Do not purchase Doom 3 BFG Edition! Terrible Port!

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teardropmina

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#51 teardropmina
Member since 2006 • 2806 Posts

It also seems that the game runs at 1280 x 720 despite me setting the game to 1336 x 768 resolution.

DarkGamer007

what? the game only runs @1280x720? no higher resolution?

back then, I ran Doom3 @1600x1200 with 6800gt SLI (my first PCI-E cards)...so this BFG edition is actually worst than the original release?

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metroid5

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#52 metroid5
Member since 2004 • 950 Posts
Get the original, and DL doom 3 HD. Done.
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metroid5

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#53 metroid5
Member since 2004 • 950 Posts

Original Doom 3 with mods.

Doom3-3.jpg

RyviusARC
what mods?
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EatShanna

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#54 EatShanna
Member since 2008 • 875 Posts
A pointless purchase for any PC gamer, just buy the game if you don't already own it and its expansion for very little and download this - http://www.moddb.com/mods/sikkmod and/or this - http://www.moddb.com/mods/wulfen-texture-pack and you're set.
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Krelian-co

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#55 Krelian-co
Member since 2006 • 13274 Posts

The PC version looked better at high/max settings in 2004. How freaking sad is this?

hartsickdiscipl

i think this is a good example of "consolization"

they probably only re released this in pc to grab some cash

sahme id soft, from now on never again prepurchase anything from them, will wait to reviews and stuff

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DarkGamer007

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#56 DarkGamer007
Member since 2008 • 6033 Posts

[QUOTE="DarkGamer007"]

It also seems that the game runs at 1280 x 720 despite me setting the game to 1336 x 768 resolution.

teardropmina

what? the game only runs @1280x720? no higher resolution?

back then, I ran Doom3 @1600x1200 with 6800gt SLI (my first PCI-E cards)...so this BFG edition is actually worst than the original release?

Thame game runs at higher resolutions, though it might only support 720p, 1080p+ but not 1336 x 768.

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MyopicCanadian

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#57 MyopicCanadian
Member since 2004 • 8345 Posts

That's just embarassing. I didn't feel like paying $30 for the game without first playing through Doom and Doom II again (I already have them), but it never occurred to me that the game would not be an upgrade from the original PC release. I thought they'd at least have high-res textures if nothing else.

Original Doom 3 with mods.

RyviusARC

Wow... didn't even think about looking up mods for Doom 3, but now I think I should ;)

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EbeneezerGoode

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#58 EbeneezerGoode
Member since 2010 • 41 Posts

Unbelievable! I'm a big fan of the original PC DOOM 3 - faults and all, 'simple' gameplay and all... at the time, and even still, it did what many games had tried to do, immerse a player fully and make them feel like they 'were there' in a fairly realistic envionment. This wasn't realistic in static shots, or compared to what today's version of realistic may be. It wasn't about super high texture quality or being a perfect mimic of reality. What it did was invoke the imagination from it's slightly OTT use of light and shade and even it's hard shadows cast from the flashlight added to this. Who cares if they weren't as accurate as real life, they were exaggerated on screen but while playing the brain compensated and made it feel like reality!

The game was misunderstood by many due to it's simple gameplay, failing to realise that it was one of few games (even today - crysis being another example) that felt like we were in an environment rather than staring at a cartoon. I will always love Doom 3 (original) for how it made me feel, the shadows were vital, the flashlight either/or tension was important too. To see the latter gone without an option for 'original' flashlight was questionable already, but the shadows it used to cast gone too? that was a massive part of the immersion!

I remember the times I'd be crouched down some pit soaking up the atmosphere, gazing up to the wall mounted steps with my flashlight on, watching the shadows dance and move creating darkness of their own... it was so damn eerie and oozed immersion.

Doom 3 was never about the gamplay that came from it's shooting element, but more than most games, it felt fun just 'being in there'. I found the talk of the oculus rift to go with the BFG edition exciting as I always imagined how cool playing D3 would have been with a decent HMD if one had existed at the time for a good price.

All of this pre-amble is basically to say I am very disappointed in this BFG edition - BFG obviously has changed meaning to "basically F*** gamers" now!

DO NOT BUY THIS ON PC.

I also believe this has undergone consolisation after re-conversion to now-gen consoles. It's a lazy port, the only reason it works as well as it does is sheer luck I think, because it was originally made for PC. Any new additions are not PC-Centric, and in fact have taken stuff away? wtf??

To those asking why do we need options on an old game, the point is it's NOT even running at max settings! They have obviously settled on a medium ground quality bar (for consoles) then LAZILY not allowed it to be pushed too much on PC, probably to save on QA time or some other poor reason.

The game itself is still good imo - if you've never played it and get it cheap and can't get the original (+ mods) then do. It DOES still have atmosphere, it does still look relatively good (especially considering how old it basically is) which is a testement to how amazing it looked at the time. However for the fact they have tried to rip PC gamers off - in principle alone I'd avoid it and track down a 2nd hand copy of the original and vote with your wallet.

I don't know who's idea it was to get rid of so many dynamic shadows but it was a stupid idea, doesn't matter that some may have pointed out they were 'too dark' or 'too sharp' and that they could layer ontop of ambient shadows at times - it was FUN and immersive! what the hell are the industry doing when they get chance to revist it a game and remove one of it's most unique features, especially in a game like this that really paid off with atmosphere.

Even un-modded the original Doom 3 was better for the shadows alone, I'll take whatever may have not been perfect in it over the so called 'improvements' in this ridiculous downgrade.

With mods Doom 3 is still one of the best immersive environments a player could play through on PC today! The way it was built/textured originally gave it a very chunky solid quality that is sorely missing in many newer games, too many 'pretty' modern games are more like walking through 2D paintings, original Doom 3 felt like a solid environment with depth and character. I love the freakin' thing even in 2012 for many things it has not been bettered (unfortunately many will now judge it's legacy based on this BFG edition and not 'get' what was so awesome about it originally - a shame).

Bethesda are really starting to annoy me - I believe they had too much say in this and they hold the purse strings, part of IDs descent into mediocrity can be pinned firmly on them having to answer to bethseda now I think.

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Rattlesnake_8

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#59 Rattlesnake_8
Member since 2004 • 18452 Posts
Your res is low and your probably playing it with a really low end video card.. Doesn't seem right. I've seen footage on the game and it looks much better than that.
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mitu123

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#60 mitu123
Member since 2006 • 155290 Posts
Your res is low and your probably playing it with a really low end video card.. Doesn't seem right. I've seen footage on the game and it looks much better than that.Rattlesnake_8
The resolution is locked bro if the TC is right.
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pelvist

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#61 pelvist
Member since 2010 • 9001 Posts

[QUOTE="DarkGamer007"]

It also seems that the game runs at 1280 x 720 despite me setting the game to 1336 x 768 resolution.

teardropmina

what? the game only runs @1280x720? no higher resolution?

back then, I ran Doom3 @1600x1200 with 6800gt SLI (my first PCI-E cards)...so this BFG edition is actually worst than the original release?

It does run at higher resolution than 720p.

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Litchie

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#62 Litchie
Member since 2003 • 36046 Posts
Lol. I'm not even going to torrent this. The original still looks great.
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Blake135

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#63 Blake135
Member since 2008 • 3994 Posts
Thought they weren't bringing it to PC for the very reasons that Mods are a thousand times better, sad to see that the BFG edition is actually WORSE then the original. ID Software is slowly getting worse.
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mrfrosty151986

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#64 mrfrosty151986
Member since 2012 • 533 Posts

This is how I had the original looking

Words can not describe how awesome that looks in motion with 4xSGSAA.

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biggest_loser

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#65 biggest_loser
Member since 2007 • 24508 Posts
Why is anyone surprised? They only released this to cover the losses on Rage. ID are finished.
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chrisrooR

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#66 chrisrooR
Member since 2007 • 9027 Posts
^^ What mods are ya using in those screens mrfrosty?
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DarkGamer007

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#67 DarkGamer007
Member since 2008 • 6033 Posts

Your res is low and your probably playing it with a really low end video card.. Doesn't seem right. I've seen footage on the game and it looks much better than that.Rattlesnake_8
I'm playing at alledgedly 1336 x 768 with a GT 550M and before you say that is a "low end" graphics card, I can run games like Battlefield 3, Max Payne 3, Batman Arhkam City, Half-Life 2, Far Cry 2, Counter-Strike Global Offensive just fine. I hooked up my laptop to my friend's small 26" 1080p TV, and Doom 3 BFG wouldn't open, I received an error saying OpenGL could not be opened.

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Lucianu

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#68 Lucianu
Member since 2007 • 10347 Posts

Thanks for the warning, even a few mods for the original makes it look much better than this horrible 'enhanced' version.

Modded Doom 3

4p-1.jpg?t=1288971561

DOOM32010-09-2216-55-56-67.jpg?t=1311632

It trully is a waste of money..

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deactivated-59d151f079814

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#69 deactivated-59d151f079814
Member since 2003 • 47239 Posts
Delicious, those people making those threads about how John Carmack was a big deal and we should listen to him right before Rage was releasing.. Can go eat it..
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chrisrooR

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#70 chrisrooR
Member since 2007 • 9027 Posts

Thanks for the warning, even a few mods for the original makes it look much better than this horrible 'enhanced' version.

Modded Doom 3

4p-1.jpg?t=1288971561

DOOM32010-09-2216-55-56-67.jpg?t=1311632

It trully is a waste of money..

Lucianu
What mods are you using?
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chrisrooR

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#71 chrisrooR
Member since 2007 • 9027 Posts
Delicious, those people making those threads about how John Carmack was a big deal and we should listen to him right before Rage was releasing.. Can go eat it.. sSubZerOo
He *was* a big deal. If he can do something with the occulus rift, he will again be a big deal. The man's not stupid, it's just that ID software has made some stupid decisions.
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deactivated-59d151f079814

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#72 deactivated-59d151f079814
Member since 2003 • 47239 Posts
[QUOTE="sSubZerOo"]Delicious, those people making those threads about how John Carmack was a big deal and we should listen to him right before Rage was releasing.. Can go eat it.. chrisrooR
He *was* a big deal. If he can do something with the occulus rift, he will again be a big deal. The man's not stupid, it's just that ID software has made some stupid decisions.

He controls ID, and he hasn't been relevant since the 90s.
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chrisrooR

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#73 chrisrooR
Member since 2007 • 9027 Posts
[QUOTE="chrisrooR"][QUOTE="sSubZerOo"]Delicious, those people making those threads about how John Carmack was a big deal and we should listen to him right before Rage was releasing.. Can go eat it.. sSubZerOo
He *was* a big deal. If he can do something with the occulus rift, he will again be a big deal. The man's not stupid, it's just that ID software has made some stupid decisions.

He controls ID, and he hasn't been relevant since the 90s.

I never said he's relevant right now. As far as I know, he's been working with Palmer Luckey on the Rift for several months now, so I'd imagine that's his main focus.
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mrfrosty151986

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#74 mrfrosty151986
Member since 2012 • 533 Posts

[QUOTE="chrisrooR"][QUOTE="sSubZerOo"]Delicious, those people making those threads about how John Carmack was a big deal and we should listen to him right before Rage was releasing.. Can go eat it.. sSubZerOo
He *was* a big deal. If he can do something with the occulus rift, he will again be a big deal. The man's not stupid, it's just that ID software has made some stupid decisions.

He controls ID, and he hasn't been relevant since the 90s.

I love you, I've been saying that about Carcack for years but no one listens, they still think he's a god....

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chrisrooR

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#75 chrisrooR
Member since 2007 • 9027 Posts

[QUOTE="sSubZerOo"][QUOTE="chrisrooR"] He *was* a big deal. If he can do something with the occulus rift, he will again be a big deal. The man's not stupid, it's just that ID software has made some stupid decisions. mrfrosty151986

He controls ID, and he hasn't been relevant since the 90s.

I love you, I've been saying that about Carcack for years but no one listens, they still think he's a god....

Clearly not, but to say that the man hasn't had influence in PC gaming is wrong. He may not be currently relevant, but that doesn't change what he's accomplished in the past - don't take that away from him.
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TheShadowLord07

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#76 TheShadowLord07
Member since 2006 • 23083 Posts

Original Doom 3 with mods.

Doom3-3.jpg

RyviusARC

what mod is this and is this for all the levels or just one?

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deactivated-59d151f079814

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#77 deactivated-59d151f079814
Member since 2003 • 47239 Posts

[QUOTE="mrfrosty151986"]

[QUOTE="sSubZerOo"] He controls ID, and he hasn't been relevant since the 90s. chrisrooR

I love you, I've been saying that about Carcack for years but no one listens, they still think he's a god....

Clearly not, but to say that the man hasn't had influence in PC gaming is wrong. He may not be currently relevant, but that doesn't change what he's accomplished in the past - don't take that away from him.

No where have we stated that though, he is of course a big person for pc gaming history.. The only thing that bothers me was right before Rage was coming out we were having these constant threads about what Carmack thinks about X for pc..

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Baranga

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#78 Baranga
Member since 2005 • 14217 Posts

He controls ID, and he hasn't been relevant since the 90s. sSubZerOo

He doesn't control id. Todd Hollenshead is the CEO. Tim Willits was the lead of Doom 3 and Rage. Carmack does graphics, rockets and now hardware.

Related:

Atomic: Do you think that many PC gamers are going to buy a game that is essentially rebranded eight-year-old tech?

Tim: I dont know. I will be surprised
because, like John said last night, the mods will not work and its not game compatible with the old stuff, and he either needs to strip some id Tech 5 out [of the Doom 3 BFG Edition code], open source a part of it, or create a separate DLL for mods. Yeah, its a big question that we need to answer. But there is a huge console audience that has never played this game who we are targeting.

Original Doom 3:

iIo1YiTjwMHfO.png

BFG:

rRjhN.jpg

Same thing applies to some other character models. Everything else uses the original models and textures.

Other changes:

- native support for high resolutions. Side effect: different FoV values

- reworked UI (previously bugged out or stretched thanks to outdated Flash technology)

- bloom turned to 11 (can be turned down in the console - use r_overbright 1.0)

- more light sources in the environment

- shoulder mounted flashlight - needs to recharge, but you won't use it as much

- unfortunately, you now have to switch to fists for melee

- more ammo

- a couple of reworked sounds

- 3D and Oculus Rift support

- various changes under the hood, like switching to the superior image format of id Tech 5

- 60 fps on consoles, where every other id Tech 4 game struggles to run at 30

- a new expansion

Still waiting for someone to explain why they need more graphical options than provided.

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Lucianu

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#79 Lucianu
Member since 2007 • 10347 Posts

[QUOTE="Lucianu"]

Thanks for the warning, even a few mods for the original makes it look much better than this horrible 'enhanced' version.

Modded Doom 3

4p-1.jpg?t=1288971561

DOOM32010-09-2216-55-56-67.jpg?t=1311632

It trully is a waste of money..

chrisrooR

What mods are you using?

That is Wulfen's texture packwith some other stuff enabled. Everything you could possibly need isright here. A nice tutorial on how to enable parallax occlusion mapping, add Wulfen's texture pack, and some other well designed mods. All in all, makes the game look and feel incredible.

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wiinikka

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#80 wiinikka
Member since 2012 • 25 Posts
I didn't see any other post discussing this but I experienced the same blur when overriding or enhancing the antialiasing setting with my nvidia control panel. Overriding the other settings like anisotropic and transparency may have created similar issues but not as significant as the antiliasing so just leave it to application controlled and you'll get a much better image.
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JangoWuzHere

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#81 JangoWuzHere
Member since 2007 • 19032 Posts

Who is lining up to play this game on consoles? I wouldn't even consider Doom 3 to be a classic game worth re-releasing...

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bonafidetk

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#82 bonafidetk
Member since 2004 • 3911 Posts
I knew this would be a quick and dirty release on PC. Its intended purpose is to cash in on the console crowd that never played it first time around. Though to be honest its a worse release than expected. Its worse than the original release in 2004.
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wis3boi

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#83 wis3boi
Member since 2005 • 32507 Posts

I didn't see any other post discussing this but I experienced the same blur when overriding or enhancing the antialiasing setting with my nvidia control panel. Overriding the other settings like anisotropic and transparency may have created similar issues but not as significant as the antiliasing so just leave it to application controlled and you'll get a much better image.  wiinikka

tweaked original to compare

4F50D34480D4E510B489A3A33995840344FF230E

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Gooeykat

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#84 Gooeykat
Member since 2006 • 3412 Posts
I got it for $20 since I had the original and it's okay I guess. The motion blur is nice added touch and of course the additional lost levels and inclusion of Doom and Doom 2, which I didn't have. Textures at first looked...well not as good as I remember but after comparing screenshots I guess they are highest res of what the original game offered. Is it worth it for $20...not sure yet, still need to play it a bit more and the expansion. I do like what they did with UI which is a lot less intrusive.
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nameless12345

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#85 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="sSubZerOo"][QUOTE="chrisrooR"] He *was* a big deal. If he can do something with the occulus rift, he will again be a big deal. The man's not stupid, it's just that ID software has made some stupid decisions. mrfrosty151986

He controls ID, and he hasn't been relevant since the 90s.

I love you, I've been saying that about Carcack for years but no one listens, they still think he's a god....

So smooth parallax scrolling on the PC, ray-casting, texture mapping, fully texture mapped 3D polygon engine, dynamic colored lighting, reflection mapping, bump-mapping and megatexture are all now irrelevant achievements?

Please...

Carmack deserves all praise, as a programmer.

His company's business decisions are another matter.

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wiinikka

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#86 wiinikka
Member since 2012 • 25 Posts

[QUOTE="wiinikka"]I didn't see any other post discussing this but I experienced the same blur when overriding or enhancing the antialiasing setting with my nvidia control panel. Overriding the other settings like anisotropic and transparency may have created similar issues but not as significant as the antiliasing so just leave it to application controlled and you'll get a much better image. wis3boi

tweaked original to compare

I wasn't making a comparison to the original modded game. Mod communities are always able to make games look better; sometimes at the cost of FPS or available memory and sometimes not. My photo was for comparison against the OP's photo which was blurry because he was "forcing 16x Antistropic Filtering and 8xMSAA."
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wis3boi

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#87 wis3boi
Member since 2005 • 32507 Posts

[QUOTE="wis3boi"]

[QUOTE="wiinikka"]I didn't see any other post discussing this but I experienced the same blur when overriding or enhancing the antialiasing setting with my nvidia control panel. Overriding the other settings like anisotropic and transparency may have created similar issues but not as significant as the antiliasing so just leave it to application controlled and you'll get a much better image. wiinikka

tweaked original to compare

I wasn't making a comparison to the original modded game. Mod communities are always able to make games look better; sometimes at the cost of FPS or available memory and sometimes not. My photo was for comparison against the OP's photo which was blurry because he was "forcing 16x Antistropic Filtering and 8xMSAA."

I only forced AA in that picture, and 16:10 ratio

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wiinikka

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#88 wiinikka
Member since 2012 • 25 Posts

[QUOTE="wiinikka"][QUOTE="wis3boi"]

tweaked original to compare

wis3boi

I wasn't making a comparison to the original modded game. Mod communities are always able to make games look better; sometimes at the cost of FPS or available memory and sometimes not. My photo was for comparison against the OP's photo which was blurry because he was "forcing 16x Antistropic Filtering and 8xMSAA."

I only forced AA in that picture, and 16:10 ratio

I can't really tell the difference they look about the same to me except you got a good pic of the ship taking off from a different angle. I suppose for an improvement from the original the textures didn't get much of an upgrade from what we can see in that shot but at least they're not as blurry as in the OP's shot :)
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Baranga

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#89 Baranga
Member since 2005 • 14217 Posts

Textures at first looked...well not as good as I remember but after comparing screenshots I guess they are highest res of what the original game offered. Is it worth it for $20...not sure yet, still need to play it a bit more and the expansion. I do like what they did with UI which is a lot less intrusive.Gooeykat

Textures are identical to the original's High settings. Ultra settings was just dumping uncompressed textures in VRAM (I think it was the first game to require 512Mb for this) so there was less stuttering on capable systems. The file compression system is modernized so there's no need for the ultra setting anymore.

Textures may seem worse because of the different lightning and FoV. Darkness was hiding a lot in the original game. Every room was designed with the "big picture" in mind so various less important elements had crappy texturing. BFG is overall brighter so they stand out more.

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hartsickdiscipl

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#90 hartsickdiscipl
Member since 2003 • 14787 Posts

[QUOTE="Gooeykat"] Textures at first looked...well not as good as I remember but after comparing screenshots I guess they are highest res of what the original game offered. Is it worth it for $20...not sure yet, still need to play it a bit more and the expansion. I do like what they did with UI which is a lot less intrusive.Baranga

Textures are identical to the original's High settings. Ultra settings was just dumping uncompressed textures in VRAM (I think it was the first game to require 512Mb for this) so there was less stuttering on capable systems. The file compression system is modernized so there's no need for the ultra setting anymore.

Textures may seem worse because of the different lightning and FoV. Darkness was hiding a lot in the original game. Every room was designed with the "big picture" in mind so various less important elements had crappy texturing. BFG is overall brighter so they stand out more.

Why would they make a game like Doom 3 brighter? That was a mistake.

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the_bi99man

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#91 the_bi99man
Member since 2004 • 11465 Posts

[QUOTE="Baranga"]

[QUOTE="Gooeykat"] Textures at first looked...well not as good as I remember but after comparing screenshots I guess they are highest res of what the original game offered. Is it worth it for $20...not sure yet, still need to play it a bit more and the expansion. I do like what they did with UI which is a lot less intrusive.hartsickdiscipl

Textures are identical to the original's High settings. Ultra settings was just dumping uncompressed textures in VRAM (I think it was the first game to require 512Mb for this) so there was less stuttering on capable systems. The file compression system is modernized so there's no need for the ultra setting anymore.

Textures may seem worse because of the different lightning and FoV. Darkness was hiding a lot in the original game. Every room was designed with the "big picture" in mind so various less important elements had crappy texturing. BFG is overall brighter so they stand out more.

Why would they make a game like Doom 3 brighter? That was a mistake.

I know right? they already changed the flashlight, so you can just run around with it on all the time anyway. Why would it need to be brighter, on top of that?

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Baranga

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#92 Baranga
Member since 2005 • 14217 Posts

They wanted BFG to be faster paced. Navigation is easier without the cumbersome flashlight. A couple of enemy encounters were also reworked btw.

Another thing to consider is how awful modern monitors are at displaying black. They're full of crushed blacks and backlight issues. And then you add 3D in the mix, especially older active glasses models.

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LongZhiZi

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#95 LongZhiZi
Member since 2009 • 2453 Posts
Seeing modded Doom 3 makes me want to grab the original. (I've never played it) Just curious- if the series were to go on sale, is ROE worth getting as well?
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Gooeykat

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#96 Gooeykat
Member since 2006 • 3412 Posts

Seeing modded Doom 3 makes me want to grab the original. (I've never played it) Just curious- if the series were to go on sale, is ROE worth getting as well?LongZhiZi

I really liked ROE, it's far shorter of course, they added the grabber and the artifact that allows you slow time which was really fun.

Edit: oh and the double barrell shotgun which was a one shot kill most time, lots a fun.

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Justforvisit

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#97 Justforvisit
Member since 2011 • 2660 Posts

My guess: Because they catered to consoles too much ._.

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foobarpa

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#98 foobarpa
Member since 2012 • 25 Posts
More time on consoles? Maybe, however they have always made groundbreaking games, this current generation of computers is a harder leap / bound to really pioneer, that is some serious pressure. I am sure Id software would love to make games like Doom 3 for another 5 years. Answering some other posts here, I think its a good deal, and at least ID will still supply the old games that used to run on the old machines. I remember playing Doom 1 and Marathon Infinity when I was a kid, and a couple of years later Quake was available and running nicely on Voodoo 1 cards. The ability to get hold of the old games allows people to at least compare the old games with the newer games. I am actually far less interested in actually playing games than I was 5 years ago, because I think its just over done, over sold, over rendered spam for the most part, and that is thanks to the console market. Doom comes from the days when computer games and VR were still something special, I mean it isn't Alice in Wonderland its a real benchmark, and the promise to the new customers about what the 4th version will be like. I think Rage is like a preview, not a spoiler. (have any of the id haters actually seen rage on the console?)
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alan_carter

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#99 alan_carter
Member since 2009 • 1404 Posts
15 bucks and for an awful remaster.. no thanks.

These ENHANCED old games should be below five bucks, specially if they're poorly made.

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Elann2008

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#100 Elann2008
Member since 2007 • 33028 Posts
15 bucks and for an awful remaster.. no thanks.

These ENHANCED old games should be below five bucks, specially if they're poorly made.

alan_carter
I would say to Doom 3 fans to completely ignore BFG edition if it weren't for the newly added mission. Even then, it isn't worth it. It's a console port. Doom 3 never made it to the 360 and PS3 this gen and it was only for the Xbox. So you're missing a lot of features from the original Doom 3 PC.