[QUOTE="SystemsGO"][QUOTE="Raxzor"] I disagree it's not worth anything, it's just pretentious crap. Just go for a walk around your local coast line and that's pretty much it, and I am sure you will enjoy the walk more.WizardGlass
Seconded, if I lived near a coastline I would be ecstatic, if I had Dear Esther I wouldn't care much. Either way, Dear Esther is garbage...
i unfortunately agree. the game makes absolutely no sense at all. nothing that is said or seen in the game could be formed into anything resembling a coherent narrative. the visuals are indeed amazing though.The intention was to be deliberately vague; have 3 parallel stories and interpretive information; though it's terrible coherent in its structuring and connected writing.It's made to be a mystery, that's the point really. In the writing, the visuals and the delivery.
The abstract from the exegesis for the mod - which was a development led research project:
This paper reflects on the design and production of an multimodal, environmental storytelling experiment constructed in the first-person game engine Source. Rather than being based around the resolution of conflicts and acheiving goals, Dear Esther presents a sparse environment with no embedded agents, relying purely on the player's engagement with and interpretation of a narrative delivered through semi-randomised audio fragments. Dear Esther was released for free download via a number of modding sites in June and this paper reflects on the experience of building and the response by gamers.
Wooo academia.
Garbage is that Revelations 2012 game.
Actual interesting stuff which is actually trying to do something with games as we know it - love it or hate it - has a ton more value for gamesthan the next manshootmoney sink, like lets say Homefront, quite frankly; even if that's a ton more of agame.
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