I like how nvidia is trying to make them create a good PC game. Instead of designing it for the xbawx and porting it over, they are saying, "no. you make this for current gen hardware dammit."
I wish nvidia, intel, ati/amd, had in house game development like sony, M$, and nintendo do. That way we would get some truly advanced games made specifically for the PC.
Rob_101
That would be pretty interesting, but with a developer tied directly to a specific piece of hardware, that game might only be exclusively playable on that hardware or limited in availability (perhaps only obtainable by buying a specific part, etc). It would be like the console industry. The best thing to do is create good hardware that works as well as possible with the set APIs, and for developers to have full support from the API creators and the hardware manufacturers. Also of course, consoles are holding things back, though with diminishing returns on the graphics front, it's not that big a deal, however, there are still a few real big steps in graphics left to be taken until we really reach that point. Probably another 20 years before real time graphics (as in >24-30+ FPS) hits that milestone in an affordable and practical machine. What we could really use is a renewed interest in computer hardware beyond internet browsing, office/practical applications. It's amazing how people gobble up something like Little Big Planet yet scoff at modding PC games. Yes, it's probably beyond their current mental capacity, but with some time and diligence, anyone could do some amazing things well beyond what template-ed "creation titles" could ever hope to offer. Modding has had a lasting influence on the game industry, as it's created new types of games and gameplay elements. Also the computer is still the go-to place for independent developers. Yes, they can sell via XBL, PSN, or even the Apple App Store, but the PC is where they have to develop these titles and represents their largest share of potential buyers. Even mainstream developers still take advantage of what the PC provides them with multiplatform games. The added resources available in a PC compared to a console, allow them to truly flesh out their visions on an almost endless amount of workspace that then allows them to whittle down their resources to fit on a console platform. Valve for one, highly values this practice, not only because the PC is their main platform, but because from a work point of view, it's highly efficient and useful.
There is also the added problem of consumer intelligence. PCs are seen as overly complex in many ways, and there are many things that could be done to remedy this problem, however solutions like Steam have worked out very well. Hardware seems to be the biggest issue though, graphics especially.
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