Deus Ex 3 first screenshots

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not_wanted

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#1 not_wanted
Member since 2008 • 1990 Posts

Looks good :D  here are the rest of the screenshots

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_rpg_FAN

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#2 _rpg_FAN
Member since 2005 • 1418 Posts

Who is working on it? it looks like eidos montreal is working on it, i dont like game sequels that have nothing to do with original team or at least lead people from original team, whats situation here?

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not_wanted

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#3 not_wanted
Member since 2008 • 1990 Posts

Who is working on it? it looks like eidos montreal is working on it, i dont like game sequels that have nothing to do with original team or at least lead people from original team, whats situation here?

_rpg_FAN
I have no idea. I haven't even played the first game.:cry: :P
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biggest_loser

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#4 biggest_loser
Member since 2007 • 24508 Posts
Eidos Montreal is working on it. Why introduce a cover system! Why!!
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crazyfist36

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#5 crazyfist36
Member since 2003 • 574 Posts
[QUOTE="_rpg_FAN"]

Who is working on it? it looks like eidos montreal is working on it, i dont like game sequels that have nothing to do with original team or at least lead people from original team, whats situation here?

not_wanted

I have no idea. I haven't even played the first game.:cry: :P

well what the hell are you waiting for? play the original (untouchable) and the sequel (good game) and get ready.

Also i love those pictures of the city. I hope its open world enough to be able to walk around the metropolis like an updated version of Syndicate. Cyber Punk rules. Also i coudnt help notice that some of those interiors look similar in style to some of Crysis's indoor levels. Just salivating over what this game could have looked like if it was under the CryEngine2...hell could you imagine what a useless pile of dog poo it would be if it was in that rubbish Unreal Engine 3. Make me proud Eidos Montreal and get some gameplay out.

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thusaha

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#7 thusaha
Member since 2007 • 14495 Posts
It looks pretty good.
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Falconoffury

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#8 Falconoffury
Member since 2003 • 1722 Posts
These screenshots look terrible to me. No deeplinking please?
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Zenkuso

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#9 Zenkuso
Member since 2006 • 4090 Posts
That doesn't even remind me of series, talk about a new direction for the art to take with the franchise. Hopefully it looks better in motion then it does in the shots because it feels very doom like to me at the moment :P
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mrbojangles25

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#10 mrbojangles25
Member since 2005 • 60869 Posts

Eidos Montreal is working on it. Why introduce a cover system! Why!!biggest_loser

because its trendy and all the rage and guarentees another 20k sales simply by implementing it.

I hate the cover system. Such a gimmick

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RobertBowen

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#11 RobertBowen
Member since 2003 • 4094 Posts

That doesn't even remind me of series, talk about a new direction for the art to take with the franchise. Hopefully it looks better in motion then it does in the shots because it feels very doom like to me at the moment :PZenkuso

That was my feeling as well.  I thought for a moment that I was looking at the Doom engine...  I don't like the look of the characters, tbh.  They look too stylised.

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error11

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#12 error11
Member since 2006 • 7163 Posts
I'm pretty sure i've seen those before...
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190586385885857957282413308806

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#13 190586385885857957282413308806
Member since 2002 • 13084 Posts

[QUOTE="biggest_loser"]Eidos Montreal is working on it. Why introduce a cover system! Why!!mrbojangles25

because its trendy and all the rage and guarentees another 20k sales simply by implementing it.

I hate the cover system. Such a gimmick

If the cover system is used for combat and stealth then i'm all for it (like R6V) if it's just for combat like Gears of War...I'm going to think they're making bad decisions already.
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DarKre

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#14 DarKre
Member since 2003 • 9529 Posts
Looks like they opted for the extremly stereotypical "clean futuristic" look with a "dark undertone" blah
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mrbojangles25

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#15 mrbojangles25
Member since 2005 • 60869 Posts
[QUOTE="mrbojangles25"]

[QUOTE="biggest_loser"]Eidos Montreal is working on it. Why introduce a cover system! Why!!smerlus

because its trendy and all the rage and guarentees another 20k sales simply by implementing it.

I hate the cover system. Such a gimmick

If the cover system is used for combat and stealth then i'm all for it (like R6V) if it's just for combat like Gears of War...I'm going to think they're making bad decisions already.

cover systems are bad from a gameplay point of view

why?

because they take away all the challenge. It used to be that when we were overwhelmed, we would duck (good ol' control or c key) then pop out, praying to get our enemies at a bad moment.

With a cover system, you essentially become invulnerable. Despite hiding behind on object, you still see everything even when youre not actually looking that way. It removes challenge (thus diminishes reward), and it also ruins immersion; its very annoying to hide behind a large wall with your character looking away from the action, yet still somehow he can see every enemy's action.

Gamers have been taking cover for years in games. Do we really need a "system" to make it look cool?

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promajo

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#16 promajo
Member since 2007 • 174 Posts

cover system on PC = epic fail

another title I'm not gonna buy because the implement console elements in PC games

thank you

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Baranga

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#17 Baranga
Member since 2005 • 14217 Posts

You don't even know how it's implemented.

If it's like in MGS4, it's totally worth it.

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Swiftstrike5

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#18 Swiftstrike5
Member since 2005 • 6950 Posts
I thought splintercell had a rather good cover system. You couldn't see around walls/corners unless it was scripted or your character was looking around the corner. I don't get how it "removes the challenge." There are plenty of ways to look around corners without exposing yourself (mirrors, gunsights, other fancy optical devices). You can also hear enemy movement. Cover 'systems' are really the easiest way to do third person combat. I find the tactical movements provided by cover systems are a lot more 'movie like' and cool to watch. It also adds more strategic movements then the 'run n' gun' that plagues, literally, every FPS on the PC. Crysis is about the only game that I'll consider to have a good tactical FPS without a cover system (America's Army is also quite good).
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DGFreak

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#19 DGFreak
Member since 2003 • 2234 Posts
Those are not screenshots, they are concept art.
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190586385885857957282413308806

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#20 190586385885857957282413308806
Member since 2002 • 13084 Posts
[QUOTE="mrbojangles25"]

cover systems are bad from a gameplay point of view

why?

because they take away all the challenge. It used to be that when we were overwhelmed, we would duck (good ol' control or c key) then pop out, praying to get our enemies at a bad moment.

With a cover system, you essentially become invulnerable. Despite hiding behind on object, you still see everything even when youre not actually looking that way. It removes challenge (thus diminishes reward), and it also ruins immersion; its very annoying to hide behind a large wall with your character looking away from the action, yet still somehow he can see every enemy's action.

Gamers have been taking cover for years in games. Do we really need a "system" to make it look cool?

You have a point but you forget that even FPS's evolved beyond simple lean tactics and started having HUDS that would mysteriously know the placement of enemies and which way they are heading, or "Thief Senses" where you know when you're safe, are going to be spotted and are spotted. It's equally as cheap and nonsensical but then games never had to make sense in the first place
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Baranga

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#21 Baranga
Member since 2005 • 14217 Posts

Those are not screenshots, they are concept art.DGFreak

There are some screenshots there too. It's hard to make the difference.

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Hellboard

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#22 Hellboard
Member since 2008 • 2429 Posts

cover system on PC = epic fail

another title I'm not gonna buy because the implement console elements in PC games

thank you

promajo
Not true cover system is nice just not for fps games well cover system healing system, the first deus ex was too slow they say? WTF this isnt deus ex, i cant see the screens a problem maybe?
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#23 DGFreak
Member since 2003 • 2234 Posts

[QUOTE="DGFreak"]Those are not screenshots, they are concept art.Baranga

There are some screenshots there too. It's hard to make the difference.

A true screenshot would be a shot of the game as would be seen by someone playing it; there is nothing of the sort here. The closest thing is a few renderings.
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mrbojangles25

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#24 mrbojangles25
Member since 2005 • 60869 Posts
[QUOTE="mrbojangles25"]

cover systems are bad from a gameplay point of view

why?

because they take away all the challenge. It used to be that when we were overwhelmed, we would duck (good ol' control or c key) then pop out, praying to get our enemies at a bad moment.

With a cover system, you essentially become invulnerable. Despite hiding behind on object, you still see everything even when youre not actually looking that way. It removes challenge (thus diminishes reward), and it also ruins immersion; its very annoying to hide behind a large wall with your character looking away from the action, yet still somehow he can see every enemy's action.

Gamers have been taking cover for years in games. Do we really need a "system" to make it look cool?

smerlus

You have a point but you forget that even FPS's evolved beyond simple lean tactics and started having HUDS that would mysteriously know the placement of enemies and which way they are heading, or "Thief Senses" where you know when you're safe, are going to be spotted and are spotted. It's equally as cheap and nonsensical but then games never had to make sense in the first place

I agree, and thats why I find Deus Ex such a fun game. It did not have those light gems or anything; you had to estimate how stealthed you were, and if you guessed right...hooray! Cattle prod that nasty foe. If not, then you end up with a mouth full of lead. Risk, reward, penalty. A simple formula full of win.

Thats not to say the "light gems" of earlier installments of Splinter Cell and Thief were not good innovations. For games based solely on stealth, something was needed to tel the player how hidden they were. But at least these games were nice enough to explain that your character was actually outfitted with special equipment (the light gem for Thief, and the audio/light meter for SPlinter Cell). Sadly, even these are ruined in later games, specifically Chaos Theory as their indicator is now a simple hidden/exposed one, with no variations of partially hidden in between.

A cover system, however, has zero explanation. Why is it there? Did the troops receive special training on taking cover? No, its just there and it makes the game less challenging to the degree where its simply a "duck, shoot, move, duck, shoot, move, duck, recharge shield, move, duck, shoot, etc". This is not entirely the developer's fault; gamers are natureally efficient and as a result we will play the game the easiest way, and usng a cover system is way damn easy.

I look back on all the great games on PC however and they would be ruined by a cover system. I remember fighting grunts in Halflife 1, ducking behind crates, then having to guess where a grunt was and pop out and OH NO! while i was behind the crate they relocated, time to change my game plan. And if I won, I felt awesome. If I lost, I marveled at the awesome AI and actually savored hitting the quickload button in anticipation of the next fight. If Halflife 1 had a cover system, those moments would be lost.

Now imagine modern games without the cover system. Imagine how much more challenging they would be, how much more rewarding.

I guess what I am saying is that cover systems are the breast implants of the gaming world: they look great at first and at times are jaw-dropping, but once you get past the superficual aspect its actually a little disappointing and belittling.

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190586385885857957282413308806

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#25 190586385885857957282413308806
Member since 2002 • 13084 Posts

mrbojangles25

LOL. Nice analogy.

Anyways the AI was pretty good back then but I look at AI in games today where foes can do things that the player can't do themselves. Like in the early COD games when enemies and allies could take cover but all you could do is bob up and down behind a wall. Also when you cranked up the difficulty in that game it was like the enemy AI got the whole 6th sense cover mechanic. You'd aim your reticle at their head and they wouldn't pop up until you take it off them. or they'd be behind cover you run to another cover and they just pop up and shoot you at your new location. Or games like Far Cry where humans could see in pitch black caves and were marksmen and crygens and bad mercs would join together in love and harmony as soon as a guy with a hawaiin shirt stepped in the room.

Overall I think devs got lazy throughout the years and I see the cover system as a necessary evil in games where devs don't make the AI fair themselves. It's like leveling the playing field...Now if I could only get those life shredding bullets that come in the grunt's pistols but disappear when they die in Gears of War 2, I'd be a happy man.

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Hellboard

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#26 Hellboard
Member since 2008 • 2429 Posts

[QUOTE="mrbojangles25"]smerlus

LOL. Nice analogy.

Anyways the AI was pretty good back then but I look at AI in games today where foes can do things that the player can't do themselves. Like in the early COD games when enemies and allies could take cover but all you could do is bob up and down behind a wall. Also when you cranked up the difficulty in that game it was like the enemy AI got the whole 6th sense cover mechanic. You'd aim your reticle at their head and they wouldn't pop up until you take it off them. or they'd be behind cover you run to another cover and they just pop up and shoot you at your new location. Or games like Far Cry where humans could see in pitch black caves and were marksmen and crygens and bad mercs would join together in love and harmony as soon as a guy with a hawaiin shirt stepped in the room.

Overall I think devs got lazy throughout the years and I see the cover system as a necessary evil in games where devs don't make the AI fair themselves. It's like leveling the playing field...Now if I could only get those life shredding bullets that come in the grunt's pistols but disappear when they die in Gears of War 2, I'd be a happy man.

i agree with what you guys saying and gears of war sucked anyway compared to many outher games after and before gears of war that done the cover system better but i believe that taking cover in a 3RD person game is a must, not fps...nah!
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mrbojangles25

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#27 mrbojangles25
Member since 2005 • 60869 Posts
[QUOTE="smerlus"]

[QUOTE="mrbojangles25"]Hellboard

LOL. Nice analogy.

Anyways the AI was pretty good back then but I look at AI in games today where foes can do things that the player can't do themselves. Like in the early COD games when enemies and allies could take cover but all you could do is bob up and down behind a wall. Also when you cranked up the difficulty in that game it was like the enemy AI got the whole 6th sense cover mechanic. You'd aim your reticle at their head and they wouldn't pop up until you take it off them. or they'd be behind cover you run to another cover and they just pop up and shoot you at your new location. Or games like Far Cry where humans could see in pitch black caves and were marksmen and crygens and bad mercs would join together in love and harmony as soon as a guy with a hawaiin shirt stepped in the room.

Overall I think devs got lazy throughout the years and I see the cover system as a necessary evil in games where devs don't make the AI fair themselves. It's like leveling the playing field...Now if I could only get those life shredding bullets that come in the grunt's pistols but disappear when they die in Gears of War 2, I'd be a happy man.

i agree with what you guys saying and gears of war sucked anyway compared to many outher games after and before gears of war that done the cover system better but i believe that taking cover in a 3RD person game is a must, not fps...nah!

hmmmm I suppose I can agree with that

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Hellboard

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#28 Hellboard
Member since 2008 • 2429 Posts
what i mean is that gears gameplay try to get past the "no challenge idea",by getting shotted every time you try to shoot.. that sucked compared with any outher game done it better...a 3rd person game should have cover, as you interact with the model of the charater and the enviroment, but in a fps you use your character hands..eg guns and pick up stuff, or leaning, no covering!
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blaaah

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#29 blaaah
Member since 2003 • 236 Posts

Oh god...the cover system. My only experience with this idiotic gameplay element was in Mass Effect and made an already crappy game even worse. Keep the damn consoles features on consoles. I play with a keyboard so I can make use of it's many keys.

I'm willing to give the developers a chance and see if they produce a decent game but I'm still going to be iffy of it until I can get my hands on it or read a good review.

I really, really hope they don't make the main character a moron again. I remember playing DX and really enjoying the dialog JC would have with other NPCs again forms of government, philosophical views and so on. Then I play DX2 and Alex responds to everything in simple, one line answers.

And if I come across universal ammunition again, I will run over every single one of them with my car.

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Hellboard

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#30 Hellboard
Member since 2008 • 2429 Posts

Oh god...the cover system. My only experience with this idiotic gameplay element was in Mass Effect and made an already crappy game even worse. Keep the damn consoles features on consoles. I play with a keyboard so I can make use of it's many keys.

I'm willing to give the developers a chance and see if they produce a decent game but I'm still going to be iffy of it until I can get my hands on it or read a good review.

I really, really hope they don't make the main character a moron again. I remember playing DX and really enjoying the dialog JC would have with other NPCs again forms of government, philosophical views and so on. Then I play DX2 and Alex responds to everything in simple, one line answers.

And if I come across universal ammunition again, I will run over every single one of them with my car.

blaaah

totally dissagre apart from deus ex topics... did you know that the console version of ghost recon advanced warfighter is like gears of war and the pc version is fps? its impossible to play the first game ghost recon advanced warfighter...and all this just because they did what you said.... "keep the console features on consoles" yeah so i cant paly the damn game... imagine gears of war withoout a cover stystem.. no matter if you like it or not... just needless to play!

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Artosa

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#31 Artosa
Member since 2005 • 5063 Posts
Eidos Montreal is working on it. Why introduce a cover system! Why!!biggest_loser
welcome to the dumbing down of pc game's for console players, freind. don't expect anything great from this game
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Hellboard

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#32 Hellboard
Member since 2008 • 2429 Posts
[QUOTE="biggest_loser"]Eidos Montreal is working on it. Why introduce a cover system! Why!!Artosa
welcome to the dumbing down of pc game's for console players, freind. don't expect anything great from this game

Thats true but why they got to wreck the pc ports so badly?
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#34 Artosa
Member since 2005 • 5063 Posts
[QUOTE="Artosa"][QUOTE="biggest_loser"]Eidos Montreal is working on it. Why introduce a cover system! Why!!Hellboard
welcome to the dumbing down of pc game's for console players, freind. don't expect anything great from this game

Thats true but why they got to wreck the pc ports so badly?

It's not only bad ports, its dumbed down gameplay for console kiddies what is also the problem, look at rainbow six vegas for example, very dumbed down game in terms of realism and lack of features(such as tactical planning and squads) have been completely removed, im afraid this may become the future of pc gaming, and i really do not want to see it happen
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gbrading

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#35 gbrading
Member since 2005 • 8094 Posts
Some interesting screenshots which look good so far, but it's too early to tell. As long as they try to avoid the various mistakes of Invisible War and play to the strengths of the first Deus Ex, hopefully it should turn out nicely in the long run.
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#36 crazymaghie123
Member since 2004 • 1209 Posts
Well who knows..videos give a better representation of what it will actually be like..
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#37 Einhanderkiller
Member since 2003 • 13259 Posts
The graphics look like a mix of id Tech 4 and Source.
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Rotinaj32

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#38 Rotinaj32
Member since 2007 • 331 Posts

I don't like the new art direction... its way too sterile. Deus ex is meant to be a CYBER PUNK game, and is suppose to be dark a murky looking with awesome electronic music.

As far as a cover system, I disagree that it is automatically a bad thing. I think systems like gears makes cover too powerful, but done well it adds another layer of depth to FPS gameplay, which gets pretty monotonous from game to game. So as far as that goes, I wouldn't count your chickens before they hatch.

I have a feeling it wont be great... but I certainly hope they do as good of a job with it as Bethesda did with fallout 3 (as in its still a good game, NOT a faithful carbon copy of the past game).

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mrbojangles25

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#39 mrbojangles25
Member since 2005 • 60869 Posts

I don't like the new art direction... its way too sterile. Deus ex is meant to be a CYBER PUNK game, and is suppose to be dark a murky looking with awesome electronic music.

Rotinaj32

ya I hear ya. The original was like Cyberpunk + Film Noir. The sequal, in terms of color and stuff, was also pretty good in that respect.

The screenshots are just too bright. I dont know anything about the story, but if its anything like t he first two 99% of the population lives in poverty, theyre recovering from a severe plague, and everything should be downright gloomy.

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Baranga

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#40 Baranga
Member since 2005 • 14217 Posts
The story is set around 2027, and you have biomechanical augmentations. It's some sort of prequel.
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190586385885857957282413308806

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#41 190586385885857957282413308806
Member since 2002 • 13084 Posts
It's not only bad ports, its dumbed down gameplay for console kiddies what is also the problem, look at rainbow six vegas for example, very dumbed down game in terms of realism and lack of features(such as tactical planning and squads) have been completely removed, im afraid this may become the future of pc gaming, and i really do not want to see it happenArtosa
We can look back on Rainbow 6 and see that the devs kept churning out the same gameplay over and over and sales were on a decline. The game was deep with the planning but few people were buying the game. Another game just like the 5 before it wouldn't have done any good. You want to blame people for the change in Rainbow 6, blame the PC gamers that got tired of the same old gameplay and stopped buying it.
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murekkep

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#42 murekkep
Member since 2005 • 761 Posts
I don't know is it written before but as i read on a game magazine, you don't need to put all your exp points on marksman skill to shoot better on Deus Ex 3. You can shoot like a pro mercenary all the time in the game. So, this means we could expect a slimy console action game.
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#43 Hellboard
Member since 2008 • 2429 Posts
[QUOTE="Artosa"]It's not only bad ports, its dumbed down gameplay for console kiddies what is also the problem, look at rainbow six vegas for example, very dumbed down game in terms of realism and lack of features(such as tactical planning and squads) have been completely removed, im afraid this may become the future of pc gaming, and i really do not want to see it happensmerlus
We can look back on Rainbow 6 and see that the devs kept churning out the same gameplay over and over and sales were on a decline. The game was deep with the planning but few people were buying the game. Another game just like the 5 before it wouldn't have done any good. You want to blame people for the change in Rainbow 6, blame the PC gamers that got tired of the same old gameplay and stopped buying it.

Well the last rainbow six i tried is lock down which was terrible in consoles and great in pc.. but not tactical.. i played it like cod4.. BUT why pc games got to be hard core tactical games and console games gears of war style? WTF? just watch those videos: thats on pc http://www.youtube.com/watch?v=eegF4RBnGiA couldnt find a better one.. not many people care about this game thats on x360 http://www.youtube.com/watch?v=WZXYGhXApok far easier like gears of war i couldn't, find a better example Check the walktrougths even the story and levels are diffirent... the same goes for splinter cell its FARRRRRR easier on consoles..wtf? Why the dumb down as you guys say , those games? why the make them so simple in consoles? i wonder how the witcher is gonna turn up in consoles..
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#45 thewilyranger
Member since 2004 • 319 Posts

[QUOTE="smerlus"][QUOTE="Artosa"]It's not only bad ports, its dumbed down gameplay for console kiddies what is also the problem, look at rainbow six vegas for example, very dumbed down game in terms of realism and lack of features(such as tactical planning and squads) have been completely removed, im afraid this may become the future of pc gaming, and i really do not want to see it happenHellboard
We can look back on Rainbow 6 and see that the devs kept churning out the same gameplay over and over and sales were on a decline. The game was deep with the planning but few people were buying the game. Another game just like the 5 before it wouldn't have done any good. You want to blame people for the change in Rainbow 6, blame the PC gamers that got tired of the same old gameplay and stopped buying it.

Well the last rainbow six i tried is lock down which was terrible in consoles and great in pc.. but not tactical.. i played it like cod4.. BUT why pc games got to be hard core tactical games and console games gears of war style? WTF? just watch those videos: thats on pc http://www.youtube.com/watch?v=eegF4RBnGiA couldnt find a better one.. not many people care about this game thats on x360 http://www.youtube.com/watch?v=WZXYGhXApok far easier like gears of war i couldn't, find a better example Check the walktrougths even the story and levels are diffirent... the same goes for splinter cell its FARRRRRR easier on consoles..wtf? Why the dumb down as you guys say , those games? why the make them so simple in consoles? i wonder how the witcher is gonna turn up in consoles..

I thought the RV6 series were decent but I really did miss the planning phase, I loved setting up so that one squad would provide sniper cover or take care of enemies on higher levels of a complex, I think Gears of War is cool to play with friends but it has little to do with tactics.

In terms of the cover system it gets old after a while some times I just want to hide behind a wall go out and shoot.

In regards to to the Witcher for consoles its been said that the combat system is being redone, I thought the combat system was simple yet very effective and fun.

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#46 Hellboard
Member since 2008 • 2429 Posts
ask me every game that you can take cover has better game play than gears of war!
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#47 190586385885857957282413308806
Member since 2002 • 13084 Posts
Well the last rainbow six i tried is lock down which was terrible in consoles and great in pc.. but not tactical.. i played it like cod4.. BUT why pc games got to be hard core tactical games and console games gears of war style? WTF? just watch those videos: thats on pc http://www.youtube.com/watch?v=eegF4RBnGiA couldnt find a better one.. not many people care about this game thats on x360 http://www.youtube.com/watch?v=WZXYGhXApok far easier like gears of war i couldn't, find a better example Check the walktrougths even the story and levels are diffirent... the same goes for splinter cell its FARRRRRR easier on consoles..wtf? Why the dumb down as you guys say , those games? why the make them so simple in consoles? i wonder how the witcher is gonna turn up in consoles..Hellboard
Honestly is my post was refuting putting the blame on the target system players. Big Rigs is one of the most critically panned games and plain awful and it's also a PC only game. Should I sit here and say "This game was made for those PC playing Morlocks"? Should we sit here and point the finger at console players because Clancy changed the games to a more streamlined gameplay or should we blame PC gamers for forcing Clancy to change the games in the first place because PC gamers weren't buying enough copies of the game when it did have planning? Do we sit here and blame consoles for the way Deus Ex 2 turned out because the game did bomb on PC and Consoles... Or how about we blame the developers for making crappy games or going after money?
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#48 thewilyranger
Member since 2004 • 319 Posts

ask me every game that you can take cover has better game play than gears of war!Hellboard

Yes but I do not understand why it is there though, it should not be called a tactical shooter though, you do not get to really command the others with you, like I said I play it with my friends when they are over but I usually do not touch it more than that.

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#50 Hellboard
Member since 2008 • 2429 Posts

[QUOTE="Hellboard"]Well the last rainbow six i tried is lock down which was terrible in consoles and great in pc.. but not tactical.. i played it like cod4.. BUT why pc games got to be hard core tactical games and console games gears of war style? WTF? just watch those videos: thats on pc http://www.youtube.com/watch?v=eegF4RBnGiA couldnt find a better one.. not many people care about this game thats on x360 http://www.youtube.com/watch?v=WZXYGhXApok far easier like gears of war i couldn't, find a better example Check the walktrougths even the story and levels are diffirent... the same goes for splinter cell its FARRRRRR easier on consoles..wtf? Why the dumb down as you guys say , those games? why the make them so simple in consoles? i wonder how the witcher is gonna turn up in consoles..smerlus
Honestly is my post was refuting putting the blame on the target system players. Big Rigs is one of the most critically panned games and plain awful and it's also a PC only game. Should I sit here and say "This game was made for those PC playing Morlocks"? Should we sit here and point the finger at console players because Clancy changed the games to a more streamlined gameplay or should we blame PC gamers for forcing Clancy to change the games in the first place because PC gamers weren't buying enough copies of the game when it did have planning? Do we sit here and blame consoles for the way Deus Ex 2 turned out because the game did bomb on PC and Consoles... Or how about we blame the developers for making crappy games or going after money?

What i mean is why to make games different? just make them all the same in all systems and release some pc exclusives, instead of many console ones.... but thats not the point.. the point is how much hardcore you are... casual games... more buyers.. but if GRAW 1 PC was like the consoles versions, i wouldnt touch the gears of war.. but instead they gave us a game that almost no one plays.. so GRAW 2 is much more simpler and it did sale better!