EA: No Modding Tools With Battlefield 3

  • 66 results
  • 1
  • 2

This topic is locked from further discussion.

Avatar image for biggest_loser
biggest_loser

24508

Forum Posts

0

Wiki Points

0

Followers

Reviews: 60

User Lists: 0

#1 biggest_loser
Member since 2007 • 24508 Posts

Apparently BF3 will not include modding tools.

Does this affect your purchase of the game? I know this will upset a lot of people, even though its not something I use myself.

Avatar image for Hekynn
Hekynn

2164

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2 Hekynn
Member since 2003 • 2164 Posts
Nope still buying me a copy of BF3. But sooner or later EA will have to give in and launch a Mod tool kit.
Avatar image for psn8214
psn8214

14930

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3 psn8214
Member since 2009 • 14930 Posts

Don't care. Black Ops hasn't had mod tools either, and I've yet to be bothered by that. :P

Avatar image for deactivated-5cf4b2c19c4ab
deactivated-5cf4b2c19c4ab

17476

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#4 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts
I would have loved to have mod tools, but there are some engines that just can't be distributed as a toolset easily.
Avatar image for Baranga
Baranga

14217

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#5 Baranga
Member since 2005 • 14217 Posts

Don't care.

Regarding the lack of mod tools in general, Creative Assembly gave a good reason:

"We have tools that work with our internal data processes, but wouldn't work at all as mod tools. It would take a huge amount of development resources to combine them into something approaching usable.

"Many of our tools are just designed to work with our raw data formats and process them into something used by the game, not to take a processed item and view or edit it.

"Nor do we have tools to do most of the things you really want – such as model importing – as we have no need of them; we have the raw models, and can always export them and reprocess them.

"Creating a set of tools specifically for modding is never going to be the quick or simple procedure many of you would hope for," he continued, "and between making games, creating new content and supporting each release with balances and fixes, our production schedules are fierce."

Avatar image for nutcrackr
nutcrackr

13032

Forum Posts

0

Wiki Points

0

Followers

Reviews: 72

User Lists: 1

#6 nutcrackr
Member since 2004 • 13032 Posts
Disappointing and the reason they give is sily. Too complicated isn't a good excuse. You only need a few people in the whole world to make maps. Are they claiming only people on their dev team are smart enough to make maps? If they manage to release primitive map tools within 2 months of release it would be a huge boost for the game (assuming the game is good). I will still purchase battlefield triple but I don't think it will survive as long as BF2 has.
Avatar image for sinpkr
sinpkr

1255

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#7 sinpkr
Member since 2010 • 1255 Posts

ah typical complete bull excuse just like wat creative assembly did with napo total war. i doubt its too complex for modders . ah well people will just eat up the dlc

Avatar image for James161324
James161324

8315

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#8 James161324
Member since 2009 • 8315 Posts

The whole complex thing is a load of crap. There are modders that can do it. I would guess90 percent of the people who make the best mods, are more than capable of using it. I'm sure the project reality guys can work with fb2

Avatar image for TailBlood
TailBlood

944

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#9 TailBlood
Member since 2011 • 944 Posts

At least they didn't give the "It's so powerful you won't need mods" excuse. If crysis is a testiment... mods matter.

Avatar image for Dante2710
Dante2710

63164

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

#10 Dante2710
Member since 2005 • 63164 Posts
"Creating mod tools today - dumbing them down" They said the same thing for BC2, meh.
Avatar image for deactivated-5e7f8a21de9dd
deactivated-5e7f8a21de9dd

4403

Forum Posts

0

Wiki Points

0

Followers

Reviews: 144

User Lists: 1

#11 deactivated-5e7f8a21de9dd
Member since 2008 • 4403 Posts

I didn't really expect there to be...

Avatar image for IxX3xil3d0n3XxI
IxX3xil3d0n3XxI

1508

Forum Posts

0

Wiki Points

0

Followers

Reviews: 18

User Lists: 0

#12 IxX3xil3d0n3XxI
Member since 2006 • 1508 Posts
dont care, day 1 buy for me.
Avatar image for Elann2008
Elann2008

33028

Forum Posts

0

Wiki Points

0

Followers

Reviews: 17

User Lists: 0

#13 Elann2008
Member since 2007 • 33028 Posts

The whole complex thing is a load of crap. There are modders that can do it. I would guess90 percent of the people who make the best mods, are more than capable of using it. I'm sure the project reality guys can work with fb2

James161324
Yup. So this means, no cool maps aside from the given ones? Oh wellz... :( Sad panda.
Avatar image for 1q3er5
1q3er5

759

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#14 1q3er5
Member since 2003 • 759 Posts

ah typical complete bull excuse just like wat creative assembly did with napo total war. i doubt its too complex for modders . ah well people will just eat up the dlc

sinpkr
This is what is really sad, gaming is actually going backwards because the new generation kids willing to fork out money so quick. Not buying the game. You guys should save up for ARMA III instead, the scope of that game dwarfs BFIII.
Avatar image for Evz0rz
Evz0rz

4624

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#15 Evz0rz
Member since 2006 • 4624 Posts

Makes it a whole lot easier for EA to sell all the maps they want

Avatar image for nintendog66
nintendog66

2300

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#16 nintendog66
Member since 2006 • 2300 Posts
I dont want to pretend I know how engines works but I'm pretty sure they're not releasing tools to sell maps as DLC.
Avatar image for NoAssKicker47
NoAssKicker47

2855

Forum Posts

0

Wiki Points

0

Followers

Reviews: 28

User Lists: 0

#17 NoAssKicker47
Member since 2004 • 2855 Posts

If the core game is as good as it looks to be, then there's no reason to mod it anyway.

Avatar image for deactivated-60e799a72eb68
deactivated-60e799a72eb68

1678

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#18 deactivated-60e799a72eb68
Member since 2008 • 1678 Posts

Definitely going to wait now.

Avatar image for ChubbyGuy40
ChubbyGuy40

26442

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#19 ChubbyGuy40
Member since 2007 • 26442 Posts

[QUOTE="sinpkr"]

ah typical complete bull excuse just like wat creative assembly did with napo total war. i doubt its too complex for modders . ah well people will just eat up the dlc

1q3er5

This is what is really sad, gaming is actually going backwards because the new generation kids willing to fork out money so quick. Not buying the game. You guys should save up for ARMA III instead, the scope of that game dwarfs BFIII.

It's not going to be better than Battlefield 3. It's a military sim, not an arcady team-based shooter.

Avatar image for deathshand707
deathshand707

955

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#20 deathshand707
Member since 2007 • 955 Posts

[QUOTE="James161324"]

The whole complex thing is a load of crap. There are modders that can do it. I would guess90 percent of the people who make the best mods, are more than capable of using it. I'm sure the project reality guys can work with fb2

Elann2008

Yup. So this means, no cool maps aside from the given ones? Oh wellz... :( Sad panda.

good thing dice actually knows how to develop good maps...

Avatar image for GeneralShowzer
GeneralShowzer

11598

Forum Posts

0

Wiki Points

0

Followers

Reviews: 15

User Lists: 0

#21 GeneralShowzer
Member since 2010 • 11598 Posts

The whole complex thing is a load of crap. There are modders that can do it. I would guess90 percent of the people who make the best mods, are more than capable of using it. I'm sure the project reality guys can work with fb2

James161324
Exactly, it's really a poor excuse. Oh well..Dice are not really the bro developer I thought them to be, but I guess it's understandable when EA owns them now.
Avatar image for DanielDust
DanielDust

15402

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#22 DanielDust
Member since 2007 • 15402 Posts

[QUOTE="Elann2008"][QUOTE="James161324"]

The whole complex thing is a load of crap. There are modders that can do it. I would guess90 percent of the people who make the best mods, are more than capable of using it. I'm sure the project reality guys can work with fb2

deathshand707

Yup. So this means, no cool maps aside from the given ones? Oh wellz... :( Sad panda.

good thing dice actually knows how to develop good maps...

Yep, good thing...oh wait BC 2....oh wait @_@ BC 2 Vietnam. The best maps the BF universe had were made by modders and they're releasing them again with a few changes of their own (and it's not like they redesign it in a glorious way, just a few eye candy props and some changes to buildings) to confuse those that would start wars on the internet for not releasing mod tools (custom maps) "we gave you the best maps ever created, now buy our DLC that'll most likely include one or two remakes from the modding community on every pack we release and be happy".

Avatar image for HouseSTARK
HouseSTARK

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#23 HouseSTARK
Member since 2011 • 25 Posts

I'll still be buying and playing the heck out of it. They will probably release it later on.

Avatar image for rzepak
rzepak

5758

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#24 rzepak
Member since 2005 • 5758 Posts

Its a shame that there will be no mod tools but I am still buying the game. I still hope though that there may be post release mod tools.

Avatar image for Ondoval
Ondoval

3103

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#25 Ondoval
Member since 2005 • 3103 Posts

I would like to see an editor for the game, but doesn't worries me the absence. I didn't play any mod for BF 2 and never bought any BF 2 map outside the Special Forces expansion, and certainly I wouldn't play any mod for Battlefield 3 even if where the case. I'll focus with this game in Conquest and TDM mode in BIG maps as Oman Gulf, Wake Island, Karkand ans Sharqui; I have 0% interes in Rush -outside getting some medals and achievements-, in mods or extra maps (BC 2: Vietnam hadturriblemaps, outside Cao Long Temple was a waste of money).

So no, I don't care too much about editor and mods in THIS game.

Avatar image for deactivated-59b71619573a1
deactivated-59b71619573a1

38222

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#26 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

Why would they release mod tools for it?? the engine is far too valuable to let into the hands of the public

Avatar image for yemen_headshot
yemen_headshot

514

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#27 yemen_headshot
Member since 2010 • 514 Posts
don't care, i rarely download Mods anyway.
Avatar image for deactivated-59b71619573a1
deactivated-59b71619573a1

38222

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#28 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

don't care, i rarely download Mods anyway.yemen_headshot

Then you're missing out on one of the best aspects of PC gaming.

Avatar image for Birdy09
Birdy09

4775

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#29 Birdy09
Member since 2009 • 4775 Posts
Dont Care, I love some mods in SP games, but multiplayer games I avoid them. just like Instant Respawn servers on games like TF2.... I prefer the intended balance for multiplayer games. Maps would be nice, but then while some are novelty and some are great theyre very rarely balanced.
Avatar image for Moriarity_
Moriarity_

1332

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#30 Moriarity_
Member since 2011 • 1332 Posts

Definitely going to wait now.

6_Dead_360s
Ditto.
Avatar image for Kinthalis
Kinthalis

5503

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#31 Kinthalis
Member since 2002 • 5503 Posts

Guys, another game without modding tools: GTA IV.

I'm pretty sure you guys have already seen some fo the kick butt mods out there for that game.

This means we won't see mods right away, and it might limit some fo the things mods cna pull off - but there will still be mods.

Also, this doesn't barr the possibility fo rmod tools at some later point in time. Probably after the hype for the game dies down a bit. PC online communities for this game will exist for a LONG time. And mods WILL be a part of that one way or another.

Wasn't this somehting that happenned with MW too? First, no mod tools, then later they released some?

Avatar image for TruedUp
TruedUp

691

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#32 TruedUp
Member since 2002 • 691 Posts
I think they talked about this when they first revealed the game. It will not affect my purchase but I cant say i approve of the decision. However, it is a new engine and they probably just dont want people screwing with it yet. Though Im sure thats all an excuse to get some DLC goodness going. Oh well, I still got my pre order. Lol....
Avatar image for the_ChEeSe_mAn2
the_ChEeSe_mAn2

8463

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#33 the_ChEeSe_mAn2
Member since 2003 • 8463 Posts
Older BF games never really had proper modding tools to begin with. The modders had complete access to the files though, which made it easier to create mods.
Avatar image for Lach0121
Lach0121

11815

Forum Posts

0

Wiki Points

0

Followers

Reviews: 17

User Lists: 0

#34 Lach0121
Member since 2007 • 11815 Posts

So I take it this means no user made maps?

I just hope that it has a good variety on maps, and is supplied new ones often, (hopefully for a reasonable price)

Avatar image for MadCat46
MadCat46

1494

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#35 MadCat46
Member since 2004 • 1494 Posts
Nope still buying me a copy of BF3. But sooner or later EA will have to give in and launch a Mod tool kit.Hekynn
No they won't, just ask Dragon Age fans who have been waiting for months. And at least they've been fed a "maybe" rather then a flat out no.
Avatar image for DanielDust
DanielDust

15402

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#36 DanielDust
Member since 2007 • 15402 Posts

[QUOTE="Hekynn"]Nope still buying me a copy of BF3. But sooner or later EA will have to give in and launch a Mod tool kit.MadCat46
No they won't, just ask Dragon Age fans who have been waiting for months. And at least they've been fed a "maybe" rather then a flat out no.

Even maybe doesn't matter, they gave a "maybe, but it's really not worth it" for BC 2, nothing since and the community didn't manage to do anything since you don't even have "real" dedicated servers and I doubt EA would authorize custom maps on their servers.

Avatar image for szafto
szafto

1389

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#37 szafto
Member since 2006 • 1389 Posts
They won't give mod tools cause they want people to buy DLC instead.
Avatar image for bonafidetk
bonafidetk

3911

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#38 bonafidetk
Member since 2004 • 3911 Posts

Guys, another game without modding tools: GTA IV.

I'm pretty sure you guys have already seen some fo the kick butt mods out there for that game.

This means we won't see mods right away, and it might limit some fo the things mods cna pull off - but there will still be mods.

Also, this doesn't barr the possibility fo rmod tools at some later point in time. Probably after the hype for the game dies down a bit. PC online communities for this game will exist for a LONG time. And mods WILL be a part of that one way or another.

Wasn't this somehting that happenned with MW too? First, no mod tools, then later they released some?

Kinthalis

The reason GTA4 modding is doing so well is because its generally a single player experience. On the other hand there is no point modding BF3 without official tools because the server files are private like BFBC2, meaning any custom made content could not be hosted for multiplayer purposes anyway so its a waste of time.

Avatar image for Meat_Wad_Fan
Meat_Wad_Fan

9054

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#39 Meat_Wad_Fan
Member since 2002 • 9054 Posts

How do you expect EA to sell downloadable content when there are awesome free maps out there?

Avatar image for lettuceman44
lettuceman44

7971

Forum Posts

0

Wiki Points

0

Followers

Reviews: 23

User Lists: 0

#40 lettuceman44
Member since 2005 • 7971 Posts
I don't play mods for battlefield, so I don't really care. Singleplayer games is where I play mods for.
Avatar image for Baranga
Baranga

14217

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#41 Baranga
Member since 2005 • 14217 Posts

How do you expect EA to sell downloadable content when there are awesome free maps out there?

Meat_Wad_Fan

Same way they did it for Battlefield 2, I guess. And 1942 before it.

Avatar image for The_Capitalist
The_Capitalist

10838

Forum Posts

0

Wiki Points

0

Followers

Reviews: 17

User Lists: 0

#42 The_Capitalist
Member since 2004 • 10838 Posts

I don't buy the "complexity" argument.

There are more than enough skilled and enterprising individuals willing to learn and work with complex mod tools.

But, given that I haven't played a single multiplayer mod for BF2 besides Project Reality, the issue with multiplayer mods may lie not in lack of modding talent, but rather, a lack of time and interest on part of the players to download and try something they may or may not like.

I used to have a lot of time to download mods and even research them before playing them. But, as I have grown, I have mostly stuck to the core game unless a game is really better with mods (i.e., Oblivion, Stalker, Total War series, etc.)

Avatar image for Elann2008
Elann2008

33028

Forum Posts

0

Wiki Points

0

Followers

Reviews: 17

User Lists: 0

#43 Elann2008
Member since 2007 • 33028 Posts

I'll still be buying and playing the heck out of it. They will probably release it later on.

HouseSTARK
Off-topic: I really love your sig!
Avatar image for Wasdie
Wasdie

53622

Forum Posts

0

Wiki Points

0

Followers

Reviews: 23

User Lists: 0

#44 Wasdie  Moderator
Member since 2003 • 53622 Posts

[QUOTE="Meat_Wad_Fan"]

How do you expect EA to sell downloadable content when there are awesome free maps out there?

Baranga

Same way they did it for Battlefield 2, I guess. And 1942 before it.

The thing is, there weren't tons of custom maps made for BF2. There was really only one big mod for BF2.

Other than Desert Combat and Project Reality, there hasn't been a terribly large modding community for Battlefield. So I guess it's not that big of a loss when you think about it.

Avatar image for mitu123
mitu123

155290

Forum Posts

0

Wiki Points

0

Followers

Reviews: 32

User Lists: 0

#45 mitu123
Member since 2006 • 155290 Posts

I just want bots, don't need mods for that.

Avatar image for The_Capitalist
The_Capitalist

10838

Forum Posts

0

Wiki Points

0

Followers

Reviews: 17

User Lists: 0

#46 The_Capitalist
Member since 2004 • 10838 Posts

[QUOTE="Baranga"]

[QUOTE="Meat_Wad_Fan"]

How do you expect EA to sell downloadable content when there are awesome free maps out there?

Wasdie

Same way they did it for Battlefield 2, I guess. And 1942 before it.

The thing is, there weren't tons of custom maps made for BF2. There was really only one big mod for BF2.

Other than Desert Combat and Project Reality, there hasn't been a terribly large modding community for Battlefield. So I guess it's not that big of a loss when you think about it.

You are wrong there. There were many mods for BF2, if I recall, but most of them have since died. Operation Peacekeeper and Point of Existence 2 comes to mind.

Avatar image for BLUBBBER
BLUBBBER

367

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#47 BLUBBBER
Member since 2006 • 367 Posts

I'm pretty sure Desert Combat WAS a big deal, and PR is almost at that level too. The thing I don't like about this guy is that he basically stated that "modders" are too dumb to work with their engine, which is far from the truth, if he actually played some of the quality mods out there. There are thousands of people with talent that are probably far beyond even some of the devs at DICE, so I really don't see his point here.

Also, with BF3 there would a community that is tenfold the ones before. I wouldn't be suprised to find someone able to work with the engine and push it to the limit.

tl;dr It's not that mod tools are essential to this game, hell I wouldn't care too much if they just said no. it's the attitude that EA have towards modders that I don't like, as shown in this guy's statements.

Avatar image for deathshand707
deathshand707

955

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#48 deathshand707
Member since 2007 • 955 Posts

[QUOTE="deathshand707"]

[QUOTE="Elann2008"] Yup. So this means, no cool maps aside from the given ones? Oh wellz... :( Sad panda.DanielDust

good thing dice actually knows how to develop good maps...

Yep, good thing...oh wait BC 2....oh wait @_@ BC 2 Vietnam. The best maps the BF universe had were made by modders and they're releasing them again with a few changes of their own (and it's not like they redesign it in a glorious way, just a few eye candy props and some changes to buildings) to confuse those that would start wars on the internet for not releasing mod tools (custom maps) "we gave you the best maps ever created, now buy our DLC that'll most likely include one or two remakes from the modding community on every pack we release and be happy".

have you even played bf2 maps? I would be more then happy with re skinned copies of those with destructible enviorments....

Avatar image for DanielDust
DanielDust

15402

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#49 DanielDust
Member since 2007 • 15402 Posts

[QUOTE="DanielDust"]

[QUOTE="deathshand707"]

good thing dice actually knows how to develop good maps...

deathshand707

Yep, good thing...oh wait BC 2....oh wait @_@ BC 2 Vietnam. The best maps the BF universe had were made by modders and they're releasing them again with a few changes of their own (and it's not like they redesign it in a glorious way, just a few eye candy props and some changes to buildings) to confuse those that would start wars on the internet for not releasing mod tools (custom maps) "we gave you the best maps ever created, now buy our DLC that'll most likely include one or two remakes from the modding community on every pack we release and be happy".

have you even played bf2 maps? I would be more then happy with re skinned copies of those with destructible enviorments....

Is there a point you're trying to make?

And of course you'd be more than happy.

"we gave you the best maps ever created, now buy our DLC (packs, I'm not talking about the already announced pack)that'll most likely include one or two remakes from the modding community on every pack we release and be happy"

You're happy, they're happy, they're making money, everybody's happy.

Avatar image for MrUnSavory1
MrUnSavory1

777

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#50 MrUnSavory1
Member since 2005 • 777 Posts

Very simple explanation for this...... No Mod Tools = Only they can make mods = They can charge you for them. Always follow the money when you need answers to a question :)