As others have already stated, graphics are not the reason why I play games. I can still play many older games and look past their outdated graphics, because they have interesting stories and gameplay.
However, that's not to say I don't consider graphics important for building atmosphere and bringing game worlds to life. Nevertheless, I prefer detailed textures and good character animations over all the bloom and HDR and other pixel shader effects they use these days. I dislike anything that makes a scene more blurry or harder to see what is going on.
I tried Crysis on max graphics settings briefly (my PC couldn't cope with it to play the game, but I just wanted to see what the fuss was about), and it did look nice. However, as with most games, the graphics just become a background blur after the first fifteen minutes for me as I concentrate on the action and the story, so really it didn't matter to me that I played the game on lower settings.
Having said that, I think character animation and good facial animation are important for helping you to build a relationship with in-game characters, which is why I find Half-Life 2 (and the episodes) so engaging. Stunted or robotic animation and poor facial expression do more to harm my enjoyment of a game than an absence of perfect lighting in a scene or having the right kind of ripples in water.
When it comes to cinematics, they can be useful for introducing new characters or events, particularly those beyond the view of the character you are playing - but it really depends on the game as to whether cinematics are necessary or not. For example, I think a Star Wars game, or even a James Bond game, benefit from cinematics by showing what the villains are up to - and screen time for villains can be very important in fleshing out those kinds of characters. For most FPS games (and even RPGs), I'd prefer Half-Life scripted events where I can retain control over my character. I actually found the way Crysis removed control from you to show a scripted scene a bit annoying, tbh.
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