Crysis Warhead System Requirements Revealed

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gamer082009

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#51 gamer082009
Member since 2007 • 6679 Posts
[QUOTE="fatshodan"]

[QUOTE="gamer082009"]Face the fact that the System Requirements is what killed the sales of Crysis. Piracy obviously contributed somewhat to the not so well sales of Crysis. You need to realize most of those people pirating never had any intentions on purchasing the game anyways so it's still 50/50. This is what heppens when you create a game for 5-10% of the PC gaming market. I mean most people couldn't even run the demo so what-do-ya expect??leper-messiahs

You're right that system requirements were more of a hit to actual potential sales than piracy, but killedthey were not. Crysis is pushing on two million unit sales in under twelve months. Half Life 2 sold around four million in two years, so Crytek's sales are pretty damn strong so far.

In fact, given that there are so many people who want to play Crysis but can't because of hardware costs, it's semi-probable that Crysis' sales will pick up as hardware prices drop, so Crysis could end up outselling Half Life 2 by the two year mark.

I think 5-10% is a huge underestimate, too. It's closer to 20%, I think - and that percentage is just getting higher with time.

Exactly, requirements did NOT hurt Crysis sales much at all, the game is incredibly scalable, and has lower reqs then msot Pc games, it is now nearing 2 million in sales, Pc games sell slower but over a lobger period of time. This Bs about High requirement sis a myth spread by the crysis hate machine. Crysis NEVER sold bad, it sold well.

It IS NOT Bs that the System Requirements hurt Crysis. I was playing Crysis wayyy back in the beta days and when all the buzz was around how well IF at all the game would be optimized right and lemme tell you, they did NOT do a good job at optimizing that game. I stand by my and manyother peoples beliefs that the system requirements hurt Crysis more than anything else.

If Crysis is doing so well then why would Crytek President Cevat Yerli say "we are suffering currently from the huge piracy that is encompassing Crysis." I do believe Crysis is doing better then where it started out at. They had a crap start with Crysis which sold about 87,000 copies or so in it's first coming which is not so good, but now it has better sales. There's no "Crysis hate machine" as you like to put it.

There are some people who disagreed with some directions Crytek took with Crysis, such as the high system requirements (which WAS a problem at the time in the first 6 months or so when the game was first released), plus the not so good story, very short campaign, lacking multiplayer etc. I think those are all VALID points that people have a right to (and should NOT be disregarded as part of some "Crysis hate machine"). Honestly I enjoyed Crysis like no other game in a while, UNTIL I got to the middle-end of the game and they threw in all those aliens and it kinda felt unbalanced and took the whole realizm/fun factor out, which I really didn't like.

Crysis is not a bad game but it does have some instances where they took it down the wrong road. "leper-messiahs" from most of the comments you've made, you sound like a Crysis fanboy and will try to dispell anything people say regardless of it's known truths or not. You just seem to make stuff up as you go along that you think sounds good to yourself!

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tocklestein2005

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#52 tocklestein2005
Member since 2008 • 5532 Posts

I'm sure it would run well on my system, which runs Crysis at high with minimal stutter:

2.4Ghz Q6600, 3GB RAM at 800mHz, 8800GT, Vista

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leper-messiahs

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#53 leper-messiahs
Member since 2008 • 399 Posts
[QUOTE="leper-messiahs"][QUOTE="fatshodan"]

[QUOTE="gamer082009"]Face the fact that the System Requirements is what killed the sales of Crysis. Piracy obviously contributed somewhat to the not so well sales of Crysis. You need to realize most of those people pirating never had any intentions on purchasing the game anyways so it's still 50/50. This is what heppens when you create a game for 5-10% of the PC gaming market. I mean most people couldn't even run the demo so what-do-ya expect??gamer082009

You're right that system requirements were more of a hit to actual potential sales than piracy, but killedthey were not. Crysis is pushing on two million unit sales in under twelve months. Half Life 2 sold around four million in two years, so Crytek's sales are pretty damn strong so far.

In fact, given that there are so many people who want to play Crysis but can't because of hardware costs, it's semi-probable that Crysis' sales will pick up as hardware prices drop, so Crysis could end up outselling Half Life 2 by the two year mark.

I think 5-10% is a huge underestimate, too. It's closer to 20%, I think - and that percentage is just getting higher with time.

Exactly, requirements did NOT hurt Crysis sales much at all, the game is incredibly scalable, and has lower reqs then msot Pc games, it is now nearing 2 million in sales, Pc games sell slower but over a lobger period of time. This Bs about High requirement sis a myth spread by the crysis hate machine. Crysis NEVER sold bad, it sold well.

It IS NOT Bs that the System Requirements hurt Crysis. I was playing Crysis wayyy back in the beta days and when all the buzz was around how well IF at all the game would be optimized right and lemme tell you, they did NOT do a good job at optimizing that game. I stand by my and manyother peoples beliefs that the system requirements hurt Crysis more than anything else.

If Crysis is doing so well then why would Crytek President Cevat Yerli say "we are suffering currently from the huge piracy that is encompassing Crysis." I do believe Crysis is doing better then where it started out at. They had a crap start with Crysis which sold about 87,000 copies or so in it's first coming which is not so good, but now it has better sales. There's no "Crysis hate machine" as you like to put it.

There are some people who disagreed with some directions Crytek took with Crysis, such as the high system requirements (which WAS a problem at the time in the first 6 months or so when the game was first released), plus the not so good story, very short campaign, lacking multiplayer etc. I think those are all VALID points that people have a right to (and should NOT be disregarded as part of some "Crysis hate machine"). Honestly I enjoyed Crysis like no other game in a while, UNTIL I got to the middle-end of the game and they threw in all those aliens and it kinda felt unbalanced and took the whole realizm/fun factor out, which I really didn't like.

Crysis is not a bad game but it does have some instances where they took it down the wrong road. "leper-messiahs" from most of the comments you've made, you sound like a Crysis fanboy and will try to dispell anything people say regardless of it's known truths or not. You just seem to make stuff up as you go along that you think sounds good to yourself!

Another moron using NDP mnumbers only. Crysis sold 1 million in just a couple months. So there goes your argument. Learn the facts.

http://www.tomshardware.com/forum/20685-9-crysis-sells-million-copies-gaming-slump-what

NDP is RETAIL US only, not digital distribution, not Europe where PC gaming is huge.

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Toriko42

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#54 Toriko42
Member since 2006 • 27562 Posts
Sounds fair to me, might check this game out
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fatshodan

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#55 fatshodan
Member since 2008 • 2886 Posts

I stand by my and manyother peoples beliefs that the system requirements hurt Crysis more than anything else.gamer082009

And you're probably right in that claim, but hurt is a long, long way from killed.

If Crysis is doing so well then why would Crytek President Cevat Yerli say "we are suffering currently from the huge piracy that is encompassing Crysis."gamer082009

Because he is arrogant and was hoping for the kind of sales you don't get on PC, then afterwards to protect his own precious little ego he had to go on the offensive.

I do believe Crysis is doing better then where it started out at. They had a crap start with Crysis which sold about 87,000 copies or so in it's first coming which is not so good, but now it has better sales. There's no "Crysis hate machine" as you like to put it.gamer082009

Ugh, please. The NDA figures are ****ing worthless. They only cover US boxed sales, and they don't have a broad enough window. Let's take a look at total worldwide sales, shall we? Crysis sold over a million units in three months, and the 85,000 figure was released at the end of 2007. That would mean 85,000 sales in months one and two and over nine hundred thousand in month three. You think that's what happened? No. Crysis sold around six hundred thousand before Christmas.

Do your homework. Crysis is selling extremely well for a PC exclusive - it's looking like it may top Half Life 2, in fact. A million in three months, a million five by month nine. Half Life 2 sold 2 million in 4 years.

There are some people who disagreed with some directions Crytek took with Crysis, such as the high system requirements (which WAS a problem at the time in the first 6 months or so when the game was first released),gamer082009

It was a problem insofar as it is always a problem for all games. Despite high requirements, Crysis sales were very strong. It's not like the entire game has collapsed into itself. It's selling very well - as well as can be hoped for of a PC exclusive, really.

plus the not so good story, very short campaigngamer082009

What the hell are you talking about?

First of all, there are like six FPS games in the history of the ****ing genre that have a good story, and secondly Crysis' campaign is 10-12+ hours long, which is standard for a FPS. And as FPS games go, it has far more replayability, and then there's the large modding community and the ease with which anyone can make their own mapes. All in all, I've spent over eighty hours with Crysis' singleplayer and I'm still playing.

I think those are all VALID points that people have a right to (and should NOT be disregarded as part of some "Crysis hate machine").gamer082009

Nope. Neither of those is a legitimate concern. You can't single Crysis out for those points because Crysis falls well within the acceptable standards for the genre (besides multiplayer, which was shoddy).

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mimic-Denmark

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#56 mimic-Denmark
Member since 2006 • 4382 Posts
[QUOTE="fatshodan"]

I had a PC better than the minimum requirements in 2005 and Warhead is running in the most advanced FPS engine currently available.

What's the problem here? Those requirements are fine. Anyone expecting lower either has absolutely no understanding at all of computer components or simply wants another trivial reason to attack Crytek.

leper-messiahs

Yep, Crytek put a lot of working making this engine scale back to very old hardware, how anyone can complain about these requirements shows they have no clue about Pc hardware.

Ive been a pc gamer since they intruduced 3dfx cards. Crysis is the only game i can remember that had such high requirements and ran that badly on small rigs. I had a terrible pc at the start of 2004 when far cry arrived, but yet, i could play it at medium details.

When crysis was released you coundt even run it at its fullest at the best hardware.

Huge system requirements did hold crysis sales back.

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mimic-Denmark

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#58 mimic-Denmark
Member since 2006 • 4382 Posts
And fatshodan, those six games are just what YOU thought had a good story.
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HOMIE_G64

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#59 HOMIE_G64
Member since 2005 • 1482 Posts
However good Crysis was back then (and it was GOOD), Crysis 1.2 patch really did it for me. I've seen everything, from the computer failing to drive to a designated point because it crashed on the way to floating people mounting machine gun turrets. The stupid sound that it makes (I know you can turn it off, but why would they do it?) each time you hit an enemy is so stupid and overpowered that it takes all the guess-work out of aiming. I never got into the beta, but Crysis 1.0 was great, Crysis 1.1 wasn't so, and Crysis 1.21 is absolute trash. Who knows, if they did decide to release Crysis 1.3 the whole game might have disintegrated and made your PC blow up into tiny bits.

I don't think that the system requirements are outrageous (which, if they are still pulling the same yarn, wouldn't be more "optimized" at all), but I do believe that the way EA and Crytek keeps "supporting" this game, Crysis could become one of the biggest disappointment. Honestly, the Beta and Crysis both got good reception. Doesn't it make sense to continue to do what you did instead of adding that stupid grenade marker and "optimizing" it till it becomes barely playable? At least they succeeded in one thing: getting rid of the hackers - by getting rid of the players who the hackers prey on.

On a positive side, the Hungarian Crytek seems to know which way to go, and has the junk that Crytek made to act as a base on. Crysis: Warhead (and the multiplayer part Crysis Wars) will probably be ten times better than it's predecessor unless they decide to just do nothing with it.
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OoSuperMarioO

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#60 OoSuperMarioO
Member since 2005 • 6539 Posts
Not installing a 15 gig game.
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04dcarraher

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#61 04dcarraher
Member since 2004 • 23857 Posts

"First of all, there are like six FPS games in the history of the ****ing genre that have a good story, and secondly Crysis' campaign is 10-12+ hours long, which is standard for a FPS. And as FPS games go, it has far more replayability, and then there's the large modding community and the ease with which anyone can make their own mapes. All in all, I've spent over eighty hours with Crysis' singleplayer and I'm still playing."

10-12 Hours where do you get that number? You can beat it within 4 hours.