implement the D1/2 stat system.
The skill tree was removed for pretty much the same reason. It was soon found out that while there were hundreds and thousands of different builds to choose from in D2, there were only a handful that were viable for NM/Hell and PVP. Once these builds were chosen, it may has well have removed all the other skills as they were only ever chosen for "lulz."
With these changes, Blizzard is able to better balance the skills and abilities as they progress with character level rather than by skill points so that every ability has a better chance of being viable in D3 rather than the few selected skills in D2.
READING COMPREHENSION I talked about the stats on GEAR not the acual stat allocations which was definitely not needed to continue... Furthermore there is more then just a "handful" of builds that could complete hell difficulty.. well over 5 to 8 in each class, and those were just the mainstream builds..Then add in the factof the new rune change..My problem is the so called "viability" of trying to do numerous builds seem to be at the cost of any kind of depth in decision making or consquences.. Not every build or skillchoiceshoudl some how be viable, doing so will only make the choices you make feel generic and meaningless..
People don't want depth. They want to click on bad guys and find stuff.
Blizzard knows their target audience. If you take it for what it is, a dungeon crawler, then its basically the best of its kind. As a game though I don't like it at all.People don't want depth. They want to click on bad guys and find stuff.
xLittlekillx
[QUOTE="Cwagmire21"]
[QUOTE="sSubZerOo"]I am worried about Diablo 3.. I am still boggled that they would completely scrap the talent system in which they have had years in developing it with Diablo 2 and World of Warcraft.. And it really is a defining attribute that basically all other rpgs have attempted to mimic its success.. Diablo 2 for sure had its problem talents, but it allowed numerous unique builds.. Many of those unique builds hinged on a very unique type of item (such as a IK barb).. THe problem I see now i sthe fact that hte loot system looks to be the exact same generic WoW system that really began in Burning Crusade.. In which there was a linear progression of items that were slightly better then the last.. And there were no serious stat choices.. They basically hinged off one stat, say strength, and then some stam.. With some random filler stat.. From what I have seen Diablo 3 is going direclty into this route where there are a select few stats that each character goes after.. This imo is ruining the rpg genre.. Where devs are starting to think giving three choices (saying specs) is enough choices and they can just do generic stat gear.. sSubZerOo
The developers have addressed these "issues" several times. Stats were removed because all it did was force people to be scared in making a wrong decision and constantly go to online forums to find the optimum stat balance, which eliminated "free choice" which was the main reason to implement the D1/2 stat system.
The skill tree was removed for pretty much the same reason. It was soon found out that while there were hundreds and thousands of different builds to choose from in D2, there were only a handful that were viable for NM/Hell and PVP. Once these builds were chosen, it may has well have removed all the other skills as they were only ever chosen for "lulz."
With these changes, Blizzard is able to better balance the skills and abilities as they progress with character level rather than by skill points so that every ability has a better chance of being viable in D3 rather than the few selected skills in D2.
READING COMPREHENSION I talked about the stats on GEAR not the acual stat allocations which was definitely not needed to continue... Furthermore there is more then just a "handful" of builds that could complete hell difficulty.. well over 5 to 8 in each class, and those were just the mainstream builds..Then add in the factof the new rune change..My problem is the so called "viability" of trying to do numerous builds seem to be at the cost of any kind of depth in decision making or consquences.. Not every build or skillchoiceshoudl some how be viable, doing so will only make the choices you make feel generic and meaningless..
If I was a developer, I'm not sure if I'd want to invest all this time and energy to create a skill that is inherently useless.
Diablo 1 was better than Diablo 2, and that's a fact.
Baranga
How can anyone possibly think this? So you're saying if they made D2 first, then released Diablo you'd think it was a step in the right direction? K BUDDY
NOSTALGIA doesn't = better game, maybe better experience, but not better game
[QUOTE="sSubZerOo"]I am worried about Diablo 3.. I am still boggled that they would completely scrap the talent system in which they have had years in developing it with Diablo 2 and World of Warcraft.. And it really is a defining attribute that basically all other rpgs have attempted to mimic its success.. Diablo 2 for sure had its problem talents, but it allowed numerous unique builds.. Many of those unique builds hinged on a very unique type of item (such as a IK barb).. THe problem I see now i sthe fact that hte loot system looks to be the exact same generic WoW system that really began in Burning Crusade.. In which there was a linear progression of items that were slightly better then the last.. And there were no serious stat choices.. They basically hinged off one stat, say strength, and then some stam.. With some random filler stat.. From what I have seen Diablo 3 is going direclty into this route where there are a select few stats that each character goes after.. This imo is ruining the rpg genre.. Where devs are starting to think giving three choices (saying specs) is enough choices and they can just do generic stat gear.. Cwagmire21
The developers have addressed these "issues" several times. Stats were removed because all it did was force people to be scared in making a wrong decision and constantly go to online forums to find the optimum stat balance, which eliminated "free choice" which was the main reason to implement the D1/2 stat system.
The skill tree was removed for pretty much the same reason. It was soon found out that while there were hundreds and thousands of different builds to choose from in D2, there were only a handful that were viable for NM/Hell and PVP. Once these builds were chosen, it may has well have removed all the other skills as they were only ever chosen for "lulz."
With these changes, Blizzard is able to better balance the skills and abilities as they progress with character level rather than by skill points so that every ability has a better chance of being viable in D3 rather than the few selected skills in D2.
Those are terrible reasons. Basically your argument (or Blizzard's if what you say is true) boils down to one of two things: People are too stupid to make a viable character in what was already a very simple ARPG and/or Blizzard's developers are either too stupid, or lazy, to fix broken skills and balance their game.
[QUOTE="sSubZerOo"]
[QUOTE="Cwagmire21"]
The developers have addressed these "issues" several times. Stats were removed because all it did was force people to be scared in making a wrong decision and constantly go to online forums to find the optimum stat balance, which eliminated "free choice" which was the main reason to implement the D1/2 stat system.
The skill tree was removed for pretty much the same reason. It was soon found out that while there were hundreds and thousands of different builds to choose from in D2, there were only a handful that were viable for NM/Hell and PVP. Once these builds were chosen, it may has well have removed all the other skills as they were only ever chosen for "lulz."
With these changes, Blizzard is able to better balance the skills and abilities as they progress with character level rather than by skill points so that every ability has a better chance of being viable in D3 rather than the few selected skills in D2.
Cwagmire21
READING COMPREHENSION I talked about the stats on GEAR not the acual stat allocations which was definitely not needed to continue... Furthermore there is more then just a "handful" of builds that could complete hell difficulty.. well over 5 to 8 in each class, and those were just the mainstream builds..Then add in the factof the new rune change..My problem is the so called "viability" of trying to do numerous builds seem to be at the cost of any kind of depth in decision making or consquences.. Not every build or skillchoiceshoudl some how be viable, doing so will only make the choices you make feel generic and meaningless..
If I was a developer, I'm not sure if I'd want to invest all this time and energy to create a skill that is inherently useless.
Of course not! But in the quest doing so Blizzard has basically taken away any real decision making when it came to skills.. I wholeheartedly agree when it came to stat points, they were worthless.. But completely scrapping the talent tree (when they could have just made a expensive respec option) and putting in place a mash up of abilities with no leveling capabilities or any meaningful decision making takes a huge amount away from the game.. In the quest of making every single choice viable in every combination will only lead to generic choices that make no real difference.. You should not be able to mash up any abilities together and some how just be as successful as the person who chose abilities that complement each other and actually took THOUGHT to decide the playstyle..
[QUOTE="Cwagmire21"]
[QUOTE="sSubZerOo"]
READING COMPREHENSION I talked about the stats on GEAR not the acual stat allocations which was definitely not needed to continue... Furthermore there is more then just a "handful" of builds that could complete hell difficulty.. well over 5 to 8 in each class, and those were just the mainstream builds..Then add in the factof the new rune change..My problem is the so called "viability" of trying to do numerous builds seem to be at the cost of any kind of depth in decision making or consquences.. Not every build or skillchoiceshoudl some how be viable, doing so will only make the choices you make feel generic and meaningless..
sSubZerOo
If I was a developer, I'm not sure if I'd want to invest all this time and energy to create a skill that is inherently useless.
Of course not! But in the quest doing so Blizzard has basically taken away any real decision making when it came to skills.. I wholeheartedly agree when it came to stat points, they were worthless.. But completely scrapping the talent tree (when they could have just made a expensive respec option) and putting in place a mash up of abilities with no leveling capabilities or any meaningful decision making takes a huge amount away from the game.. In the quest of making every single choice viable in every combination will only lead to generic choices that make no real difference.. You should not be able to mash up any abilities together and some how just be as successful as the person who chose abilities that complement each other and actually took THOUGHT to decide the playstyle..
Maybe I phrased it wrong, but I'll try to clarify. Not every skill will be useful in every situation. As a wizard, you may be able to get through normal by only using one skill. However, once you move into the harder difficulties, especially Inferno, you will have to use particular abilities for each scenario. You will have to use your brain to figure out which is most effective for certain monsters. You may need to use a single target skill that does a lot of damage for one fight, and maybe a lot of AoE the next fight, etc.
I don't want to leave the impression that Blizzard is going to allow Wizards to spam magic missle throughout the entire game and win because they want everything to be viable. You can do this in the beta, but I believe that's representative of it being the very beginning of Act 1 on Normal difficulty.
[QUOTE="Cwagmire21"]
[QUOTE="sSubZerOo"]I am worried about Diablo 3.. I am still boggled that they would completely scrap the talent system in which they have had years in developing it with Diablo 2 and World of Warcraft.. And it really is a defining attribute that basically all other rpgs have attempted to mimic its success.. Diablo 2 for sure had its problem talents, but it allowed numerous unique builds.. Many of those unique builds hinged on a very unique type of item (such as a IK barb).. THe problem I see now i sthe fact that hte loot system looks to be the exact same generic WoW system that really began in Burning Crusade.. In which there was a linear progression of items that were slightly better then the last.. And there were no serious stat choices.. They basically hinged off one stat, say strength, and then some stam.. With some random filler stat.. From what I have seen Diablo 3 is going direclty into this route where there are a select few stats that each character goes after.. This imo is ruining the rpg genre.. Where devs are starting to think giving three choices (saying specs) is enough choices and they can just do generic stat gear.. -wildflower-
The developers have addressed these "issues" several times. Stats were removed because all it did was force people to be scared in making a wrong decision and constantly go to online forums to find the optimum stat balance, which eliminated "free choice" which was the main reason to implement the D1/2 stat system.
The skill tree was removed for pretty much the same reason. It was soon found out that while there were hundreds and thousands of different builds to choose from in D2, there were only a handful that were viable for NM/Hell and PVP. Once these builds were chosen, it may has well have removed all the other skills as they were only ever chosen for "lulz."
With these changes, Blizzard is able to better balance the skills and abilities as they progress with character level rather than by skill points so that every ability has a better chance of being viable in D3 rather than the few selected skills in D2.
Those are terrible reasons. Basically your argument (or Blizzard's if what you say is true) boils down to one of two things: People are too stupid to make a viable character in what was already a very simple ARPG and/or Blizzard's developers are either too stupid, or lazy, to fix broken skills and balance their game.
Everyone is entitled to their opinion. I think Blizzard has realized that making some complicated doesn't necessarily make it sophisticated. It can be just make it more convoluted. Making it simple and easy to understand will target their goal of being "easy to pick up yet difficult to master" philosophy.
[QUOTE="sSubZerOo"]
[QUOTE="Cwagmire21"]
If I was a developer, I'm not sure if I'd want to invest all this time and energy to create a skill that is inherently useless.
Cwagmire21
Of course not! But in the quest doing so Blizzard has basically taken away any real decision making when it came to skills.. I wholeheartedly agree when it came to stat points, they were worthless.. But completely scrapping the talent tree (when they could have just made a expensive respec option) and putting in place a mash up of abilities with no leveling capabilities or any meaningful decision making takes a huge amount away from the game.. In the quest of making every single choice viable in every combination will only lead to generic choices that make no real difference.. You should not be able to mash up any abilities together and some how just be as successful as the person who chose abilities that complement each other and actually took THOUGHT to decide the playstyle..
Maybe I phrased it wrong, but I'll try to clarify. Not every skill will be useful in every situation. As a wizard, you may be able to get through normal by only using one skill. However, once you move into the harder difficulties, especially Inferno, you will have to use particular abilities for each scenario. You will have to use your brain to figure out which is most effective for certain monsters. You may need to use a single target skill that does a lot of damage for one fight, and maybe a lot of AoE the next fight, etc.
I don't want to leave the impression that Blizzard is going to allow Wizards to spam magic missle throughout the entire game and win because they want everything to be viable. You can do this in the beta, but I believe that's representative of it being the very beginning of Act 1 on Normal difficulty.
.............. THat just as bad if not even WORSE! So what your saying is Blizzard is purposely forcing people to use all the abilities instead of their own unique specs.. Your not helping your defense what so ever..
[QUOTE="Cwagmire21"]
[QUOTE="sSubZerOo"]
Of course not! But in the quest doing so Blizzard has basically taken away any real decision making when it came to skills.. I wholeheartedly agree when it came to stat points, they were worthless.. But completely scrapping the talent tree (when they could have just made a expensive respec option) and putting in place a mash up of abilities with no leveling capabilities or any meaningful decision making takes a huge amount away from the game.. In the quest of making every single choice viable in every combination will only lead to generic choices that make no real difference.. You should not be able to mash up any abilities together and some how just be as successful as the person who chose abilities that complement each other and actually took THOUGHT to decide the playstyle..
sSubZerOo
Maybe I phrased it wrong, but I'll try to clarify. Not every skill will be useful in every situation. As a wizard, you may be able to get through normal by only using one skill. However, once you move into the harder difficulties, especially Inferno, you will have to use particular abilities for each scenario. You will have to use your brain to figure out which is most effective for certain monsters. You may need to use a single target skill that does a lot of damage for one fight, and maybe a lot of AoE the next fight, etc.
I don't want to leave the impression that Blizzard is going to allow Wizards to spam magic missle throughout the entire game and win because they want everything to be viable. You can do this in the beta, but I believe that's representative of it being the very beginning of Act 1 on Normal difficulty.
.............. THat just as bad if not even WORSE! So what your saying is Blizzard is purposely forcing people to use all the abilities instead of their own unique specs.. Your not helping your defense what so ever..
Well, if you looked at the skills, you would know there are several single-target skills to choose from, several different AoE abilities, I feel like I'm just being trolled now. :?
[QUOTE="sSubZerOo"]
[QUOTE="Cwagmire21"]
Maybe I phrased it wrong, but I'll try to clarify. Not every skill will be useful in every situation. As a wizard, you may be able to get through normal by only using one skill. However, once you move into the harder difficulties, especially Inferno, you will have to use particular abilities for each scenario. You will have to use your brain to figure out which is most effective for certain monsters. You may need to use a single target skill that does a lot of damage for one fight, and maybe a lot of AoE the next fight, etc.
I don't want to leave the impression that Blizzard is going to allow Wizards to spam magic missle throughout the entire game and win because they want everything to be viable. You can do this in the beta, but I believe that's representative of it being the very beginning of Act 1 on Normal difficulty.
Cwagmire21
.............. THat just as bad if not even WORSE! So what your saying is Blizzard is purposely forcing people to use all the abilities instead of their own unique specs.. Your not helping your defense what so ever..
Well, if you looked at the skills, you would know there are several single-target skills to choose from, several different AoE abilities, I feel like I'm just being trolled now. :?
Trolling? How? In pointing out that the system appears completely devoid of any real decision making and actually promotes on the fly skill changes.. Defeating the purpose of any form of customization out there.
If you ever played diablo 2 past just leveling in normal you'd know that there really was never any spec choice.
Diablo 3 actually feels like there are more choices than with diablo 2 where there are 1-2 viable cookie cutter specs per class otherwise your toon sucks.
If you ever played diablo 2 past just leveling in normal you'd know that there really was never any spec choice.
Diablo 3 actually feels like there are more choices than with diablo 2 where there are 1-2 viable cookie cutter specs per class otherwise your toon sucks.
GummiRaccoon
Utterly disagree. In Diablo III the only difference between two characters of the same class and level is the gear they wear; in example: any barbarian at level 60 will use the same set of skills, and once you reach max level with a character there's not reason to build another character of the same class due if you want to play a different array of skills you just change your loadout selection. This means that with only five characters you can fill any kind of combinations of skills in the game, compared with Diablo II LOD in which you can build several kind of viable characters of each class (in example: hammerdin, fanatic zealot, smiter, crusader, cleric... are different kind of paladin builds and each one needs a specific investment of skill points and atribute points to be created. Diablo III just kill that variety. Due this, the game longevity will suffer.
[QUOTE="GummiRaccoon"]
If you ever played diablo 2 past just leveling in normal you'd know that there really was never any spec choice.
Diablo 3 actually feels like there are more choices than with diablo 2 where there are 1-2 viable cookie cutter specs per class otherwise your toon sucks.
Ondoval
Utterly disagree. In Diablo III the only difference between two characters of the same class and level is the gear they wear; in example: any barbarian at level 60 will use the same set of skills, and once you reach max level with a character there's not reason to build another character of the same class due if you want to play a different array of skills you just change your loadout selection. This means that with only five characters you can fill any kind of combinations of skills in the game, compared with Diablo II LOD in which you can build several kind of viable characters of each class (in example: hammerdin, fanatic zealot, smiter, crusader, cleric... are different kind of paladin builds and each one needs a specific investment of skill points and atribute points to be created. Diablo III just kill that variety. Due this, the game longevity will suffer.
Variety will come with items, the AH and the size of your inventory and with how many copies of the game you need to buy to farm efficiently.[QUOTE="GummiRaccoon"]
If you ever played diablo 2 past just leveling in normal you'd know that there really was never any spec choice.
Diablo 3 actually feels like there are more choices than with diablo 2 where there are 1-2 viable cookie cutter specs per class otherwise your toon sucks.
Ondoval
Utterly disagree. In Diablo III the only difference between two characters of the same class and level is the gear they wear; in example: any barbarian at level 60 will use the same set of skills, and once you reach max level with a character there's not reason to build another character of the same class due if you want to play a different array of skills you just change your loadout selection. This means that with only five characters you can fill any kind of combinations of skills in the game, compared with Diablo II LOD in which you can build several kind of viable characters of each class (in example: hammerdin, fanatic zealot, smiter, crusader, cleric... are different kind of paladin builds and each one needs a specific investment of skill points and atribute points to be created. Diablo III just kill that variety. Due this, the game longevity will suffer.
I'm in the beta. It really does feel like you have more choice over what skills to use. It isn't on the fly skill switching. It takes time to re-equipped a skill and afterwards that skill isn't useable until the 20-30 second cooldown is up. You won't be switching skills in the heat of the moment. The abilities from 1 - 13 have some impressive distinctions and uses right now and I have friends using a barb's bash over cleave because they prefer to generate more fury for special attacks rather than aoe damage. I do agree with you about not having to reroll characters reduces the replay factor, but personally for me Hellfire mode will keep me occupied, and the differences between the classes will be refreshing.
The variety to player builds will come from items (we hope), but as it stand now I've not seen +skills or other similar item attributes to make abilities flat out stronger. I wouldn't hold my breath for that either, Blizzard is going to be making a pvp arena type and my understanding is that gear will be purely cosmetic in that area.
The newest beta patch has been extremely good for the game. The combat feels mroe responsive and the rune skill system has changed my opinion entirely of D2's. You no longer have to hunt for runes, and yes, you could argue that it takes away from the longevity of the game, but it has given the player more things to look forward to during leveling through 30 - 60. There is also passives you choose from that give your character another distinct defensive/offensive/utility bonus, and judging from the tooltips they will be a nice way to customize your build further.
[QUOTE="GummiRaccoon"]
If you ever played diablo 2 past just leveling in normal you'd know that there really was never any spec choice.
Diablo 3 actually feels like there are more choices than with diablo 2 where there are 1-2 viable cookie cutter specs per cl@ssotherwise your toon sucks.
Ondoval
Utterly disagree. In Diablo III the only difference between two characters of the same cl@ss and level is the gear they wear; in example: any barbarian at level 60 will use the same set of skills, and once you reach max level with a character there's not reason to build another character of the same cl@ssdue if you want to play a different array of skills you just change your loadout selection. This means that with only five characters you can fill any kind of combinations of skills in the game, compared with Diablo II LOD in which you can build several kind of viable characters of each cl@ss(in example: hammerdin, fanatic zealot, smiter, crusader, cleric... are different kind of paladin builds and each one needs a specific investment of skill points and atribute points to be created. Diablo III just kill that variety. Due this, the game longevity will suffer.
Since the developers have addressed the issue of power leveling from D2, I doubt many would want to invest all tha time and energy into creating another iteration of a ****you've already maxed.
Personally, I'd rather spend my time trying to beat Inferno, which from what the developers have said, it'll kick our butts. :P
Still have my CE pre-ordered and I can't wait. I'm just waiting to hear about the release date. I'll judge for myself whether or not the game is the messiah or not when I play it. :P
[QUOTE="Ondoval"][QUOTE="GummiRaccoon"]
If you ever played diablo 2 past just leveling in normal you'd know that there really was never any spec choice.
Diablo 3 actually feels like there are more choices than with diablo 2 where there are 1-2 viable cookie cutter specs per class otherwise your toon sucks.
masterdrat
Utterly disagree. In Diablo III the only difference between two characters of the same class and level is the gear they wear; in example: any barbarian at level 60 will use the same set of skills, and once you reach max level with a character there's not reason to build another character of the same class due if you want to play a different array of skills you just change your loadout selection. This means that with only five characters you can fill any kind of combinations of skills in the game, compared with Diablo II LOD in which you can build several kind of viable characters of each class (in example: hammerdin, fanatic zealot, smiter, crusader, cleric... are different kind of paladin builds and each one needs a specific investment of skill points and atribute points to be created. Diablo III just kill that variety. Due this, the game longevity will suffer.
Variety will come with items, the AH and the size of your inventory and with how many copies of the game you need to buy to farm efficiently.Not to mention, won't enemies and items/weapons be added to the game overtime (not including the expansion packs) I mean always connected is right there, and this could easily be a portal for things like this to happen.
[QUOTE="Ondoval"]
[QUOTE="GummiRaccoon"]
If you ever played diablo 2 past just leveling in normal you'd know that there really was never any spec choice.
Diablo 3 actually feels like there are more choices than with diablo 2 where there are 1-2 viable cookie cutter specs per class otherwise your toon sucks.
AlexZor
Utterly disagree. In Diablo III the only difference between two characters of the same class and level is the gear they wear; in example: any barbarian at level 60 will use the same set of skills, and once you reach max level with a character there's not reason to build another character of the same class due if you want to play a different array of skills you just change your loadout selection. This means that with only five characters you can fill any kind of combinations of skills in the game, compared with Diablo II LOD in which you can build several kind of viable characters of each class (in example: hammerdin, fanatic zealot, smiter, crusader, cleric... are different kind of paladin builds and each one needs a specific investment of skill points and atribute points to be created. Diablo III just kill that variety. Due this, the game longevity will suffer.
The variety to player builds will come from items (we hope), but as it stand now I've not seen +skills or other similar item attributes to make abilities flat out stronger. I wouldn't hold my breath for that either, Blizzard is going to be making a pvp arena type and my understanding is that gear will be purely cosmetic in that area.
Hard to belive due they discarded the old 33 runes and the runeword items to implement a system with half dozen of runes which basically are game mutators as in UT; changing your hydras from fire damage to electro or poison damage isn't like "opening the game to a whole different dimension" in my book, as some of the supporters try to remark. And I have no faith in the Diablo III PvP arena due lacks the deep of MOBAS (LoL, HoN, DOTA 2...) and the auction house will make the players with the bigest wallets the most competitive ones.
No, Diablo III could be at least a decent game, but is not only far from being the meassiah but also from being a game comparable to Diablo II LOD. Too many gameplay compromises in order to try to appeal new gamers, that anyway will not be here: I can't see D III selling 15 million units as D II, even with a release in consoles.
[QUOTE="GummiRaccoon"]
If you ever played diablo 2 past just leveling in normal you'd know that there really was never any spec choice.
Diablo 3 actually feels like there are more choices than with diablo 2 where there are 1-2 viable cookie cutter specs per class otherwise your toon sucks.
Ondoval
Utterly disagree. In Diablo III the only difference between two characters of the same class and level is the gear they wear; in example: any barbarian at level 60 will use the same set of skills, and once you reach max level with a character there's not reason to build another character of the same class due if you want to play a different array of skills you just change your loadout selection. This means that with only five characters you can fill any kind of combinations of skills in the game, compared with Diablo II LOD in which you can build several kind of viable characters of each class (in example: hammerdin, fanatic zealot, smiter, crusader, cleric... are different kind of paladin builds and each one needs a specific investment of skill points and atribute points to be created. Diablo III just kill that variety. Due this, the game longevity will suffer.
Most of those aren't viable at all
i guess the community manager wont make it to see the release of the game:!:
but seriously who expects something really great from this game? the whole idea behind the project of Diablo 3 is to fully consume the last bits of financial success this franchise has to offer and thats it.
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