http://us.battle.net/d3/en/calculator/barbarian < - can't link still
For anyone saying there werent enough skills... omfg that's just sooo many... many... many skills. 22 skills + 5 runes for each (110 variations) + 15 passives. Can't wait : )
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http://us.battle.net/d3/en/calculator/barbarian < - can't link still
For anyone saying there werent enough skills... omfg that's just sooo many... many... many skills. 22 skills + 5 runes for each (110 variations) + 15 passives. Can't wait : )
You call that "a lot" ? :SBirdy09
Yeah. I'm quite disappointed. I had read in PC Gamer that there was supposed to be 6 skill trees for each class. I wonder what happened to that idea.
You shouldn't expect anymore content than Diablo 2. The game is going to be about the same size just with 3D graphics instead of 2D. Diablo 3 will be like Starcraft 2. Very much the same game as before, but polished up way more. That's not a bad thing in my eyes. Diablo 2 had a good formula. It just needed a few tweaks.
I say its a lot cause each skill has 5 runes you can choose from. Which makes that 1 skill (main) have 5 seprate branches. can't compare it diablo II though since there were 3 skill trees, but comparing it to other Arpg games that have come out recently, it definitely is a lot. plus none of them seem useless enough where you think "oh no point in investing anything into this cause itll be useless after".
And being able to respec, i like as well. Maybe the super hardcore people don't like this... and they want to be punished for any mistakes but that's not for me. I'm playing for fun... not some sort of online bragging and sense of achievement.
Id say wait for more videos for the skill slots..Or some beta info on it..Its just to early to tell whats what with diabl 3 really as far as skills go..Unless some one in beta can chat about them..As far as the auction house just dont use it..Myself i dont even plan to ever use it.Play diablo for fun not to make cash..Play my games to entertain not be like atlantic city..If i want to make cash id go to work ...Any how, you guys complain its really to early to tell whats in the game yet..Wait and see till evidence shows how many skills one can use before complaining about such things..Man people just love to complain..
you can only have 7 normal skills + 2 passives 7 skills*5 rune combinations already equals 35 combos also if every class has 21 skills * 5 runes that equals about 105 skills per class , thats enough i guess , a rune atleast changes a skill to that effect that it changes the lement and in d2 you had attacks like fire arrow and frost arrow and those were 2 different skills , here theyre probably just different rune effects of the same skills . so conclusion their will be more skills then in d2 , but i guess this makes up for the not having skill points or attribute points to spend.
you can only have 7 normal skills + 2 passives 7 skills*5 rune combinations already equals 35 combos also if every class has 21 skills * 5 runes that equals about 105 skills per class , thats enough i guess , a rune atleast changes a skill to that effect that it changes the lement and in d2 you had attacks like fire arrow and frost arrow and those were 2 different skills , here theyre probably just different rune effects of the same skills . so conclusion their will be more skills then in d2 , but i guess this makes up for the not having skill points or attribute points to spend.
baltim123
105 is enough for me jeesh..Dont even think ill use all of them on every person i choose to play..What are you people complaining about..Skill slots str dex all that??Lets see if your a fighter you put points into three slots any how..tr dex and health..Same goes for a wizard ,,Dex mana and health..There kind of right on getting away from this formula any how..They found new rpg elements to add to the game not subtract to it..105 is enough skill points for me to use.,Cant wait for the game to come out and start hack and slashing..Its what i mean when people just love to complain..Until they see the final product..Again these people will buy it any how and never say any thing..Once they here how good the game is ..Normally you here negatives even from beta players..We havent heard one negative thing yet..Im shocked, wish they would let the dna off already let people chat about how the game is..
Re-read the article in PC Gamer and it says "6 skill slots." damn. I guess we'll have to make due with what they give us.
Re-read the article in PC Gamer and it says "6 skill slots." damn. I guess we'll have to make due with what they give us.
Johnny_Rock
Theres 153 million possible combinations of when picking 6 out of 24 active skills followed by 3 out of 20 passive skills. That does not include the 5 different runes for each skill.
Even if 0.1% of those builds are viable, thats still a lot. Even the most pro-Diablo 2 player will admit that most classes only had 4 to 6 viable builds.
I'd much rather have 30 well designed skills than 60 skills that most were largely useless.
[QUOTE="Johnny_Rock"]
Re-read the article in PC Gamer and it says "6 skill slots." damn. I guess we'll have to make due with what they give us.
XaosII
Theres 153 million possible combinations of when picking 6 out of 24 active skills followed by 3 out of 20 passive skills. That does not include the 5 different runes for each skill.
Even if 0.1% of those builds are viable, thats still a lot. Even the most pro-Diablo 2 player will admit that most classes only had 4 to 6 viable builds.
I'd much rather have 30 well designed skills than 60 skills that most were largely useless.
Not to mention that of those 60 3/4 would be redundant[QUOTE="XaosII"][QUOTE="Johnny_Rock"]
Re-read the article in PC Gamer and it says "6 skill slots." damn. I guess we'll have to make due with what they give us.
trastamad03
Theres 153 million possible combinations of when picking 6 out of 24 active skills followed by 3 out of 20 passive skills. That does not include the 5 different runes for each skill.
Even if 0.1% of those builds are viable, thats still a lot. Even the most pro-Diablo 2 player will admit that most classes only had 4 to 6 viable builds.
I'd much rather have 30 well designed skills than 60 skills that most were largely useless.
Not to mention that of those 60 3/4 would be redundant Precisely, sure they count as more content, more variety and more complexity, but who really made use of more than a few skills in Diablo 1 and 2? even summoners only have a few "ultimate" skills that are useful except the summons.more skills doesn't mean better. I always thought diablo 2 had a lot of useless skills. I like how you can only have so many skills active at a time. make you character more focused.
the runes add a new layer to each skill as well
Another good thing about this people arent mentiong is... you wont get bored.
Take Rift for example. It's the same as other generic MMOs except that you can swap out skills at anytime. If youre a beastmaster, you arent stuck with beastmaster... you can swap from any of the other 6 trees as well. If it wasn't for that Id have gotten bored of rift in couple weeks. But because I could switch anytime I wanted, it was like playing different classes constantly without having to start over.
This makes me very excited for D3 too, if I feel bored with a certain character, i can just change skills for a completely new way to play and still make progress.
I'm pretty sure this calculator is not the full one. The highest level skill is 30. Max level in the game is said to be 60. They'll probably update the calculator as they raise the level cap in the beta.
Didn't know that, You can also look up skills from the class menu At the bottom of the page it says something like - Note: these skills are based on a lavel 60 character and level 7 rune configuration.
Didn't know that, You can also look up skills from the class menu At the bottom of the page it says something like - Note: these skills are based on a lavel 60 character and level 7 rune configuration.
theking52_TDK
It may say that but, I doubt you'll get all your skills in the first 30 levels and then nothing for the next 30 levels. This will probably be the first game that does that if that is the case.
It may say that but, I doubt you'll get all your skills in the first 30 levels and then nothing for the next 30 levels. This will probably be the first game that does that if that is the case.
sleepingzzz
I think that is how it will be. Diablo 2 you unlocked your final skills at level 30 but had a 99 level cap. Diablo 3 will be the same but with only a 60 level cap. The fact is most players never go past Normal difficulty. (Blizzard has stats on this.) Blizzard wants players to have access to all the skills even if they never go past Normal. However, Bashiok (community manager) did say the skills are not finalized yet. For release there may be more skills added, and I think they could also add more skills in expansions.
[QUOTE="sleepingzzz"]
It may say that but, I doubt you'll get all your skills in the first 30 levels and then nothing for the next 30 levels. This will probably be the first game that does that if that is the case.
James00715
I think that is how it will be. Diablo 2 you unlocked your final skills at level 30 but had a 99 level cap. Diablo 3 will be the same but with only a 60 level cap. The fact is most players never go past Normal difficulty. (Blizzard has stats on this.) Blizzard wants players to have access to all the skills even if they never go past Normal. However, Bashiok (community manager) did say the skills are not finalized yet. For release there may be more skills added, and I think they could also add more skills in expansions.
Ahh that makes sense. I never finish Diablo 2 and only tried out one class. The Necromancer.
In 2, you got all skills at 30. Then after 30 it was pretty much about just improving gear and making those skills stronger. Maybe they're doing the same in 3 and using runes past level 30 to make skills stronger since runes also have levels.
I'm loving this. There will be so much depth. The runes add so many different ways to build a character. Can't wait to see how the runes change from normal to nightmare to Hell to Inferno.
arto1223
So much deep? You only need to have one Barbarian to use every Barbarian build you want, so aside from the gear, your level 60 Barbarian is all the Barbarian builds at time. They cloned that feature from Guild Wars, but I think that is for worse: in D II you could be interested into make more than one build of a Assasin due a Trapsin, a Kicksin and a Double Claw Assassin were very different to play. Now you just need to change the skills, and combined with the fact that there's only one level for skill, you don't need to evolve more than a character from each kind. So the game has 5 builds...o
So WoW has just 9 builds? Why exactly is, not having to make 10x barbarians for any cheesy build online that people value with their life and swear it's the best and not make just a character than you can easily shape him/her if you want to completely change the class, a bad thing?
Face it, you're making illogical claims, you're telling us the game has 5 builds when some classes have totally unique builds without mixing things up, but they're just 1 because you can always make a new build on the same character...
So WoW has just 9 builds? Why exactly is, not having to make 10x barbarians for any cheesy build online that people value with their life and swear it's the best and not make just a character than you can easily shape him/her if you want to completely change the class, a bad thing?
DanielDust
Because, if I like a game my aspiration is to spent the max amount of time possible on it exploring different aspects and, in this case, kinds of builds from the same character. And free skill replacement and skills with only one level just prevent that.
If you like a game I can't see how being forced to play more hours to try and evolve different things can be a flaw. This game is a bit like Oblivion: you can do a character that can be extremely skilled in blade, heavy armour, marksman, destruction, conjuration, regeneration and mysticism and at the same time is superb picking locks and stalking, and is the top member of the Kights Of The Nine, the Grand Arena master, the leader of the Fighters Guold, Thieves Guild and Assassin's Guild, with over 100% resist physical and magical damage and over 100% chameleon cloack. Yes, you have all at the same time, and is fun for a while, but is illogical, but you get bored fast and then you can't find reasons to keep playing, because you already did EVERYTHIG possible with the character in your first time.
You just need to level up your Wizzard to lvl 60 and then clone the build anyone shows anywhere: it takes you a few seconds. I can't see deep in that.
If you explore all the skills and runes yourself, I think it's pretty deep. It will take a long time to feel like you've mastered all of the combinations. You no longer have to look up a build to save time. That was really the reason to look up a build. People didn't want to spend hours leveling a character only to find the skills they chose were too weak. In my own experience, I remember having fun leveling up new characters in Diablo 2 to try out different skills, but it definitely got boring after a few rerolls. I welcome less time needed to try out skills as I am much older now with less time. I was in high school then with all the time in the world. Now I am graduated, working, and have family to spend time with. It's nice to only have to level one character per class. I will probably still reroll sometimes to see the story again, but gone are the days of spending hours to test out builds.
i do NOT want 3 different barbarians, 3 different assassins.. etc. i love the system they have i n place now, you can experiment with each build as much as you want.
Anyone disappointed with the skill change from Diablo II must still have their nostalgia glasses on. I've been playing D2 again these past couple of months. It's great fun, but making my Sorceress viable in hell in that I have to dump all my points into one skill then all other skills that add synergies to make that one skill powerful enough to kill anything in Hell. Casting nothing but blizzard/chain lightning/meteor is B-O-R-I-N-G. Thank Tyrael they changed it!
you can only have 7 normal skills + 2 passives 7 skills*5 rune combinations already equals 35 combos also if every class has 21 skills * 5 runes that equals about 105 skills per class , thats enough i guess , a rune atleast changes a skill to that effect that it changes the lement and in d2 you had attacks like fire arrow and frost arrow and those were 2 different skills , here theyre probably just different rune effects of the same skills . so conclusion their will be more skills then in d2 , but i guess this makes up for the not having skill points or attribute points to spend.
baltim123
You can have 6 (NOT 7) active skills, and 3 (NOT 2) passive skills.
i suggest you look on the skill "tree" of path of exile , that's ALOT of skills
baltim123
While I like PoE, and the skill tree system is pretty nice, you ant even begin to compare the two. The skills in that are more like stats with the occasional passive ability thrown in.
To anyone saying this is not much, keep these things in mind:
The more I played with the calculator, the more I saw the potential. I imagine there is some tweaking that will need to be done (they said it is not necessarily final), but it looks very promising.
Anyone disappointed with the skill change from Diablo II must still have their nostalgia glasses on. I've been playing D2 again these past couple of months. It's great fun, but making my Sorceress viable in hell in that I have to dump all my points into one skill then all other skills that add synergies to make that one skill powerful enough to kill anything in Hell. Casting nothing but blizzard/chain lightning/meteor is B-O-R-I-N-G. Thank Tyrael they changed it!
Cwagmire21
yep, I LOVE DII (possibly my favorite game ever, not the best though) and even I can admit its faults. While I had a lot of fun with the skill system, there wasnt nearly as many viable skills as there seemed to be. There was so much filler and poor decisions. I honestly believe the new system will be way more robust and allow for tons more builds. I am only a bit worried that I can respec all the time on the fly, as it may kill the need for multiple characters of the same class. Other than that, this game and its skill system are blowing my mind! :)
Anyone disappointed with the skill change from Diablo II must still have their nostalgia glasses on. I've been playing D2 again these past couple of months. It's great fun, but making my Sorceress viable in hell in that I have to dump all my points into one skill then all other skills that add synergies to make that one skill powerful enough to kill anything in Hell. Casting nothing but blizzard/chain lightning/meteor is B-O-R-I-N-G. Thank Tyrael they changed it!
Cwagmire21
In almost any video I saw from the (currently closed) beta every player was just spamming the same 2-3 attacks. Except Wizzards, which usually spam a simgle attack every time:
http://www.youtube.com/watch?v=YalWHT2hwls
[QUOTE="Birdy09"]You call that "a lot" ? :SJohnny_Rock
Yeah. I'm quite disappointed. I had read in PC Gamer that there was supposed to be 6 skill trees for each class. I wonder what happened to that idea.
Yeah, I am disappointed as well. That's not a lot of skills at all. Correct me if I'm wrong but you will only have 8 slots in your hot bar for skills? Hmmm.. gonna be very boring for me. Let's hope I'm wrong.[QUOTE="Johnny_Rock"][QUOTE="Birdy09"]You call that "a lot" ? :SElann2008
Yeah. I'm quite disappointed. I had read in PC Gamer that there was supposed to be 6 skill trees for each class. I wonder what happened to that idea.
Yeah, I am disappointed as well. That's not a lot of skills at all. Correct me if I'm wrong but you will only have 8 slots in your hot bar for skills? Hmmm.. gonna be very boring for me. Let's hope I'm wrong. Torchlight had 3 (4 if you change the normal attack on left click), didn't stop it from having fantastic gameplay, only the content wasn't up to it. Nobody ever uses lots of skills in these games, only what they consider the best, focusing on several "top skills" instead of tenths that almost all pale compared to a few is the right way.I don't really get some people around here, did everyone not satisfied with this played D1 and 2 exclusively for the character sheet and skills that you "do not want to use"? where does the actual game come into that? I must be weird, I played Diablo for the world, for the story, for gameplay, crushing through endless waves of monsters and ultimately for Diablo.
There is something seriously wrong here.
[QUOTE="Cwagmire21"]
Anyone disappointed with the skill change from Diablo II must still have their nostalgia glasses on. I've been playing D2 again these past couple of months. It's great fun, but making my Sorceress viable in hell in that I have to dump all my points into one skill then all other skills that add synergies to make that one skill powerful enough to kill anything in Hell. Casting nothing but blizzard/chain lightning/meteor is B-O-R-I-N-G. Thank Tyrael they changed it!
Ondoval
In almost any video I saw from the (currently closed) beta every player was just spamming the same 2-3 attacks. Except Wizzards, which usually spam a simgle attack every time:
http://www.youtube.com/watch?v=YalWHT2hwls
Keep in mind:
The CB caps players at 13, meaning they can only get 4 of their 6 slots for skills. Not too mention there are players who have no idea what they are doing and playing it wrong. And on top of it, Normal (especially act 1), is said to be VERY easy on purpose, and that the difficulty ramps up a lot. This means players dont really have to think on their feet in normal, not like what they will with the other difficulties.
I don't see how people think this is a small set of skills. There is essentially 105 - 125 active skills per class (runestones matter a lot), and then 12 - 15 passive skills. And again, everything is NOT finalized.
Yeah, I am disappointed as well. That's not a lot of skills at all. Correct me if I'm wrong but you will only have 8 slots in your hot bar for skills? Hmmm.. gonna be very boring for me. Let's hope I'm wrong. Torchlight had 3 (4 if you change the normal attack on left click), didn't stop it from having fantastic gameplay, only the content wasn't up to it. Nobody ever uses lots of skills in these games, only what they consider the best, focusing on several "top skills" instead of tenths that almost all pale compared to a few is the right way.[QUOTE="Elann2008"][QUOTE="Johnny_Rock"]
Yeah. I'm quite disappointed. I had read in PC Gamer that there was supposed to be 6 skill trees for each class. I wonder what happened to that idea.
DanielDust
I don't really get some people around here, did everyone not satisfied with this played D1 and 2 exclusively for the character sheet and skills that you "do not want to use"? where does the actual game come into that? I must be weird, I played Diablo for the world, for the story, for gameplay, crushing through endless waves of monsters and ultimately for Diablo.
There is something seriously wrong here.
I'm not complaining, I like the new system. Alot of people dont like the removal of attributes and skills points but I do ... its a false illusion of complexity in a non-complex game. While SKyrim's "dumbing down of stats" is also a much better system, people will complain. Its preference in these cases.... Im tired of playing games like diablo and oblivion where your character is broke unless you limit yourself completly to one style the entire game or have to read internet guides for builds that will actually complete hard or compete against other players .... fundementally outdated systems that gaming nerds that think because they did abit of number crunching think they are geniuses and that these games are "complex" to thier standards.... D3 is looking to be MUCH better than its predocessors and the clones of them! :)[QUOTE="Cwagmire21"]
Anyone disappointed with the skill change from Diablo II must still have their nostalgia glasses on. I've been playing D2 again these past couple of months. It's great fun, but making my Sorceress viable in hell in that I have to dump all my points into one skill then all other skills that add synergies to make that one skill powerful enough to kill anything in Hell. Casting nothing but blizzard/chain lightning/meteor is B-O-R-I-N-G. Thank Tyrael they changed it!
Ondoval
In almost any video I saw from the (currently closed) beta every player was just spamming the same 2-3 attacks. Except Wizzards, which usually spam a simgle attack every time:
http://www.youtube.com/watch?v=YalWHT2hwls
Seeing as how the beta caps at 13, the most skill slots that people can get in the beta is 4. Most players don't grind to 13 and will be done with the beta around 9-10 with only 3 slots. So, yeah, I would expect to only see the "same 2-3 attacks," because that's all they got for the moment. :)
[QUOTE="Ondoval"]
[QUOTE="Cwagmire21"]
Anyone disappointed with the skill change from Diablo II must still have their nostalgia glasses on. I've been playing D2 again these past couple of months. It's great fun, but making my Sorceress viable in hell in that I have to dump all my points into one skill then all other skills that add synergies to make that one skill powerful enough to kill anything in Hell. Casting nothing but blizzard/chain lightning/meteor is B-O-R-I-N-G. Thank Tyrael they changed it!
Cwagmire21
In almost any video I saw from the (currently closed) beta every player was just spamming the same 2-3 attacks. Except Wizzards, which usually spam a simgle attack every time:
http://www.youtube.com/watch?v=YalWHT2hwls
Seeing as how the beta caps at 13, the most skill slots that people can get in the beta is 4. Most players don't grind to 13 and will be done with the beta around 9-10 with only 3 slots. So, yeah, I would expect to only see the "same 2-3 attacks," because that's all they got for the moment. :)
Exactly, and on top of it, liek I said before, people are not always smart enough to use game mechanics properly in games, and if it is easy (which normal is going to be) and doesnt force you to think on your feet, people wont. The build customization will be much greater in DIII, and the the amount of skills and though put into combat will be as well, I can guarantee you that :).
Not only did the passives count as skills in the tree's for D2, but there were skills like leap and leap attack. In Diablo 3 there is only Leap attack, BUT you can alter it to go further, do damage in a radius upon landing, and so on, so it really can be mulitple different kind of leap skills. The more you play around with the calculator, the more potential you see.
Yeah, I am disappointed as well. That's not a lot of skills at all. Correct me if I'm wrong but you will only have 8 slots in your hot bar for skills? Hmmm.. gonna be very boring for me. Let's hope I'm wrong. Torchlight had 3 (4 if you change the normal attack on left click), didn't stop it from having fantastic gameplay, only the content wasn't up to it. Nobody ever uses lots of skills in these games, only what they consider the best, focusing on several "top skills" instead of tenths that almost all pale compared to a few is the right way.[QUOTE="Elann2008"][QUOTE="Johnny_Rock"]
Yeah. I'm quite disappointed. I had read in PC Gamer that there was supposed to be 6 skill trees for each class. I wonder what happened to that idea.
DanielDust
I don't really get some people around here, did everyone not satisfied with this played D1 and 2 exclusively for the character sheet and skills that you "do not want to use"? where does the actual game come into that? I must be weird, I played Diablo for the world, for the story, for gameplay, crushing through endless waves of monsters and ultimately for Diablo.
There is something seriously wrong here.
Wait, you bring up Torchlight, a game that I thought was very lackluster. I thought it was very boring and I usually enjoy good dungeon crawlers. I know myself, thank you, and I use more than 8 skills. Just because YOU enjoyed Torchlight doesn't mean I did. And Diablo doesn't/shouldn't have to suffer from the same gimped hotbar. We should be able to put how many skills we want.[QUOTE="Cwagmire21"]
[QUOTE="Ondoval"]
In almost any video I saw from the (currently closed) beta every player was just spamming the same 2-3 attacks. Except Wizzards, which usually spam a simgle attack every time:
http://www.youtube.com/watch?v=YalWHT2hwls
NaveedLife
Seeing as how the beta caps at 13, the most skill slots that people can get in the beta is 4. Most players don't grind to 13 and will be done with the beta around 9-10 with only 3 slots. So, yeah, I would expect to only see the "same 2-3 attacks," because that's all they got for the moment. :)
Exactly, and on top of it, liek I said before, people are not always smart enough to use game mechanics properly in games, and if it is easy (which normal is going to be) and doesnt force you to think on your feet, people wont. The build customization will be much greater in DIII, and the the amount of skills and though put into combat will be as well, I can guarantee you that :).
Not only did the passives count as skills in the tree's for D2, but there were skills like leap and leap attack. In Diablo 3 there is only Leap attack, BUT you can alter it to go further, do damage in a radius upon landing, and so on, so it really can be mulitple different kind of leap skills. The more you play around with the calculator, the more potential you see.
I agree. I've been focusing mostly on the Barbarian and I can already tell that if I only spam 1 skill, I'm either going to have zero Fury or I'm going to have max Fury all the time - both scenarios won't be beneficial for full damage output potential. I won't say it's the same for the other classes because I haven't really looked honestly.
Torchlight had 3 (4 if you change the normal attack on left click), didn't stop it from having fantastic gameplay, only the content wasn't up to it. Nobody ever uses lots of skills in these games, only what they consider the best, focusing on several "top skills" instead of tenths that almost all pale compared to a few is the right way.[QUOTE="DanielDust"]
[QUOTE="Elann2008"] Yeah, I am disappointed as well. That's not a lot of skills at all. Correct me if I'm wrong but you will only have 8 slots in your hot bar for skills? Hmmm.. gonna be very boring for me. Let's hope I'm wrong.Elann2008
I don't really get some people around here, did everyone not satisfied with this played D1 and 2 exclusively for the character sheet and skills that you "do not want to use"? where does the actual game come into that? I must be weird, I played Diablo for the world, for the story, for gameplay, crushing through endless waves of monsters and ultimately for Diablo.
There is something seriously wrong here.
Wait, you bring up Torchlight, a game that I thought was very lackluster. I thought it was very boring and I usually enjoy good dungeon crawlers. I know myself, thank you, and I use more than 8 skills. Just because YOU enjoyed Torchlight doesn't mean I did. And Diablo doesn't/shouldn't have to suffer from the same gimped hotbar. We should be able to put how many skills we want. Apparently you are looking for the wrong game, this also isn't WoW, it's Diablo, you never had more than two skills at a time. I don't know what "dungeon crawlers" you enjoy but sure sounds like it's not Diablo, wouldn't get my hopes up for something to change if I were you.Please Log In to post.
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