Developing rage for consoles was a mistake.

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darkfox101

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#1 darkfox101
Member since 2004 • 7055 Posts
http://www.firingsquad.com/news/newsarticle.asp?searchid=23760
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kris9031998

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#2 kris9031998
Member since 2008 • 7554 Posts
*Trust in Carmack up 90%*
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Phoenix534

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#3 Phoenix534
Member since 2008 • 17774 Posts

I was suspecting something along these lines. John Carmack is many things, but a fool is not one of them.

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nintendog66

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#4 nintendog66
Member since 2006 • 2300 Posts
This is so old. Him saying that a couple of months before release is why I didn't get the game at launch, and I'm glad I didn't.
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Cwagmire21

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#5 Cwagmire21
Member since 2007 • 5896 Posts

Making mistakes is what makes us human, but admitting them and learning is another thing all together. I'll keep a closer eye on future ID products as a result of his "stronger PC focus" for future titles.

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PernicioEnigma

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#6 PernicioEnigma
Member since 2010 • 6663 Posts
This is so old. Him saying that a couple of months before release is why I didn't get the game at launch, and I'm glad I didn't.nintendog66
You didn't get the game because it doesn't look as good as it could have? I really wish they'd focused on Pc from the beginning, but Rage still looks like a fun game. Seems silly to dismiss the game based solely on what Carmack said.
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hartsickdiscipl

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#7 hartsickdiscipl
Member since 2003 • 14787 Posts

The man speaks the truth. I'll probably buy Rage though. It looks fun.

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NaveedLife

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#8 NaveedLife
Member since 2010 • 17179 Posts

Meh, I don't get the hype and why he is held so high. Ok he did something great long ago, but I havent seen anythig impressive in many many years. Clearly Rage has issues. I think him and Id are given too much credit, and yet devs like DICE get crapped on for having a few issues in a beta :P.

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ChubbyGuy40

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#9 ChubbyGuy40
Member since 2007 • 26442 Posts

Meh, I don't get the hype and why he is held so high. Ok he did something great long ago, but I havent seen anythig impressive in many many years. Clearly Rage has issues. I think him and Id are given too much credit, and yet devs like DICE get crapped on for having a few issues in a beta :P.

NaveedLife

He's a technological genius, that's why. No one is as knowledgeable as him in the industry. Two of his engines are still being used in games today, and id tech 4 just went open source (Which means Activision can finally upgrade!)

Also, Carmack's reaction :P But seriously this is old news.

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DanielDust

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#10 DanielDust
Member since 2007 • 15402 Posts

Not gonna read it if it's from Carmack.

He's the one that said, PC games aren't relevant anymore, it's the consoles now, Rage will be a console game that we'll put on PC and people will enjoy because they enjoy id. This Carmack thing's getting old, he's pretty much like a random guy from the corner of a random street that goes "I know the future, I am brilliant, worship me"...dude, shut up, you're too loud.

I'll be getting Rage, but I really couldn't care less about what Carmack thinks, id isn't what they used to be, this is just a "regular title", not some godly creation of the almighty id.

My impression of him these years is similar to Intel when they laughed at Nvidia that they'll make a CPU capable of performing way better at graphics, faith laughed at them after, because they didn't know what they were thinking.

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XenoLair

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#11 XenoLair
Member since 2006 • 4758 Posts
Classic Carmack :D Gotta love it. This guy is the God of PC gaming. Of course publishers go and have to be greedy and want games on consoles... what can you do..
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Elann2008

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#12 Elann2008
Member since 2007 • 33028 Posts

I honestly thought this game was built with PC as its lead platform. I guess I was wrong but this clears things up.

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simardbrad

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#13 simardbrad
Member since 2004 • 2355 Posts

Well another one bites the dust (iD). It was fun while we had Wolfenstein, Doom and Quake.

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jettpack

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#14 jettpack
Member since 2009 • 3192 Posts

I live in Dallas Texas. Id's office used to be in the same building as my dentist up until a few months ago. I saw Carmack getting his teeth cleaned once. fo serious

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timma25

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#15 timma25
Member since 2005 • 1131 Posts

Limiting the hardware has resulted in my problems... who knew? Releasing the game in this state was the mistake.

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lawlessx

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#16 lawlessx
Member since 2004 • 48753 Posts

I live in Dallas Texas. Id's office used to be in the same building as my dentist up until a few months ago. I saw Carmack getting his teeth cleaned once. fo serious

jettpack

pics or it didn't happen:o

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Zubinen

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#17 Zubinen
Member since 2011 • 2555 Posts

Meh, I don't get the hype and why he is held so high. Ok he did something great long ago, but I havent seen anythig impressive in many many years. Clearly Rage has issues. I think him and Id are given too much credit, and yet devs like DICE get crapped on for having a few issues in a beta :P.

NaveedLife
It's quite the opposite really, a developer like DICE hides tries to fool the eyes of gamers by overusing bloom and color schemes that make the visuals appear better than they really are(albeit that is good, but clean art direction[aka very unimpressive to make it look good]). It's also worth noting, the only issues with RAGE have been with visuals, not anything that actually affects gameplay whereas with DICE we've seen issues in nearly all their games that affect gameplay and are often left unpatched for many months. DICE, while they have done some work on FB 2.0 have not come up with anything that would be considered revolutionary whereas id tech 5 uses virtual textures which essentially give artists the ability to literally "go nuts" with what they want to make the game world look like without any compromise, not to mention best-in-class AI and animations, with the only draw back being that the virtual textures require a good amount of storage space and so the 150GB+ textures had to be compressed down to a rediculous 11GB, and I guess they expected people would complain more about the download being too large than the textures being hyper compressed. Even while the textures are this compressed we can recognize the feeling of everything in RAGE being hand drawn by artists, it's something I haven't seen in any other recently released game aside from maybe The Witcher 2, which even then, did not have the true hand drawn quality of RAGE. Id tech 5's virtual texture technology allows artists, for the first time, to make a game look exactly how they want it to without being constrained due to game engine limitations, and the only issue it has so far is that old graphics drivers have not updated to incorporate this new texturing method which uses massive continuous textures that can have nearly unlimited detail as far an artist is concerned as opposed to standard textures of games such as The Witcher 2 which would not require any change/update on the part of graphics drivers.
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Elann2008

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#18 Elann2008
Member since 2007 • 33028 Posts
[QUOTE="NaveedLife"]

Meh, I don't get the hype and why he is held so high. Ok he did something great long ago, but I havent seen anythig impressive in many many years. Clearly Rage has issues. I think him and Id are given too much credit, and yet devs like DICE get crapped on for having a few issues in a beta :P.

Zubinen
It's quite the opposite really, a developer like DICE hides tries to fool the eyes of gamers by overusing bloom and color schemes that make the visuals appear better than they really are(albeit that is good, but clean art direction[aka very unimpressive to make it look good]). It's also worth noting, the only issues with RAGE have been with visuals, not anything that actually affects gameplay whereas with DICE we've seen issues in nearly all their games that affect gameplay and are often left unpatched for many months. DICE, while they have done some work on FB 2.0 have not come up with anything that would be considered revolutionary whereas id tech 5 uses virtual textures which essentially give artists the ability to literally "go nuts" with what they want to make the game world look like without any compromise, not to mention best-in-class AI and animations, with the only draw back being that the virtual textures require a good amount of storage space and so the 150GB+ textures had to be compressed down to a rediculous 11GB, and I guess they expected people would complain more about the download being too large than the textures being hyper compressed. Even while the textures are this compressed we can recognize the feeling of everything in RAGE being hand drawn by artists, it's something I haven't seen in any other recently released game aside from maybe The Witcher 2, which even then, did not have the true hand drawn quality of RAGE. Id tech 5's virtual texture technology allows artists, for the first time, to make a game look exactly how they want it to without being constrained due to game engine limitations, and the only issue it has so far is that old graphics drivers have not updated to incorporate this new texturing method which uses massive continuous textures that can have nearly unlimited detail as far an artist is concerned as opposed to standard textures of games such as The Witcher 2 which would not require any change/update on the part of graphics drivers.

So basically, id tech 5's virtual texture technology allows artists to make games look as good as their concept art as possible? Because that would any artists' dream come true. If so, that sounds really impressive on paper, but like you said, graphics drivers need to be updated.
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SickStench

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#19 SickStench
Member since 2010 • 495 Posts

You people seriously make me LOL. You're no worse than the media when the Dallas Cowboys win or lose a football game. One minute Tony Romo "IS THE GUY" the next minute "Nah, he's not, he sucks." My opinion of Carmack is at an all time low. I don't get how you guys can be so naieve the guy just screwed us with RAGE, no graphic options, texture pop-in like crazy. It would make perfect sense for him to mention how much better PC's are and that he's going to start focuses on PC's first and foremost. Why? Because he wants YOU to buy Rage, and he wants YOU to buy his next titles. This is no different than the political garbage that goes on during election year. They're going to tell you what you want to hear while continuously screwing you around every corner, every chance they get.

Believe what you will, but the guy is trying to save himself from the ruthlessness of the PC community, because he knows he did something terrible with Rage. So he can go get bent as far as I'm concerned until I actually see something great that comes from ID soon. Which for the record guys, is not going to happen, his interview was a ploy to get you to buy his crappy PC title Rage, and upcoming crappy titles.

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Baranga

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#20 Baranga
Member since 2005 • 14217 Posts

So basically, id tech 5's virtual texture technology allows artists to make games look as good as their concept art as possible? Because that would any artists' dream come true. If so, that sounds really impressive on paper, but like you said, graphics drivers need to be updated.Elann2008

What id needed was a bigger team. They were less than 30 people until 18 months ago or so. That's why the game is so late that imbeciles can give it low scores because it "steals from Borderlands and Fallout 3".

As for people complaining about low textures - Carmack said the future may bring an update. But please, every rig struggles with the current set of textures. The technology is ahead of its time.

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gameguy6700

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#21 gameguy6700
Member since 2004 • 12197 Posts
That's an ancient article, and that interview was the reason I didn't ever get hyped up about Rage. When Carmack himself is openly admitting the game is subpar on PC, I'm not going to have very high hopes for it. And it was obvious from looking at the blurry textures in the game that the game was designed for consoles first and PC second.
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Phoenix534

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#22 Phoenix534
Member since 2008 • 17774 Posts

Meh, I don't get the hype and why he is held so high. Ok he did something great long ago, but I havent seen anythig impressive in many many years.

NaveedLife

Being a rocket scientist isn't impressive enough?

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MythPro1

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#23 MythPro1
Member since 2003 • 2746 Posts
Didn't Carmack say PC games were not relevant anymore?
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DanielDust

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#24 DanielDust
Member since 2007 • 15402 Posts
Didn't Carmack say PC games were not relevant anymore?MythPro1
Yes he did, when they announced Rage.
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gameguy6700

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#25 gameguy6700
Member since 2004 • 12197 Posts
Didn't Carmack say PC games were not relevant anymore?MythPro1
A lot of developers said that. Then the consoles stagnated to the point that now smartphones are nearly on par with the consoles and the PC is 10x more powerful. Meanwhile the PC has been gaining market share and has strong sales in addition to a lower cost of entry thanks to digital distribution and a lack of certification. Now developers are flocking back to the PC, fair-weather friends that they are.
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MlauTheDaft

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#26 MlauTheDaft
Member since 2011 • 5189 Posts

[QUOTE="Elann2008"]So basically, id tech 5's virtual texture technology allows artists to make games look as good as their concept art as possible? Because that would any artists' dream come true. If so, that sounds really impressive on paper, but like you said, graphics drivers need to be updated.Baranga

What id needed was a bigger team. They were less than 30 people until 18 months ago or so. That's why the game is so late that imbeciles can give it low scores because it "steals from Borderlands and Fallout 3".

As for people complaining about low textures - Carmack said the future may bring an update. But please, every rig struggles with the current set of textures. The technology is ahead of its time.

Ehh, not quite, the PC version is a mess.

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shakmaster13

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#28 shakmaster13
Member since 2007 • 7138 Posts

[QUOTE="Elann2008"]So basically, id tech 5's virtual texture technology allows artists to make games look as good as their concept art as possible? Because that would any artists' dream come true. If so, that sounds really impressive on paper, but like you said, graphics drivers need to be updated.Baranga

What id needed was a bigger team. They were less than 30 people until 18 months ago or so. That's why the game is so late that imbeciles can give it low scores because it "steals from Borderlands and Fallout 3".

As for people complaining about low textures - Carmack said the future may bring an update. But please, every rig struggles with the current set of textures. The technology is ahead of its time.

Yeah I really don't think id should be compared to other devs. They are still a much smaller studio than almost all non-indie devs and the fact that they can push out a game like RAGE with such limited resources is incredible to say the least. And lol at the RAGE steals from Borderlands idea, it was announced before Borderlands was...
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TheHunterV3

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#29 TheHunterV3
Member since 2011 • 66 Posts
I think all consoles should be treated equally exclusives kinda suck :P but hey thats buisness
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DigiTM73

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#30 DigiTM73
Member since 2009 • 801 Posts

What's wrong is my friend has it on 360 and has no issues. Now he is telling me that his 360 is better and more powerful than my i7 with dual GTX580's. All because I encounter stutter and texture issues.
He is laughing at me because all this time I have told him PC is superior.
I know PC is, however ID programmers/devs are the failures here. And ID stop pointing fingers at ATI/nVidia, haven't you heard the word "test/QA"?

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osan0

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#31 osan0
Member since 2004 • 18264 Posts
Not sure what he meant by "arms-length API interface [on PC]" when he also use the same "arms-length API interface [on console]". magicalclick
he doesnt. thats kinda the point. on consoles the dev can go to the metal, as they say. so there is much less overhead to get things done on a console compared to getting that same work done on the PC. the PC has this extra overhead due to the likes of openGL and directX which allows devs to develop for the PC without developing for every kind of PC. the PCs greatest strength is also, in some ways, also its greatest problem. its good to see that the wheels are now in motion to solve this problem. itll be interesting to see how thats done. its annoying to know that a significant amount of CPU and GPU time is spent just churning though inefficent overhead. it cant continue...not to the point where consoles can beat PCs in some areas (devs have mentioned draw calls for example) by a huge magnitude not due to bad hardware but simply because of overhead.
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simardbrad

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#32 simardbrad
Member since 2004 • 2355 Posts

[QUOTE="magicalclick"]Not sure what he meant by "arms-length API interface [on PC]" when he also use the same "arms-length API interface [on console]". osan0
he doesnt. thats kinda the point. on consoles the dev can go to the metal, as they say. so there is much less overhead to get things done on a console compared to getting that same work done on the PC. the PC has this extra overhead due to the likes of openGL and directX which allows devs to develop for the PC without developing for every kind of PC. the PCs greatest strength is also, in some ways, also its greatest problem. its good to see that the wheels are now in motion to solve this problem. itll be interesting to see how thats done. its annoying to know that a significant amount of CPU and GPU time is spent just churning though inefficent overhead. it cant continue...not to the point where consoles can beat PCs in some areas (devs have mentioned draw calls for example) by a huge magnitude not due to bad hardware but simply because of overhead.

Not sure what you are smoking, but consoles have to make draw calls as well. Their graphics don't just render out of thin air. Consoles have a graphics API very similar to the ones we use on pc.

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TerrorRizzing

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#33 TerrorRizzing
Member since 2010 • 4232 Posts

[QUOTE="osan0"][QUOTE="magicalclick"]Not sure what he meant by "arms-length API interface [on PC]" when he also use the same "arms-length API interface [on console]". simardbrad

he doesnt. thats kinda the point. on consoles the dev can go to the metal, as they say. so there is much less overhead to get things done on a console compared to getting that same work done on the PC. the PC has this extra overhead due to the likes of openGL and directX which allows devs to develop for the PC without developing for every kind of PC. the PCs greatest strength is also, in some ways, also its greatest problem. its good to see that the wheels are now in motion to solve this problem. itll be interesting to see how thats done. its annoying to know that a significant amount of CPU and GPU time is spent just churning though inefficent overhead. it cant continue...not to the point where consoles can beat PCs in some areas (devs have mentioned draw calls for example) by a huge magnitude not due to bad hardware but simply because of overhead.

Not sure what you are smoking, but consoles have to make draw calls as well. Their graphics don't just render out of thin air. Consoles have a graphics API very similar to the ones we use on pc.

but you can do some pretty low level stuff on a console that cant be done on pc, but I dont think many devs are going to go low level on a multiplatform game. Alot of dev excuses are bs, we have apis so they dont have to worry about 100 different configurations of pcs. What causes issues sometimes are the drivers, like amds poor opengl support for example.

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Walincas

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#34 Walincas
Member since 2006 • 511 Posts

most games we play on PC has a bad touch, or feel about them, if they were developed with a console in mind, I guess the same goes for Rage.

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TerrorRizzing

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#35 TerrorRizzing
Member since 2010 • 4232 Posts

most games we play on PC has a bad touch, or feel about them, if they were developed with a console in mind, I guess the same goes for Rage.

Walincas
it feels fine on pc, assuming you dont have driver issues.
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vfibsux

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#36 vfibsux
Member since 2003 • 4497 Posts
[QUOTE="nintendog66"]This is so old. Him saying that a couple of months before release is why I didn't get the game at launch, and I'm glad I didn't.PernicioEnigma
You didn't get the game because it doesn't look as good as it could have? I really wish they'd focused on Pc from the beginning, but Rage still looks like a fun game. Seems silly to dismiss the game based solely on what Carmack said.

People are dismissing it for many reasons, not just that. It is being received very poorly.
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TerrorRizzing

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#37 TerrorRizzing
Member since 2010 • 4232 Posts
[QUOTE="PernicioEnigma"][QUOTE="nintendog66"]This is so old. Him saying that a couple of months before release is why I didn't get the game at launch, and I'm glad I didn't.vfibsux
You didn't get the game because it doesn't look as good as it could have? I really wish they'd focused on Pc from the beginning, but Rage still looks like a fun game. Seems silly to dismiss the game based solely on what Carmack said.

People are dismissing it for many reasons, not just that. It is being received very poorly.

most people who are playing it as intended love it.
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Falconoffury

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#38 Falconoffury
Member since 2003 • 1722 Posts

So he "may" patch the graphics problem. Wow. I expected the patch to be guaranteed.

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sleepingzzz

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#39 sleepingzzz
Member since 2006 • 2263 Posts

The game has gotten average ratings on consoles which was their target audience. The small team excuse just doesn't fly. Valve has had small teams and they have released some near perfect games. Rage is just all around medicore on consoles and bad on PC.

The small team excuse just seems bad. It's not like Id never had a hit game and has no money to hire more people. Even if that was the case I'm sure they can get funding with their reputation. Sounds like to me they wanted to keep their team small. They need to wake up. They need to get with the times, this isn't the 90s anymore with their old gameplay mechanics and fetch quests.

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Elann2008

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#40 Elann2008
Member since 2007 • 33028 Posts

The game has gotten average ratings on consoles which was their target audience. The small team excuse just doesn't fly. Valve has had small teams and they have released some near perfect games. Rage is just all around medicore on consoles and bad on PC.

The small team excuse just seems bad. It's not like Id never had a hit game and has no money to hire more people. Even if that was the case I'm sure they can get funding with their reputation. Sounds like to me they wanted to keep their team small. They need to wake up. They need to get with the times, this isn't the 90s anymore with their old gameplay mechanics and fetch quests.

sleepingzzz
You can't be serious......?
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yellosnolvr

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#41 yellosnolvr
Member since 2005 • 19302 Posts
like i said before, damage control.
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LUMIN4RY

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#42 LUMIN4RY
Member since 2011 • 416 Posts

Rage developers should be in a rage because of the poor sales.

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Baranga

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#43 Baranga
Member since 2005 • 14217 Posts

What poor sales?

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deactivated-59b71619573a1

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#44 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

Don't take so long to make and release a game and you have your answer.

Also he's right. Consoles do hold graphics back because everyone is trying to make money for their game, rightly so, and consoles is the place to do that. Imagine what kind of games we would have if the PC was the only method of gaming around.

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TerrorRizzing

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#45 TerrorRizzing
Member since 2010 • 4232 Posts

Don't take so long to make and release a game and you have your answer.

Also he's right. Consoles do hold graphics back because everyone is trying to make money for their game, rightly so, and consoles is the place to do that. Imagine what kind of games we would have if the PC was the only method of gaming around.

seanmcloughlin

well you have that wrong, limiting yourself to any one single platform when you dont have to is hard to do these days.

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Inconsistancy

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#46 Inconsistancy
Member since 2004 • 8094 Posts

The game has gotten average ratings on consoles which was their target audience. The small team excuse just doesn't fly. Valve has had small teams and they have released some near perfect games. Rage is just all around medicore on consoles and bad on PC.

The small team excuse just seems bad. It's not like Id never had a hit game and has no money to hire more people. Even if that was the case I'm sure they can get funding with their reputation. Sounds like to me they wanted to keep their team small. They need to wake up. They need to get with the times, this isn't the 90s anymore with their old gameplay mechanics and fetch quests.

sleepingzzz

Portal2, isn't exactly an impressive game in the graphics or complexity of anything department, ai? What ai, the turrets? animations? texture work? there's nothing impressive, yes it's well put together, yes it's fun, and even a great game, but it doesn't push anything new, drivers were ready for it yeras ago. It's just decent level design and a lovely art style, fun characters and good va but it's extremely far from impressive.

CS:GO, again, it's far from impressive, more like a general update to CS:S than a rebuild, still, no impressive graphics or anything.

Most of the issues in Rage, really seem to be driver issues, sucks to be AMD ( :cry: ). But it's not All id's fault.

The gameplay is great, gunplay lovely, guns are decently varied, ai very good and enemy composition varies as well as how the ai responds in general, animations extremely good,beautiful art style to it, though it's a little muddy if you walk too close to stuff.... The story is a joke id's still not gotten that down, fetch quests are pretty dumb, but the gameplay, of all things, is there. ('cept the stupid driving, pure arcade, can't drift, annoying)

Also, about the size of Valve team, just look at their products, it's not 'that' hard, at no point does any of their stuff blow you away. Well executed, but not impressive, that's what Valve is.

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#47 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="seanmcloughlin"]

Don't take so long to make and release a game and you have your answer.

Also he's right. Consoles do hold graphics back because everyone is trying to make money for their game, rightly so, and consoles is the place to do that. Imagine what kind of games we would have if the PC was the only method of gaming around.

TerrorRizzing

well you have that wrong, limiting yourself to any one single platform when you dont have to is hard to do these days.

I know there are reasons to go on different platforms etc. etc. im just saying, imagine what it would be like if everyone developed only on PC with that kind of power on tap. Also if everyone was playing on them the prices would be lower for higher end hardware. Look what GG did with Killzone, Epic with Gears 3, ND with uncharted and SSM with God of War III with such old hardware. Imagine what they could do if they only had to develop on PC. without such limits