Deus Ex: HR- I don't get it...

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f22rf

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#1 f22rf
Member since 2003 • 1100 Posts

They made all these fantastic cinematics and trailers for the game, all the way since its announcement to its release,that graphicaly just look awsome, but they made all the cut scenes in the game so bad, so low res... I don't get it, why do all that great work and in the final product, the actual experience, the place where it should shine, do the opposite? Don't get me wrong, I really enjoy DE:HR, gameplay is great, graphicly it's just fine (mostly because of the character models), some aspects are really great and some are less, but it's like cheating abit on your audience. Of course I know it costs less, but also does making a crapy game (just to make a point). I'm just abit disappointed.
(No trolls that will say- oh man gameplay>>>graphics, cuz I know that myself, just stick to the point please).

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millerlight89

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#2 millerlight89
Member since 2007 • 18658 Posts
Trolls don't say gameplay >>>graphics :? The game is fantastic and I never really even noticed the cut scenes being low resolution, and it sure as hell didn't detract from my experience. I suggest not worrying over something so small and insignificant.
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FelipeInside

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#3 FelipeInside
Member since 2003 • 28548 Posts

They made all these fantastic cinematics and trailers for the game, all the way since its announcement to its release,that graphicaly just look awsome, but they made all the cut scenes in the game so bad, so low res... I don't get it, why do all that great work and in the final product, the actual experience, the place where it should shine, do the opposite? Don't get me wrong, I really enjoy DE:HR, gameplay is great, graphicly it's just fine (mostly because of the character models), some aspects are really great and some are less, but it's like cheating abit on your audience. Of course I know it costs less, but also does making a crapy game (just to make a point). I'm just abit disappointed.
(No trolls that will say- oh man gameplay>>>graphics, cuz I know that myself, just stick to the point please).

f22rf

I agree with this...the cut-scenes should have been better on PC (ala StarCraft 2)

Maybe cause it was a multi-platform so they just ported the cut-scenes over???

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nutcrackr

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#4 nutcrackr
Member since 2004 • 13032 Posts
Cut-scenes are ugly but I got a feeling they did it because they had more control over certain story events. Even if you look at the squeenix prerendered glorious work it seems that certain story elements don't match the final game ("you'll never find them")
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#5 OutOfPoint
Member since 2010 • 155 Posts

I'm alright with the graphics, only thing that bothers me is seeing the same items appearing in different places. It just gives a cut and paste feel/repetitive feel.

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JangoWuzHere

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#6 JangoWuzHere
Member since 2007 • 19032 Posts

What bothers me about the cut scenes is that that a lot of them could have simply been in real time. The transition from gameplay to cut scene is quite jarring. Especially considering that the game looks so much cleaner then the cutscenes. I mean really, do we need a video cutscene of Adam walking into the clinic or Adam walking into his bosses office. They should use those cutscenes for the cool stuff.

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FelipeInside

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#7 FelipeInside
Member since 2003 • 28548 Posts

What bothers me about the cut scenes is that that a lot of them could have simply been in real time. The transition from gameplay to cut scene is quite jarring. Especially considering that the game looks so much cleaner then the cutscenes.

JangoWuzHere
Yes Yes, this is true.... it swaps over too quick. May I ask? what's the difference in creating cut-scene and in-game engine? Doesn't the cut-scene use the in-game engine anyway?
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#9 JangoWuzHere
Member since 2007 • 19032 Posts

[QUOTE="JangoWuzHere"]

What bothers me about the cut scenes is that that a lot of them could have simply been in real time. The transition from gameplay to cut scene is quite jarring. Especially considering that the game looks so much cleaner then the cutscenes.

FelipeInside

Yes Yes, this is true.... it swaps over too quick. May I ask? what's the difference in creating cut-scene and in-game engine? Doesn't the cut-scene use the in-game engine anyway?

The video cutscenes use the in engine(I assume.) But of course are formatted into a video. There are cut scenes in HR they are in real time, but they are using your hardware to render them. Even if you were playing on a console, the transition from real time in game graphics to a preset video is still quite jarring.

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GeneralShowzer

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#10 GeneralShowzer
Member since 2010 • 11598 Posts

A lot of discussion about nothing.

The ingame conversations look kind of scary, people are constantly twitching.

Cut-scenes are better.

The stuff from the trailer was CGI. CGI is expensive, the trailer was made just for promotional use.

The cut-scenes are from the engine.

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MyopicCanadian

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#11 MyopicCanadian
Member since 2004 • 8345 Posts

They probably just wanted to use the same compressed video files across the board. The Xbox 360 version has to fit on a single DVD-9 after all...

I can't think of any other reason they would be of lower quality.

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#12 FelipeInside
Member since 2003 • 28548 Posts

A lot of discussion about nothing.

The ingame conversations look kind of scary, people are constantly twitching.

Cut-scenes are better.

The stuff from the trailer was CGI. CGI is expensive, the trailer was made just for promotional use.

The cut-scenes are from the engine.

GeneralShowzer

We know the trailers are CGI.....the discussion is about the cut-scenes and how they could have been HD....

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GeneralShowzer

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#13 GeneralShowzer
Member since 2010 • 11598 Posts

[QUOTE="GeneralShowzer"]

A lot of discussion about nothing.

The ingame conversations look kind of scary, people are constantly twitching.

Cut-scenes are better.

The stuff from the trailer was CGI. CGI is expensive, the trailer was made just for promotional use.

The cut-scenes are from the engine.

FelipeInside

We know the trailers are CGI.....the discussion is about the cut-scenes and how they could have been HD....

TC is complaining that the cut-scenes didn't look like the CGI.

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#14 skrat_01
Member since 2007 • 33767 Posts
Yeah it's a shame, which probably boils down to video compression for console disk space limitations.
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Elann2008

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#15 Elann2008
Member since 2007 • 33028 Posts

[QUOTE="f22rf"]

They made all these fantastic cinematics and trailers for the game, all the way since its announcement to its release,that graphicaly just look awsome, but they made all the cut scenes in the game so bad, so low res... I don't get it, why do all that great work and in the final product, the actual experience, the place where it should shine, do the opposite? Don't get me wrong, I really enjoy DE:HR, gameplay is great, graphicly it's just fine (mostly because of the character models), some aspects are really great and some are less, but it's like cheating abit on your audience. Of course I know it costs less, but also does making a crapy game (just to make a point). I'm just abit disappointed.
(No trolls that will say- oh man gameplay>>>graphics, cuz I know that myself, just stick to the point please).

FelipeInside

I agree with this...the cut-scenes should have been better on PC (ala StarCraft 2)

Maybe cause it was a multi-platform so they just ported the cut-scenes over???

Seems like they busted a Resident Evil 4 on us.. but I didn't think they were that bad. Although it should have been high-res. It would have made it more enjoyable for those that like/love cutscenes. :) Hopefully, someone will come out a do HD Movie files for us in the near future? :) Like the RE4 movies were fixed by the mod community and they looked a hundred times better than those scrambled eggs breakfast movie cutscenes. :P

What bothers me about the cut scenes is that that a lot of them could have simply been in real time. The transition from gameplay to cut scene is quite jarring. Especially considering that the game looks so much cleaner then the cutscenes. I mean really, do we need a video cutscene of Adam walking into the clinic or Adam walking into his bosses office. They should use those cutscenes for the cool stuff.

JangoWuzHere

I couldn't agree more. The cutscenes should have been in real-time. It would have made a lot more sense to do that.

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couly

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#16 couly
Member since 2004 • 6285 Posts
Isn't this always the case with ports? Mass Effect 2 was the same, horrible low res 360 cut scenes.
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#17 DanielDust
Member since 2007 • 15402 Posts
Isn't this always the case with ports? Mass Effect 2 was the same, horrible low res 360 cut scenes.couly
Nope, your graphics settings = cut-scene quality, that how it's always been with UE 3 games.
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#18 morrowindnic
Member since 2004 • 1541 Posts

Cutscenes at low-res cause they are the same ones the consoles use. Have to be low-res to fit on the disc. Retarded I know.

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Kinthalis

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#19 Kinthalis
Member since 2002 • 5503 Posts

No, TC isn't complaining about the quality of the assets int he custscenes.

He IS cimplaining about the incredibly poor quality of the actual video.

Face it. It's embarrasing. There's no reason why they couldn't have made those cut scenes 1080p and crystla clear. Modern compression codecs would have made it simple to include all of the game's cutscenes in a couple of gigs of space.

The REASON why they gave us 1990 style quality video is consoles - namely the xbox 360.

Developers keep thinking that it all has to look and play THE SAME on every platform. This leads to lowest commond denominator syndrome where the capabilities of other systems are ignored.

On PC this game should have had proper HD cutscenes, a LOT more NPC's roaming the city to make it look more like a city and less like a game, and probably a lot betetr graphics.

But then all the consoel gamers would louldy complain about how they got a "dumbed down port". Nevermind hat it's BECAUSE theya re plauying on outdated consoles.

Look at BF3. IT's a game that's has also made a ton of compromizes for the consoles, and yet HAS taken some advantage fo modern PC hardware. not as much as it could have, almost certainly, for the same reason I mention above, but still, it shows they have taken the PC platform seriously.

And what happenned? Consolites still whinning about the few extras the PC gets.

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#20 skrat_01
Member since 2007 • 33767 Posts
[QUOTE="couly"]Isn't this always the case with ports? Mass Effect 2 was the same, horrible low res 360 cut scenes.DanielDust
Nope, your graphics settings = cut-scene quality, that how it's always been with UE 3 games.

Unless they're the pre rendered cut scenes, which there is an abundance of (and are rendered at 720p, the resolution difference is noticeable). However in ME2 and 1 everything was real-time UE3 bar a very few cut scenes (notably the battle sequences and finale cut scenes).
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#21 skrat_01
Member since 2007 • 33767 Posts

No, TC isn't complaining about the quality of the assets int he custscenes.

He IS cimplaining about the incredibly poor quality of the actual video.

Face it. It's embarrasing. There's no reason why they couldn't have made those cut scenes 1080p and crystla clear. Modern compression codecs would have made it simple to include all of the game's cutscenes in a couple of gigs of space.

The REASON why they gave us 1990 style quality video is consoles - namely the xbox 360.

Kinthalis
Disk space. It's a major reason why games have such limited VA work this side of budgeting. I'm happy to see the day where installs are a multiplatform standard.
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Elann2008

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#22 Elann2008
Member since 2007 • 33028 Posts

[QUOTE="Kinthalis"]

No, TC isn't complaining about the quality of the assets int he custscenes.

He IS cimplaining about the incredibly poor quality of the actual video.

Face it. It's embarrasing. There's no reason why they couldn't have made those cut scenes 1080p and crystla clear. Modern compression codecs would have made it simple to include all of the game's cutscenes in a couple of gigs of space.

The REASON why they gave us 1990 style quality video is consoles - namely the xbox 360.

skrat_01

Disk space. It's a major reason why games have such limited VA work this side of budgeting. I'm happy to see the day where installs are a multiplatform standard.

Yup. Disk space is the reason why it's like that.

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MFDOOM1983

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#23 MFDOOM1983
Member since 2010 • 8465 Posts
[QUOTE="couly"]Isn't this always the case with ports? Mass Effect 2 was the same, horrible low res 360 cut scenes.DanielDust
Nope, your graphics settings = cut-scene quality, that how it's always been with UE 3 games.

Your graphics settings have no impact on pre-rendered cutscenes in mass effect that are set to 720p(console resolution).
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#24 f22rf
Member since 2003 • 1100 Posts

What bothers me about the cut scenes is that that a lot of them could have simply been in real time. The transition from gameplay to cut scene is quite jarring. Especially considering that the game looks so much cleaner then the cutscenes. I mean really, do we need a video cutscene of Adam walking into the clinic or Adam walking into his bosses office. They should use those cutscenes for the cool stuff.

JangoWuzHere
Exactly! The reason for there to even be a cut scene not in the game's engine (not being rendered by the engine) is for the cut scene to be in a better quality then the game engine- this is the case most of the time when the scenes aren't being made from the game's engine, for example look at all the trailers, they look alot better then about any engine today, and that is the reason not to make a scene with the engine but with an HD video (trailer-like). Ahh.. so making a scene and making it worst then the game engine?! this is just pointless..

On PC this game should have had proper HD cutscenes, a LOT more NPC's roaming the city to make it look more like a city and less like a game, and probably a lot betetr graphics.

Kinthalis
Indeed! it would feel much more alive
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#25 DanielDust
Member since 2007 • 15402 Posts

[QUOTE="DanielDust"][QUOTE="couly"] [QUOTE="MFDOOM1983"][QUOTE="DanielDust"][QUOTE="couly"]Isn't this always the case with ports? Mass Effect 2 was the same, horrible low res 360 cut scenes.MFDOOM1983
. Nope, your graphics settings = cut-scene quality, that how it's always been with UE 3 games.

Your graphics settings have no impact on pre-rendered cutscenes in mass effect that are set to 720p(console resolution).

Don't remember any prerendered cutscenes, the entire game was real time, except the ending and random Normandy related stuff (almost if you guys say such scenes exist)

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Kinthalis

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#26 Kinthalis
Member since 2002 • 5503 Posts

Yeah, the normandy stuff while cruising in space was terrible there too.

Again, the xbox 360 disc space issue.

I just don't see why they don't make it higher quality for the Pc and PS3.

There's no reason not to. It's not like xbox 360 gamers aren't going to buy MAss Effe3ct becaus eof cutscene quality. They'll complain, but that's it.

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#27 deactivated-6243ee9902175
Member since 2007 • 5847 Posts

Am I the only one who thinks it looks fine? I honestly do not see the basis for saying it looks bad.

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FelipeInside

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#28 FelipeInside
Member since 2003 • 28548 Posts

Am I the only one who thinks it looks fine? I honestly do not see the basis for saying it looks bad.

Whiteblade999
Doesn't look BAD....we are just saying it SHOULD have looked BETTER. OFF-TOPIC: are side quests necessary to finish the game?
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#29 biggest_loser
Member since 2007 • 24508 Posts
Does anyone else find the transition between ingame stuff and those higher res movies jarring? I find it really disjointed :(
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#30 kozzy1234
Member since 2005 • 35966 Posts

Not an issue for me at all, the lame boss fights were my only issue with the game.

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#31 FelipeInside
Member since 2003 • 28548 Posts
Does anyone else find the transition between ingame stuff and those higher res movies jarring? I find it really disjointed :( biggest_loser
Yes, it sort of bothers me cause it happens so frequently. OFF-TOPIC: are side quests necessary to finish the game?
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#32 kozzy1234
Member since 2005 • 35966 Posts

[QUOTE="biggest_loser"]Does anyone else find the transition between ingame stuff and those higher res movies jarring? I find it really disjointed :( FelipeInside
Yes, it sort of bothers me cause it happens so frequently. OFF-TOPIC: are side quests necessary to finish the game?

No you dont have to do the side quests to beat the game. I would advice doing as many as you can though

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FelipeInside

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#33 FelipeInside
Member since 2003 • 28548 Posts

[QUOTE="FelipeInside"][QUOTE="biggest_loser"]Does anyone else find the transition between ingame stuff and those higher res movies jarring? I find it really disjointed :( kozzy1234

Yes, it sort of bothers me cause it happens so frequently. OFF-TOPIC: are side quests necessary to finish the game?

No you dont have to do the side quests to beat the game. I would advice doing as many as you can though

Yes, that would be a better question. Does doing the side quests make the main game EASIER to finish? (as in gaining XP, points, etc...) or can it be done without bothering with the side quests?
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flipin_jackass

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#34 flipin_jackass
Member since 2004 • 9772 Posts
[QUOTE="kozzy1234"]

[QUOTE="FelipeInside"] Yes, it sort of bothers me cause it happens so frequently. OFF-TOPIC: are side quests necessary to finish the game?FelipeInside

No you dont have to do the side quests to beat the game. I would advice doing as many as you can though

Yes, that would be a better question. Does doing the side quests make the main game EASIER to finish? (as in gaining XP, points, etc...) or can it be done without bothering with the side quests?

Ah c'mon Felipe, don't speed through the game... enjoy it and smell the flowers.
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FelipeInside

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#35 FelipeInside
Member since 2003 • 28548 Posts

[QUOTE="FelipeInside"][QUOTE="kozzy1234"]

No you dont have to do the side quests to beat the game. I would advice doing as many as you can though

flipin_jackass

Yes, that would be a better question. Does doing the side quests make the main game EASIER to finish? (as in gaining XP, points, etc...) or can it be done without bothering with the side quests?

Ah c'mon Felipe, don't speed through the game... enjoy it and smell the flowers.

Hahahahhaa, yes true...

I don't want to speed through the game... but I also have to consider my limited gametime lately.... I can't even get one hour of gaming these days. And with so many titles coming up....ya know....

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f22rf

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#36 f22rf
Member since 2003 • 1100 Posts

[QUOTE="flipin_jackass"][QUOTE="FelipeInside"] Yes, that would be a better question. Does doing the side quests make the main game EASIER to finish? (as in gaining XP, points, etc...) or can it be done without bothering with the side quests?FelipeInside

Ah c'mon Felipe, don't speed through the game... enjoy it and smell the flowers.

Hahahahhaa, yes true...

I don't want to speed through the game... but I also have to consider my limited gametime lately.... I can't even get one hour of gaming these days. And with so many titles coming up....ya know....

Well you could say it's in some way easier by doing all the sidequests and finding more xp points, cuz that way you earn more xp and therefore you can unlock more augs' which will make the game easier and cooler :)
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#37 Planeforger
Member since 2004 • 20153 Posts

Does anyone else find the transition between ingame stuff and those higher res movies jarring? I find it really disjointed :( biggest_loser

What bothered me more was that those cutscenes could have easily been replaced by conversations with dialogue options, or interesting gameplay elements.

For example, it was extremely jarring when the game jumped to a cutscene...

[spoiler] ...during the first meeting with Zhao.
My control over the situation disappeared, Jensen stupidly let his guard down after telling Zhao that he thought she was behind everything, and then we got railroaded into a fight that could have easily been avoided. [/spoiler]

Come to think of it, the post-boss cutscenes were really jarring too, with the fancy violence and so on. Especially after I'd taken the care to only attack the bosses with non-lethal weapons.

Cutscene Jensen was a completely different guy to my Jensen, and that bothered me for the entire game.

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#38 topsemag55
Member since 2007 • 19063 Posts
[QUOTE="JangoWuzHere"]

What bothers me about the cut scenes is that that a lot of them could have simply been in real time. The transition from gameplay to cut scene is quite jarring. Especially considering that the game looks so much cleaner then the cutscenes.

FelipeInside
Yes Yes, this is true.... it swaps over too quick. May I ask? what's the difference in creating cut-scene and in-game engine? Doesn't the cut-scene use the in-game engine anyway?

BioWare does in-engine cinematics for Mass Effect 1 & 2, but theirs are much cleaner than Deus Ex scenes.
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flipin_jackass

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#39 flipin_jackass
Member since 2004 • 9772 Posts

Does anyone else find the transition between ingame stuff and those higher res movies jarring? I find it really disjointed :( biggest_loser
They need more star wipes