This topic is locked from further discussion.
I was suspecting something along these lines. John Carmack is many things, but a fool is not one of them.
Making mistakes is what makes us human, but admitting them and learning is another thing all together. I'll keep a closer eye on future ID products as a result of his "stronger PC focus" for future titles.
This is so old. Him saying that a couple of months before release is why I didn't get the game at launch, and I'm glad I didn't.nintendog66You didn't get the game because it doesn't look as good as it could have? I really wish they'd focused on Pc from the beginning, but Rage still looks like a fun game. Seems silly to dismiss the game based solely on what Carmack said.
Meh, I don't get the hype and why he is held so high. Ok he did something great long ago, but I havent seen anythig impressive in many many years. Clearly Rage has issues. I think him and Id are given too much credit, and yet devs like DICE get crapped on for having a few issues in a beta :P.
Meh, I don't get the hype and why he is held so high. Ok he did something great long ago, but I havent seen anythig impressive in many many years. Clearly Rage has issues. I think him and Id are given too much credit, and yet devs like DICE get crapped on for having a few issues in a beta :P.
NaveedLife
He's a technological genius, that's why. No one is as knowledgeable as him in the industry. Two of his engines are still being used in games today, and id tech 4 just went open source (Which means Activision can finally upgrade!)
Also, Carmack's reaction :P But seriously this is old news.
Not gonna read it if it's from Carmack.
He's the one that said, PC games aren't relevant anymore, it's the consoles now, Rage will be a console game that we'll put on PC and people will enjoy because they enjoy id. This Carmack thing's getting old, he's pretty much like a random guy from the corner of a random street that goes "I know the future, I am brilliant, worship me"...dude, shut up, you're too loud.
I'll be getting Rage, but I really couldn't care less about what Carmack thinks, id isn't what they used to be, this is just a "regular title", not some godly creation of the almighty id.
My impression of him these years is similar to Intel when they laughed at Nvidia that they'll make a CPU capable of performing way better at graphics, faith laughed at them after, because they didn't know what they were thinking.
It's quite the opposite really, a developer like DICE hides tries to fool the eyes of gamers by overusing bloom and color schemes that make the visuals appear better than they really are(albeit that is good, but clean art direction[aka very unimpressive to make it look good]). It's also worth noting, the only issues with RAGE have been with visuals, not anything that actually affects gameplay whereas with DICE we've seen issues in nearly all their games that affect gameplay and are often left unpatched for many months. DICE, while they have done some work on FB 2.0 have not come up with anything that would be considered revolutionary whereas id tech 5 uses virtual textures which essentially give artists the ability to literally "go nuts" with what they want to make the game world look like without any compromise, not to mention best-in-class AI and animations, with the only draw back being that the virtual textures require a good amount of storage space and so the 150GB+ textures had to be compressed down to a rediculous 11GB, and I guess they expected people would complain more about the download being too large than the textures being hyper compressed. Even while the textures are this compressed we can recognize the feeling of everything in RAGE being hand drawn by artists, it's something I haven't seen in any other recently released game aside from maybe The Witcher 2, which even then, did not have the true hand drawn quality of RAGE. Id tech 5's virtual texture technology allows artists, for the first time, to make a game look exactly how they want it to without being constrained due to game engine limitations, and the only issue it has so far is that old graphics drivers have not updated to incorporate this new texturing method which uses massive continuous textures that can have nearly unlimited detail as far an artist is concerned as opposed to standard textures of games such as The Witcher 2 which would not require any change/update on the part of graphics drivers.Meh, I don't get the hype and why he is held so high. Ok he did something great long ago, but I havent seen anythig impressive in many many years. Clearly Rage has issues. I think him and Id are given too much credit, and yet devs like DICE get crapped on for having a few issues in a beta :P.
NaveedLife
[QUOTE="NaveedLife"]It's quite the opposite really, a developer like DICE hides tries to fool the eyes of gamers by overusing bloom and color schemes that make the visuals appear better than they really are(albeit that is good, but clean art direction[aka very unimpressive to make it look good]). It's also worth noting, the only issues with RAGE have been with visuals, not anything that actually affects gameplay whereas with DICE we've seen issues in nearly all their games that affect gameplay and are often left unpatched for many months. DICE, while they have done some work on FB 2.0 have not come up with anything that would be considered revolutionary whereas id tech 5 uses virtual textures which essentially give artists the ability to literally "go nuts" with what they want to make the game world look like without any compromise, not to mention best-in-class AI and animations, with the only draw back being that the virtual textures require a good amount of storage space and so the 150GB+ textures had to be compressed down to a rediculous 11GB, and I guess they expected people would complain more about the download being too large than the textures being hyper compressed. Even while the textures are this compressed we can recognize the feeling of everything in RAGE being hand drawn by artists, it's something I haven't seen in any other recently released game aside from maybe The Witcher 2, which even then, did not have the true hand drawn quality of RAGE. Id tech 5's virtual texture technology allows artists, for the first time, to make a game look exactly how they want it to without being constrained due to game engine limitations, and the only issue it has so far is that old graphics drivers have not updated to incorporate this new texturing method which uses massive continuous textures that can have nearly unlimited detail as far an artist is concerned as opposed to standard textures of games such as The Witcher 2 which would not require any change/update on the part of graphics drivers. So basically, id tech 5's virtual texture technology allows artists to make games look as good as their concept art as possible? Because that would any artists' dream come true. If so, that sounds really impressive on paper, but like you said, graphics drivers need to be updated.Meh, I don't get the hype and why he is held so high. Ok he did something great long ago, but I havent seen anythig impressive in many many years. Clearly Rage has issues. I think him and Id are given too much credit, and yet devs like DICE get crapped on for having a few issues in a beta :P.
Zubinen
You people seriously make me LOL. You're no worse than the media when the Dallas Cowboys win or lose a football game. One minute Tony Romo "IS THE GUY" the next minute "Nah, he's not, he sucks." My opinion of Carmack is at an all time low. I don't get how you guys can be so naieve the guy just screwed us with RAGE, no graphic options, texture pop-in like crazy. It would make perfect sense for him to mention how much better PC's are and that he's going to start focuses on PC's first and foremost. Why? Because he wants YOU to buy Rage, and he wants YOU to buy his next titles. This is no different than the political garbage that goes on during election year. They're going to tell you what you want to hear while continuously screwing you around every corner, every chance they get.
Believe what you will, but the guy is trying to save himself from the ruthlessness of the PC community, because he knows he did something terrible with Rage. So he can go get bent as far as I'm concerned until I actually see something great that comes from ID soon. Which for the record guys, is not going to happen, his interview was a ploy to get you to buy his crappy PC title Rage, and upcoming crappy titles.
So basically, id tech 5's virtual texture technology allows artists to make games look as good as their concept art as possible? Because that would any artists' dream come true. If so, that sounds really impressive on paper, but like you said, graphics drivers need to be updated.Elann2008
What id needed was a bigger team. They were less than 30 people until 18 months ago or so. That's why the game is so late that imbeciles can give it low scores because it "steals from Borderlands and Fallout 3".
As for people complaining about low textures - Carmack said the future may bring an update. But please, every rig struggles with the current set of textures. The technology is ahead of its time.
Meh, I don't get the hype and why he is held so high. Ok he did something great long ago, but I havent seen anythig impressive in many many years.
NaveedLife
Being a rocket scientist isn't impressive enough?
Didn't Carmack say PC games were not relevant anymore?MythPro1Yes he did, when they announced Rage.
Didn't Carmack say PC games were not relevant anymore?MythPro1A lot of developers said that. Then the consoles stagnated to the point that now smartphones are nearly on par with the consoles and the PC is 10x more powerful. Meanwhile the PC has been gaining market share and has strong sales in addition to a lower cost of entry thanks to digital distribution and a lack of certification. Now developers are flocking back to the PC, fair-weather friends that they are.
[QUOTE="Elann2008"]So basically, id tech 5's virtual texture technology allows artists to make games look as good as their concept art as possible? Because that would any artists' dream come true. If so, that sounds really impressive on paper, but like you said, graphics drivers need to be updated.Baranga
What id needed was a bigger team. They were less than 30 people until 18 months ago or so. That's why the game is so late that imbeciles can give it low scores because it "steals from Borderlands and Fallout 3".
As for people complaining about low textures - Carmack said the future may bring an update. But please, every rig struggles with the current set of textures. The technology is ahead of its time.
Ehh, not quite, the PC version is a mess.
[QUOTE="Elann2008"]So basically, id tech 5's virtual texture technology allows artists to make games look as good as their concept art as possible? Because that would any artists' dream come true. If so, that sounds really impressive on paper, but like you said, graphics drivers need to be updated.Baranga
What id needed was a bigger team. They were less than 30 people until 18 months ago or so. That's why the game is so late that imbeciles can give it low scores because it "steals from Borderlands and Fallout 3".
As for people complaining about low textures - Carmack said the future may bring an update. But please, every rig struggles with the current set of textures. The technology is ahead of its time.
Yeah I really don't think id should be compared to other devs. They are still a much smaller studio than almost all non-indie devs and the fact that they can push out a game like RAGE with such limited resources is incredible to say the least. And lol at the RAGE steals from Borderlands idea, it was announced before Borderlands was...What's wrong is my friend has it on 360 and has no issues. Now he is telling me that his 360 is better and more powerful than my i7 with dual GTX580's. All because I encounter stutter and texture issues.
He is laughing at me because all this time I have told him PC is superior.
I know PC is, however ID programmers/devs are the failures here. And ID stop pointing fingers at ATI/nVidia, haven't you heard the word "test/QA"?
Not sure what he meant by "arms-length API interface [on PC]" when he also use the same "arms-length API interface [on console]". magicalclickhe doesnt. thats kinda the point. on consoles the dev can go to the metal, as they say. so there is much less overhead to get things done on a console compared to getting that same work done on the PC. the PC has this extra overhead due to the likes of openGL and directX which allows devs to develop for the PC without developing for every kind of PC. the PCs greatest strength is also, in some ways, also its greatest problem. its good to see that the wheels are now in motion to solve this problem. itll be interesting to see how thats done. its annoying to know that a significant amount of CPU and GPU time is spent just churning though inefficent overhead. it cant continue...not to the point where consoles can beat PCs in some areas (devs have mentioned draw calls for example) by a huge magnitude not due to bad hardware but simply because of overhead.
[QUOTE="magicalclick"]Not sure what he meant by "arms-length API interface [on PC]" when he also use the same "arms-length API interface [on console]". osan0he doesnt. thats kinda the point. on consoles the dev can go to the metal, as they say. so there is much less overhead to get things done on a console compared to getting that same work done on the PC. the PC has this extra overhead due to the likes of openGL and directX which allows devs to develop for the PC without developing for every kind of PC. the PCs greatest strength is also, in some ways, also its greatest problem. its good to see that the wheels are now in motion to solve this problem. itll be interesting to see how thats done. its annoying to know that a significant amount of CPU and GPU time is spent just churning though inefficent overhead. it cant continue...not to the point where consoles can beat PCs in some areas (devs have mentioned draw calls for example) by a huge magnitude not due to bad hardware but simply because of overhead.
Not sure what you are smoking, but consoles have to make draw calls as well. Their graphics don't just render out of thin air. Consoles have a graphics API very similar to the ones we use on pc.
he doesnt. thats kinda the point. on consoles the dev can go to the metal, as they say. so there is much less overhead to get things done on a console compared to getting that same work done on the PC. the PC has this extra overhead due to the likes of openGL and directX which allows devs to develop for the PC without developing for every kind of PC. the PCs greatest strength is also, in some ways, also its greatest problem. its good to see that the wheels are now in motion to solve this problem. itll be interesting to see how thats done. its annoying to know that a significant amount of CPU and GPU time is spent just churning though inefficent overhead. it cant continue...not to the point where consoles can beat PCs in some areas (devs have mentioned draw calls for example) by a huge magnitude not due to bad hardware but simply because of overhead.[QUOTE="osan0"][QUOTE="magicalclick"]Not sure what he meant by "arms-length API interface [on PC]" when he also use the same "arms-length API interface [on console]". simardbrad
Not sure what you are smoking, but consoles have to make draw calls as well. Their graphics don't just render out of thin air. Consoles have a graphics API very similar to the ones we use on pc.
but you can do some pretty low level stuff on a console that cant be done on pc, but I dont think many devs are going to go low level on a multiplatform game. Alot of dev excuses are bs, we have apis so they dont have to worry about 100 different configurations of pcs. What causes issues sometimes are the drivers, like amds poor opengl support for example.it feels fine on pc, assuming you dont have driver issues.most games we play on PC has a bad touch, or feel about them, if they were developed with a console in mind, I guess the same goes for Rage.
Walincas
[QUOTE="nintendog66"]This is so old. Him saying that a couple of months before release is why I didn't get the game at launch, and I'm glad I didn't.PernicioEnigmaYou didn't get the game because it doesn't look as good as it could have? I really wish they'd focused on Pc from the beginning, but Rage still looks like a fun game. Seems silly to dismiss the game based solely on what Carmack said. People are dismissing it for many reasons, not just that. It is being received very poorly.
[QUOTE="PernicioEnigma"][QUOTE="nintendog66"]This is so old. Him saying that a couple of months before release is why I didn't get the game at launch, and I'm glad I didn't.vfibsuxYou didn't get the game because it doesn't look as good as it could have? I really wish they'd focused on Pc from the beginning, but Rage still looks like a fun game. Seems silly to dismiss the game based solely on what Carmack said. People are dismissing it for many reasons, not just that. It is being received very poorly. most people who are playing it as intended love it.
The game has gotten average ratings on consoles which was their target audience. The small team excuse just doesn't fly. Valve has had small teams and they have released some near perfect games. Rage is just all around medicore on consoles and bad on PC.
The small team excuse just seems bad. It's not like Id never had a hit game and has no money to hire more people. Even if that was the case I'm sure they can get funding with their reputation. Sounds like to me they wanted to keep their team small. They need to wake up. They need to get with the times, this isn't the 90s anymore with their old gameplay mechanics and fetch quests.
You can't be serious......?The game has gotten average ratings on consoles which was their target audience. The small team excuse just doesn't fly. Valve has had small teams and they have released some near perfect games. Rage is just all around medicore on consoles and bad on PC.
The small team excuse just seems bad. It's not like Id never had a hit game and has no money to hire more people. Even if that was the case I'm sure they can get funding with their reputation. Sounds like to me they wanted to keep their team small. They need to wake up. They need to get with the times, this isn't the 90s anymore with their old gameplay mechanics and fetch quests.
sleepingzzz
Don't take so long to make and release a game and you have your answer.
Also he's right. Consoles do hold graphics back because everyone is trying to make money for their game, rightly so, and consoles is the place to do that. Imagine what kind of games we would have if the PC was the only method of gaming around.
well you have that wrong, limiting yourself to any one single platform when you dont have to is hard to do these days.Don't take so long to make and release a game and you have your answer.
Also he's right. Consoles do hold graphics back because everyone is trying to make money for their game, rightly so, and consoles is the place to do that. Imagine what kind of games we would have if the PC was the only method of gaming around.
seanmcloughlin
Portal2, isn't exactly an impressive game in the graphics or complexity of anything department, ai? What ai, the turrets? animations? texture work? there's nothing impressive, yes it's well put together, yes it's fun, and even a great game, but it doesn't push anything new, drivers were ready for it yeras ago. It's just decent level design and a lovely art style, fun characters and good va but it's extremely far from impressive.The game has gotten average ratings on consoles which was their target audience. The small team excuse just doesn't fly. Valve has had small teams and they have released some near perfect games. Rage is just all around medicore on consoles and bad on PC.
The small team excuse just seems bad. It's not like Id never had a hit game and has no money to hire more people. Even if that was the case I'm sure they can get funding with their reputation. Sounds like to me they wanted to keep their team small. They need to wake up. They need to get with the times, this isn't the 90s anymore with their old gameplay mechanics and fetch quests.
sleepingzzz
CS:GO, again, it's far from impressive, more like a general update to CS:S than a rebuild, still, no impressive graphics or anything.
Most of the issues in Rage, really seem to be driver issues, sucks to be AMD ( :cry: ). But it's not All id's fault.
The gameplay is great, gunplay lovely, guns are decently varied, ai very good and enemy composition varies as well as how the ai responds in general, animations extremely good,beautiful art style to it, though it's a little muddy if you walk too close to stuff.... The story is a joke id's still not gotten that down, fetch quests are pretty dumb, but the gameplay, of all things, is there. ('cept the stupid driving, pure arcade, can't drift, annoying)
Also, about the size of Valve team, just look at their products, it's not 'that' hard, at no point does any of their stuff blow you away. Well executed, but not impressive, that's what Valve is.
well you have that wrong, limiting yourself to any one single platform when you dont have to is hard to do these days.[QUOTE="seanmcloughlin"]
Don't take so long to make and release a game and you have your answer.
Also he's right. Consoles do hold graphics back because everyone is trying to make money for their game, rightly so, and consoles is the place to do that. Imagine what kind of games we would have if the PC was the only method of gaming around.
TerrorRizzing
I know there are reasons to go on different platforms etc. etc. im just saying, imagine what it would be like if everyone developed only on PC with that kind of power on tap. Also if everyone was playing on them the prices would be lower for higher end hardware. Look what GG did with Killzone, Epic with Gears 3, ND with uncharted and SSM with God of War III with such old hardware. Imagine what they could do if they only had to develop on PC. without such limits
Please Log In to post.
Log in to comment