Diablo 3 cam gameplay

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Gooeykat

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#51 Gooeykat
Member since 2006 • 3412 Posts
Thanks dnuggs for posting, this just makes the waiting even harder! :) And with SC2 being pushed to next year, it's safe to say this is probably going to coming in 2011, good Lord!
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Ontain

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#52 Ontain
Member since 2005 • 25501 Posts
looks like it plays the same as the previous. graphics seem like an upgraded dungeon siege. not really seeing why it took this long to make.
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dnuggs40

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#53 dnuggs40
Member since 2003 • 10484 Posts

Ya I know...2011 is faaaaaaaaaar away lol.

looks like it plays the same as the previous. graphics seem like an upgraded dungeon siege.
not really seeing why it took this long to make.Ontain

I'd like to know what version of Dungeon Siege you have been playing...because mine sure as hell didn't look like that! Granted the videos I edited in are of poor quality (the original gametrailers.com ones were not), but the game looks better than Titan Quest and Sacred 2 for sure...forget Dungeon Siege lol.

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Ontain

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#54 Ontain
Member since 2005 • 25501 Posts

Ya I know...2011 is faaaaaaaaaar away lol.

[QUOTE="Ontain"]looks like it plays the same as the previous. graphics seem like an upgraded dungeon siege.
not really seeing why it took this long to make.dnuggs40

I'd like to know what version of Dungeon Siege you have been playing...because mine sure as hell didn't look like that! Granted the videos I edited in are of poor quality (the original gametrailers.com ones were not), but the game looks better than Titan Quest and Sacred 2 for sure...forget Dungeon Siege lol.

that's why i said upgraded. the 3d environments in these type of games is nothing new anymore and Diablo 3 looks good more on artistic than technical merit. still with the game looking like it sticks to the old formula this much i don't see why it took this long for a sequel.

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dnuggs40

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#55 dnuggs40
Member since 2003 • 10484 Posts

I think the Diablo series has always been about artistic merit rather than technical merit...at least as far as the graphics goes. And there are other things that take time other than graphics like content, balancing, and polish...something that Blizzard excels at.

Also, they haven't been working on D3 for that long anyways...I think I read something like it's only been in production for 2-3 years. They didn't start major production right ofter LOD or anything...they have had other major projects between them.

Anyways, the thing about your upgraded comment is it's an over-exaggeration...had you said an upgraded (visually) Titan Quest or something it would have been closer to reality. It's like saying Doom 3 looks like an upgraded Doom I...I mean ya...it's true but in serious conversation would you really describe it that way? Does that give the other person a real understanding of the visual improvement?

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Ondoval

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#56 Ondoval
Member since 2005 • 3103 Posts

Monk? :

http://www.shacknews.com/onearticle.x/60134

This kills me. They need a bow/crossbow character (named zon, scout, hunter, ranger... ) so the Monk announcement pretty erases any option to paladin/crusader/unolly warrior as one of the 5 first calses. And dins are my fav . ARRRRGH!

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dnuggs40

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#57 dnuggs40
Member since 2003 • 10484 Posts

Monk? :

http://www.shacknews.com/onearticle.x/60134

This kills me. They need a bow/crossbow character (named zon, scout, hunter, ranger... ) so the Monk announcement pretty erases any option to paladin/crusader/unolly warrior as one of the 5 first calses. And dins are my fav . ARRRRGH!

Ondoval

Yup, I agree. Personally I have never enjoyed Monk characters in any RPG games...and I was hoping for a board & sword type character. But the first 3 classes announced I will definitely play...especially the Witch Doctor.

*edit*

Video of actual monk gameplay:

http://www.youtube.com/watch?v=B_IIe4Wufyw

I take back what Isaid...that looks awesome.

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FossilSniper

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#58 FossilSniper
Member since 2004 • 52 Posts

Pretty simple. I propose the skill system is designed such that you can max out 8-10 attack skills, rather than have to rely on just a few.

No, no, no, no, no. It's perfect allowing you to max a certain number of skills because then different combinations are allowed. If we could just max out 9 great skills, then everyone would do that. The runes will apply to skills and change the way each one is used entirely, which allows for extreme amounts of customization. I may have chain lightning maxed, but use it very differently than someone else.
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Ondoval

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#59 Ondoval
Member since 2005 • 3103 Posts

Yes, this is the way in that D II works; you max 3-5 skills to level 20 and spent the rest in prerequisites and "one point wonders". It works fine because even if you focus in a few attacks you still have some points in askills that are used in situational moments. It allows you to build very different builds of any class.

If the system would be focus in too many skills you will not take advantage about sinergies, you will be underpower and it will only exist a couple of builds per class -all classes will use the same skills, so no interest to build more characters.

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aaronmullan

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#60 aaronmullan
Member since 2004 • 33426 Posts
*looks at sig* Yup D3 is going to be brilliant.