dying light runs like poop

  • 67 results
  • 1
  • 2
Avatar image for Toxic-Seahorse
Toxic-Seahorse

5074

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#51 Toxic-Seahorse
Member since 2012 • 5074 Posts

The gameplay runs fine for me, but the video always seems to freeze when a cutscene begins. The audio sill still plays but the video will be frozen. When the video unfreezes it plays the audio again. It's really weird.

Avatar image for nutcrackr
nutcrackr

13032

Forum Posts

0

Wiki Points

0

Followers

Reviews: 72

User Lists: 1

#52 nutcrackr
Member since 2004 • 13032 Posts

@Toxic-Seahorse said:

The gameplay runs fine for me, but the video always seems to freeze when a cutscene begins. The audio sill still plays but the video will be frozen. When the video unfreezes it plays the audio again. It's really weird.

Disable nVidia DOF, fixed it for me.

Avatar image for Toxic-Seahorse
Toxic-Seahorse

5074

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#53 Toxic-Seahorse
Member since 2012 • 5074 Posts

@nutcrackr said:

@Toxic-Seahorse said:

The gameplay runs fine for me, but the video always seems to freeze when a cutscene begins. The audio sill still plays but the video will be frozen. When the video unfreezes it plays the audio again. It's really weird.

Disable nVidia DOF, fixed it for me.

Yup. I saw someone suggest it when I google'd the problem and it worked. Wonder why it's causing such an issue though. Despite the performance issues i'm really liking the game so far.

Avatar image for horgen
horgen

127731

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#54 horgen  Moderator
Member since 2006 • 127731 Posts

@commander said:

@cyloninside said:

i5 2500K @ 4ghz

8gb DDR3

SLI GTX970 @ 1450 core 7400 mem

game runs like total poo maxed out, 60% view distance, 1080p.

we are talking sub 30FPS in some areas....

devs clearly dont give a shit about optimization anymore... and im tired of spending serious $$$ just to get mediocre performance. i dont even want to know what this game would run at if i tried 1440p....

they'll probably release a patch or benchmarks will show that you need a 5960x lol

The game seems to be a cpu hog since the minimum requirements being an i5 2500.

The game prefer higher clocks over more cores.

OP try getting that 2500K up to 4.4GHz.

Avatar image for Elann2008
Elann2008

33028

Forum Posts

0

Wiki Points

0

Followers

Reviews: 17

User Lists: 0

#55  Edited By Elann2008
Member since 2007 • 33028 Posts

I have the same specs as you do. I am running the game at 60fps, maxed settings, motion blur disabled. The only difference here is, whether I have view distance at max or 0, the performance is still the same--60fps. So, I have view distance at max--I cannot really tell the difference. O.o I guess I'm lucky.

Since this game suffers from screentearing without vsync, I'm forced to use it. I forced vsync in Nvidia panel.

Others with performance issues have tried the CPU Control fix. Perhaps you should give it a try. I wouldn't go as far as retire the i5-2500k. It will be fine for awhile. Don't let bad video drivers/poor optimization fool you into thinking you need to upgrade. Remember Skyrim, launch week? That game was crawling at 10-20fps. It wasn't even that good-looking of a game. After Bethesda patched it up... You could throw a ton of mods at it, and it ran smooth as silk.

Patience, friend.

Avatar image for Elann2008
Elann2008

33028

Forum Posts

0

Wiki Points

0

Followers

Reviews: 17

User Lists: 0

#56  Edited By Elann2008
Member since 2007 • 33028 Posts

Download CPU Control.

1. When running dying light, ALT+TAB to your desktop open up CPU control and right-click dyinglight.exe.

2. Then ALL CPUs > 4 CPUs (or 6/8 depending on your CPU) then 1+2+3+4.

3. You can set the program to run at Windows start minimized and also add dyinglight.exe to it's profile using ADD TO SELECTED CPU PROFILE so that you don't have to go through this every time you load the game.

Avatar image for mitu123
mitu123

155290

Forum Posts

0

Wiki Points

0

Followers

Reviews: 32

User Lists: 0

#57 mitu123
Member since 2006 • 155290 Posts

@horgen said:

@commander said:

@cyloninside said:

i5 2500K @ 4ghz

8gb DDR3

SLI GTX970 @ 1450 core 7400 mem

game runs like total poo maxed out, 60% view distance, 1080p.

we are talking sub 30FPS in some areas....

devs clearly dont give a shit about optimization anymore... and im tired of spending serious $$$ just to get mediocre performance. i dont even want to know what this game would run at if i tried 1440p....

they'll probably release a patch or benchmarks will show that you need a 5960x lol

The game seems to be a cpu hog since the minimum requirements being an i5 2500.

The game prefer higher clocks over more cores.

OP try getting that 2500K up to 4.4GHz.

I think he should put view distance at 0%.

Avatar image for Elann2008
Elann2008

33028

Forum Posts

0

Wiki Points

0

Followers

Reviews: 17

User Lists: 0

#58  Edited By Elann2008
Member since 2007 • 33028 Posts

I highly recommend reading this so you can get a good understanding on how Dying Light is utilizing cores. It's not so much what settings you tweak or do not tweak that may be the main issue.

http://www.dsogaming.com/pc-performance-analyses/dying-light-pc-performance-analysis/

For those too lazy to read - in a nutshell:

"From the above, it’s pretty obvious that Dying Light lacks major CPU optimizations. We strongly believe that a better multi-threaded code would benefit the game, as it currently hammers only one CPU core. We don’t know whether something like that is possible via a patch, but it’s pretty much unacceptable witnessing a 2015 game – using a new engine that targets current-gen platforms only – that is unable to offer amazing and balanced multi-threaded CPU usage."

Avatar image for mitu123
mitu123

155290

Forum Posts

0

Wiki Points

0

Followers

Reviews: 32

User Lists: 0

#59 mitu123
Member since 2006 • 155290 Posts

@Elann2008 said:

I highly recommend reading this so you can get a good understanding on how Dying Light is utilizing cores. It's not so much what settings you tweak or do not tweak that may be the main issue.

http://www.dsogaming.com/pc-performance-analyses/dying-light-pc-performance-analysis/

For those too lazy to read - in a nutshell:

"From the above, it’s pretty obvious that Dying Light lacks major CPU optimizations. We strongly believe that a better multi-threaded code would benefit the game, as it currently hammers only one CPU core. We don’t know whether something like that is possible via a patch, but it’s pretty much unacceptable witnessing a 2015 game – using a new engine that targets current-gen platforms only – that is unable to offer amazing and balanced multi-threaded CPU usage."

This game needs better cpu optimizations!!!

Avatar image for gerygo
GeryGo

12810

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#60 GeryGo  Moderator
Member since 2006 • 12810 Posts

@mitu123 said:

@Elann2008 said:

I highly recommend reading this so you can get a good understanding on how Dying Light is utilizing cores. It's not so much what settings you tweak or do not tweak that may be the main issue.

http://www.dsogaming.com/pc-performance-analyses/dying-light-pc-performance-analysis/

For those too lazy to read - in a nutshell:

"From the above, it’s pretty obvious that Dying Light lacks major CPU optimizations. We strongly believe that a better multi-threaded code would benefit the game, as it currently hammers only one CPU core. We don’t know whether something like that is possible via a patch, but it’s pretty much unacceptable witnessing a 2015 game – using a new engine that targets current-gen platforms only – that is unable to offer amazing and balanced multi-threaded CPU usage."

This game needs better cpu optimizations!!!

No doubt in that, but the game runs just fine now with the 1.2.1 patch (minimal graphics with AA on - not that anything major changed) on about 60 fps most of the time

Avatar image for mastershake575
mastershake575

8574

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#61 mastershake575
Member since 2007 • 8574 Posts

@jimmy_russell said:

Most console ports run poorly on the PC. Your best bet is to buy a console to play these games, since they were designed and optimized for consoles. If you can afford a high-end PC, obviously you can afford a console, too. The high-end PC is meant for video editing, graphics and multimedia production, game development, and playing PC exclusive games

Terrible logic and generalization. You do realize that optimizing games for a console almost always refers to turning down the settings ? (cheap filtering methods for AA/AF, advanced settings turned off, medium to high settings base, 30FPS cap, 900/1080p only.....ect)

Your basically saying buy the game on the consoles because the game is already turned down in graphic quality and it will result in smoother gameplay... (thats something he can already do on his computer but to a much lesser extent).

Avatar image for cyloninside
cyloninside

815

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 5

#62 cyloninside
Member since 2014 • 815 Posts

@mastershake575 said:

@jimmy_russell said:

Most console ports run poorly on the PC. Your best bet is to buy a console to play these games, since they were designed and optimized for consoles. If you can afford a high-end PC, obviously you can afford a console, too. The high-end PC is meant for video editing, graphics and multimedia production, game development, and playing PC exclusive games

Terrible logic and generalization. You do realize that optimizing games for a console almost always refers to turning down the settings ? (cheap filtering methods for AA/AF, advanced settings turned off, medium to high settings base, 30FPS cap, 900/1080p only.....ect)

Your basically saying buy the game on the consoles because the game is already turned down in graphic quality and it will result in smoother gameplay... (thats something he can already do on his computer but to a much lesser extent).

THAT is a terrible generalization.

optimization on a console is NOT just "turning things down". consoles are static and closed hardware platforms. because of that, developers can allocate and manage resources MUCH more efficiently. unfortunately a lot of the time this optimization hinders the performance on PC because the hardware is not the same configuration, and PC architecture does function in quite the same way. consoles have a -lot- of customized hardware inside of them that does not function the same as standard consumer PC parts.

Avatar image for Elann2008
Elann2008

33028

Forum Posts

0

Wiki Points

0

Followers

Reviews: 17

User Lists: 0

#63  Edited By Elann2008
Member since 2007 • 33028 Posts

I ran into this today, but set affinity isn't new to some of you guys. With Dying Light, it worked well for me and I saw a huge performance boost. Perform these steps:

1. Start game.

2. Open up task manager, right-click Dyinglight.exe, click "go to process", and then click "set affinity."

3. You will see that "CPU 0" is the only core that is checked. Uncheck it, and check it again. Click OK.

4. Open up "set affinity" again, but this time, you will be checking all the cores. Now, click OK.

5. Do all of this in one succession, and then return to the game.

6. Enjoy the butter-smooth performance.

This has been the MOST helpful temporary fix, as it alleviates performance issues. I wish I found this out sooner. I have played the game for 55 friggin hours with some performance issues. A steam user posted this in another thread, and I jumped on it right away. The result was a massive performance boost. No more stuttering, no more lag spikes, just butter smooth.

Avatar image for mastershake575
mastershake575

8574

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#64 mastershake575
Member since 2007 • 8574 Posts

@cyloninside said:

THAT is a terrible generalization.

optimization on a console is NOT just "turning things down". consoles are static and closed hardware platforms. because of that, developers can allocate and manage resources MUCH more efficiently. unfortunately a lot of the time this optimization hinders the performance on PC because the hardware is not the same configuration, and PC architecture does function in quite the same way. consoles have a -lot- of customized hardware inside of them that does not function the same as standard consumer PC parts.

Yes and No

Optimization on a close platform does help but most people overrate it big time (its not magic, your not going to make a CPU that gets smoked by desktop CPU's of six years ago a contender just from a few little tweaks). My 8600GTS was able to play games for the first 5 years of last generation with equal or better settings than the consoles and it was barely more powerful than the consoles GPU (this was all during arguably the worst generation in terms of optimization and dev kits due to the confusing nature of the consoles at the time).

It can help but its not going to make mediocore hardware great. The things I said above (cheap filtering methods for AA/AF, advanced settings turned off, medium to high settings base, 30FPS cap, 900/1080p only.....ect) are all true and in most cases the developer will freaking admit it when a game is being delayed for optimization (Game A: delayed till march, will now run 900p, Game B: delayed till September, 30FPS cap instead of 60 and 32 player limited instead of 64....... Stufff like this happens all the time).

Avatar image for 04dcarraher
04dcarraher

23857

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#65 04dcarraher
Member since 2004 • 23857 Posts

@mastershake575 said:

@cyloninside said:

THAT is a terrible generalization.

optimization on a console is NOT just "turning things down". consoles are static and closed hardware platforms. because of that, developers can allocate and manage resources MUCH more efficiently. unfortunately a lot of the time this optimization hinders the performance on PC because the hardware is not the same configuration, and PC architecture does function in quite the same way. consoles have a -lot- of customized hardware inside of them that does not function the same as standard consumer PC parts.

Yes and No

Optimization on a close platform does help but most people overrate it big time (its not magic, your not going to make a CPU that gets smoked by desktop CPU's of six years ago a contender just from a few little tweaks). My 8600GTS was able to play games for the first 5 years of last generation with equal or better settings than the consoles and it was barely more powerful than the consoles GPU (this was all during arguably the worst generation in terms of optimization and dev kits due to the confusing nature of the consoles at the time).

It can help but its not going to make mediocore hardware great. The things I said above (cheap filtering methods for AA/AF, advanced settings turned off, medium to high settings base, 30FPS cap, 900/1080p only.....ect) are all true and in most cases the developer will freaking admit it when a game is being delayed for optimization (Game A: delayed till march, will now run 900p, Game B: delayed till September, 30FPS cap instead of 60 and 32 player limited instead of 64....... Stufff like this happens all the time).

Optimization on consoles is a tug of war with resource allocation and compromises. Do not confuse consoles performance gains solely because of their efficiency of using the hardware/resources. The only advantage consoles have had in the past was much lower overheads in the API, not wasting cpu cycles on the checks and sums direct x or opengl introduce to make sure hardware and software compatibility. This is why you were able to see higher end cpu's with on par gpus as the 360/PS3 perform as well or better.

Poorly made ports created on pc's with poor performance nine times out of ten is because of just plain old poor coding from the dev's requiring brute force to process through the inefficiency of using only one or two threads when they could have used more.

This go around on consoles are not using highly customized propitiatory hardware that needs years of learning how to code for the special hardware. They are using the standards and hardware that is available and have been in used for years. We have already seen limits and compromises made on the these new consoles which have been almost already fully utilized.

As with what mastershake has stated you cant make mediocre hardware better because of optimization, they have physical limitations in what they can process. And the fact is that these new consoles cpu's being 1.6-1.7 ghz based on jaguar architecture which is only 15% faster clock per clock then bobcat series means that any 2009 or newer era AMD quad core ie phenom 2's etc can out process those cpus above 2.4 ghz. Any Intel icore quad core and newer i3's can as well.

Avatar image for Elann2008
Elann2008

33028

Forum Posts

0

Wiki Points

0

Followers

Reviews: 17

User Lists: 0

#66  Edited By Elann2008
Member since 2007 • 33028 Posts

@04dcarraher said:

@mastershake575 said:

Yes and No

Optimization on a close platform does help but most people overrate it big time (its not magic, your not going to make a CPU that gets smoked by desktop CPU's of six years ago a contender just from a few little tweaks). My 8600GTS was able to play games for the first 5 years of last generation with equal or better settings than the consoles and it was barely more powerful than the consoles GPU (this was all during arguably the worst generation in terms of optimization and dev kits due to the confusing nature of the consoles at the time).

It can help but its not going to make mediocore hardware great. The things I said above (cheap filtering methods for AA/AF, advanced settings turned off, medium to high settings base, 30FPS cap, 900/1080p only.....ect) are all true and in most cases the developer will freaking admit it when a game is being delayed for optimization (Game A: delayed till march, will now run 900p, Game B: delayed till September, 30FPS cap instead of 60 and 32 player limited instead of 64....... Stufff like this happens all the time).

Poorly made ports created on pc's with poor performance nine times out of ten is because of just plain old poor coding from the dev's requiring brute force to process through the inefficiency of using only one or two threads when they could have used more.

This. +1

Avatar image for tombranch
TomBranch

57

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#67  Edited By TomBranch
Member since 2015 • 57 Posts

@jimmy_russell: Actually its been running like shit on Consoles as well, and console users are stuck with no ability to alter their settings to improve performance.