[QUOTE="gs_gear"][QUOTE="ReddestSkies"][QUOTE="Lonelynight"][QUOTE="ReddestSkies"]My first play through was on "realistic" with checkpoints-only (I still find it disgusting that the gaming community had Crytek release a patch including quicksaves, bunch of newbs...) and while I did die a decent amount, there isn't a single part of the game that I found "insanely hard. /brag
ReddestSkies
Quicksave was included when the game was released, nothing wrong with including quicksave.
Quicksaving is an incentive for both the player and the developer to get lazy. When used, it makes any game much, much easier, and when developers know that their game will include quicksaving, they might not carefully position the checkpoints/autosaves.
I guess that quicksaving was added after the demo, then. Same thing. People played a 30 minutes demo and figured that the game was somewhat challenging, so they cried for quicksaving to make it easier. Sad.
There was no quicksaving, I mean you couldn't save at anytime. You could only save at checkpoints. :| I think it was only added later by patch or using cheats. Having quicksaving does not make a game easier. The only difference is that you finish the game faster but not because of the difficulty but because when you're killed you don't have to replay the level till the checkpoint again, so it just saves you a lot of time. So I wouldn't call that challenging, I would just call that an excuse for a short game.:P
"Replaying the game until the checkpoint again" is challenging in any self-respecting game. Saving after every movement makes any game much easier, as you only have to care about getting one thing right, then save again, then get one thing right, etc. With checkpoints, though, you have to go through a whole string of challenger before saving again, and can't screw it up before the next checkpoint.
I still wouldn't consider that challenging. Just think about how frustrating (maybe not to you :P) is when you die like 10 times in different parts of the level before reaching the checkpoint and then you start the level all over again, kill almost all enemies except the last one that gets you just before the checkpoint. I also like games to be more challenging but not in this way. Make the AI better, add more enemies or make them harder to kill. Many people complained about the trigens being too strong, and yes they were (two hits from a small trigen, even with full health bar and armour, and you were dead) but I liked them, it really made the game more challenging.
And I don't get it what's with all the games recently having only checkpoints. I mean I understand that they were needed for last gen consoles games because the saves were limited by memory card but nowadays consoles also have HDDs. But as I've said, I think this is just an excuse for making shorter games. :|
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