Does anyone dx10 one of the most pointless features out their?

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JangoWuzHere

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#1 JangoWuzHere
Member since 2007 • 19032 Posts

Every time I see games with dx10 and all I can say is "why couldn't that be done in dx9? Well because it could really. I can play Crysis on very high with my XP system and it looks pretty much the same in every possible way.

Stuff like cloud shadows in WiC or bioshock soft smoke can all be done in dx9. I personally find it pretty stupid TBH. So really why do developers use dx10? Why do they implant it in their games? I don't get it at all.

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seancollins1987

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#2 seancollins1987
Member since 2008 • 253 Posts
Well I dont know really what ur asking but I have DX10 on my Xp rig and I think the difference is remarkable.
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AzNs3nSaT1On

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#3 AzNs3nSaT1On
Member since 2005 • 921 Posts
have you seen the heat effect or fire effect done in dx10 when you are running a game at 1920x1200 on very high setting? that alone should convince you that DX10=win
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mike4realz

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#4 mike4realz
Member since 2003 • 2577 Posts
why do developers use dx10? well because it's the next generation of API's and it's better than directx9.
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JangoWuzHere

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#5 JangoWuzHere
Member since 2007 • 19032 Posts
have you seen the heat effect or fire effect done in dx10 when you are running a game at 1920x1200 on very high setting? that alone should convince you that DX10=winAzNs3nSaT1On
Maybe if I knew what game you were talking about....
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Marfoo

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#6 Marfoo
Member since 2004 • 6006 Posts
[QUOTE="AzNs3nSaT1On"]have you seen the heat effect or fire effect done in dx10 when you are running a game at 1920x1200 on very high setting? that alone should convince you that DX10=winJangoWuzHere
Maybe if I knew what game you were talking about....

He is talking about the game you were talking about, Crysis. DX10 is better than DX9, the only reason most developers skip out on DX10 is because they would have to write the engine twice, once in DX9 and once in DX10. However most of them don't have the resources to write the engine twice, so they choose to make their games in DX9 because that will cover the largest target audience. Crysis is a great example of DX10 done right.
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mouthforbathory

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#7 mouthforbathory
Member since 2006 • 2114 Posts

That and DX10 in it's basic implementation is more graphics heavy, however some effects like anti-aliasing (not sure which type) come at much less cost of the GPU capability percentage wise. I think some DX10 games like STALKER Clear Sky barely take a framerate hit when you enable AA in DX10 mode, but you need a brute of a graphics card to run that game with all the effects enabled.

Honestly though, DX10 right now is just a wet dream unless you have insane amounts of GPU horsepower. Some of the effects are nice, but could be done in DX9 anyways, but that would probably piss M$ off. The basic reason for DX10 is too provide more built in support for new effects in the API as well as increase the efficiency of other effects such as AA so that it doesn't tax the graphics hardware like it does in DX9 mode.

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Bumzur

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#8 Bumzur
Member since 2009 • 560 Posts
Well I dont know really what ur asking but I have DX10 on my Xp rig and I think the difference is remarkable. seancollins1987
Riiight.....
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Wasdie

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#9 Wasdie  Moderator
Member since 2003 • 53622 Posts

Crysis is a great example of DX10 done right.Marfoo

This is a lie. Crysis is native DX9 with some DX10 features built onto of it.

If it was native DX10, it would have run much smoother on DX10 cards.

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Sorril

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#10 Sorril
Member since 2009 • 33 Posts

DX10 isn't pointless. It's called technological advancement. I can barely handle Crysis on DX10 so I can't speak for that game, but on Lord of the Rings Online I know a fairly big difference, and I'm sure future games will have noticable differences as well, particularly more dynamic shadows and lightning.

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XaosII

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#11 XaosII
Member since 2003 • 16705 Posts

The majority of DX10's changes were under the hood. And yes, many developers didnt use it because it required a seperate code base for DX 9 and DX 10. DX 11 "fixes" this by making it so that coding to DX 11 provides automatic compatibility to DX 9.

The biggest thing about DX 10 is that it completely opened up shaders to developers in way that were never possible Shaders of nearly any length could be made. However it also gave rise to huge, inefficient shader code. It was more of a "just because you can doesn't mean you should" kind of thing. Many of the DX10 only shaders were too complex for the hardware to process properly. Which is why alot of developers didnt write shaders that were only possible in DX 10 because the hardware wasnt up to par to process them.

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JangoWuzHere

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#12 JangoWuzHere
Member since 2007 • 19032 Posts
[QUOTE="JangoWuzHere"][QUOTE="AzNs3nSaT1On"]have you seen the heat effect or fire effect done in dx10 when you are running a game at 1920x1200 on very high setting? that alone should convince you that DX10=winMarfoo
Maybe if I knew what game you were talking about....

He is talking about the game you were talking about, Crysis. DX10 is better than DX9, the only reason most developers skip out on DX10 is because they would have to write the engine twice, once in DX9 and once in DX10. However most of them don't have the resources to write the engine twice, so they choose to make their games in DX9 because that will cover the largest target audience. Crysis is a great example of DX10 done right.

Cept 98% of the dx10 effects in Crysis run well in dx9.
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Cranler

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#13 Cranler
Member since 2005 • 8809 Posts

We still have yet to see a true DX10 game. Most of its been marketing nonsense to get people to upgrade to Vista or to get more game sales from the tech enthusiast crowd.

Features locked out of DX9 and called DX10 effects. Like Bioshocks so called DX10 effect:soft smoke edges. COD 2 has that feature.

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Gooeykat

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#14 Gooeykat
Member since 2006 • 3412 Posts
I think for the most part DX10 has failed miserably. We are going into year 3 since it was implemented and so far a vast majority of games have no DX10 features and half of those that do, see a game performance hit when turned on. I bought into the DX10 hype and upgraded my computer accordingly in anticipation of the supposed pc gaming revolution that was to come. I'm still waiting.
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osan0

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#15 osan0
Member since 2004 • 18243 Posts
i think DX10 overall has been very dissapointing. MSs support has been nothing short of laughable and devs really have no reason to back it at the mo. valve mentioned a while back that every effect possible under DX10 could be done under 9 with just a little extra horsepower. woopdie do. however i think the effect of DX10 will become apparent when DX10 is dead and buried....oddly enough. one of the important things MS did was basically gut out all the useless redundant crap that burdens DX9 (for backwards compatibility). they have also completly redesgined the guts of the API so that its more efficent and adding stuff to it isnt such a pain. DX11 is looking far more interesting with its compute shaders and im sure DX12-13 and so on (assuming MS remember there is PC gaming and dont forget to develop it :P) will all be building on the more efficent DX10 code base. also hopefully we wont see a repeat of having DX as an OS exclusive. epic facepalm right there MS. but yeah...in and of itself...waste of space. but i think it was a necessary waste of space.
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lucky326

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#16 lucky326
Member since 2006 • 3799 Posts
DX10 also skips on some DX9 features, hence why some prefer sticking to a DX9 engine.
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#17 DanielDust
Member since 2007 • 15402 Posts
DX10 also skips on some DX9 features, hence why some prefer sticking to a DX9 engine.lucky326
Nope and so far we don't really have a "true" DX 10 game, since to make a DX 10 game you have to work more and to get used to it hence why developers won't bother. I doub't well get true DX 10 games when DX 11 is released, I won't even talk about DX 11 (that as usual probably Crytek will use "some" of it's effects in their state of the art games.
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deactivated-5b5d7639964d6

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#18 deactivated-5b5d7639964d6
Member since 2008 • 8225 Posts

Well I dont know really what ur asking but I have DX10 on my Xp rig and I think the difference is remarkable. seancollins1987

This needs to be signed.

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Baranga

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#19 Baranga
Member since 2005 • 14217 Posts

Far Cry 2 and World in Conflict look and run better in DX10.

People bashed DX9 too.

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#20 johnny27
Member since 2006 • 4400 Posts
developers haven't made a native dx10 game yet they merely right the game in dx9 first and then tack on dx10 as an afterthought.