Crysis 2 Multiplayer "beta"

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lucfonzy

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#1 lucfonzy
Member since 2008 • 1835 Posts

Ok so I just received an e-mail from Crytek inviting me to sign up for the closed multiplayer "test"

Here is what it read.

"Dear Crysis Fan,

As part of our continuing Crysis 2 developmentwe will be performing a multiplayer teststarting very soon. For this test we will be inviting various community members to take part and help us push the game to its limits so we can make any adjustments necessary and ensure that we deliver the gameplay experience we know everyone wants to see!

There are a very limited number of tokens availablewhich is why we want to make sure you, our valued community gets a chance to participate.

This tech test islimited to Xbox 360 consolesonly this time around, so if you are interested in participating and you have anXbox 360 gold accountready to go thenplease sign up belowfor a chance to participate in our multiplayer test!

Best Regards,
Crytek Team"

Good one.

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Wasdie

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#2 Wasdie  Moderator
Member since 2003 • 53622 Posts

I wouldn't worry about that to be honest.

I'm 99% sure they just don't want to show off the PC version yet. It would be a bad marketing move. Pictures would flood the internet, people would see the PC version and when they buy the console verison, they will be very disappointed on how bad it looks.

Cryteck knows the PC. They don't need to have a beta test on that. However the consoles bring in a whole slew of new issues they will have to deal with. It's probably more of a gameplay balancing beta if anything.

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lucfonzy

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#3 lucfonzy
Member since 2008 • 1835 Posts
Yeah I guess you're right. I guess it only has two ways to go really. They are keeping the PC locked up because it's such a beast (lets hope so) or it really is just a console port and we will all be bitterly disappointed!!
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Wasdie

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#4 Wasdie  Moderator
Member since 2003 • 53622 Posts

Yeah I guess you're right. I guess it only has two ways to go really. They are keeping the PC locked up because it's such a beast (lets hope so) or it really is just a console port and we will all be bitterly disappointed!! lucfonzy

I really don't think that Crytech will just gimp the PC version.

They have tools that allow them to make the same game across 3 platforms at the same time with the computers doing all of the scaling for them.

Basically if they wanted, they could take Crysis 1, run it through those tools in the Crysis 2 engine, and it would come out on the PS3, Xbox 360, and PC.

These tools make it so that the game isn't being "consolized" in terms of scale and whatnot. They wanted a new setting because the jungle doesn't offer any real story elements. NYC is a great place for a game to take place in. To be honest, in Crysis 1, when you were inside I thought the graphics really shined on how detailed everything could get.

I'm fully expecting the PC version to support DX11 to the absolute max and really be something awesome. From what I've seen of the 360 verison, the game already looks stunning. Cryteck really knows how to make a game engine.

I doubt they will just gimp the PC version.

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Teh_Can

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#5 Teh_Can
Member since 2010 • 148 Posts

Hehe yeah they seem very reluctant to show the PC version at true settings, they even gimped the PC version they had running at gaming expos. Probably because the console version would look very bad in comparison :P

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psn8214

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#6 psn8214
Member since 2009 • 14930 Posts

[QUOTE="lucfonzy"]Yeah I guess you're right. I guess it only has two ways to go really. They are keeping the PC locked up because it's such a beast (lets hope so) or it really is just a console port and we will all be bitterly disappointed!! Wasdie

I really don't think that Crytech will just gimp the PC version.

They have tools that allow them to make the same game across 3 platforms at the same time with the computers doing all of the scaling for them.

Basically if they wanted, they could take Crysis 1, run it through those tools in the Crysis 2 engine, and it would come out on the PS3, Xbox 360, and PC.

These tools make it so that the game isn't being "consolized" in terms of scale and whatnot. They wanted a new setting because the jungle doesn't offer any real story elements. NYC is a great place for a game to take place in. To be honest, in Crysis 1, when you were inside I thought the graphics really shined on how detailed everything could get.

I'm fully expecting the PC version to support DX11 to the absolute max and really be something awesome. From what I've seen of the 360 verison, the game already looks stunning. Cryteck really knows how to make a game engine.

I doubt they will just gimp the PC version.

I'm waiting to see, at this point. I don't like the way the setting is depicted at all to be frank, and the gameplay looks flat out bad. The only real improvement I've noticed is the reload animations.

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gameguy6700

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#7 gameguy6700
Member since 2004 • 12197 Posts

[QUOTE="lucfonzy"]Yeah I guess you're right. I guess it only has two ways to go really. They are keeping the PC locked up because it's such a beast (lets hope so) or it really is just a console port and we will all be bitterly disappointed!! Wasdie

I really don't think that Crytech will just gimp the PC version.

They have tools that allow them to make the same game across 3 platforms at the same time with the computers doing all of the scaling for them.

Basically if they wanted, they could take Crysis 1, run it through those tools in the Crysis 2 engine, and it would come out on the PS3, Xbox 360, and PC.

These tools make it so that the game isn't being "consolized" in terms of scale and whatnot. They wanted a new setting because the jungle doesn't offer any real story elements. NYC is a great place for a game to take place in. To be honest, in Crysis 1, when you were inside I thought the graphics really shined on how detailed everything could get.

I'm fully expecting the PC version to support DX11 to the absolute max and really be something awesome. From what I've seen of the 360 verison, the game already looks stunning. Cryteck really knows how to make a game engine.

I doubt they will just gimp the PC version.

What do you mean the jungle doesn't offer any story elements? That's where the first game and expansion took place, and at the end of the first game they end with Nomad going back to the island to fight the aliens head on again and figure out the exact nature of their technology. It was all but screaming "Crysis 2 will be on this island". The real reason they put Crysis 2 in a city setting is because you can keep the draw distance very low in cities thanks to all the skyscrapers blocking your view. Add heavy smoke in the streets and you can easily get away with only rendering one small city block at a time.
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lucfonzy

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#8 lucfonzy
Member since 2008 • 1835 Posts
The idea of New York as a settings is growing on me. I think it could be great if they do it right. If we get to see New York in pure chaos; at the hands of this other world, I don't want to see a deserted city, I want a panic stricken city with civilians running scared, that's my vision of Crysis 2.
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psn8214

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#9 psn8214
Member since 2009 • 14930 Posts

The idea of New York as a settings is growing on me. I think it could be great if they do it right. If we get to see New York in pure chaos; at the hands of this other world, I don't want to see a deserted city, I want a panic stricken city with civilians running scared, that's my vision of Crysis 2.lucfonzy

It definitely could be but I just don't like the *way* they executed it this time around. Their strength graphically has always been foliage and lighting/light interaction, as opposed to enviromental textures (compare vanilla Crysis to something like Call of Pripyat and you'll see what I mean), which is what is being spotlighted by the new setting. Overall, it just looks weak to me. I don't like the aliens, or the setting. :? I hope the PC version is good though, it might save my purchase.

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Wasdie

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#10 Wasdie  Moderator
Member since 2003 • 53622 Posts

It's not about the graphics and the draw distances... there are plenty of console games now with very large draw distances and large environments.

The real thing is they are trying to show the effects of this invasion on the world. Putting us in some island and saying that large cities are being destroyed is very disconnected. This is a different game. They are trying to show a more chaotic, full scale war.

From what we have seen, you fight along side of other soliders as well as civilians trying to survive. It is telling a very different story than "you're some uber dude, go kill Koreans and aliens." It's showing a struggle. So far it looks like they are doing it very well. The cutscene at the end of the gameplay trailer was fantastic. Showing the army dudes trying to evac while civilians are hanging on for life. It's an awesome perspective of an alien invasions.

Frankly, the production values look top notch like Cryteck is known for. It's going to be a good game. The gameplay looks a bit... different, but we've only really seen one area of the entire campaign. They are really keeping this thing under wraps.

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dakan45

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#11 dakan45
Member since 2009 • 18819 Posts

It could be 2 things, what the other guy said or that crytek is becoming as multi as the othe devs and wont bother much with the pc version.

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psn8214

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#12 psn8214
Member since 2009 • 14930 Posts

Frankly, the production values look top notch like Cryteck is known for. It's going to be a good game. The gameplay looks a bit... different, but we've only really seen one area of the entire campaign.

Wasdie

Yeah, they really do. My lack of love for the setting is a me thing. The game/animations look really nice. ... and this is my main concern.

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lucfonzy

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#13 lucfonzy
Member since 2008 • 1835 Posts

[QUOTE="Wasdie"]

Frankly, the production values look top notch like Cryteck is known for. It's going to be a good game. The gameplay looks a bit... different, but we've only really seen one area of the entire campaign.

psn8214

Yeah, they really do. My lack of love for the setting is a me thing. The game/animations look really nice. ... and this is my main concern.

It's a valid concern man. The jungle setting was so unique and offered so much in terms of visuals and gameplay, New York is done to death in games, so why should this be any different right? I'm hoping Crytek realise this and are working to make it a unique experience.
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Heil68

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#14 Heil68
Member since 2004 • 60819 Posts
I would like to try the beat, even if it's on a console. :P
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dakan45

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#15 dakan45
Member since 2009 • 18819 Posts

[QUOTE="psn8214"]

[QUOTE="Wasdie"]

Frankly, the production values look top notch like Cryteck is known for. It's going to be a good game. The gameplay looks a bit... different, but we've only really seen one area of the entire campaign.

lucfonzy

Yeah, they really do. My lack of love for the setting is a me thing. The game/animations look really nice. ... and this is my main concern.

It's a valid concern man. The jungle setting was so unique and offered so much in terms of visuals and gameplay, New York is done to death in games, so why should this be any different right? I'm hoping Crytek realise this and are working to make it a unique experience.

"unique" you mean like far cry :P

Also name one fps that takes place in new york. AGAIN an fps dont pick gta iv on liberty city, because that way i can pick a ton of games in jungle settings.

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psn8214

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#16 psn8214
Member since 2009 • 14930 Posts

[QUOTE="lucfonzy"][QUOTE="psn8214"]

Yeah, they really do. My lack of love for the setting is a me thing. The game/animations look really nice. ... and this is my main concern.

dakan45

It's a valid concern man. The jungle setting was so unique and offered so much in terms of visuals and gameplay, New York is done to death in games, so why should this be any different right? I'm hoping Crytek realise this and are working to make it a unique experience.

"unique" you mean like far cry :P

Also name one fps that takes place in new york. AGAIN an fps dont pick gta iv on liberty city, because that way i can pick a ton of games in jungle settings.

The thing is though... I've been to New York. A couple times actually. GTA IV did the setting really well. Crysis 2, from what I've seen, doesn't.

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couly

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#17 couly
Member since 2004 • 6285 Posts
Let's be honest, they are just another company that doesn't really care about the PC anymore. Consoles is where the money is.
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lucfonzy

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#18 lucfonzy
Member since 2008 • 1835 Posts

[QUOTE="lucfonzy"][QUOTE="psn8214"]

Yeah, they really do. My lack of love for the setting is a me thing. The game/animations look really nice. ... and this is my main concern.

dakan45

It's a valid concern man. The jungle setting was so unique and offered so much in terms of visuals and gameplay, New York is done to death in games, so why should this be any different right? I'm hoping Crytek realise this and are working to make it a unique experience.

"unique" you mean like far cry :P

Also name one fps that takes place in new york. AGAIN an fps dont pick gta iv on liberty city, because that way i can pick a ton of games in jungle settings.

Crysis is basically a spiritual successor to Far Cry, its like saying "Red Dead Redemption? In the old west? You mean like Revolver? Hah!" When I say new york is done to death, I mean in games in general. It's such a "cliche" to set a game in New York is it not?
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dakan45

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#19 dakan45
Member since 2009 • 18819 Posts
The only games i can think in new york that had a new york feeling and so it could become tedious if every game was there was max payne and perhaps true crime. I cant think of any others. There is indigo prophecy but what i saw in the game could might as well be anywhere. Also revolver is not a sandbox game. I would compare redemption more to gun than revolver.
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#20 Ondoval
Member since 2005 • 3103 Posts

I have the invitation but I'm prone to decline: I have a Xbox 360 but my Xbox Live account is Silver, which means that I'll not be able to try the beta -except paying a month fee-.

Anyway, I don't care a sh1t about the console version: multiple reviews with the latest demo exposed to the press and public did a clear job painting how bad the 360 version performs:

-Crysis 2 should have been a major attraction on the show floor given its predecessor's reputation as a graphical showcase. Conversely, it put in a very disappointing showing thanks to a highly unstable Xbox 360 build featuring an extremely jerky frame rate and a heinous amount of short-range texture pop-in. While you'd expect a great developer like Crytek to have these issues ironed out by release, it begs the question of why preview the game in such a state?




-Crysis 2 is a bit of a disappointment. Stiff response with controls. Frame rate is poor. Graphics have been choked majorly.




-Crysis on 360 looked hilariously bad. Mind you, it was funny counting how many of the PC version crashed. Two of the GodisaGeek.com guys were playing the PC version, both frustrated by the popups saying "Press X to etc" or "Hold RT to...." when there was no equivalent in the menus. Both of the guys had it crash more than once as well. The 360 version though looked like a different game, whilst the PC version looked (when it was running properly) stunning, the 360 looked like a cheap FEAR knockoff!



-Crysis 2 was really good looking but the frame rate to slow down and even stutter in more open areas on Xbox 360.




-Crysis 2 was great but for some stupid reason the PC build had Xbox control hints. 'Press the Y button to interact' or 'press the x button to switch weapons' had me mashing the keyboard to find the right keys.




-Well where do I start with this one. The first machine I went too with this playing was sat at a black screen seemingly having frozen. Not a good start, although I did later find out that if I had pressed Y I would have been able to play good job marking that one guys. When I did get to finally play I was shocked, not with how good with the graphics were or how good it was. Quite the opposite in fact. It looked like total crap, ran so badly it looked like it was running at about 5fps and after 2 minutes it managed to kill the xbox it was running on. In fact the crysis 2 stand had at one point 3 xboxs with the RroD.




-I wasn't impressed by the Crysis 2 PC build either. Definitely a more stable frame rate than the 360 but the engine didn't impress hugely- certainly not the same big leaps we're used to. The game itself wasn't up to much either - gone are the wide, open, anything-goes gameplay of old and replaced by more corridors with skies and turgid set-pieces.




-Crysis 2 was a bit of a let down. The environments and effects look nice, but the human models looked a bit naff and the framerates were a bit choppy.



-Finally Crysis 2, my one let down of the show. I played the game on both PC and 360, and whilst the PC version looked a lot better it was hardly breath taking in the same way that the first CryTek games were. In particular the 360 multiplayer looked completely sub-par and far below what was on offer with the 360′s implementation of the single player.

Gameplay wise it just feels so completely and utterly bland. There's nothing that stands out as particularly special or unique, and nothing to hang your hat on as being a stand out feature. For a game that I had high hopes for I was sorely disappointed. CryTek have a lot of ground to make up if they want to impress.

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dakan45

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#21 dakan45
Member since 2009 • 18819 Posts
^ I think its safe to say crytek became another multiplatform developer with weak pc version counterpart. Now one can say that its too early to tell but as betas has show us in the past, the full game is not gonna be that much diffirent. Well ok, i will hold a "hope candle" till the next presentation of the game and ill get back to what i said then :P
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yellosnolvr

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#22 yellosnolvr
Member since 2005 • 19302 Posts
^ I think its safe to say crytek became another multiplatform developer with weak pc version counterpart. Now one can say that its too early to tell but as betas has show us in the past, the full game is not gonna be that much diffirent.dakan45
yeah. i have yet to see a major difference between a game's beta and the final version. game mods, yes. but not actual commercial releases. and i am definitely astonished seeing that the latest demo had xbox 360 controls still labeled on everything. all that takes is some text editing...i guess thats asking too much of multiplatform developers these days
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#23 kistell
Member since 2003 • 128 Posts

One of the main reasons i suspect a stress test on a console is that they dont want to be dealing with hundreds of users complaining about compatability issues.

As long as they can get it stable on a unified system (xbox 360) it will be a straightforward stress test.

with out the need to try to explain to users with problems how to get it running.

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gameguy6700

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#24 gameguy6700
Member since 2004 • 12197 Posts
[QUOTE="Wasdie"]

It's not about the graphics and the draw distances... there are plenty of console games now with very large draw distances and large environments.

The real thing is they are trying to show the effects of this invasion on the world. Putting us in some island and saying that large cities are being destroyed is very disconnected. This is a different game. They are trying to show a more chaotic, full scale war.

From what we have seen, you fight along side of other soliders as well as civilians trying to survive. It is telling a very different story than "you're some uber dude, go kill Koreans and aliens." It's showing a struggle. So far it looks like they are doing it very well. The cutscene at the end of the gameplay trailer was fantastic. Showing the army dudes trying to evac while civilians are hanging on for life. It's an awesome perspective of an alien invasions.

Frankly, the production values look top notch like Cryteck is known for. It's going to be a good game. The gameplay looks a bit... different, but we've only really seen one area of the entire campaign. They are really keeping this thing under wraps.

But in Crysis 1 the aliens had only just "woke up". They had yet to leave the island. The story in Crysis 1 was about both factions stumbling upon this ancient alien spaceship, waking it up, trying to escape from the ensuing onslaught, and then trying to save what was left of their forces as the aliens attempted to wipe out all remnants of the military on the island. At the very end of Crysis 1 it shows you heading back to the island in an attempt to keep the alien invasion from spreading off the island, and the implication there was that Crysis 2 would be all about holding back the aliens so that they wouldn't leave the island. For Crysis 2 to now jump to "they got off the island and somehow managed to come up with an invasion force large enough to invade the world" is rather jolting. It's like "hey, wait, what happened to Nomad and Psycho? What was it that Aztec found on the island that allowed him to figure out how to reverse engineer alien technology? What happened to the island and aliens after the navy nuked the island?" Even Crytek has come out and said that Crysis 2 doesn't really have any relation to the plot of the first game and is more of a restart of the franchise than it is a true sequel. So I don't really buy the idea that moving to the city was done primarily for storytelling reasons when the game has nothing to do with the first one beyond nanosuits and aliens (who, btw, don't even appear to be the same aliens from the first game both in physqiue, technology, or the fact that they aren't trying to turn everything into an arctic environment). Rather it seems like it was done for two reasons: 1. Vastly reduce the draw distance without making it painfully noticeable so that the consoles don't have to have the settings turned down to low and still suffer from framerate drops (evidence that this had to be done is in the demos of CryEngine 3 Crytek showed off where they attempted to run the first level from Crysis 1 on it and objects were popping into view only 10 feet in front of the character) 2. Urban warfare is the current fad in FPS right now
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#25 Blueflame0424
Member since 2004 • 108 Posts

I got that e-mail today too. I'm hoping they get a beta or demo out for pc as well soon. Oh well I at least can see how the new multiplayer will be finally.