Should be interesting!
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[QUOTE="millerlight89"][QUOTE="FragMonkey09"]Agreed! Sadly i have to agree. Yes i could grab stuff and throw them around and look how detailed everything is and how physically you can cut down trees. But i was not interested at all in nanosuit abilities. Hell i did not even liked the suit or the weapons in the game. So all thats left for me its the fps and vehicle gameplay which where both dissapointing. Combat did not feel as solid as most fps and neither vehicle combat felt good. Infact they could use some more like controling a helicopter and fighting aliens and not that crappy vtol sequence. Another thing will be the ai that seemed liked it's leaking every now and then and forgot what they supose to do. I hope crytek provides more solid fps this time. Or its gonna be the same meh experiance for me that i had with the first. Plus the game was kinda borring sometimes! The Vtol sequence was not as fun as I had originally hoped lol. When I first hoped in I was like OMG going to be sweet. Halfway through I was like get me out of this damn thing.Crysis 1 was pretty meh gameplay wise.
Lets see if they fix it this time around. Who needs flashy graphics if the game itself is pretty ****
dakan45
[QUOTE="dakan45"] Combat did not feel as solid as most fpsOndoval
http://www.youtube.com/watch?v=61u7iQ_qNkU
http://www.youtube.com/watch?v=2B4O1jiLVjY
http://www.youtube.com/watch?v=nvZtndbwjXI
Your point being?[QUOTE="dakan45"] Combat did not feel as solid as most fpsOndoval
http://www.youtube.com/watch?v=61u7iQ_qNkU
http://www.youtube.com/watch?v=2B4O1jiLVjY
http://www.youtube.com/watch?v=nvZtndbwjXI
Yeah thats what i am talking about. The first is edited and it feels like watching a cod 4 Mp fragmovie. Honestly i can watch it as fluid actual gameplay. The second one is against aliens. Which is good. The human ai makes the combat kinda meh. The third is exactly what i am talking about. The gunplay is so meh that the player uses nanusuit abillities, quick attacks and grenades to run around the level and kill enemies just like far cry 2. As people did not enjoyed the face to face combat of far cry 2 i also did not enjoy the face to face combat of crysis. It feels pretty meh.To be fair, it lacks the punch of, say, a Raven FPS.Baranga
Exactly, going out with guns and slaughter enemies face to face like the soldier of fortune games or quake iv. Also i think Wolfenstein did a pretty good job on that but i have not personally played it. Also stalker did a good job and it will be better if some weapons like the pistols were more powerfull and you didnt take so much damage so you had to heal after every encounter with the enemy (Or use bandage to stop bleeding in clear sky if you wish ;) )...but that would kill the survival fps element i guess!!
Mainly what cod games do best is combat. Yes its a bit easy...alot acutally but cod games give the impression that gunplay is very polished as it should be!!
I would like to see a similar gameplay in crysis 2. For example i got those 6-7 guns and when i shoot, after a few shots the enemy goes down.
Your point being?millerlight89
You can kill humans in 1-2 shots with most of the weapons in delta. Even if you're not very good with headshots you can aim to legs to kill in 3-4 shots, and of course claymores, grenades and explosives are 1-hit-kill.
I saw a few of comments about "you need to empty your magazine to kill in Crysis", but I think that this is mostly because people was firing in full auto (spray reduces the precission) towards the heavy armored chest of the KPA soldiers. The fact is that you can kill any human and the small alien drones in a single punch (strenght mode) including elite KPA with nano suits, and the big drones can fall with a single rocket or 2 well placed gauss shots.
The weapons has their punch; I'm a great fan of the Raven work in Quake 4 and IMO the biggest difference in the gunplay vs Crysis is the range of the combats, due the confined nature of the Raven's game. Quake 4 has the edge of more variety in the enemies, but in the other hand the A.I. is clearly worse: they will not surprise you ever.
I think that in Crysis the gunplay is solid, but the timming and pace of the combats can change alot due the player nature and preferences, whereas in Quake 4 or F.E.A.R. the gunplay is always the same, because the players don't have a lot of room to be creative. Warhead is more focused, has more weapons, ammunition and enemies per square feet so at the end the experience is more similar to old school arcade shooters, but still with tons of freedom.
My point is if you take the gunplay from Crysis and put the weapons in a closed environment -as the Core level and the Paradise Lost level- you will find that the gunplay is pretty much as the old school, but with weapon modding on fly. With smaller maps you will find even better graphics, but you will reduce the gameplay to a Gears or Killzone game: scripts and more scripts.
When I first heard about crysis 2 I was upset, but I've softened to the idea. As long as they are actually improving the capabilities of Cryengine 2 and not just optimizing it (not that I don't mind, I love getting high fps), I am ok with the concept. But the PC version needs to reflect the hardware of the PC.
im hoping that crysis 2 will have smarter ai that wont have to rely on binocular vision. I mean, even trained soldiers dont always hear things crawling around when they're chatting it up with their friends. And once they know you're there, they are like robots. They know definitely where you are. But if you go like 100 feet away, they lose interest. Instead, they should break up into squads of two or three and spread out. That way, you can be more tactical and maybe let them leave while you actually never left. And then, when you activate that button you were suppoed to, the groups of 3's or so will return one by one to try and stop you. I really like that they will flank you and stuff in crysis, but maybe more improved realism or AI would be nice. :Dbionicle_loverI have to agree because far cry ai was like that. But in crysis the visiblity metter feels up right away. I think far cry did the attention element better!
I have to agree because far cry ai was like that. But in crysis the visiblity metter feels up right away. I think far cry did the attention element better!dakan45
Yes, I can remeber accurately how in "realist" mode any soldier in the map could shot you between the eyes at half mille away as soon as you show your head from behind a tree. Must be a intermediate level between both games. Anyway I find the Crysis A.I. impressive and underrated, take a look:
http://www.youtube.com/watch?v=RhivQYxCzxw
There's some problems and glitches, and Cloak + supressors are overpowered, but overall the I.A. is outstanding, and is far harder to make the A.I. to work in open areas than in a linears games. Play without the cloak on delta and you be surprised about how fast the KPA or aliens can put you in problems.
[QUOTE="dakan45"] I have to agree because far cry ai was like that. But in crysis the visiblity metter feels up right away. I think far cry did the attention element better!Ondoval
Yes, I can remeber accurately how in "realist" mode any soldier in the map could shot you between the eyes at half mille away as soon as you show your head from behind a tree. Must be a intermediate level between both games. Anyway I find the Crysis A.I. impressive and underrated, take a look:
http://www.youtube.com/watch?v=RhivQYxCzxw
There's some problems and glitches, and Cloak + supressors are overpowered, but overall the I.A. is outstanding, and is far harder to make the A.I. to work in open areas than in a linears games. Play without the cloak on delta and you be surprised about how fast the KPA or aliens can put you in problems.
I dont know if you are referring to far cry. But if you do, yes ofcourse the last difficility level wil be insanely hard :roll: To me crysis does not have much of a diffirence in various difficulities. If you can play on easy you can play on medium and if you can play on hard you can play on delta. To be honest the only Ai script related diffirence between difficulities is how much damage the ai causes. Ofcourse they can "put you in problems" fast if they cause more damage!! I will reccomend a game called vietkong that had very nice ai and difficulity scripts. At the easier difficulities the ai reacts slowly and they often miss. At the higher difficulities the ai is very fast and accurate and they use cover alot. They lean and shoot and immediatly take cover. Its really amazing how the ai in that game differs alot depending the difficulity! Anyway i have seen this video. It does a good job evaluating the AI. But i also clicked to the related videos and i saw some very buggy ai moments in crysis :shock:!! i got to say i had my share of moments that the ai did not work as it should but that was totaly broken, i cant believe that there are people that have so severe bugs!!I have bad feeling that not only graphics are going to be sacraficed for consoles... NYC? That doesn't seem like a good location for open environment combat in the same way that the first game had... Sure there are GTA like sandbox games in NYC like cities, but there's no way that Crysis 2 is going to be like that...
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