Dragon Age : origins combat is crap

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Nightmare799

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#1 Nightmare799
Member since 2011 • 123 Posts

after some time, i decided to play this game again, and quite enjoying it, except for combat. its so ridiculously simplified and boring! click on this character, use couple of skills, some AOE spells, and let ranger shoot behind ranks of...4? really? only 4 chars? seems a bit small number. anyway the combat pretty bad imo. how did you guys found it?

[oh and please no lectures about how this is bioware rpg, and how it requires strategy. games like risen need a lot more combat planning than this]

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tagyhag

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#2 tagyhag
Member since 2007 • 15874 Posts
It's ok, mage is a lot more fun than using a ranger or melee. If you found it too easy you could always try it on the hardest difficulty. I don't go to Bioware games looking for a challenge though, just to have a fun time.
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Mr_BillGates

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#3 Mr_BillGates
Member since 2005 • 3211 Posts

You just discovered the combat system of MMORPGs. Terrible indeed.

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kozzy1234

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#4 kozzy1234
Member since 2005 • 35966 Posts

I enjoyed the combat system, playing as Mage is the most fun though, I didnt have as much time with a warrior.

On a hard difficulty the combat is actually pretty strategic. I like playing it with pauses sometimes kinda like KOTOR/KOTOR2 combat.

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vfibsux

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#5 vfibsux
Member since 2003 • 4497 Posts

after some time, i decided to play this game again, and quite enjoying it, except for combat. its so ridiculously simplified and boring! click on this character, use couple of skills, some AOE spells, and let ranger shoot behind ranks of...4? really? only 4 chars? seems a bit small number. anyway the combat pretty bad imo. how did you guys found it?

[oh and please no lectures about how this is bioware rpg, and how it requires strategy. games like risen need a lot more combat planning than this]

Nightmare799
If you don't want opposing views don't post yours. I disagree with you and think your attitude blows.
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vfibsux

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#6 vfibsux
Member since 2003 • 4497 Posts

You just discovered the combat system of MMORPGs. Terrible indeed.

Mr_BillGates
Dragon Age is an MMO now?
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Gladestone1

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#7 Gladestone1
Member since 2004 • 5695 Posts

If you want a challenge use one mage..It was a lot harder than using two like most people did..Specially on some of the bigger boss battles..

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silversix_

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#8 silversix_
Member since 2010 • 26347 Posts
Play it on hard or higher. On normal i agree its boring as fk but when u begin the game from level 1 on Hard, strategy is needed and combat is well suited for that.
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V4LENT1NE

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#9 V4LENT1NE
Member since 2006 • 12901 Posts

You just discovered the combat system of MMORPGs. Terrible indeed.

Mr_BillGates
If you think Dragon Age Origins plays like an MMORPG, well...
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AM_Putra

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#10 AM_Putra
Member since 2012 • 25 Posts
Yes, it's kinda disappointing combat. The sequel is also (more) disappointing, and now I don't know what should I say with Dragon Age 3.
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SOedipus

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#11 SOedipus
Member since 2006 • 15065 Posts

I love it. It reminds me of Baldur's Gate...good memories.

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biggest_loser

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#12 biggest_loser
Member since 2007 • 24508 Posts
I really liked it, much more than the broken combat model of The Witcher 2
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Planeforger

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#13 Planeforger  Online
Member since 2004 • 20101 Posts

It is terribly simplified compared to any of the old DnD games, that's for sure.

With only four party members and three-ish classes, there isn't all that much variety in the strategies and tactics available to you. You'll stick to the tank/dps/healer holy trinity and throw in an additional dps or crowd control where needed - very MMOlike in that regard.

Perhaps the combat would have been better had there been any interesting enemies in the game (like BG2's trolls, or something), but besides those early ogre fights and one or two bosses, most fights can be won using the same strategy room after room.

It's dull, and if they were trying to recapture the glory days of the infinity engine RPGs, they failed.

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Legolas_Katarn

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#14 Legolas_Katarn
Member since 2003 • 15556 Posts

Its like a terrible version of Baldurs Gate/Icewind Dale/Planescape/Etc. Much less strategic, less party members, less choice in character creation and abilities. a lot less spells, and a lack of interesting enemies. Due to the engine it's more difficult to get people to do what you want, not that it matters because it is so much easier. Then they added some MMO like elements to battle that have no place in the game.

I love it. It reminds me of Baldur's Gate...good memories.

That's the problem for most of us. They had eight years to imrpove the system used in games like Baldurs Gate and it isn't even as good.

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Elann2008

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#15 Elann2008
Member since 2007 • 33028 Posts
I loved everything about Dragon Age Origins except the combat in terms of ANIMATIONS. I prefer Dragon Age 2's combat animations. It was a lot more satisfying. They need to combine the best of DAO and DA2 and come up with something amazing in DA3. I hope!
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wis3boi

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#16 wis3boi
Member since 2005 • 32507 Posts

If there's one thing DA2 did good, it was combat (minus the silly ways enemies spawned from thin air). DAO had very clunky and poor combat, especially for mages. Mages in DA2 were really fun. I did enjoy rogue in DAO though, those gory kill animations, especially on ogres, were terrific.

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AM_Putra

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#17 AM_Putra
Member since 2012 • 25 Posts

I love it. It reminds me of Baldur's Gate...good memories.

SOedipus
To be exactly: dumbed down version of BG.
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kieran88

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#18 kieran88
Member since 2004 • 2273 Posts

Its like a terrible version of Baldurs Gate/Icewind Dale/Planescape/Etc. Much less strategic, less party members, less choice in character creation and abilities. a lot less spells, and a lack of interesting enemies. Due to the engine it's more difficult to get people to do what you want, not that it matters because it is so much easier. Then they added some MMO like elements to battle that have no place in the game.

I love it. It reminds me of Baldur's Gate...good memories.Legolas_Katarn

That's the problem for most of us. They had eight years to imrpove the system used in games like Baldurs Gate and it isn't even as good.

This, I'd rather just play the classics again. That and most of the characters were painful with a really boring story. I don't get what people see in this game.
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ShimmerMan

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#19 ShimmerMan
Member since 2008 • 4634 Posts

have to put the game on the hardest difficulty.

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bonafidetk

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#20 bonafidetk
Member since 2004 • 3911 Posts
[QUOTE="Mr_BillGates"]

You just discovered the combat system of MMORPGs. Terrible indeed.

vfibsux
Dragon Age is an MMO now?

I love DA:O but theres no denying when in combat its very similar to controlling a full party in an MMORPG
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-Unreal-

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#21 -Unreal-
Member since 2004 • 24650 Posts

I thought the combat was good. Nothing outstanding. The game as a whole is great though. It had good graphics, good interface, great music, pretty good story and characters and the gameplay was fun. The only real downside to the combat I can think of is that there's maybe a lack of spells and classes. Hopefully Dragon Age 3 is somewhere in between Origins and the older RPGs like Neverwinter Nights.

BTW Risen is crap compared to Dragon Age. Risen 1 and 2. They're 5-6/10 games.

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vfibsux

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#22 vfibsux
Member since 2003 • 4497 Posts
[QUOTE="vfibsux"][QUOTE="Mr_BillGates"]

You just discovered the combat system of MMORPGs. Terrible indeed.

bonafidetk
Dragon Age is an MMO now?

I love DA:O but theres no denying when in combat its very similar to controlling a full party in an MMORPG

Am I in the Twilight Zone here? Wtf are you people talking about? Last time I played an MMO (yesterday) I controlled MY toon, not the entire party.
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Maroxad

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#23 Maroxad  Online
Member since 2007 • 25293 Posts

It is terribly simplified compared to any of the old DnD games, that's for sure.

With only four party members and three-ish classes, there isn't all that much variety in the strategies and tactics available to you. You'll stick to the tank/dps/healer holy trinity and throw in an additional dps or crowd control where needed - very MMOlike in that regard.

Perhaps the combat would have been better had there been any interesting enemies in the game (like BG2's trolls, or something), but besides those early ogre fights and one or two bosses, most fights can be won using the same strategy room after room.

It's dull, and if they were trying to recapture the glory days of the infinity engine RPGs, they failed.

Planeforger

This.

My issues with DAO were the following. MMO combat, only 4 party members, extremely little variety, cooldowns, no interesting enemies to fight, boring spells and abilities, combat becomes a micromanagement hell if you disable the AI.

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AM_Putra

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#24 AM_Putra
Member since 2012 • 25 Posts

I thought the combat was good. Nothing outstanding. The game as a whole is great though. It had good graphics, good interface, great music, pretty good story and characters and the gameplay was fun. The only real downside to the combat I can think of is that there's maybe a lack of spells and classes. Hopefully Dragon Age 3 is somewhere in between Origins and the older RPGs like Neverwinter Nights.

BTW Risen is crap compared to Dragon Age. Risen 1 and 2. They're 5-6/10 games.

-Unreal-

I thought the combat was good. Nothing outstanding. The game as a whole is great though. It had good graphics, good interface, great music, pretty good story and characters and the gameplay was fun. The only real downside to the combat I can think of is that there's maybe a lack of spells and classes. Hopefully Dragon Age 3 is somewhere in between Origins and the older RPGs like Neverwinter Nights.

BTW Risen is crap compared to Dragon Age. Risen 1 and 2. They're 5-6/10 games.

-Unreal-
Comparing DA with Risen doesn't feel right IMHO, as Risen is an action RPG.
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Lucianu

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#25 Lucianu
Member since 2007 • 10347 Posts

I thought the combat was good. Nothing outstanding. The game as a whole is great though. It had good graphics, good interface, great music, pretty good story and characters and the gameplay was fun. The only real downside to the combat I can think of is that there's maybe a lack of spells and classes. Hopefully Dragon Age 3 is somewhere in between Origins and the older RPGs like Neverwinter Nights.

BTW Risen is crap compared to Dragon Age. Risen 1 and 2. They're 5-6/10 games.

-Unreal-

Risen is a open-world RPG with that Pyrahna Bytes difficulty sprinkled on, wile Dragon Age is a party story-driven RPG, they are nothing alike. Risen is a excellent game for what it offers to its sub-genre.

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Revolution_DDM

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#26 Revolution_DDM
Member since 2005 • 274 Posts

What MMOs are you guys playing where you pause and strategize? While the combat wasn't amazing, I hardly think it was as bad as you guys are making it sound. Skyrim combat is EXTREMELY simple, but nobody says anything about that. If you want a good RPG with lots of character depth and strategic combat then dragon age is up your alley. If you are looking for an action game with insane combos and crazy moves go play an action game. The focus of RPGs has never been on combat, it's on character development and that's one thing dragon age does really well.

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Tezcatlipoca666

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#27 Tezcatlipoca666
Member since 2006 • 7241 Posts

The whole game is crappy actually...

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yonyz

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#28 yonyz
Member since 2008 • 651 Posts
I started playing DA:O a few days ago but, while I liked the story, the combat was too boring to keep on with the game.
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Legolas_Katarn

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#29 Legolas_Katarn
Member since 2003 • 15556 Posts

[QUOTE="bonafidetk"][QUOTE="vfibsux"] Dragon Age is an MMO now?vfibsux
I love DA:O but theres no denying when in combat its very similar to controlling a full party in an MMORPG

Am I in the Twilight Zone here? Wtf are you people talking about? Last time I played an MMO (yesterday) I controlled MY toon, not the entire party.

It's been awhile but off the top of my head things that remind me of an MMO that were in Dragons Age

1: Tanking. Enemies focus on the "tank" character who wears the most armor and uses abilities like taunt to draw aggro. A quote from taunt on the DA wiki "Immediately generates 300 threat on any target hit by the talent. Frightening Appearance grants a bonus of 100 to amount of threat generated." That is exactly how abilities in MMOs work. This concept is completely idiotic in a SP strategic game and the way that games like Baldurs Gate or even games like Tactics Ogre Let Us Cling together make a lot more sense where enemies tend to focus on lightly armored easy to kill targets first (like mages).

2: The interface is exactly like an MMO. The way abilities are assigned, activated, have a cooldown. Unlike the older games like Baldurs Gate the character portraits are no longer on the right side of the screen and have been moved to the left and look exactly like they would if you were in a party in an MMO game (not that it's a bad thing as it makes sense but it's just another change that makes it look more like an MMO).

3: The best option for combat is usually to do a chain of a certain set of movies one after the other

4: Instead of moves taking time to use or having situations where you would or wouldn't want to use them everything operates on a cooldown. Fighting moves require (I don't know what the game called it so I'll just say) SP for combat actions which is how many MMOs handle special abilities.

5: Movement of characters was handled like an MMO where if I placed a character in front of a door enemies could just walk past him to attack other characters when in any of the old games like Baldurs Gate/Icewind Dale/Planescape my character would have blocked the enemies by being in their way.

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vfibsux

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#30 vfibsux
Member since 2003 • 4497 Posts

I still don't see how that is "MMO combat". Just because it utilizes strategy with tanks, heals, and dps does make it MMO combat. The other reasons you state are kinda baffling as well. Maybe it is just the way you play it?

Btw, no one said you have to spec a tank, healer, or dps. You can spec your toons anyway you like. If you are playing it like God controlling an entire MMO group well.....ur fault?

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bonafidetk

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#31 bonafidetk
Member since 2004 • 3911 Posts
Of course there are other ways to play it outside the original scope of the game (like soloing with a rogue) but the general consensus on how to play it is by using a holy trinity very similiar to an MMORPG dungeon party.
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Maroxad

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#32 Maroxad  Online
Member since 2007 • 25293 Posts

I still don't see how that is "MMO combat". Just because it utilizes strategy with tanks, heals, and dps does make it MMO combat. The other reasons you state are kinda baffling as well. Maybe it is just the way you play it?

Btw, no one said you have to spec a tank, healer, or dps. You can spec your toons anyway you like. If you are playing it like God controlling an entire MMO group well.....ur fault?

vfibsux

Thing is... the combat is designed like that of an mmo. Especially mechanically.

Most RPGs dont involve threat mechanics and taunting tanks, ethereal party members, overly strict specializations and skills that were clearly designed to be used in a chain and other elemnets that feel like they were ripped straight out of your average mmo.

Sure you can go with a solo thief playthrough, to make it feel less like an mmo, but that doesnt change the fact that the way most will play the game is how an mmo would play like if you controlled the entire party.

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bussinrounds

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#33 bussinrounds
Member since 2009 • 3324 Posts

[QUOTE="Planeforger"]

It is terribly simplified compared to any of the old DnD games, that's for sure.

With only four party members and three-ish classes, there isn't all that much variety in the strategies and tactics available to you. You'll stick to the tank/dps/healer holy trinity and throw in an additional dps or crowd control where needed - very MMOlike in that regard.

Perhaps the combat would have been better had there been any interesting enemies in the game (like BG2's trolls, or something), but besides those early ogre fights and one or two bosses, most fights can be won using the same strategy room after room.

It's dull, and if they were trying to recapture the glory days of the infinity engine RPGs, they failed.

Maroxad

This.

My issues with DAO were the following. MMO combat, only 4 party members, extremely little variety, cooldowns, no interesting enemies to fight, boring spells and abilities, combat becomes a micromanagement hell if you disable the AI.

These guys are right on. No one's saying it plays EXACTLY like an MMO, but it borrowed MMO elements heavily, mechanics wise. That has no place in what was supposed to be a throwback to traditional style RPGs. Plus it was dumbed down and made easier big time with crap like characters only getting 'knocked out' when their hp reaches 0, instant hp regen outside of combat... Some of the characters weren't bad, but the whole mages vs templars theme and the overall plat was boring. The world Bio created wasn't NEARLY as interesting as the fantasy worlds of d&d, say.(that was to be expected) Enemy variety was terrible. I hate fighting the same crap over and over. One of the main draws of a fantasy setting is being able to use all different types of creativity when it comes to the crazy ass monsters, like d&d. Fighting the darkspawn over and over was REALLY lame. I guess it should of been expected from AAA gaming these days.

Hopefully some of these kickstarter games and others like Chaos Chronicles will get it right. I am ready for the TRUE return of the RPG.

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Legolas_Katarn

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#34 Legolas_Katarn
Member since 2003 • 15556 Posts

Of course there are other ways to play it outside the original scope of the game (like soloing with a rogue) but the general consensus on how to play it is by using a holy trinity very similiar to an MMORPG dungeon party.bonafidetk
^ That's it exactly.

I don't have to use Allister (star, ...Alis, I don't remember) as a tank but he was the character in my party with the most health and armor, had a shield, and had the taunt ability so its what made the most sense. But, none of that is relevant anyway since how I personally used a fighter doesn't matter, the fact that they generate threat to tank is just one of the examples of how they created the game in a way similar to an MMO. How I played or what I had my characters do doesn't change the way the game was made. The melee abilities were meant to chain together for maximum effect like they would in an MMO, threat and tanking are done in the same way as an MMO, and ethereal characters is the same as in an MMO. I could try my best to ignore that and play in a different way but it would make the game more difficult and I would be going against how it was made.

I can play Final Fantasy 1 with a party of white mages but that's not what it was made for.

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vfibsux

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#35 vfibsux
Member since 2003 • 4497 Posts

Sorry but I still think you guys are high with this comparison to MMO combat. I have to think you don't play MMO's.

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kieran88

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#36 kieran88
Member since 2004 • 2273 Posts

Sorry but I still think you guys are high with this comparison to MMO combat. I have to think you don't play MMO's.

vfibsux
Other than the ability to pause it feels very mmo.
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cyborg100000

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#37 cyborg100000
Member since 2005 • 2905 Posts

The combat's a bit too dry for my liking, not so much the system, but how slow and flat the animations are, there's little feeling to it. But I put in around 100 hours into the game in 1 play through so it didn't stop me from really enjoying it. I don't see how it's worse than BG2 or Planescape though, BG had an irritating UI and Planescape wasn't half as challenging as DA.

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kieran88

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#38 kieran88
Member since 2004 • 2273 Posts

The combat's a bit too dry for my liking, not so much the system, but how slow and flat the animations are, there's little feeling to it. But I put in around 100 hours into the game in 1 play through so it didn't stop me from really enjoying it. I don't see how it's worse than BG2 or Planescape though, BG had an irritating UI and Planescape wasn't half as challenging as DA.

cyborg100000
Not so much in terms of gameplay, but the incredibly shallow characters and plot...
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cyborg100000

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#39 cyborg100000
Member since 2005 • 2905 Posts

[QUOTE="cyborg100000"]

The combat's a bit too dry for my liking, not so much the system, but how slow and flat the animations are, there's little feeling to it. But I put in around 100 hours into the game in 1 play through so it didn't stop me from really enjoying it. I don't see how it's worse than BG2 or Planescape though, BG had an irritating UI and Planescape wasn't half as challenging as DA.

kieran88

Not so much in terms of gameplay, but the incredibly shallow characters and plot...

Yeah it was too cliché and too ingrained in traditional fantasy with a predictable plot. It's an impressive, enjoyable game but not one that's very memorable or one you really want to go back to.

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kieran88

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#40 kieran88
Member since 2004 • 2273 Posts

[QUOTE="kieran88"][QUOTE="cyborg100000"]

The combat's a bit too dry for my liking, not so much the system, but how slow and flat the animations are, there's little feeling to it. But I put in around 100 hours into the game in 1 play through so it didn't stop me from really enjoying it. I don't see how it's worse than BG2 or Planescape though, BG had an irritating UI and Planescape wasn't half as challenging as DA.

cyborg100000

Not so much in terms of gameplay, but the incredibly shallow characters and plot...

Yeah it was too cliché and too ingrained in traditional fantasy with a predictable plot. It's an impressive, enjoyable game but not one that's very memorable or one you really want to go back to.

Exactly, I couldn't bring myself to complete it since the story is generaly what I look for in an rpg, but I did give it a fair chance and attempted to play through it several times.
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bussinrounds

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#41 bussinrounds
Member since 2009 • 3324 Posts

The combat's a bit too dry for my liking, not so much the system, but how slow and flat the animations are, there's little feeling to it. But I put in around 100 hours into the game in 1 play through so it didn't stop me from really enjoying it. I don't see how it's worse than BG2 or Planescape though, BG had an irritating UI and Planescape wasn't half as challenging as DA.

cyborg100000

Planescape's setting & story elements (writing,characters,dialogs) blew DAOs out of the water. And Baldur's gamey elements (combat/spell system/rpg mechanics) were MUCH better & deeper than DAOs .

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ciorlandenis

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#42 ciorlandenis
Member since 2012 • 322 Posts

click on this character, use couple of skills, some AOE spells, and let ranger shoot behind ranks of...4?

Nightmare799

did you play tetris only all of your life ?

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skrat_01

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#43 skrat_01
Member since 2007 • 33767 Posts
I really liked it, much more than the broken combat model of The Witcher 2biggest_loser
Honestly I've found TW2's far more enjoyable and I'd say its outright better then many RPGs out there.
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bonafidetk

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#44 bonafidetk
Member since 2004 • 3911 Posts

Sorry but I still think you guys are high with this comparison to MMO combat. I have to think you don't play MMO's.

vfibsux
Everyone has pointed out exactly why its similar to MMORPG combat and you have no real counter argument so you resort to saying we are "high". Perhaps if you engaged in an intelligent discussion as to why its not styled like an MMORPG then perhaps people would find your opinion valid.
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vfibsux

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#45 vfibsux
Member since 2003 • 4497 Posts

[QUOTE="vfibsux"]

Sorry but I still think you guys are high with this comparison to MMO combat. I have to think you don't play MMO's.

bonafidetk

Everyone has pointed out exactly why its similar to MMORPG combat and you have no real counter argument so you resort to saying we are "high". Perhaps if you engaged in an intelligent discussion as to why its not styled like an MMORPG then perhaps people would find your opinion valid.

First of all no not "everyone" is saying it is like an MMO.

Number two, I don't need you to find my opinion valid, nor do I feel the need to find your valid simply because you say so.

Beyond the fact there is a holy trinity and the use of taunting I see no similarities whatsoever to an MMO in which I am playing one character and real life people are playing the rest of the group and we are all working together to conduct one goal in real time. You cannot pause, you do not need to make any strategic decisions, you cannot save and reload when you fail. Just because I can pause and make the "tank" in my party taunt does not make it like an MMO in any way, shape, or form to me. I played through the entire campaign at least once and then some, then all of awakenings as well and not once until this thread did I ever associate "MMO" with this game. And I have played MMO's from UO all the way through EQ, Daoc, WoW, and presently playing Rift and GW2. So yes, I think if you think "MMO" when playing a single player game you can pause and make strategic decisions in.....ur high. That's MY opinion, take or leave it, makes no difference to me.

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bonafidetk

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#46 bonafidetk
Member since 2004 • 3911 Posts

[QUOTE="bonafidetk"][QUOTE="vfibsux"]

Sorry but I still think you guys are high with this comparison to MMO combat. I have to think you don't play MMO's.

vfibsux

Everyone has pointed out exactly why its similar to MMORPG combat and you have no real counter argument so you resort to saying we are "high". Perhaps if you engaged in an intelligent discussion as to why its not styled like an MMORPG then perhaps people would find your opinion valid.

First of all no not "everyone" is saying it is like an MMO.

Number two, I don't need you to find my opinion valid, nor do I feel the need to find your valid simply because you say so.

Beyond the fact there is a holy trinity and the use of taunting I see no similarities whatsoever to an MMO in which I am playing one character and real life people are playing the rest of the group and we are all working together to conduct one goal in real time. You cannot pause, you do not need to make any strategic decisions, you cannot save and reload when you fail. Just because I can pause and make the "tank" in my party taunt does not make it like an MMO in any way, shape, or form to me. I played through the entire campaign at least once and then some, then all of awakenings as well and not once until this thread did I ever associate "MMO" with this game. And I have played MMO's from UO all the way through EQ, Daoc, WoW, and presently playing Rift and GW2. So yes, I think if you think "MMO" when playing a single player game you can pause and make strategic decisions in.....ur high. That's MY opinion, take or leave it, makes no difference to me.

so you completely dismiss out of hand the exact reasoning of why its like an MMORPG then say besides these there is no similarities. Marvelous. Well done chap. I was right that you had no intelligent reasoning on the matter.

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vfibsux

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#47 vfibsux
Member since 2003 • 4497 Posts

There are some thick skulled people on the internet. No dude, I said just because the game has taunting and trinity those are not enough reasons to make think MMO when describing the combat. Those similarities are so irrelevent to the point it is pathetic. So claiming victory because I acknowledged those two little similarities is stupid. It is like saying a pepper and an orange are the the same because they both have seeds and come from something that grows from the ground.

See, you did not want me to validate my opinion, you wanted me to agree with you. The hell with you dude, I DISAGREE, get over it.

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SPYDER0416

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#48 SPYDER0416
Member since 2008 • 16736 Posts

Yeah I don't care for it. It makes the game play like an MMO despite being a fully fledged out single player game.

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Nightmare799

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#49 Nightmare799
Member since 2011 • 123 Posts

[QUOTE="Nightmare799"]

click on this character, use couple of skills, some AOE spells, and let ranger shoot behind ranks of...4?

ciorlandenis

did you play tetris only all of your life ?

was that supposed to sound clever?

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#50 Walincas
Member since 2006 • 511 Posts

I liked DAO combat more than DA 2, but I would prefer combat to feel more Baldurs Gate'ish.