Doesn't something about The Witcher 2 seem off?

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Rickylee

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#51 Rickylee
Member since 2002 • 1342 Posts

[QUOTE="Advid-Gamer"]

[QUOTE="-wildflower-"]

Wait, are you saying Oblivion is a real RPG? :lol:

-wildflower-

Wait are you saying its not:lol: I love how everyone here twists and turns everything to fit the purpose at hand. Dose anyone here have a honset opinion EVER? pathetic

Oh, wow, I've seen the light! I guess subconsciously I was being "dishonest" in my opinion because I just wanted to be cool or am hoplessly clouded by nostalgia. Oblivion is actually to a super, fantabulous RPG! You figured me out.

/end sarcasm

Look, I've written many times why I disliked Oblivion (saying many of the same things others have already said in this thread) so I won't rehash it yet again but I will put the onus on you since, after all, you're the one leveling the lofty accusations of intellectual dishonesty. Please, do tell, what makes Oblivion a great RPG? Was it the level scaling? The many useless and broken skills? The lack of choices and consequences? The laughably bad writing? The combat? Please, enlighten me.

I'm all ears (or eyes, as the case may be).

Advid-Gamer you are thefirst to ever claim Wildflower was inconsistant. You may not be the last but you will be just as wrong. You ask if people here have honest opinions about things yet give no real examples of your own above the calling of names and the cry "your wrong". It's ok cause these forums are full of the like.

It's not hard for me to have an honest opinion cause I don't care what anyone thinks of them. An example of my opinion;I liked Oblivion but the auto level took away allot of the challenge. I loved Morrowind cause it didn't. I won a great sword early in the game cause of a challenging battle that I maybe shouldn't have won but I did. And I love The Witcher 2, it to is a fun challenge. I don't judge games by their expectations or comparisions to others,I judge them on their own. The final verdict for me is where/are they fun to play not what did they do better or worse then something else cause that would be in the first premise, is it fun to play. Now you may flame away...

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Makari

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#52 Makari
Member since 2003 • 15250 Posts
Anyway... How in the world are people dying 100's of times in TW2?KalDurenik
The combat is a fair amount different from what people are used to, I suppose. I died a dozen times or so in the prologue while trying to get the hang of the fighting - the game really does need a canonical 'This is how the combat works!' tutorial for the people who can't figure it out (and I'd suspect a Venn diagram would show a decent correlation between being unable to figure out what is going on and not having understood the combat in TW1). Left click is fast, right click is heavy - they have appropriate uses against various enemies. It is slightly rhythm-based (hit attack again as your swing lands to smoothly transition into another swing), and hammering attack won't work as well. Getting surrounded in the beginning will result in you getting your butt handed to you. Positioning is very important, and you can use Yrden to lock people in place long enough to take out a buddy or Aard to get one off of you in a pinch. Quen works well, but it's kind of an ezmode crutch that's not as fun or flexible. When everything does click, it's fun because Geralt is a badass monster-slayer - and he's that way because you're playing him as such, not because the game makes you invincible and everything dies with one swipe of your blade. I've been talking about the game with my friends a lot, and I think the thing jumping out at me that I love so much is that the game utterly refuses to hold your hand - you actually are expected to pay attention, read, or otherwise prepare for maximum success. It is possible to do well without it, but on average you're free to eschew preparation/strategy, and the game will pretty much let you fail miserably without indicating that you're doing something horribly wrong. More insistent tutorials (the current 5-second flash journal entries during combat is kind of pathetic when you don't know what you're doing, yes - and I think many don't realize that they can run to the journal to see the entries) or a giant flashing 'HEY READ THE MANUAL PLZ' in the intro would do a ton to help on that front, I think. :P
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blaaah

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#53 blaaah
Member since 2003 • 236 Posts

You're named after a Oblivion NPC and you say something about TW2 seems off?

This is a joke, right?

Mograine

Ahahah! Kudos to you, good sir!

How can you take issue with TW2's "chaotic combat" when Two Worlds 2 and Risen play in almost the exact same manner?

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VeryBumpy

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#54 VeryBumpy
Member since 2008 • 1718 Posts

This game was designed primarily with gamepad and consoles in mind. That is why it is 'off'. Yes, I am saying the game is consolized.

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MythPro1

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#55 MythPro1
Member since 2003 • 2746 Posts

This game was designed primarily with gamepad and consoles in mind. That is why it is 'off'. Yes, I am saying the game is consolized.

VeryBumpy

Aside from the fact the game is PC exclusive at this particular point, I'd say you're right on the money! /sarcasm

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bachilders

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#56 bachilders
Member since 2005 • 1430 Posts

I put a good 200 hours into Oblivion, but I don't think it's in the same league as the Witcher 2. They are, however, completely different types of games. Oblivion is a big sandbox, light on story and characters and big on world interaction, whereas the Witcher 2 plays like a really good book that you get to guide. Both are worth playing for sure, but the Witcher 2 (so far 12 hrs in at least) is on another plane of existence as far as storytelling in videogames goes. Nothing comes even remotely close, not Dragon Age: Origins, Mass Effect, Neverwinter Nights, or Gothic.

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ChiliDragon

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#57 ChiliDragon
Member since 2006 • 8444 Posts
Please use the sticky.