For anyone who was worried about the "consolized" combat. ( God I hate that word ) I just spotted this little snippet of the rogue class Gamespot wrote.
http://www.gamespot.com/pc/rpg/unnameddragonageprojectworkingtitle/news.html?sid=6283067&mode=previews&tag=topslot;thumb;2
I was never worried really, but I know alot of people are/were. Hopefully this helps just a tiny bit :P
Prexxus
That`s not helping at all.The "consolized" combat,I don`t like the word too,is a side effect of hardware limits,and greedy game developers.
There are previews of PC combat,in other languages exactly defining that.
Ports.Anyone that played them on PC,is aware of the camera problems,control and tactical problems.In this specific case camera is zooming out,but IMO,not enough.It`s more a fixed OTS behavior ,that actually prevents distance LOD,to save processing power on consoles.
The characters even the PC are very close,you will see this when the forehead is cut off by the top off your monitor.That absolutely makes sense because the console gamer is physically more away, and would see less with a different camera setting.
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