The harder the copy protection is, the less likely I am to buy the game. Piracy mostly hurts bad games, as people can see if the games are worth it or not I don't trust reviews, and not all games releases a demo... but then I don't trust demos either (they always promise much more than what the game has to offer, or make some crappy feature sound awesome) If I can't test the full version, then I wont buy it The best protection against piracy is to make a good gameADG_
So in your opinion it's valid to download anything that turned out to be bad in the end? You are aware of that every new developer on the market has to start somewhere in order to establish a budget to actually be able to make any good games at all? They will not be able do that with a low budget, and piracy makes it even harder. Yet, I see so many people complain about there are too few good games out there. Sure, some developers that can afford to make great games are just being cheap, like EA or Ubi, but there are those newly established ones that don't have the same attitude like they do. They just want to make entertaining games, and make a living. Piracy prevents them from doing just that. And if you do have economic issues and blame it on that, why do you steal games, but not food I wonder? Why do you play games at all if you have it that tough financially? You should be working, or at least getting an education.
Anyway, back to topic. In order to completely destroy piracy, there should be included tools with operating systems that renders popular torrent-programs un-usable. Like, if you crack the function, it'll only get renewed with a hidden update that you cannot block. Sure, some won't like hidden updates to be installed and call it a privacy intrusion, but you are aware that Microsoft does keep track of what we're doing with programs like Outlook and MSN that we use daily? Yet, noone seems to get bothered about that.
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